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[Non Canon] Passing it Down, +10 to a Roll
Passing it Down

Teach what you have learned.

Dolgi doesn't feel a weight on his shoulders in this; it's not shameful, after all. He has been busy, and it is life. Time passes quickly, and he had other duties he needed to spend it on.

But it needs to happen. By the time Master Snorri was his age, he'd already taken on no less than seven apprentices; and besides, he's certainly been discussing it long enough with Karstah, with Snorri, with Klorah. With no more Garazi in the house, he finally has the space for it and the time for it.

And so he has been visiting the other Clans of Runesmiths that have settled in the land of Kraka Drak. Clan Scorilling, of course, so blatantly obvious it only bares stating to have record of it, visits to cousins and uncles and aunts at. Mildly less obvious, but still nevertheless visited, Clan Winterhearth and Clan Hrokisson. Plenty of potential talent, but just about all of it scooped up by other members of the clans or other Runesmiths for one reason or another, some more dignified than the rest though none will lapse in their judgement.

So his next thought, of course, is to turn to branches of well-established clans who have made the journey north. Forgehands from Karak Azul, Ironforges from Karak Varn, Thunderstone from Karak Azgaraz, Clan after Clan vetted, Clan after Clan scooped up before he can make a move, almost like somebody is trying to play games with him.

He's starting to understand Skalla's screaming contempt for a certain bird.

So he's started instead to visit new Runesmith clans, ones with shallow roots beginning here. The hold has existed for nearly six centuries, not long in the grand scheme of things but long enough for whole new Clans to arise for one reason or another. Could be as simple as a particularly independently minded youth deciding to burn their own path, to kinstrife of one kind or another (never a pretty thing), to the clanless establishing their own through adoption, a process not unlike that which the Farwalkers had done to form their Clan.

Clan Snowbreaker, a simple band of Dawi distantly related to the Forgehands who had simply split the better to focus on mining and on keeping Structural and Banner Runes.

Clan Whitewater, a child of Clan Blackstone disowning a father for dishonors and shames heaped upon them. Making a living as engineers when they lack the Gift, further refining the art under Morgrim's auspice.

Clan Firetongue, most often Priests of Grimnir or simple warriors when found to lack the Gift. A Clanless Foundling, honored for saving a member of Clan Ironarm when the Hold was young, married to a giftless member of Clan Forgehand who had left his Clan for a number of reasons. Of no modest means now.

And so it is he examines the Kumenouht of Clan Firetongue. He is not overly subtle, but nor is he overly loud. If asked, he'll offer his name, but he hasn't worn his finery, not the sort of finery he could if he really wanted to, only a simple cloak of dark blue over golden tunic and trousers. Seated next to Telcha Firetongue, he watches as youth after youth is tested. They are, time and again, found wanting as the hammer dimly glows, a handful found to have the Gift. He catalogues them, they would not be lacking after all: Fili, Kili, Frerin.

He is more surprised when a tall Plaitling with fiery red hair approaches the Elder without a backup piece. Narva, daughter of Telcha in fact. Clad in simple clothing, all woven and embroidered and marked with the stories of Grimnir, heartfelt if shoddy. "You were that certain, then?"

"She was that certain." She shrugs and sighs, running her hands through her hair. "It will be a learning experience for her." She says it with a grim certainty, "knowing" that her daughter will not have the Gift.

Dolgi watches her, clad in the simple but well-made garments, simple and linens, and it is foolish in the extreme for such a Plaitling to be so sure of herself.

So it should be no surprise that the foolish part of him that's clung on in his heart can't help but root for her some.

A smidge, really. Could only just be the confidence she exudes makes her look mildly better than the other youths who've been tested: the best of them hid their nerves, the worst of them sweat it out like a stuck pig, but she is neither hiding nor panicking, she simply knows, and that's something that a Runesmith needs most of all. The kind of iron clad (Gromril would be a bit much at her age, there's certainly a line between confidence and arrogance that only experience can let one leap over) surety and spine that excellent Runecraft requires. If nothing else, even if she is wrong, she'll go far.

She takes the hammer, and as usual it begins to glow, bright light atop bright light, perhaps a bit brighter than usual but the secrets of the replica of Thungni's hammer have not come to him yet. Certainly no Snerra with all the scintillating prisms and rainbows and Ancestors only know what else. Seven seconds, seven heartbeats, the elder examines it.

And then with a grunt, confirms she has The Gift.

Telcha blinks once, twice, thrice, even as she has a mug of ale thrust at him by his kin. "Or perhaps it'll be a learning opportunity for her mother." She doesn't hear that, and thank the Ancestors for small mercies because a Plaitling being right and an elder wrong is the kind of embarrasment an elder has to put in effort to live down. For that matter it blows their egoes all out of proportion--a single drop of wisdom in a sea of foolishness is little more than a speck of gold in a pit of muck.

Of course, on the other hand, a speck of gold in a pit of muck can still mean a goldmine.
 
[Non Canon] The Walking Storm, +3 Snazz points, x3 +15 to a Roll
The Walking Storm

Why?

It's a fair question for me, I suppose. Could it be my ego, wanting to assert myself after Fjolla made that ring? Some attempt to meet Master Snorri's standards? That king Gloin had called for warriors, and the High King too? A plain and simple desire for revenge, to strike out Grudges? Some desire to test myself and gain glory?

I can't deny some of that might be working in me. I won't insult your intelligence that way.

But I can say, if you asked me, in the darkest nights, and in the brightest day, and in the gray twilight in between, as I cleared my schedule and told Klorah I'd be going west with the campaign, why, I'd only have one consistent answer, for better or for worse. One thing that kept coming to my thoughts, even when my pride was most checked and my ego quiescent, even in the times when my mind was clearest and unfogged by anxieties or rages or deepest, unending loathing.

My children were going.

Now, I'm not really a fighter. I've gone on campaign before, of course, who couldn't in this world corrupted by evil, but I usually prefer to stay home and make good work for the Brana and mark my presence on the field that way. But with Bardin and Solveg, at least, going to fight those monsters, well.

There's not a chance I'm going to let them fight alone.

Not my daughter. Not my son.

But equally, there's not a chance I'm going to march unprepared and unready. I'll not die a fool's death, rushing into battle unprepared or underprepared.

I'm a Master Runesmith, with clients among the Brana and the reagents they provide as payment; never mind my own education under Master Snorri, a living legend who lives up to the legend. So as I examined the gear I've made over the years, of course, it's all still to par, if a bit underwhelming: but then, it was what I made in my spare time in case of the worst possibility. As I said, it's rare for me to campaign; but this, this is a worthy cause indeed.

A simple set of Gromril scale and a horned helmet, designed to offer as much protection as possible while also remaining light enough to move in. A simple cloak of troll leather dyed a vibrant silver and gold. A belt, made of soft fur and lined with three silver plates, made by my wife and Runed by my own hand. A ring, much the same. Runes to emphasize protection in all things, first and foremost, armor against bolt and blade and bewitchment.

But most of all, my ax, my weapon, my foe-slayer. The construction is...adequate. The Rune of Cleaving, the Rune of Fury, the Rune of Speed. Simple stuff. The weapon itself is a head of Gromril, carved into a single-bit ax-head, fit on stained wutroth, lightly decorated with the images of angry Longbeards bellowing their rage at the enemy. Tested during the Great Incursion, a slayer of Dragon Ogres and of Daemons alike. Blood coated and it soaked it, many foemen slain by haft and edge and back alike for in my time I have used the whole of it, as a cudgle if nothing else.

it's not enough.

Not for the fighting I'm about to plunge into.

That's the biggest weakness I would have, that ax. I could trust Fjolla, with her ring, to handle magic; Master Snorri, if he comes along, can quite simply rend apart entire regiments, entire cities, if need be; but what of the mighty? Champions who can endure his storm, who don't wield magic in that way? A weakness, a gap in my panoply. No shame to Master Snorri, but that he still bares Old Reliable when he could do so much better is a continual mark of confusion to me.

It's time to fill the gap. Besides, I could hardly look bad in front of my children, now could I?

So I immediately grabbed a roll of parchment and started to sketch, even as I thought about the resources I could bring to bear. The Runes I could mark it with. How it ought to be made, both mystically and physically.

My mind immediately turned to the Dragon Ogre Shaggoth's Heart held within my hoard, trapped within Runes of stasis, of preservation, and so still as fresh now as it was decades ago, when it had driven muscle and sinew and power. One of those abominations, a leader if far from cursed Kholek's potency, attempting to bully a band of Beastmen into following him so he could attack Kraka Drak. Vengeance for Kholek, vengeance for a father.

If he would waste his life on it, let him join his father in the blackest pit.

The Brana had scented it, the gathering force of darkness, smelled the wickedness growing as cancer and brought down their storm on it, slaying Shamans and Gorebulls and Abominations in equal measure in a flurry of ice and lightning and cutting winds. They were death from on high, as certain as a cave-in and as deadly a gas leak.

Hm. I noted that down on the parchment as I continued to sketch, drawing out the mighty ax, the shaft, the blade.

A duel between one of the Brana's champions, a descendant of the King of the Skies by the name of Golden Oath, and the Shaggoth had seen it slain. He had been vigorous, that Shaggoth, and mighty and had taken much killing: blood and horn and skull and bone was pulped, ruined, destroyed by the end, rended and cleaved and cut by sharp claws and hard paws and a wicked curved beak. Nearly everything in fact, ripped and torn to shread not helped by the armor the thing wore being thick and strong, the collar of some Daemon god. In the end it had been all too similar to nothing other than base wrestling, like surly beardlings out from their mothers' eyes for the first time.

Except, of course, that both Griffon and Shaggoth could have picked me up and tossed me like a ball if they were inclined, an experience I was not inclined to join Master Snorri in experiencing.

But for all the Shaggoth's armor was effective if both ugly and corrupt, it did not prove finer than the Armor I proffered to Golden Oath for the deed as they set out hunting, bane of Chaos one and all, in one form or another. The Master Rune of Grimnir, the Rune of Obligation, the Rune of Confrontation: A thing fit to slay Chaos. Slightly singular in purpose...but I've always believed the client has final call, and the client really, truly, loathed Chaos.

Understandable enough, really.

So after a battle that saw a good chunk of the forest turned to splinters, in the end Golden Oath managed to put a tree trunk through the armor, a good tactic indeed as I understand the matter. For this I gained the heart, a wretched, pumping, mighty thing that had pumped mighty blood and devoured greedily of the storm and now mighty pump it greedily once again.

A fit reagent for a fit Rune.

The Rune of Lightning, perhaps? Or the Rune of Chain Lightning. A tiny of part of me was almost inclined to the Rune of Fury, though I put that aside for the moment to keep sketching out potential arrays. I knew what I wanted, I saw it.

I let my mind go over the Reagents in my hoard, stretching back and back and back, some of them from all the way back to my days as a Journeyman, breaking every bone in my body.

My mind in particular went back to a treasure I'd been lucky enough to claim: A single feather of the most antediluvian of Great Eagles, during the Great Incursion. It was back, in fact, during the cleanup after the Great Incursion that I would claim it. One of the Bray Shamans would have the thing in its pack, a twisted trophy, a cruel jape. He'd been repelled from the walls, survived, and made a living raiding travelers and Otrek, Otrek had dispatched me and some Rangers to kill him and his tribe to the last to avenge the Grudges. I believe Master Snorri was still recovering from his fight with Kholek, perhaps why he never heard about it, if he hasn't anyway.

We found him in a slowly degenerating bit of forest, not yet fallen but close, so close, on the precipice. I was young and naive then, but I understood soon enough that there was daemonic energy gathering, perhaps months from more summoning, and I refused to accept that.

He was...he was riddled with tattoos that burned my eyes to look at, the shaman that is, that flowed and danced and seemed to invite, as is the way of Slaanesh. Script, unholy, which made my eyes water to look at traveled up and down his bare body, muscled, lean, graceful and quick. His robes, I did not realize that they could craft that well for there was beauty wasted in that moment and in a second I understood the real crime of corruption, of the stuff of Chaos. But then I realized he had a staff, and I didn't give a damn, for that staff of the finest of wood was topped with a skull. A dwarf's skull.

A Runesmith's skull. The symbol of the Guild crudely carved into the bone and then filled in with silver.

Mockery? Warning? It didn't matter. All I knew is that I wanted it destroyed, unmade, rendered into nothingness but ash and a bad memory to be cleansed with copious ale.

I don't know...much about Master Snorri's past, before he journeyed to Kraka Drak. It's never seemed right to pry, and he's not spoken about it much. But there are whispers, about what he did to the Broken Band. I know more about Karag Dum, including breaking the Gate like a twig.

If half of what is said is true, I think I understand a little, thinking back to when I saw that accursed, wretched, unholy, never should have been thing. When I understood the sheer depravity, the absurd waste of a life, the disregard for common decency, for the intrinsic value of a thinking mind, I saw Grimnir's red.

Perhaps you think we fought them in battle? No such luck. Too much risk for not enough reward, particularly when there were better ways. Poison supplies were low, and so we drugged their alcohol instead; they were asleep, the lot of them.

We slunk into the camp, and as they slept, we butchered them with as much mercy as they had ever shown to anyone else, to the last. I personally took the Great Bray-Shaman's head from the rest of his body, to make sure he was dead. And I took the Great Eagle Feather, to remember, forever to remember. And I personally destroyed the staff.

It's only appropriate, perhaps, considering what I intend to do now, to use it on this. And I know exactly the Rune to use it for.

And again, perhaps only appropriately, I considered the last reagent from my hoard even as I continued to sketch.

The Brana don't have quite the same beliefs regarding dead bodies as we do. Oh, to be sure, besmirching one is still a good way to enrage and threaten them, if nothing else they can grasp that it's meant to be a serious insult and a threat even if they don't personally care and they take as well to attempted threats and insults as a Dwarf to raw magic: screaming, fists thrown, and everything lit on fire by the end. And of course there's the simple fact that Brana are still griffons and therefore could be used as reagents and have their bodies stolen that way. Some burn the dead to keep them from being insulted, others dispose of them in hidden dark places, some have simply taken to creating mausoleums in the style of the Dwarfs. They're a considerably more varying people, the Brana, for all the King of the Skies has enforced a relatively consistent code of conduct.

They are also deeply practical about the matter, as I've said before.

So some--Not many, the Brana have picked up some of our own distaste about the matter, but some--to cut out the middle man have begun donating their bodies to Runesmiths or their own craftsmen to ensure that at least whatever gets made serves their kin and their aerie after death. And what Runesmith do they trust more than He Who Girds the Many, the Branawongr? Who better to turn this to a productive end (and to be sure, I did tell them exactly what I had planned, they knew it was to be a personal weapon).

I say "it was in my Hoard" but keeping a Brana brain around would be...ghoulish and weird, neither adjectives I want applied to me. For my own sense of decorum and good taste I instead asked from among those donations if there was one I could use, one from an Elder, a mighty Brana indeed. An old Stormcaller's, wreathed in cold and lightning and magic, was granted to me as a boon for my work. Poisoned in the Fimir War, he had had his last will written down and taken to Kraka Drak, for he had foreseen in futures only that his body was stolen and used for evil. There could be no escaping being stolen, being forged: but escaping the evil that sought to use him? That was within his power, by ensuring it would instead be used by one of worth, one not of evil born but someone pure, righteous, unmarked by the depravities of the world.

It had arrived in a chest perhaps a month after I had decided that I would be heading out and begun asking around, preserved with enchantments and not Runes, a sure sign perhaps of the continued development of the traditions of the Brana, developing apace, developing things of both subtlety and of ability. Not simply exploding everything they disliked with lightning and ice shards and shearing winds but really, well and truly subtle weavings of the winds to improve their lives, such that it was.

There was something gratifying in that.

And so, the time came to forge even as I finished sketching.
--
The fire crackled as I examined the plans, the Runes providing power as the bars of Adamant heated in the forge until I pulled it out and began to beat it on the anvil.

It was to be one, simple construction.

The head was first. A double-bitted thing, filigreed the pure gold color of the lightning and lacquered the darkest blue of the stormy sky. Symbols sacred to Grungni would be etched into the gold, telling the story of the forging of Drongundum as passed down by the priests and the elders, flowing along in Agrurhun, acting as a border for stories of the storming, the raging, the bellowing and bellicose, the one who sundered Senak, the one who saw the coming darkness on the horizon etched into the night-sky blue. Ancient stories, and therefore the best of stories. Grungni in the visage of a warrior, every glorious battle won, every terrible foe vanquished, as many as could be marked in the space of little more than my pinky nail and yet still detailed enough that the wise could see them indeed: The Death of Senak on the foothills of Azul, the breaking of Kairos in the Great Incursion, the Cleansing of Karak Ungor, victories stretching back millennia for a great Ancestor indeed for this ax.

The Ancestor most suited to summon the storm, for all His weapon was the hammer.

I saw it, I saw it done, and yet there was still work to do and so I pushed forward, even as the heat grew to a hellish fire and the forge, the smith, my workshop became as the indeed of a great, smoky brazier that burned and burned and burned indeed.

The haft, Adamant as well to ensure it could withstand the power I sought to unleash. Long and thick, for durability, left lacquered blue as the ax itself was. Etched in silver bands like the storm clouds themselves, more peaceful stories of Grungni, a reminder of His wisdom and His Foresight. For the death of Senak? Erecting the Keep over top Dalgrung Ankor, creating the Runes that would protect it. Another band, opening the mines of Karak Ungor and taking sapphires, rubies, emeralds diamonds and more, the appropriate stones studded onto the silver to emphasize their beauty. Kairos' defeat, the procession of trophies through the streets of Karaz A Karak taken from his mortal slaves. On and on it went, through the ages, back and back and back, until it reached the most important victory of all: Leaving Zorn. I would include a grip of pearl as well, shiny and pristine, white as the lightning, and split from the rest of the body with precious jewels indeed, ten well-cut dronril above it and ten below it, carved like rain drops and shimmering in the forge light already.
--
It passed quickly, and so now it was left to me to make the Runes.
Power Flows.
I pressed the chisel against the Adamant, still red hot, and began to mark the symbol. The Master Rune first, the Master Rune demanding the best of me, all of my ability and all of my skill, for all that I would never, ever, produce anything but my best, no matter what. I was sweating already, but I kept the eye on the prize. On the Master Rune of Currents.
Skill Guides It.
Blows and chants, chant and blows. A simple process, drilled into me over centuries. "Strike the metal hot in honor of lordly Grungni, mighty Grungni, Grungni whose voice is like thunder and whose exhalation is like the gales at the very mountain's peak, His icy wrath paramount." A potent Rune indeed. It strikes with fierce cold wind indeed. Sharp and unblockable and fast, most of all I needed fast for the Dawi have many strengths but speed is not among them, not in that sense. So my chisel beat it, and beat it, and beat it, a million strikes if I needed a million, even as I ignored the sweat pouring down my brow like so much ale down a chugging beardling's whiskers. I had more important things to focus on, after all.
Need Calls It.
Soon enough the physical structure was done. At the moment, blinking little sky blue sparks danced about it, demanding sustenance, demanding to be fed like a needy garazi and I had the meal for them right where I needed it. Taking the Stormcaller's Brain in its wooden bowl I began ladling it into the Rune and the second it touched the mark it disappeared, the power contained and constrained within immediately channeled and harnessed by the metal of the ax. Wind blew around, so cold it froze the stone of my workshop, the wutroth of the furniture, the tools nearest the furnace and indeed the furnace itself steamed.
Ability Demands It.
I ignored it all, and instead I simply kept focusing on feeding it, even as my beard was mussed and the apron I wore was tousled and the fire roared and I heard the winds whipping around. It would take more than some cold air and some bad attitude from this bratty, hungry Rune to break my will, not when my pride as an artist was on the line. I simply kept ladling instead, scooping up more and more of the brain even as the winds grew fiercer and fiercer, colder and colder. As the room grew cold in spite of the crackling fire, as ice began to travel up my hammer, as crystals formed on the wood--until there was a single, last screaming gale and all at once, the Rune was complete, shimmering on the hot Adamant which itself had seemed almost already to form a patina of sorts, for all I knew it could not be so.
Power Flows.
No rest for the artist, I began marking the body of Senak, that abomination, with the Rune of Chain Lightning, or at least its physical structure at the moment (it would need something mightier indeed to be worthy of this construction). A simple Rune, but a potent one in the right hands. Powerful already, and then combine that with the unblockable potency of the Master Rune of Currents? I could simply toss freezing cold shocks at the enemy, unblockable and sharp. They'd have no choice but to fight me, or risk dying by my hand anyway since I could simply keep tossing the bolts of lightning from as far away as I wanted. And fighting me, with this, would not be a winner. And if it was a horde I faced, some nameless thing of more numbers than sense, the unblockable bolt I unleashed could leap from foe to foe, stopping hearts and minds as it went along its grim work.
Patience Channels It.
The Rune twinkled a little, a healthy blue light, after so many hours, and so I gave it what it asked for properly, like it had some manners to it. The heart of the storm, the heart of the evil, the heart of the lightning, and it took it gracefully, certainly in comparison to the tantrum of the Master Rune of Currents. Bolts discharged to be sure, but little things, small things, ones not nearly mighty enough to harm a Runesmiths, ones not mighty enough to harm a student of the Gift-Giver, ones not mighty enough to harm me. They kept away from my beard, too, for that matter, as I painted the Dragon Ogre Shaggoth's Heart, rendered into a paste, into the Rune.
Refinement Shapes It.
But of course, I did notice some difference from the usual Rune. Rather than the light blue, the lightning slowly but surely began to take on a royal shade of purple, something shimmering and prismatic, like a jewel or something altogether more eerie, depending on how inclined you were to superstition of the worst kind. Was it some part of the heart Remembering what it had been? Was it the Rune taking on some portion of the abomination's nature for it had been given the heart like a seed? Was it merely the nature of such power?
Focus Crystallizes It.
I scarcely cared. Beyond that Master Snorri had used Kholek's brain in Skarrenbakraz (and with no testing for that matter) with no ill effect, I myself had done tests, research, looked at the results recorded in Kazaghar, and looked at folklore, at myth. Power, rage, might harnessed and then unleashed in its purest sense as an abomination aged beyond age was turned to an end more productive than his original life, a spiteful use indeed. They were mighty scions of Chaos; but not, it seemed, mightier than my will, or the Brana they had sought to snuff out like a candle light in the mine.
Power Flows.
The last Rune. My body wavered, hunger and thirst finally making themselves known, but I ignored it, ignored the strain after I did not know how long, to instead focus on carving the final Rune. A Rune of worth. The Rune of Shearing Winds, the Rune to finalize this ax. With this, I could be a storm, much like Master Snorri, less potent perhaps but more controlled, more harnessed. And deadlier to singular combatants. But with this, I made myself a threat to the many, as well, for the shearing winds would carve and flow and slice along with the lightning and the currents.
Heart Fuels It.
Entire lines of enemy soldiers carved down like the wheat before a sickle, the stone before a pick, a cliff before the tide. The lightning of Grungni followed by the slicing winds, cold as the gales at the mountain top. And what of a singular champion? Mighty creatures could cast themselves against it and mighty creatures could be unmade, unworked, shattered, broken, cut apart. There are abominations that can survive it, thrive in it even, but they are few and far between even in a world this grand and this depraved and this expansive. And for those that can survive, a hard edge of unblockable Adamant awaits.
Mind Forges It.
A rebuke, an edge, a taunt, and a gap filled. Could there be a better dedicated thing to murder singularly excellent opposition? Almost certainly. If the Hammerspite desired it, if Snerra put her back into it, they could shape something that would unmake daemons and Beastmen and aberrations alike, Great Unclean Ones and Lords of Change and Keepers of Secrets and Bloodthirsters with the ease a dog barks. Certainly there's that which can kill the masses better, Master Snorri's burned cities with his cloak alone, never mind any of the other potent legends he's forged.
Love Quenches It.
But this? This can do it all. And not just adequately, not just passably, not just decently, but excellently. A living storm, a bank of lightning and cessation and death pulled down from the mountain tops and unleashed. The Windswept Peak, spoken of in Myths, something strove for unleashed now and unto the end of the Empire, unto the breaking of Azamar, unto the shattering of things. It is spite manifest, it is an ax with few equals.
A Father Wields It.
It is Dronaz-Druegi.

It is the Thunder War Ax.

It is mine.
 
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[Semi Canon] Abominations and Ancestors (1/3), +15 to a Roll, Fjolla unintentionally finds herself killing eldritch beasts from the primordial past.
Abominations and Ancestors (1/3)

He heard the snow being disrupted by Prey, bigger than the morsels of earlier. Lesser bodies shifted and awoke as his mind returned from sluggish Torpor to wakeful contempt, blood pumping as roots growing throughout its domain shifted and carved through the earth and through the trees and through the rock, stalking the prey, catching the scent. The noise of the jingling-dirt, the stink of mind-killer, the flutter of worked-skin draped over the prey's shoulders dragging through the snow. It was unaware as it walked into the hunter's den, and that served The Hunter's purposes very well, much as the smaller prey had earlier.

"Abomination." Grinding stone striking each other poured out of its throat as it looked up. It was a coincidence, of course, that his Stomach was exactly where the prey looked, as it devoured his last meal. "I don't know what you are but you scared the hell out of that Garazi who saw you. Fortunately for you being ugly is no Grudging offense." His body tensed as a tendril, tipped in hard rock too strong to digest, drilled through the dirt towards it. "But I'd be very straightforward, get out here and explain yourself. Now."

The tendril ripped through the dirt, erupting in a shower of clods and pebbles. But the prey moved adroitly, too adroitly, and before he could do anything it had wrapped a not-dirt paw around the tendril. "Can't say I didn't warn you." And then raising its barbed claw it carved through the Hunter's tendril, black ichor spewing out to make mud of the whole snowy mountain forest. The Hunter's body tensed as he screamed in rage and pain and fury that this food had dared to harm him even slightly, made it waste energy on making that thing.

The Stomach burst from the dirt and opened, pouring out acids that sizzled as they mixed with mud and snow to begin melting away at the rocks and carcasses buried within, the great chamber of meat and flesh and muscle opening to devour her whole and consume her for ten-thousand years, until this world had passed from this age to another. Tendrils poured out from the gray meat, whirling and whipping, enraged, furious, hungry. The prey's heart beat faster, its sweat poured out like a flood, its muscles sparked. It tossed aside the maimed meat, letting it land and start to wriggle and bleed on the forest floor.

Then it pointed the frozen-moonlight at the Hunter, and said something the Hunter had heard from the maggots as he had lured them away from kin.

"Guzzen."

The Hunter felt instincts and senses and mind alike race, shudder, tense as his shadow (or the shadow of his Stomach, at least) was drawn by the frozen moonlight. He felt a presence, a pressure, a contempt and spite and rage, roar in the vilest fury, as the shadows were sculpted, worked, carved by something younger--younger, yes, but wiser, and vigorous.

But most of all, something angry.

Shadow ichor dripped, black tendrils whipped, red-hot fury and red-hot rage filled him as he cast himself against this not-shadow. The tendrils, some fat and thick and muscular, some small and thin whipping spears, some tipped with mouths filled with jagged teeth, lunged at it, at the prey with rage for daring to steal what was rightfully his.

There was a titanic crash as the shadow smashed against his Stomach, grinning, cruel. "Not liking what you see in the mirror then, abomination?" It ripped and pulled and shredded, the tendrils of his stolen shadow wrapping about his tendrils and pulling, squeezing, tearing, ripping, blood spurting as it did for it was pressingly strong.

Worse, he realized. Essence, power, followed. Millennia of meals, battles won, torn away and fed to this thing as it scrabbled and scrambled and fought with him, trying to harpoon the shadow-demon, trying to kill it but it was feeding on him, and he was a fatted thing indeed. The most potent of hunters, the most excellent of slayers, was being drained like cheap prey, consumed like blood from offal.

Finally he managed to wrap his tendrils around the shadow and screamed in triumph, shaking the mountain slope, and pressed the demon into his cavernous stomach. He gurgled in triumph.

He gurgled in victory.

He gurgled in...pain?

He felt something clawing, cutting, tearing, ripping at him from the inside, blood and magic alike spurting from his Stomach, even as the Brain and Heart alike beat faster and screamed in their agony, forcing more and more magic to the chamber of blood and acid.

But it was too late. There was an awful noise, a tearing like someone had just ripped off his fur in an earlier life, and then all once magic and blood began to pour into the chamber, feeding the Shadow Demon, giving it strength and vigor. He gurgled as the Stomach died and the Brain roared its outrage.

He would, he would live, he would have revenge, he would kill her, tear her apart, have his revenge.

He would.

And then he would try and recover what was lost, after ten-thousand years of effort was wasted.
--
Fjolla looked at the clearing, covered in tentacles and tendrils and unseeing eyes and saw the meat twitch and undulate as the thing's stomach died, but only the stomach. If it--if he--was really truly dead all the way, the meat should be dying, not simply twitching, bleeding out, rotting and fading.

Meaning it was still alive.

She sighed. "Can't even die without causing trouble, can you?" She cracked her neck and hoisted her ax: the foolish elder thing had underestimated Guzazi Zhuf once, she doubted he would do it again. She might have to put a bit more of her back into killing him this time, rather than letting him do something foolhardy and then punish him for the arrogance.

She ventured deeper into the forest, ignoring the maddened chanting from the abberation.
 
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[Semi Canon] Kazadazharr, +15 to a Roll, in the east there are [SPOILERS]
Kazadazharr

Fortress of Fire

In the Eastern Holds, where the grim dawi of The Dark Lands hold sway and nearest to Barak Zharr, though far enough that in truth it acts more akin to its own settlement, there is a temple of sorts, a place sacred to Gazul of the Flame, who wages an eternal battle against Hashut, god of tyranny, dominance, and fire, ever breaking and yet never quite broken. A small ziggurat of black and red stone one-hundred meters in perimeter and eighty meters tall rising on the plains near the mountain. Sacred stories of Gazul are carved into the stone and inset with blackened iron from the pit where Gazul shattered the dark god Hashut with His mighty blade Zharrvengryn, culminating in the top most altar. Statues depicting Gazul and his most famous followers, sculpted from onyx black and reddest of rubies, have been erected around the walls, practically acting as crenelations and hiding a brazier where one may light their weapon ablaze, fed by hearthstones imported from frozen Norsca and Kraka Drak.

At the top of the ziggurat, there is an ever burning fire housed inside a chamber that is decorated only with a statue of Gazul that seems to spite magic, where suspected servants of Hashut are tried and tested.

It is...unseemly.

It is marked by the Master Rune of Purifying Radiance, given the Blood of an Ancient Ice Dragon; the Rune of Spellburning, fed a Hearthstone; and the Rune of Valaya, sister of Gazul, fed the stomach of a truly antediluvian Cygor to give it an endless hunger for magic. No secret sorcerer of the Bull God may long endure within that place, for their magic itself is burned, lit aflame within their very flesh, as though they've been trapped inside the hottest, fiercest furnace. To be tested there, and found unwanting is the surest sign of purity; to fail, the surest sign of corruption.

Within, a number of chambers house artifacts from the forever-war against the Frundar, things of dark will and black purpose that have not yet or cannot be destroyed or purified by Runesmiths: broken sets of armor, shattered by the blades of priests; scrolls and texts of dark lore of the Bull's cult; and perhaps most damning of all, the work of Grunni Thungnisson, The Wanderer. Among them Zharrgor, the Great Bull of Fire, a bullish Gronti of fire and black gromril that exults in the presence of Chaos; The White Troll Aldurki, a Gronti shaped like a troll; the Chimera abomination Dari, a gronti with the head of a bear, a wolf, and a lion; the wings of a phoenix; and a tail ending in the screaming visage of an eagle; Drengak, a spider gronti made of the hardest steel; The Hunter, an homage to Gazul shaped like that patron made of black granite; among other creations that most infamous son of Thungni sculpted, though we shall return to the nearly-censured in due time.

The chambers of the inner ziggurat are made of blackest stone, insets of rubies of a particularly glimmering red etched into them as prayers to Gazul and as invocations that seek to burn away the darkness, to repel magic and corruption: It was far from Kazaghar but nearer to that place than any other test I have so endured. It bears the Master Rune of Expurgation (Or a near-enough facsimile independently invented anyway) fed the broken remnants of The Bloodstone; The Rune of Valaya given the blood of a Stone Troll, ancient beyond ancient; and the Rune of Enchantment, given the spines of Zanhangron Gor Hierarchs (Aesvarinor to most of the rest of the world), harvested from sheddings rather than gained from their broken bodies. A place designed to spite creatures of magic, a place designed to break the spells of wizards, a place designed to be a fasthold in the perennial war against what remains of the cult of Hashut.

A coterie of Witch Hunters and priests of Gazul lurk in that place, soldiers of The Order of the Flame, the order of Dawi dedicated to rooting out corruption whether spiritual or physical. As the epicenter of the original Hashut incursion, which only the intervention of the Ancestor Gods averted, both metaphysically and in the bluntest possible method, though there are cells throughout the Karaz Ankor, not as subtle as they think from a bird's eye view but subtle enough for their work, those of Kazadazharr are a particular breed. They are capable, of that there can be no doubt, well-armed, doughty, unafraid and experienced; but they are also arrogant, in the manner of all the old, not prone to error but deeply prone to doubling down when they are incorrect.

Still more tolerable than the average Imperial Witch Hunter, of course.

Perhaps the matter most of interest to historians would be that so many artifacts of Grunni Thungnisson, one of the most controversial Runesmiths of the Golden Age, not entirely unlike the mythical Snorri Gift-Giver and his many tall tales, are kept in the fortress, and none can tell whether as trophies of victory or as weapons to be wielded or as yet more corrupt artifacts waiting only for the one that can destroy them. As the name would imply he was a son of Thungni and Vanya, one of the younger of their children (A very relative term given the lifespans placed on the fable of Alric Thungnisson). He was a master of Chaos' esoterica, knowing the signs and symbols, strengths and weaknesses, and facets of the Great Enemy in a way that other members of the Guild did not, to an extent that some considered troubling. This was only further exacerbated by his love of shaping Gronti, which could range from the odd (Who would craft a Giant Spider, never mind a damned troll) to the downright sinister given future events (His masterwork was Zharrgor, the Great Bull of Fire, a Gronti of black Pure Gromril wreathed in flames which given the events that would befall the East, and Gazul's campaigns there, is a positively terrible look). Unkind whispers swirled, even in his own lifetime, about this son of Thungni, and when he disappeared into the east nearing the end of the Great Incursion, those implications became all-but-accusations.

In life and with what scarce writings have been passed to posterity he was, ironically it seems, a staunch conservative of the Runesmith's Guild, deeply holding to the Rule of Pride in particular, if only as means to force himself to discover new, bespoke forms of the Master Rune of Animation to serve his many purposes, a factor his students continue to hold even today.
 
[AU] Mission 11: Soothing the Grudge, +15 to a Roll
Mission 11: Soothing the Grudge

The camp was a flurry of activity, a mosaic of unfamiliar, often unfriendly people gathered today together in common cause to face this darkness down once and for all. Old enmities were pushed aside in so many cases, Kislevites and Bretonnians comparing lances, Spellsingers and Archmages comparing their lore, Dwarfs and Cathayans showing the others their thick armor, a melding together of common, valiant hearts and of the desire for victory. It would be the path forward, outnumbered by the darkness but brought together in a desire for something other than ashes.

"I call horseshit."

"You call everything horseshit, Manling."

Which made the brewing storm at the heart of leadership all the more disquieting.

Surprisingly it was neither Vardanis nor Silval starting a fight with the Dwarf who had summoned them, that ancient old Runelord who nearly everyone had aceded to.

Instead it was a human, an Estalian, a Gale Caller, one of their craft-wizards, her face covered by her wooden, draconic mask, the blue steel around the horns twinkling in the sunlight. Azyr crackled about her, weak sparks, more than most magic could bring about around the Runelord for there was a reason she had claimed that title. Her focuses, from mask to tabard to cloak to deck of playing cards, speak of her story: A street urchin, grown to wander the world and to learn all she could in the doing.

"Snorri Gift-Giver my left foot, how are you to be someone who doesn't exist? 'Ah yes, a mediocrity of a Runelord wandered into Norsca, killed an abomination of a troll, helped integrate casters as allies to the Karaz Ankor and then turned about everything that ever had existed in the Golden Age, culminating in claiming Thungni's hammer even though he's the wildest damn radical imaginable in spite of living in a sclerotically conservative society that only barely managed to hold on in the face of the damned Goblins! Oh, but we'll never ever show verifiable proof, and claim he's just lurking in Khazagar, can't come out and help though!'"

"Mediocrity!" The Dwarf bellows, his lungs straining at the insult to his name. "Long before I went to Norsca I was making wonders that make your shoddy little palmist of a guild leader and all the rest of you Zhufzaki look worse than they already do!"

The skies snarl with the Gale Caller as magic bucks and strains against the one who freezes it at her inner fury. "That's Domina to you, you fading relic! Insult her again at your own peril, particularly when it's basest slander! Why perhaps next you'd like to tell me that Zorn was real-"

--His face splits a little in a smile at the Plaitling making a fool of herself--

--"That Vragni Silverbrand really knew a thousand damned Runes"--

--"That braying ass knew more, in fact"--

--"Yorri the Wanderer was a real figure"--

--"He was my master, you"--

--"Or that Grunni Thungnisson didn't exist because he'd be too embarrassing!"

The smile that had been building fell off the dwarf's face, and his eyes seemed to burn with an inner, ancient light. "How do you know that name?"

It's her turn to smile at that, at knowledge gained and used if for spiteful (perhaps appropriately) ends. "You are not as subtle as you all think you are, and the Chaos Dwarfs tell such stories of that monster maker, the bull who wanders. I think what's more embarrassing is that you all didn't realize exactly what he was."

Snorri breathes, bellicose, furious, bullish breathes, making his nostrils flare even as his fingers clench in his armor and the power constrained within answers to his will. To her credit, whatever else one might say about Leandre Agua (And there has been plenty), she does not shrink away, even as the Runes of power upon his armor, his cloak, his talismans, seem to burn away the shadow as they respond to their maker's will, instead in fact her own power, her own spells, seem to glow with her power, from the playing cards at her waist which flicker and shimmer to her tabbard, the embroidering starting to animate, to come to life, the focuses that are the epicenter of a Windseeker's mysticism, weakness and strength in equal measure, stability and trap.

But Snorri does not swing. Snorri does not roar. Snorri does not boast or rage.

Instead he reaches into his cloak, his cloak that has become a thing of crimson leather and scales of adamant, his armor turned from glimmering gray to a pristine white, the hammer at his side burning now with a new golden fire as he whips another at her from the cloak in his own bit of sleight of hand. Her own instincts, sharpened by the training of a mage, kick in; and her muscles, gained in learning at the feet of ogres, strain but hold as she manages to grasp the weight.

The bigger, of course, is that for all his fury, Snorri is not the kind to kill someone unarmed and without warning (The Gori and The Dumi, of course, aren't people).

But she puts that aside, puts all of that aside to stare at the hammer.

No.

The Hammer.

Karaz-Kazak-Rhun.

She looks it over. One-handed handle made of dark Wutroth, exactly nineteen-point-two-nine-one-three inches as the dwarf had (disgusted by the inferior measurement system) told her. A head and end cap not of Adamant, nor glimril, but of merely Pure Gromril, as a Runesmith even in the Age of Reckoning could claim. Silver wire makes a diamond braided pattern that shines in the sunlight like the Silver Guildhall back home at high noon. The head a piece of Pure Gromril eight-point-two-seven inches (allowing for rounding in this case) from face to claw. The decoration, though simple, is beautiful too, inlaid lines of black Gromril and turquoise sapphires to make images of Valaya the Warder and Grungni the Smith, four spirals down the length of the claw.

Runes, of course. So many Runes. The Rune of Flamecraft, the Rune of Breaking, the Rune of Forgecraft, the Rune of Metalcraft, the Master Rune of Craftsmanship, the Master Rune of Precision, Thungni's Master Rune of Grounding, a thing made to destroy and create in equal measure, and spitefully breaking the rules of His own craft in the process, much as all Ancestor Craft did. What else could be said? Little, indeed, little at all, without risking much, without looking and in the looking losing.

She has seen better work only once before, and not less a divinity for that: Myrmidia's spear, Justus Unguis, the mark of Her Transition from Goddess of Beauty to Goddess of all Civilization, and of war.

"This is..."

"Proof? Irrefutable, unquestionable, proof, that I am no damn liar? Not less than Barak Azamar upon my body, nor Zharrgal at my waist, nor Zharr-A-Drakhazki upon my hand?" His armor is radiant, his armor burns.

A craftsman to another, a windswept peak.

"Never call me a liar ever again."

And with that he stomps off, leaving her alone and watched.

"...I need material."

Objective: Destroy Beastmen Forces for Reagents
-Bonus: Do not make use of Dwarf Units
--

Another thing in the little "AOM Alike" Rts I had proposed.
 
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[Semi Canon] Abominations and Ancestors (2/3), +15 to a Roll, Fjolla has killed two of a trio of Eldritch monsters
Abominations and Ancestors (2/3)

As Fjolla wandered through the snowy forest, feeling the weight of dark magic press against like water, she had to give the abomination this:

The Heart was subtle.

To find the Stomach, beyond asking sobbing, terrified Garazi and interrogating infuriated Fullbeards she could have simply followed the stench of rotting meat and corpses, found a meat tentacle (that, of course, unfolded like a flower to reveal a single eye), started chopping and just not stopped until the thing was dead. Straightforward, if either tedious or difficult, depending on how much a threat such a creature would be to the one who'd slay it.

The Heart, though? That was proving a harder hunt. Perhaps the surest sign she was in the right area was the constant thrum in her ears as magic was pumped to power this creature from eons long since passed, rather in emulation of, well, a heart. Why was it they could never stumble on something friendly in these scenarios--

Fjolla took a second to put her ax through Joll, sending his body to the ground, splayed out. It bled for a moment.

Then it started to break down into shadow and mist and lies.

The other surest sign, that. Constant hallucinations that she was being assailed or attacked by the people nearest to her. It was partially why she was going it alone: Better not to run the risk that she actually end up putting her ax through somebody other than this freakish thing. Just asking for trouble, that.

Besides, she could kill it without any help.

"You keep this up and I swear I'm gonna use some part of you to make a gronti that cleans outhouses," she said. More to fish for a reaction, and to put up a brave front, than for anything else.

Two things were simultaneously true as she walked through the woods, hunting. She could keep it up for as long as necessary, to make sure this bad memory faded; and constantly hallucinating her loved ones attacking her was unpleasant, and seeing their dead bodies was worse.

Not enjoying the nightmares, old woman?

She barked a particularly cruel laugh at the thing as it wurbled out its first comprehensible words in the past hour, though even its communication had to be freakish, of course, talking in her brain (which is some nonsense when, as far as she knows, she's hunting the Heart and not the Brain, yet anyway). "You have no idea what my nightmares look like."

I've peered through them enough to know that's not true, Maggot. I know your heart, and so I'll break it.

"My heart's gromril, beast. You don't have the hammer hard enough."

And it was true.

Much as was true her nose had caught something.

Her uncle can sniff out metal, it's how he found his Gromril mine. Useful.

But her? She can sniff out a good gem. And she has to say there's one right, about--

She reached down and put her armored fingers through the snow and as expected, wrapped them around hard crystal. It's an odd thing alright: Most blood she's aware of comes out bright red then dries to a flaky, unappealing brown. The smell of blood certainly fills the air as she grabs the gem alright, but rather than that red or dried brown it's simultaneously a sludgy brown, chunky purple, pus green, eye-jelly white and not in some kind of slurry way, but rather like oil on water. Vessels connect it to something, covered under the snow. "Blood's never a particularly aesthetic substance, beast, but somehow yours is uglier than most."

STOP!

"No. No, I don't think I will." She grabbed one of the vessels and yanked, pulling it up through the snow and following it. The magical heartbeat started to grow faster and more erratic as she squeezed and journeyed, following it and following it, and most importantly stopping the flow of magic.

And stopping the flow of magic meant the spell the thing was weaving would break.

One second there was nothing, the next it was a crystal larger than three dwards standing atop each other and shaped like a tear drop, split into four chambers, filled with the same vile substance, beating and beating and beating as it swallowed magic. She hefted her ax, but even as she did and as the thing screamed, the false copies of her children and husband and parents and uncle and apprentices and friends--everyone, really, or at least everyone whose opinions she cared about--appeared from nowhere, eschewing the subtle summoning the thing had started with at first for forcing them out. For all they were weak, shoddy copies at best there were more of them than there were her, and for all they were shadows as the new scar on her forehead could attest they were real enough to cut, to slice, to hurt.

I SAID STOP, PREY! CEASE YOUR STRUGGLES, MAGGOT! I WILL TORMENT YOU FOR TEN-THOUSAND YEARS!

In response she hefted her ax and advanced on the one that resembled Snorri first. The thing's copies were acceptable fighters, all told, but she was more than acceptable, as she moved on her heel into range and put her ax through the paper copy of Barak Azamar, but even as she did she was still pressing forward and putting her hammer into Joll's knee, sending the facsimile into his ribs, shifting her armor to catch the blows she couldn't dodge or dispatch in time, she had all of two hands after all.

She was advancing, of course. Slowed, but not stopped, she advanced her way towards the thing's heart, inexorable, fire and contempt filling her alike, because for all she was not yet Snorri City Breaker this thing was no Fimir, no Gori, no Daemon.

Just a monster.

And the Dawi have gotten very good at killing monsters.

THE BRAIN WILL KILL YOU!

"Not if I put my ax through it first."

She kept cutting, kept killing, kept chopping, trying very hard not to internalize certain images, until all at once she stood before the crystalline heart. With no fanfare for a beast that merits none she slammed her hammer into it once, twice, thrice, and it shattered as Conduction forced heat and power through it, making it fall apart like glass.

And all at once, the thing was two-thirds dead.

Now to find the Brain.
 
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[Semi Canon] Abominations and Ancestors (3/3), x2 +15 to a Roll, Fjolla will gain something Turn 60
Abominations and Ancestors (3/3)

The snow clearing spun. Bouts of fire erupted from the earth, turning the snow into steam even as hot fissures cracked in the earth and spat hot magical death. They weren't quite Master Snorri's certainly, but there were many, many more sprouting. Perhaps the best argument, in fact, for why it had had to be a really elder Runesmith at least for this particular problem and not just a thane or adventurer with an ax to grind.

Because for all the abomination was turning itself into a maelstrom of magic, it was struggling, intrinsically, with the fact that she repelled magic, by her nature, fortified with the training of a Runesmith and then twice fortified with Luneghal, among many other artifacts and talismans that burned with an inner light so bright it seemed to light the clearing itself. The Brynwand itself shone bright as the forge in the frigid night, the prismatic light glinting off the frozen snow like gems.

The Brain was both more and less insidious than its compatriots. On the one hand, it had returned to the brute force strategy of the Stomach, throwing away the Heart's attempts at psychological warfare in favor of tossing magic around like a drunken beardling tossing around paper after falling.

On the other hand, for one as far as she could tell the Brain was quite simply a better wizard than the Stomach had been, and more cunning too. The first thing it had done was neutralize Guzzazi Zhuf, a burst of syllables and magic that had made the thing spark and twitch, the hearthstones gleaming for a moment before dulling even as she cried tears of blood, felt her ear drums burst and spat out the last meal she'd had before coming out her to kill this thing.

On the other hand, judging by the way the thing had screamed in agony, Thungni, at least, was none too pleased with the thing daring to peak at His wisdom, and the ring was not broken.

A part of her was proud enough to say it simply can't be broken period, and even the most humble part of her, the one most willing to acknowledge her weaknesses, her failures, also has to acknowledge that anything breaking the ring would be a bit more of a lightshow than the relatively simple dulling. Runes did not work that way. With the amount of energy put into the forging, there would not be a clearing, particularly after such a sloppy destruction. Thungni could futz about with that rule, the Brana were maybe careful enough with magic for it, the Elves possibly, but this thing?

No.

So at the least it would work when the thing died, and it had wounded the Brain even merely being disabled, an acceptable trade.

On the other hand, a swathe of her other anti-magic talismans, prepared over a lifetime, had popped in multi-hued sparks that burned to look at, rings carved from bone, a belt buckle (good thing she had a spare), a necklace, marks of a lifetime simply gone, a simple wooden figure carved by her son.

The thing had to die for that alone.

The bouts of fire that were spewing out of the ground followed the path of least resistance, and so with Lhunegal they were forced away, bolts of light launched at the Brain in retaliation. The visions of terror seemed mostly to make the thing fight harder, all the harder, an almost respectable stubbornness, if the thing wasn't a disgusting cannibal and murderer anyway. Spellspite didn't seem to be working on the thing, and Fjolla had a sneaking suspicion why on that account as well: it was simply casting a different spell each time.

Her inner monologue was interrupted as she slapped her palm down, covering the earth. A moment later a vent of super heated water spat out at high pressure exactly where she had covered, only just stopped from drilling through her through the magic of the Rune of Warding.

Another trick in the thing's arsenal. There seemed to be no end to its capacity to shape the environment to its whims, and it was hidden somewhere Fjolla could not find even as it was all around her. The steam was less potent than the fire, but could arise anywhere; the fire was the stronger, but following the path of least resistance meant she'd need to be herded into it.

The Brain did not speak, at least.

On the other hand, the meaty gurgling that filled the air was far from music to her ears.

On instinct she whirled around and slammed her ax into what a knife of ice, not worthy of Brana but they could weigh her down and they seemed to fill the air constantly.

An endless assault, slowly dragging her down. She had scored the beginning victory by searing the thing with Thungni's rage for its desire to steal, but there had been few victories since.

But that victory had given her one crucial advantage, aside from the pleasure of hearing the predator scream.

She slammed her boot down and grinned as she heard the ice and mud and dirt start to break, weakened by the battle.

It gave way, and she landed hard but in control on rough, uneven stone even as rock and ice and mud and bodies and meat fell all around her, a gaping chamber perhaps as large as a living room in the usual dwarf's home.

The Brain was before her, and where the Heart had been crystal and the stomach flesh, the Brain was...other. Almost metallic it seemed, though there was a goopy, black layer of blood dripping it from it, connecting it to the walls. It was seated in repose in the middle of what almost looked like a fire pit, perhaps twice as tall as she was, but thin and gangly, and seemingly made of strands that connected to the walls. It was black, like obsidian, and seemed to reflect the light of fire and torch and who could even tell what else around. But it was not fit to run, leashed as it was by the meaty strands.

"StOp." Its voice was unwholesome, untested, raw, as though it did not speak vocally often.

She advanced, ignoring the thing's words and raising Lhunegal, ready to use it to dash the thing apart and smash it into bits if necessary.

"I have integrated your spite into my very nature."

She continued to ignore the cretins' words, advancing on the abomination.

"Strike me down, and you will die."

She grabbed another necklace, marked with the Rune of Regeneration and the Rune of Warding (see if the lizards could play her the same way twice), and grinned a savage grin. "I'll take that bet."

And indeed, as she struck the first time she felt her ribs pop, only to immediately knit back together.

The second time glimmering Rune light protected her.

The third time she felt her hand crack, the regeneration slow but sure.

Sure enough for her to take up Lhunegal a last time and put it through the thing's top pseudohead.

And by the time she exited, to be met with thanes, the wounds had healed as though they were never there to begin with.
 
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[AU] Karstah (Rider) FATE Charsheet, +10 to a Roll

(Source)

Karstah Snorrisdottir (Rider)
Director Goredolf,

The Christmas Singularity is here! A Santa Challenge, laid down by Skadi to all those who've served as Santa over the years, whether Quetzalcoatl, Karna or Nightingale! And our most obvious contender has summoned his most trustworthy help: His daughter and apprentice, Karstah Snorrisdottir, but perhaps more pressingly, Drakksdottir.
-Ritsuka Fujimaru
"A giant Gronti in the shape of a dragon," Karstah quietly adds, drawing looks from Snorri, Yorri and the two Hearthwardens in the room.

Class: Rider, 5 Star

-The Drakksdottir, first and foremost. The mind that originally proposed Skaudardrengi, the caretaker of Shard wyrms, her connection to dragons is emphasized, double emphasized, and then triple emphasized in this Spirit Origin. Ironically, as the surest sign of her split from her father this is Karstah at her most herself as well in terms of personality, and the one likliest to be summoned, for all she could be summoned as a Caster as a Priestess of Thungni, at the least, or Berserker as Lenasdottir.

Titles: Heir of Klausson, Drakksdottir, Snorrisdottir, Firemane, Lenasdottir

Alignment: Chaotic Good

Attribute: Sky

Parameters:
Strength: B
Endurance: EX
Agility: C
Mana: E
Luck: D
Noble Phantasm: A+

Class Skills:
Magic Resistance: A

-
She has the intrinsic magical resistance of a dwarf, further refined in training as a Runesmith, however she lacks the sheer breadth, the sheer grasp, of her father in the matter. For all she followed the path of Windsight set out by Snorri, and for all studied with the Brana, she lacks the esotericism required to be really dangerous. On the other hand, she is a longplait of the Golden Age and on that account ruinous to any magic she does not allow.

Drakksmottir: C

-A particular variation of Riding, born of Karstah having been both the original proposer and designer of the great white beast Skaudardrengi and the one who took care of the trio of Shard Wyrms Izgrom, Zharrok and Grimgal, leaving her capable of not merely riding but of influencing dragons to be friendlier to her, though she is not much for horseback riding. Shuten, Mordred, Elizabeth, they all seem to place much more stock into what she says than they "should" though it's far from an absolute. By that same token, however, dragon slaying attacks, from Georgios, Sigurd, or Siegfried, for instance, do more damage than they should, managing to carve through her armor like a wet paper towel, and not the good stuff either. Furthermore, she herself is a catalyst for summoning other Dragons, hearing her call and answering

Divinity: D

-Like all Runesmiths, a distant relation of Thungni Grungnisson, the mythical progenitor of many Clans and founder of multiple Holds who discovered the art of Runesmithing in the first place.

Personal Skills:

Stout Arm of Brutality: C


-Her Journey brought her into conflict with the Beastmen during the same pivotal campaign that saw Snorri Whitebeard cleanse the Black Mountains of them at the edge of ax and the face of hammer, with fire and fury. They were lessons she never forgot, lessons that make her a nightmare for the beasts of the world, lessons she would show again and again during her life and now that she has been summoned. Her blows unerringly seek out and destroy such taint.

Myth Maker: B

-She raised three Drakks, all of them mages of a sort; taught apprentices to boot, many of whom went on to shape the world itself; as well as making mighty treasures for the Hearth Guard which even now endures, protecting Khazagar in the far north. Suffice to say, she has proven herself one who shapes the myths and the events of the world around her, one way or another, usually for the better.

Usually.

Silver Drakks of the Karaz Ankor: A

-Three Shard Wyrms follow her, three Shard Wyrms influenced by her, three Shard Wyrms kin to her and to her father. The connection is strong, but three such beasts require a vast amount of magic to maintain, more than can be easily drawn up (most of the time, anyway). However, by stockpiling magical energy she can slowly but surely and indefinitely summon Grimgal, Izgrom and Zharrok. As three Shard Wyrms, that is a potent force indeed.

Noble Phantasms:

Skaudardrengi(Screaming Death From the Skies Above)
Rank: EX
Anti-Everything
Range: 100
Targets: 1000+


-The Great Silver Dragon Gronti, the great destroyer of armies, the capstone of Khazagar, Daemonsbane, Foefeller, the titles won in victory could be etched on each adamant scale and you would run out of scales long before victories. Karstah can temporarily summon the beast to kill whatever has the audacity to annoy her, breaking it at the edge of its lightning screams and beating wings, however a longer term summon on the same scale as, for instance, the Triplets requires a bit more doing.

Azrilzhufgotten(No Stone May Block The Path)
Rank: A
Barrier
Range: 1-10
Targets: 1000+


-A banner made of troll hide topped by a troll's skull dipped in silver and marked with the image of fallen Karag Dum and oaths to Valaya to protect the innocent and to take retribution against the guilt. A wreath of bright fire surrounds Karstah's allies, one that offers the best of protection to each individual. Further on the charge her allies are strengthened, and no obstacle may stand before them.

Dwedrakk(The Fruit of Bright Mercy)
Rank: A
Anti-Army
Range: 100
Targets: 1000+


-Karstah summons the three dragons whom she cared for, temporarily feeding them magical energy to bring them to her side. One would be a terrible threat; three makes her a force that can shatter armies and kneel nations if she should so desire. If summoned in such a matter it is deeply temporary taking much of her Contractor's magical energy; if they have been summoned as Servants themselves then they are brought to her position, assuming their master is friendly.

Personality: Not quite a young Karstah, but not really an elder Karstah either. Her rage is still bright and fiery hot, and yet the influence of raising three dragons still shows itself in her. Grasping, acquisitive, desiring to make some mark for herself, that remains the same, as does her loyalty, to her Master and to her newfound Clan, and more beside. Patient and adventurous, wrathful and caring, perhaps the most consistent thing in her is a streak of pity for her fellow orphans and those who ended up without parents, one way or another.

Relationships:

Artoria Pendragon (Lancer)


"Bah! Girl, what in the world are you wearing? Go put your armor back on before you catch your death of the cold!"

"...Very well, elder."

"Turn away for five seconds, and they lose their damn mind, I swear."

Artoria may be the Lion King, may have the goddess Rhongomyniad whispering in her ear--but as certain as night is dark and day is bright, too she has the core of a dragon, and the core of a dragon cannot let her ignore the words of Karstah. She offers more than a little consideration to the words of the Drakksmottir, and allows Karstah to speak to her in a way she would allow few others. For her part, Karstah pities Artoria for casting aside her mortality for the sake of her people, a decision she has seen before and was not overly fond of then, never mind now. She tries to offer advice, council and wisdom to the woman, wisdom she sees as sorely lacking around Chaldea. Why else would an eighteen year old be stuck doing just about everything? I ask the same question, really.

Merlin (Prototype) Lady Avalon

"Unfortunately for you, I haven't suffered severe and irrepairable brain damage unlike the rest of these people. I know exactly what and who you are."

"I'm sure I have no idea what you mean."

"A lousy teacher, a shoddy teacher, a shameful teacher. Return to Avalon, now."

To a student of the Gift-Giver, a student of an excellent teacher, the behavior of Merlin from that other world is somewhere between shameful and infuriating. A deep veil of loathing falls on her as both student and teacher alike, having heard from Arthur exactly the kind of behavior she indulged in, abandoning him as a lad to try and figure out how to save his people, and she has no patience for it. It is not simply on sight in most cases, it is even simply to know she is around. This is not entirely unlike her relation with Merlin proper, though whatever one may think of his behavior at the least he never abandoned Artoria in the way Lady Avalon abandoned Arthur.

Of course, she may rage so much she's missed more subtle secrets...

Mordred

"Calm down, give her back the sword."

"If she can't keep it, does she deserve to have it?"

"You sure you want to find out how I'll make you give it back?"

"...Fine."

A house and fire. Mordred wants attention, and Karstah is willing to give it if only out of pity that both her mother and her father refused to deal honorably with her, and that has given her power over the Knight of Rebellion, a power few have ever managed to wield. She is one of the few people who can properly discipline Mordred and make her stop acting like an upjumped delinquent, at least for a time. Mordred, for her part, offers thought to Karstah's advice, and gives consideration to the wisdom of her elder, though as the Knight of Rebellion for all her inner Dragon gives credence to Karstah, she does manage to make considerably more of a production out of the whole affair than any of the other dragons do in listening to her.
 
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[AU] Snorri Klausson of Clan Winterhearth Complains About Cities and Adopts Three Children, +15 to a Roll
Snorri Klausson of Clan Winterhearth Complains About Cities and Adopts Three Children
(A Fate/Grand Order Crossover)
If you were to ask Snorri Klausson of Clan Winterhearth what he was feeling at the moment, it would be a rather even split between confusion and grouchiness. Confusion, for he had suddenly awoken in this smoldering, wrecked Hold of a style thoroughly unknown to him, clad in Barak Azamar and Skarrenbakraz with Zharrgal and Karaz-Kazak-Rhun holstered at his hips, and grouchy because the beardlings who must've built this place clearly had no understanding of the proper way things are done!

Look at these buildings! Placed with no rhyme or reason or any consideration to good hold planning! No clear demarcation between zones of business, zones of pleasure, and zones of residence! There weren't any outer walls! How were you meant to properly defend this place? What's with all the Valaya-damned glass? Not only is that not a sturdy building material, how is anybody supposed to have any privacy? Even if this place wasn't clearly dilapidated and damaged, he'd still be harboring thoughts of taking whichever fool of a beardling plotted all this out over his knee and disciplining them, and he wasn't even a member of the Builders' Guild!

Just about the only thing Snorri could call passable, if you chopped off his arms and legs, wired his jaw shut, restrained him to a slab, and held a razor up to his beard, was the foundations of these strange, tall buildings. They were solid, and were an earthquake to happen, they'd passably keep whatever was built atop them standing upright... for the most part. He doubted all of the damned glass would survive, and it certainly wasn't built to survive whatever brought about that massive gouge running across the hold, like an az-wound chopped into some poor dwarf's arm.

The smell of smoke and ash and death was thick in the air. Magic pressed against his senses. Snorri had some idea of what had brought about this hold's end, and he found himself rather displeased. These people had foolishly let Mages work and live in their hold and suffered the consequences when things inevitably went wrong.

Bah. Just standing around wouldn't solve anything. He had a hold to get back too. If only the smoke wasn't blotting out the sky, then he could figure out which way was North and start walking. Snorri supposed he would have to try and find somebody to shake down for answers.

Much to his consternation, Snorri realized quite quickly that he might actually have a moral imperative to stick around and help out to some degree, rather than immediately making his way back towards Dwarfen territory (this place certainly wasn't part of the Dwarfen Holds, not with its shoddy construction). That reason was the rampant necromancy. Within ten minutes of wandering, Snorri had turned a blind corner and come face-to-face with a gaggle of skeletons, wielding swords made of bone and... not having any skulls, for some reason, just the jaws. They certainly weren't Dwarfen skeletons, their frames were much too tall and skinny. The closest things Snorri could draw comparisons to were those human bodies he had seen in his raids against the Fimir and the Elves.

Putting some thought into it, Snorri concluded that these were bespelled human skeletons, and that he was in a hold of humans, not Dwarfs. The Elgi, he knew, lived amongst trees, and Snorri had not seen a tree around for kilometers.

Thankfully, the skeletons were as fragile as he expected them to be. Unfortunately, he had encountered almost a throng's worth of skeletons so far, and not a single living being. This entire hold might've been enveloped by fell magics... in which case, it was his duty as a proper Dawi to see all of these poor souls properly laid to rest, so that whatever Gods these people worship may properly shepherd these lost souls to their rightful places.

His ears, sharpened and honed as the ages went by, picked up the sounds of metallic clanging and shouting. Those skeletons didn't have any metallic weaponry, so those noises must belong to living souls. Thank the Ancestor Gods, some folk still live... although the damned wazzocks apparently fell to infighting instead of banding together like right-thinking Dwarfs...

Bah! Beardlings! They must be beardlings and plaitlings. Foolish youths, falling apart without any elders to guide them. Snorri immediately pivoted towards the clamor, pumping his legs faster. Damned buildings, so many blind corners.

As he rounded a corner, he finally caught sight of the fight. The first thing he noticed was that his earlier hunch was right. This was definitely a human hold, for those were definitely humans he was seeing in front of him. The second thing he noticed and cataloged were the two sides of this spat: closer to him was a group of three. Two noncombatants and a combatant. Snorri's brow furrowed as he felt the humming of magic around the fighter. The waif was up against two others, both of whom had the buzz of magic surrounding them.

Bah! At least one of the foolish mages had enough sense in their head to protect the humans affected by their big screw-up...

The third thing Snorri noticed was...

Bah. Bah! BAH! BAH! What in Grungni's hallowed name was he looking at?! That waif-mage was lugging around a shield as big as she was! She was smacking her opponents with it! She had no proper weaponry, and she wasn't even wearing armor! Her opponent was swinging around a farming tool! That was meant for reaping your wheat, not drenging, you fool! It said something sorry about the state of the warriors in front of him if the only person even close to being properly armed was wielding daggers! Daggers, of all things! Bah, bah, BAH!

Snorri broke out into a sprint, making sure Zharrgal was grasped firmly in his hands. May Valaya give him the wisdom to properly guide these younglings to safety... and actual armor and weaponry.

If you were to ask Mash why she was about to be gutted like a fish, she'd tell you it was because she had no training in the art of combat. Oh, sure, she was certainly accumulating a good deal of experience throughout today, but actual training? No, she had no such thing to go off of, only her instincts. That's not even considering Ritsuka's inexperience as a commander.

Was this an excuse? No, not at all-- well, okay, it was an excuse, a very reasonable one in her mind, but that wasn't how Mash was intending these thoughts. Rather, it was more an explanation as to why Mash was about to have her stomach and chest opened up like a pair of doors with a scythe. The shadowy Assassin had thrown her and her shield off-balance, and the Lancer capitalized on Mash's weakness with all the ferocity and speed of a wolf. Not that she had ever seen a wolf, what with living in a secret facility in the Antarctic, but she had heard that wolves were vicious little things...

As the scythe swung down, Mash squeezed her eyes shut and tensed her shield arm as tight as she could, hoping that somehow, someway, she could swing the giant slab of magical metal into position to block the blow.

CLANG!

"Wh-What?!"

Hmm. How curious. That was certainly the sound she expected to hear if she miraculously managed to interpose her shield, but the sensation of pressure against her limb, of it being pushed backward by force, was distinctly missing.

Mash opened her eyes to see a thick, heavy mallet slam into the gobsmacked face of Lancer, the Servant being thrown backward by the force of the blow. Mash looked down at her savior... and goodness, it felt so strange to have to look downwards. Servants, in her mind, were all tall figures, whatever other qualities they may have. They were quite literally the incarnation of larger-than-life figures, of heroes. Never had she ever expected such a figure to be shorter than her, even while wearing armor.

Yet even as the figure raised their hammer, head alight with golden flames with just a hint of teal, and swung, sending a fireball sailing towards the Assassin, Mash couldn't help but fixate on the fact that her savior didn't even reach her shoulders.

"M-Mash, focus!" Ritsuka called, drawing Mash from her trance. "They're still--"

"They're about to find out why I've managed to live through three wars." her savior interjected, voice wisened and clear. "Unless these foolish youths wish to put down their... weapons and surrender?"

The two enemy Servants collected themselves, tense and ready to strike. Mash watched as Lancer picked herself up off of the ground, the anger in her face swiftly turning into smug superiority as she took in the new factor in play.

"Hmph. Me, surrender? You're far out of your league, old man." Lancer readied her scythe and crouched, legs tensing. "That armor won't save you when I put effort into my swing." Mash flinched at the jab to her combat ability. Was she truly losing to an opponent who hadn't even put in any real effort?

Lancer sprung forwards. "NOW DIE-- OOF!!" Mash's savior rammed his shoulder into Lancer's gut, and Mash watched on, stunned, as several things happened all within mere moments. A construct formed out of the asphalt, leaping forward to tackle Assassin to the ground and start pummeling it. The old man in immaculate armor threw Lancer to the ground and slammed his hammer down on her skull, just as the stone-- er, asphalt golem brought both fists down upon Assassin's. Both Servants vanished in flashes of golden light.

Her savior watched on in silence for a moment or two, the golem smoothly standing and making its way over to his side. "Bah. Magic," the short old man muttered as he shook his head, quiet enough that Mash probably wouldn't have heard if she wasn't a demi-servant herself. Her savior finally turned around to face her and Ritsuka and Director Animusphere, somehow seeming to loom even as he directed his stony gaze upwards at them.

"Are you alright, younglings?"

The End

Initially, I intended for this to feature a POV from Ritsuka, who would be characterized as a stressed out internet kid who's teetering on the edge of having a breakdown and rapidly losing his patience for Olga and her bullshit, but it felt like it was starting to drag on. Maybe I'll make another one covering Olga's and Ritsuka's perspectives.

Anyways, in regards to Snorri bodying Lancer and Assassin... well, first of all I would like to state that my only experience with the Fate Franchise is the first three or so chapters of Fate Grand Order and thus I don't really know the sorts of feats Servants have demonstrated throughout the franchise. I'm operating mostly on osmosis'd information and Vibes™

From what I understand, Fate Grand Order had an awful lot of power creep when it came to Servant power levels. In Fate Stay Night, Servants were like... the upper end of Street Level? I think? Like, leveling entire neighborhoods/cities with one use of a Noble Phantasm is supposed to be an example of the very high end of Servantdom, not the middle of the pack. So since Shadow Servant Assassin and Lancer!Medusa are based on Fate/Stay Night Servants, I had Snorri body them because this guy has fought armies worth of opponents and won handily. Like, if Snorri with Barak Azamar equipped can survive being melted/fused with his armor in the center of a storm of magic, I sincerely doubt anything Shadow Assassin or Medusa Lancer could do would damage him in any significant capacity, unless a Noble Phantasm was brought into play. We'd have to bring one of the extra-bullshit Servants like Karna or... begrudgingly Gilgamesh, I suppose, into play before I start thinking Snorri might actually have to worry about getting got.
 
[Semi Canon] The Burning Forge, +15 to a Roll, There is a Fimir with a Grudge
The Burning Forge

Bright fire burned in the stone pit. Mystical energies folded, forced, fed into the flame. Brightest Aqshy, fiercest Aqshy, a screaming furnace to forge the brightest, hottest metal. To imbue it with Power, force, might. A sharp eye turned upon it, an old eye, a wise and able eye. Aged and learned in secrets held to death, secrets held to oath, secrets held to the end. Secrets not to be shared with the unworthy. Secrets beyond the ken of the common folk, secrets beyond the comprehension of the common folk.

The Dirach raised his hammer.

Akhash'Ksy, Blood Guardian, awaited.

A blade, sharp and hard. A sword, as the knife-ears pranced about with. A sword swathed in mysticism, a sword swathed in the knowledge gained by centuries. The black steel thrummed as he shaped it and gave it form and substance, gave it mass and weight. He saw it in his mind's eye, saw the devastation, saw the one, single, chance for victory. And to that he shoved power, raw, unthinking power, Dhar as black as pitch, as black as night, as black as obsidian, into the steel until it was all but saturated, groaned it settled, groaned as it expanded, groaned as he made it hold, groaned as his will constrained and shaped and forced magic into submission and compliance.

Pressed on all sides by foes. Attacked by Slaan and Elf and Dwarf alike, dragon fire streaming from the skies to burn out entire cities. So many kin lost, turned to ash and dust. So many kin, to be forgotten if he should die here.

So he would not die. They would not die. They would live on in his memory. The cities would live on, and bear their touch. He swore it, to the Four, to a mother perished, to a father gone, to brothers dead and lost and to children sacrificed.

A tall, broad thing, a cleaver more than anything else, he saw it in his mind's eye. The steel answered to his song as he worked it into shape, a thing made to cut through armor and flesh with equal ease, weighted to concentrate the force precisely to the edge so that it crumple thin plates of gromril and ithilmar as easily as he could cut through roasted flank. No elf nor dwarf would ever manage to bear it, only the incomplete project to the east or the damned Kroxigor could even lift it never mind find it. Sigils he inscribed, invocations of protection along the single edged blade. It was straight of edge, the spine reinforced and thick, to be layered with power stones. One from every Wind, gained at great expense either from other crafters or as spoils from the isle to the west.

To be layered with death.

As he pounded the steel on the hard stone of the anvil, of the Sanctuary, of the consecrated place. He whispered prayers. To the Four, of course.

An invocation of Khorne the Warlord, to make the bearer able and fierce in battle.

To Slaanesh the Artist, to make it keen, to grant him focus, even as he felt the Daemons bucking and braying for his soul.

To Tzeentch the Wizard, to allow that he should fold the magic ably, craft the enchantments well.

To Nurgle the Enduring, to make it strong.

But he prayed to more than that. He prayed to all that he could.

To Malal, who hates all, to make it a conduit for his feast.

To Necoho, to make it cleave the perfidious work of a so-called deity.

To Zuvassin, to undo the works of the lesser craftsmen.

He would have offered prayers to any willing to hear him.

Any and all he called, with one goal: to hurt the enemy. To make them suffer. To break them. To take victory in blood and ash.

His smithy sang with the chorus of daemons and the screaming of magic as he gave it power and focus and clarity, as he shaped it into being, as he created this: A blade so sharp and so fierce and so terrible that it would cut the Old Ones if it but struck, a blade so sharp and fierce that even the City-Breaker would know its bite, a blade so sharp and fierce that even the Defender would bleed, a blade of such potent ability that none, not even the Skyborn Slayers would ever, ever manage to defy it. A thing to shape fates, a thing to defy the End, a thing to gainsay destiny itself. They swore it, the voices of things from beyond, they swore to him, and to him alone they promised victory. So he continued to spit magic, to spit dhar into it.

As he invoked he finished the blade, the sigils of contempt, the sigils of loathing, the sigils of power having melded and shifted and moved at some point to become a proper frescoe, engraved into the steel, showing the Otherworld, showing the Fimir victorious.

Wishful. But either he would succeed, or it would not matter would it, for they'd all be dead.

He began to shape the hilt as the steel remained molten. He let the voices of daemons guide him as he forged, shaped, worked and wrought it. It would be a fairly simple thing all told, really more akin to a haft than his usual hilts. A long piece of bone from one of the dwarfs griffons, already saturated with Azyr, a lightning white. He carved holes into it, divots fit to hold jewels, divots fit to hold power, four of them that circled around the hilt.

Around one divot he layered brass, and that brass he shaped to resemble a scowling wolf's head.

Around another, pink gold, scored and shaped and carved and marked to resemble a coiled serpent, eating its own tail.

A third he carved into the bone, and a third he lined with blue coral, and from the coral trailed the mark of the wizard.

The fourth, a ring of emerald shaved to look like an open maw.

And into these four divots he laid glass orbs, of red and purple and green and blue, that shuddered and if you held your ear to them you could hear the bellicose cries of Daemons enraged.

He ignored them, ignored them all, to as he planted each one carefully into the sockets, allowed gravity to keep them close to the long, thin bone.

But yet he was still not done. For a last stone there was, more terrible than the others.

He beheld it and grasped it.

Not mere Warpstone. The Chittering Ones would claim that yet, it was not his time for it.

No.

No, it was a bright jewel like the sun, a bright and hot thing that danced from a solar yellow to a vibrant red to a shimmering orange. Carved to resemble an unblinking eye, carved to resemble the end.

Taken in...sacrifice. Taken at cost.

He ignored the cost though, ignored everything for the sake of revenge, as he pressed the gem of One-Eyed Balor against the hilt and heard sizzling and roaring as the heat made it begin to melt into the bone, mold with it, even as he prepared to slide the hilt onto the blade itself and the vat of King's Blood boiled...
 
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