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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Instead of the Egyptian god cards you would have the unique adamant cards of the Ancestor Gods with actual runes on their back

Collect em all in sequence on a turn and boom, insta-win!

like pokemon journey gym badges except given by way stations in each hold, a unique hold only card. gives dwarves another reason to use the underway caravans

Give the beardlings all the reason to finally move out of Khazagar! They gotta collect them all ya see!
 
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You'd have fans of Gottri Hammerspite arguing against those of Angkra Twenty-Loops to decide who's the better card before long.

Funniest would be if they ever made two different cards for Snorri Whitebeard and Grombrindal sometime.
 
You'd have fans of Gottri Hammerspite arguing against those of Angkra Twenty-Loops to decide who's the better card before long.

Funniest would be if they ever made two different cards for Snorri Whitebeard and Grombrindal sometime.
nah, constant edition updates of the cards to reflect the growing age and deeds of the character on the card, so the rare first and last edition of the young bearding and elder versions of the important people would be near priceless
 
Elders: the gathering.

Instead of a planeswalker, you are a king.
Lands give wealth instead of mana.
Sorceries become edicts
...
Snorri Klausson, beardling
(sacrifice this card, and search your deck for another card with Snorri klausson in its name and put it in play)

Snorri Klausson, young rune smith
Snorri Klausson, vengeful rune smith
Snorri Klausson, gift giver
Snorri Klausson, youngest runelord
Snorri Klausson, metal mind
Snorri Klausson, this far and no further
Snorri Klausson, last runelord of the north
Snorri Klausson, silver ancestor of vengeance
Snorri Klausson, benefactor
Snorri Klausson, wandering calamity
Snorri Klausson, dean of khazagar
Snorri Klausson, dragon keeper

... And many more.
 
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Vragni Silverbrand, Master of Many
(This card cannot be summoned if you have Snorri Klausson on the field, if Snorri Klausson is on your opponent's field this card must attack.

Spend three wealth and summon three apprentice tokens.)
 
This Far and No Further
Edict
Until end of turn, your creatures gain defender and indestructible, and can block any number of creatures.

Zharrgal
Artifact
Equipped creature gains +2/+0.
When Equipped creature is blocked, destroy an artifact attached to defending creature.

Barak Azamar
Artifact
Equipped creature is indestructible

Skarrenbakraz
Artifact
When Equipped creature attacks, all other attacking and blocking creatures gain -3/-3

Foe-Feller

Artifact
Equipped creature has Double Strike and Deathtouch.
Whenever Equipped creature deals combat damage to a player, that player loses the game.
 
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can definitely be something snorri makes for jorri as a gift for him to pass the time while travelling or resting in a underway inn. complete with several full decks and rules so he can play with others in the family in the caravan. cue them being seen by other dwarves who find it interesting and then snow balling from there into a full on card game. a game even rangers can play out in the wild quietly
 
If this
So You could argue that an elf that Is a carefully chosen apprentice CAN be teached, but the elf would have to be prevented from teaching any elf in any way.
Eh. All he has to do is teach a dwarf to teach the next elf.
I kinda want a Runesmith Elf to be a permanent fixture at the Rhunversity. And he can only teach dwarves.
Best part is that he wasn't even a mage.... He eventually just picked up the skill set because it made him a better runesmith.

A strange existence.
He's perfectly happy to be an elf despite having to swear to the (No teach Non dawi) oath.
Means he can learn more runes.

Also Quaysh powered runes sound very stable.
 
...I could easily see Dolgi's stew becoming a Thing a few thousand years down the line. Everything about the stew is forgotten except that an ancient Runesmith made it and his children and students drank it.

Queue apprentice Runesmiths having to gulp down the Stew because 'it's tradition', 'it builds character' 'it is the way things are done', and Dolgi... probably laughing in the Underearth.
I can realy see the dwarf create somehting like a perpetual stew,the logest lasting one i heard of had been maintened for 5 centuries,and it was by human,imagine what length dawi could reach !
 
There's probably some beer starter that the ancient brewing clans have had going since they first keg was brewed. Everytime the clan splits and expands, the divvy it up and send some along to the next hold being founded. Valaya's first beer starter is probably a T5 material to be used in a rune of infinite beer refills.
 
... Don't elves get mutations when they handle too much magic right? One druchii sorceress got turned into a chaos spawn in elfslayer IIRC.
Bluntly, Gotrek and Felix always seemed more attached to like, Oldhammer than it did whatever was/is contemporary which is fine, far be it from me to give a shit that somebody isn't kneeling to a single source.

Seems like the best way to square that circle would be "Elves are resistant to mutation unless they do something Very Silly like using Dhar, which may as well be a beacon for 'cause me, me specifically, problems' to anything unfriendly in the aethyr.
 
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Bluntly, Gotrek and Felix always seemed more attached to like, Oldhammer than it did whatever was/is contemporary which is fine, far be it from me to give a shit that somebody is kneeling to a single source.

Seems like the best way to square that circle would be "Elves are resistant to mutation unless they do something Very Silly like using Dhar, which may as well be a beacon for 'cause me, me specifically, problems' to anything unfriendly in the aethyr.
There are even chaos ogres and chaos dwarves so like... its not really a stretch. My best guess is that resistance is not immunity and if you keep playing with forces you shouldn´t, roll the dice, and it comes up snake eyes, then you are fucked, resistance or not.
 
[Semi Canon] Abominations and Ancestors (3/3), x2 +15 to a Roll, Fjolla will gain something Turn 60
Abominations and Ancestors (3/3)

The snow clearing spun. Bouts of fire erupted from the earth, turning the snow into steam even as hot fissures cracked in the earth and spat hot magical death. They weren't quite Master Snorri's certainly, but there were many, many more sprouting. Perhaps the best argument, in fact, for why it had had to be a really elder Runesmith at least for this particular problem and not just a thane or adventurer with an ax to grind.

Because for all the abomination was turning itself into a maelstrom of magic, it was struggling, intrinsically, with the fact that she repelled magic, by her nature, fortified with the training of a Runesmith and then twice fortified with Luneghal, among many other artifacts and talismans that burned with an inner light so bright it seemed to light the clearing itself. The Brynwand itself shone bright as the forge in the frigid night, the prismatic light glinting off the frozen snow like gems.

The Brain was both more and less insidious than its compatriots. On the one hand, it had returned to the brute force strategy of the Stomach, throwing away the Heart's attempts at psychological warfare in favor of tossing magic around like a drunken beardling tossing around paper after falling.

On the other hand, for one as far as she could tell the Brain was quite simply a better wizard than the Stomach had been, and more cunning too. The first thing it had done was neutralize Guzzazi Zhuf, a burst of syllables and magic that had made the thing spark and twitch, the hearthstones gleaming for a moment before dulling even as she cried tears of blood, felt her ear drums burst and spat out the last meal she'd had before coming out her to kill this thing.

On the other hand, judging by the way the thing had screamed in agony, Thungni, at least, was none too pleased with the thing daring to peak at His wisdom, and the ring was not broken.

A part of her was proud enough to say it simply can't be broken period, and even the most humble part of her, the one most willing to acknowledge her weaknesses, her failures, also has to acknowledge that anything breaking the ring would be a bit more of a lightshow than the relatively simple dulling. Runes did not work that way. With the amount of energy put into the forging, there would not be a clearing, particularly after such a sloppy destruction. Thungni could futz about with that rule, the Brana were maybe careful enough with magic for it, the Elves possibly, but this thing?

No.

So at the least it would work when the thing died, and it had wounded the Brain even merely being disabled, an acceptable trade.

On the other hand, a swathe of her other anti-magic talismans, prepared over a lifetime, had popped in multi-hued sparks that burned to look at, rings carved from bone, a belt buckle (good thing she had a spare), a necklace, marks of a lifetime simply gone, a simple wooden figure carved by her son.

The thing had to die for that alone.

The bouts of fire that were spewing out of the ground followed the path of least resistance, and so with Lhunegal they were forced away, bolts of light launched at the Brain in retaliation. The visions of terror seemed mostly to make the thing fight harder, all the harder, an almost respectable stubbornness, if the thing wasn't a disgusting cannibal and murderer anyway. Spellspite didn't seem to be working on the thing, and Fjolla had a sneaking suspicion why on that account as well: it was simply casting a different spell each time.

Her inner monologue was interrupted as she slapped her palm down, covering the earth. A moment later a vent of super heated water spat out at high pressure exactly where she had covered, only just stopped from drilling through her through the magic of the Rune of Warding.

Another trick in the thing's arsenal. There seemed to be no end to its capacity to shape the environment to its whims, and it was hidden somewhere Fjolla could not find even as it was all around her. The steam was less potent than the fire, but could arise anywhere; the fire was the stronger, but following the path of least resistance meant she'd need to be herded into it.

The Brain did not speak, at least.

On the other hand, the meaty gurgling that filled the air was far from music to her ears.

On instinct she whirled around and slammed her ax into what a knife of ice, not worthy of Brana but they could weigh her down and they seemed to fill the air constantly.

An endless assault, slowly dragging her down. She had scored the beginning victory by searing the thing with Thungni's rage for its desire to steal, but there had been few victories since.

But that victory had given her one crucial advantage, aside from the pleasure of hearing the predator scream.

She slammed her boot down and grinned as she heard the ice and mud and dirt start to break, weakened by the battle.

It gave way, and she landed hard but in control on rough, uneven stone even as rock and ice and mud and bodies and meat fell all around her, a gaping chamber perhaps as large as a living room in the usual dwarf's home.

The Brain was before her, and where the Heart had been crystal and the stomach flesh, the Brain was...other. Almost metallic it seemed, though there was a goopy, black layer of blood dripping it from it, connecting it to the walls. It was seated in repose in the middle of what almost looked like a fire pit, perhaps twice as tall as she was, but thin and gangly, and seemingly made of strands that connected to the walls. It was black, like obsidian, and seemed to reflect the light of fire and torch and who could even tell what else around. But it was not fit to run, leashed as it was by the meaty strands.

"StOp." Its voice was unwholesome, untested, raw, as though it did not speak vocally often.

She advanced, ignoring the thing's words and raising Lhunegal, ready to use it to dash the thing apart and smash it into bits if necessary.

"I have integrated your spite into my very nature."

She continued to ignore the cretins' words, advancing on the abomination.

"Strike me down, and you will die."

She grabbed another necklace, marked with the Rune of Regeneration and the Rune of Warding (see if the lizards could play her the same way twice), and grinned a savage grin. "I'll take that bet."

And indeed, as she struck the first time she felt her ribs pop, only to immediately knit back together.

The second time glimmering Rune light protected her.

The third time she felt her hand crack, the regeneration slow but sure.

Sure enough for her to take up Lhunegal a last time and put it through the thing's top pseudohead.

And by the time she exited, to be met with thanes, the wounds had healed as though they were never there to begin with.
 
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Will note on the discussion of non Dwarf runesmiths from a few pages back, first edition WHF does have the Runemasters, who are wizards that apparently learnt to do some runes by either learning from (their version of events) or torturing a runesmith(Dwarf version of events) and the Dwarves kept hunting them down. But at least it theoretically implies some sort of rune magic doable for non Dwarves, at least first edition wise which is a bit of an oddity in a lot of places xD.
 
... Imagine if that thing tried to disable Karaz-Kazak Rhun. I shudder to envision Snorri's respone to the Insult.
It wouldn't even live long enough to regret it.
Mainly because it would die the moment it tried to touch Karaz-Kazak Rhun, it is a personal weapon of an Ancestor God. I damn well except anything short of another God would fail if they tried to affect it, and even then I have my doubts if a God did try.
 
You know, this quest really is a great window into what immortality would be like. I read this, and I was like "That can't be right, Skarri's not that ol-holy shit Skarri is that old! Where the fuck did those centuries come from?"
 
You know, this quest really is a great window into what immortality would be like. I read this, and I was like "That can't be right, Skarri's not that ol-holy shit Skarri is that old! Where the fuck did those centuries come from?"

I dunno what his age is at, all I know is Skarri will always be that BEARDLING to me!

Also, will not be surprised the moment Snorri pokes out of research hell, there'd be twice the number of Dolgis bumbling about, now with Brana chicks riding atop their heads.
 
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