Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
ou could change the kind of things you saw by tinkering with the Rune, switching to emotions and even strange and horrible little faces that silently screamed at you

So Snorri invented :V :mad::confused::o:rolleyes:o_O🫤

As much as I like the concept, I'm scared of the warp echoes of picking such an evil thing for its form. As far as I know, every attempt to do anything with it has been corrupted. Better to go with the multi-headed dragons of Legend of Zelda the Gleeoks.
This is not the echo you should fear, rather you should fear this one.

 
Last edited:
Thinking of this:

Runes did not change over time, they did not grow independently. It was against their very nature.

I wonder how the Rune of Worldly Warding

Blows against the wearer cause the struck area to become increasingly resistant against that type of damage

And the Dawi combo interact with this principle;

All buffs to general toughness and endurace grow in proportion to the wearer's willpower and bravery. Repeated/Continued exposure to spells and items that negatively impact their mental state cause them to become increasingly resistant to those effects.
The effects of these runes on a wielder can change/grow over time, if the strength of their will grows and as they're exposed to the thing they resist more.

It's not quite the same thing, but it seems like something similar.
 
...will be weird if we make a Rune that changes to fit the user, I was thinking Rune of Witchsight on that matter but I think making that other can see it more linear makes more sense and is less of a headache...and avoids possible arguments.
 
I wonder when we'll get around to trying to complete the challenges of the Burudin. We've kinda left those sitting all this time, and while we have been working on the Rule of Three and the Ankor Brynn... I can't help but think figuring out the prosthetics that grow with a person would be quite a bit easier.
 
...will be weird if we make a Rune that changes to fit the user, I was thinking Rune of Witchsight on that matter but I think making that other can see it more linear makes more sense and is less of a headache...and avoids possible arguments.
rune of changing alcohol, every mug of beer tastes exactly the way you want it served, hot/cold shaken/stirred :V
 
I wonder when we'll get around to trying to complete the challenges of the Burudin. We've kinda left those sitting all this time, and while we have been working on the Rule of Three and the Ankor Brynn... I can't help but think figuring out the prosthetics that grow with a person would be quite a bit easier.
Oh yeah, that bloody growing with an user prosthetic. That would be higher stuff and I guess on sci-fi it would be equivalent of bio-tech stuff...pure guess from me.
 
I wonder when we'll get around to trying to complete the challenges of the Burudin. We've kinda left those sitting all this time, and while we have been working on the Rule of Three and the Ankor Brynn... I can't help but think figuring out the prosthetics that grow with a person would be quite a bit easier.
Were working on durins challneges bro.

Break the rule of 3 is one of his challenges.
 
Were working on durins challneges bro.

Break the rule of 3 is one of his challenges.
Yeah, but that's not one of the challenges from the living members, and is something that's gonna take forever and a day. The other challenges seem much easier/straightforward.


Oh yeah, that bloody growing with an user prosthetic. That would be higher stuff and I guess on sci-fi it would be equivalent of bio-tech stuff...pure guess from me.
If I recall correctly Valaya's basket gave us a rune that repaired things slowly, creating matter for that repair seemingly ex-nihilo. I believe it was created to be limited so we'd have to study it to rework it, but that should be doable. If we can make that happen we should be able to use that, plus the prosthetic rune, and... maybe a rune to check the status of the wearer so that the repair rune can see that its not matching the wearers body correctly. That combo should be able to solve this issue, and without needing master runes.
 
You know, looking at the description of the Rune of Windsight, that it can only be inscribed on a gromril sphere, I wonder if it can also be inscribed on adamant?

I wonder if there's any possibility that it and Forged Eye might combo with Piercing Sight. That would combine two basic runes that are right on the edge of being Master Runes, so might have an interesting effect. We'd probably need to stick a lens on the front of the gromril sphere to do this.
 
Last edited:
So, this whole section (and sleep deprivation) has me asking a potentially stupid question:

Is the sheer size Snorri's generosity... kind of a bad thing? From a dwarfen perspective, I mean.

Like, Grudges weigh on Dwarfs until they die, but debts do the same. It's a literal facet of their psychology. They can't not hyperfocus on stuff like this, to the point that the Book of Grudges and such had to be invented just so that the average dwarf could function.

Thus, being so generous and so prone to not asking for something in return means that Snorri kind of burdens the hearts, minds, and souls of everyone he gives to. It kind of seems like, from what this passage states, that his presence is a twenty-ton rock that weighs on the whole hold if not the whole north, one it can't get away from, because every time it lessens the load by helping him, it just allows him to be more generous and thus make them more in debt to him. They shift the rock and it gains another ton.

There are whole families that labor under the knowledge that they cannot repay this dude, and it probably eats away at them their whole lives!

And what happens when he dies? Sure, debts probably transfer over to family and heir and such, but that's still such an enormous weight that cannot be repaid. They won't be repaying him. Won't his death cause a lot of people to go slayer out of shame?
You also need to consider that the Ancestor Gods fit this description too. They've done so much for all of Dwarf kind that they can never be repaid. And you can definitely see the shadow that they cast over the Dwarven psyche, but I don't think you can accurately say it's a bad thing even if it does have some negative effects (stagnation/being hampered by tradition for one).
 
No; as it needs to be inscribed on a gromril sphere. We could experiment with having multiple different Windsight eyes at once, but that might be mind breakingly dangerous.
hmmm so something like maybe harry potter moody's eye patch thing except with a revolving eyeball system so it can quick swap eyes?
 
hmmm so something like maybe harry potter moody's eye patch thing except with a revolving eyeball system so it can quick swap eyes?

A prosthetic eye socket with an improved rune of storage that can rotate the eye that's actually in the physical socket rather than expanded space adjacent to the eye?
 
#Rune-Ideas

Not sure if these technically would fall under the aegis of the Master Runes of Passage and/or Wandering, but they came to mind and got stuck there. Not sure whether they count as a Master Rune or not. I could see an argument for these being Odd as well, not sure on that. Better to get the dang ideas on paper than just let them swirl around taking up space though, right?

Rune Of Goat's Stride (Talismanic): The wearer's footing becomes as sure as the goat in high mountains, balancing and letting them grip as appropriate to keep their balance beneath them despite treacherous conditions. It also amplifies their jumping capability, much like goats when they it in their mind to escape captivity for the hundreth time this season.
Rune Of Goat's Stride (Banner): As the Talismanic variant, though somewhat more focused on the sureness of footing than the jumping aspect. The reducted effect seems to be the trade off for it affecting all of those beneath the banner's influence.
Rune Of Goat's Stride (Armor): Reduces damage taken from falling or being knocked off your feet, and aids to some extent with getting back up.

Tags: Constant, Augment, Utility, Physical, AoE, Solo
 
Last edited:
@soulcake what kind of gems do we have to use to represent Dhar and Qhaysh? I mean the automatic thought for Dhar would be Warpstone, but if we used that I imagine it would have been noted and I have no idea what Qhaysh would be.
 
@soulcake what kind of gems do we have to use to represent Dhar and Qhaysh? I mean the automatic thought for Dhar would be Warpstone, but if we used that I imagine it would have been noted and I have no idea what Qhaysh would be.
It talks about them being specifically hued, so I imagine that for Dhar its dark black and Qhaysh iridescent. Color theory wise those make the most sense.
 
[Semi Canon] Kazadazharr, +15 to a Roll, in the east there are [SPOILERS]
Kazadazharr

Fortress of Fire

In the Eastern Holds, where the grim dawi of The Dark Lands hold sway and nearest to Barak Zharr, though far enough that in truth it acts more akin to its own settlement, there is a temple of sorts, a place sacred to Gazul of the Flame, who wages an eternal battle against Hashut, god of tyranny, dominance, and fire, ever breaking and yet never quite broken. A small ziggurat of black and red stone one-hundred meters in perimeter and eighty meters tall rising on the plains near the mountain. Sacred stories of Gazul are carved into the stone and inset with blackened iron from the pit where Gazul shattered the dark god Hashut with His mighty blade Zharrvengryn, culminating in the top most altar. Statues depicting Gazul and his most famous followers, sculpted from onyx black and reddest of rubies, have been erected around the walls, practically acting as crenelations and hiding a brazier where one may light their weapon ablaze, fed by hearthstones imported from frozen Norsca and Kraka Drak.

At the top of the ziggurat, there is an ever burning fire housed inside a chamber that is decorated only with a statue of Gazul that seems to spite magic, where suspected servants of Hashut are tried and tested.

It is...unseemly.

It is marked by the Master Rune of Purifying Radiance, given the Blood of an Ancient Ice Dragon; the Rune of Spellburning, fed a Hearthstone; and the Rune of Valaya, sister of Gazul, fed the stomach of a truly antediluvian Cygor to give it an endless hunger for magic. No secret sorcerer of the Bull God may long endure within that place, for their magic itself is burned, lit aflame within their very flesh, as though they've been trapped inside the hottest, fiercest furnace. To be tested there, and found unwanting is the surest sign of purity; to fail, the surest sign of corruption.

Within, a number of chambers house artifacts from the forever-war against the Frundar, things of dark will and black purpose that have not yet or cannot be destroyed or purified by Runesmiths: broken sets of armor, shattered by the blades of priests; scrolls and texts of dark lore of the Bull's cult; and perhaps most damning of all, the work of Grunni Thungnisson, The Wanderer. Among them Zharrgor, the Great Bull of Fire, a bullish Gronti of fire and black gromril that exults in the presence of Chaos; The White Troll Aldurki, a Gronti shaped like a troll; the Chimera abomination Dari, a gronti with the head of a bear, a wolf, and a lion; the wings of a phoenix; and a tail ending in the screaming visage of an eagle; Drengak, a spider gronti made of the hardest steel; The Hunter, an homage to Gazul shaped like that patron made of black granite; among other creations that most infamous son of Thungni sculpted, though we shall return to the nearly-censured in due time.

The chambers of the inner ziggurat are made of blackest stone, insets of rubies of a particularly glimmering red etched into them as prayers to Gazul and as invocations that seek to burn away the darkness, to repel magic and corruption: It was far from Kazaghar but nearer to that place than any other test I have so endured. It bears the Master Rune of Expurgation (Or a near-enough facsimile independently invented anyway) fed the broken remnants of The Bloodstone; The Rune of Valaya given the blood of a Stone Troll, ancient beyond ancient; and the Rune of Enchantment, given the spines of Zanhangron Gor Hierarchs (Aesvarinor to most of the rest of the world), harvested from sheddings rather than gained from their broken bodies. A place designed to spite creatures of magic, a place designed to break the spells of wizards, a place designed to be a fasthold in the perennial war against what remains of the cult of Hashut.

A coterie of Witch Hunters and priests of Gazul lurk in that place, soldiers of The Order of the Flame, the order of Dawi dedicated to rooting out corruption whether spiritual or physical. As the epicenter of the original Hashut incursion, which only the intervention of the Ancestor Gods averted, both metaphysically and in the bluntest possible method, though there are cells throughout the Karaz Ankor, not as subtle as they think from a bird's eye view but subtle enough for their work, those of Kazadazharr are a particular breed. They are capable, of that there can be no doubt, well-armed, doughty, unafraid and experienced; but they are also arrogant, in the manner of all the old, not prone to error but deeply prone to doubling down when they are incorrect.

Still more tolerable than the average Imperial Witch Hunter, of course.

Perhaps the matter most of interest to historians would be that so many artifacts of Grunni Thungnisson, one of the most controversial Runesmiths of the Golden Age, not entirely unlike the mythical Snorri Gift-Giver and his many tall tales, are kept in the fortress, and none can tell whether as trophies of victory or as weapons to be wielded or as yet more corrupt artifacts waiting only for the one that can destroy them. As the name would imply he was a son of Thungni and Vanya, one of the younger of their children (A very relative term given the lifespans placed on the fable of Alric Thungnisson). He was a master of Chaos' esoterica, knowing the signs and symbols, strengths and weaknesses, and facets of the Great Enemy in a way that other members of the Guild did not, to an extent that some considered troubling. This was only further exacerbated by his love of shaping Gronti, which could range from the odd (Who would craft a Giant Spider, never mind a damned troll) to the downright sinister given future events (His masterwork was Zharrgor, the Great Bull of Fire, a Gronti of black Pure Gromril wreathed in flames which given the events that would befall the East, and Gazul's campaigns there, is a positively terrible look). Unkind whispers swirled, even in his own lifetime, about this son of Thungni, and when he disappeared into the east nearing the end of the Great Incursion, those implications became all-but-accusations.

In life and with what scarce writings have been passed to posterity he was, ironically it seems, a staunch conservative of the Runesmith's Guild, deeply holding to the Rule of Pride in particular, if only as means to force himself to discover new, bespoke forms of the Master Rune of Animation to serve his many purposes, a factor his students continue to hold even today.
 
On the oter hand, if Snorri gave his life to keep one of his Hearthguard alive, wouldn't going slayer be essentially spitting in the face of their lord's sacrifice?
Snorri is their Charge and they must keep him alive, as sworn by their Retainer Oaths. The shame of being unable to keep themself and him alive would be immense - and may be so significant that they feel the only way to restore their honour is to use their unworthy life to save as many as they can with their death.

Alternatively, a Retainer may actually be angry at Snorri for forcing them to break their Oaths and shame themselves. So they become a Slayer out of spite, grief, and frustration with this cruel twist of fate imposed upon them by someone who should know better.

Or a Retainer may be saved by Snorri, and grieve intensely. They may recognize that Snorri, by sacrificing himself broke their Oath to him and damaged his own honour post-mortem, so they try to restore both their honour and his by dying and taking as many enemies in the process.

We're working in the thought process of grief and intense emotion in a culture where Honour and Shame are significant motivating factors for everyone in it. Including Snorri.

Snorri's intent might stop them, and could certainly be used by those trying to convince them not to. But its not a one and done deal preventing them from going Slayer.
 
Last edited:
Nah, create a new big gronti that's hollow on the inside that acts as power armor for her.
Darkwood's Backburner Workshop
Proposal: Gronti Power Armor
Core Feature: A hollow Gronti with a Rune of Direction allowing a pilot inside it to direct its movements with their thoughts.
Potential Lines of Development:
1. Improve the Rune of Direction to specifically work with Gronti like a Prosthetic Rune so the pilot can move the Gronti as though it were their own body.
2. Develop a 'full suite' Prosthetic Rune that allows all the wearer's senses to be simulated at once, or at least the head (Combining Hearing and Sight would be the primary goal, Scent and Touch are extras. Taste is almost detrimental, but may be 'necessary' to complete the rune), so the pilot needn't be exposed to the outside or have a snipe-able visor to be aware of their surroundings
3. Compress [M.Animation], [(Improved) Direction], and [Full Senses] into one Rune

Result: Runic Power Armor and/or Mecha Suits

Other features (take or leave at personal discretion):
Rune of Sealing to make it an airtight chamber, and a Rune of Ventilation on the inside so the pilot doesn't run out of air.
Rune of Speech so the pilot doesn't have to shout though solid stone.
Rune of Repair so it can heal.

Secondary thought: I wonder if studying how Barak Azamar's earthen copy dwarf thing (I forget its name) copies Snorri's equipment could lead to a rune that would let the Power Armor Gronti borrow the effects of any Runic gear the pilot has. (The gear might shut down while the Gronti is using it, but still...)
 
Darkwood's Backburner Workshop
Proposal: Gronti Power Armor
Core Feature: A hollow Gronti with a Rune of Direction allowing a pilot inside it to direct its movements with their thoughts.
Potential Lines of Development:
1. Improve the Rune of Direction to specifically work with Gronti like a Prosthetic Rune so the pilot can move the Gronti as though it were their own body.
2. Develop a 'full suite' Prosthetic Rune that allows all the wearer's senses to be simulated at once, or at least the head (Combining Hearing and Sight would be the primary goal, Scent and Touch are extras. Taste is almost detrimental, but may be 'necessary' to complete the rune), so the pilot needn't be exposed to the outside or have a snipe-able visor to be aware of their surroundings
3. Compress [M.Animation], [(Improved) Direction], and [Full Senses] into one Rune

Result: Runic Power Armor and/or Mecha Suits

Other features (take or leave at personal discretion):
Rune of Sealing to make it an airtight chamber, and a Rune of Ventilation on the inside so the pilot doesn't run out of air.
Rune of Speech so the pilot doesn't have to shout though solid stone.
Rune of Repair so it can heal.

Secondary thought: I wonder if studying how Barak Azamar's earthen copy dwarf thing (I forget its name) copies Snorri's equipment could lead to a rune that would let the Power Armor Gronti borrow the effects of any Runic gear the pilot has. (The gear might shut down while the Gronti is using it, but still...)
Try starting from the Master Rune of Waking's Armor variant instead. Its much better for this purpose and far more straightforward to scale up from there.
 
Try starting from the Master Rune of Waking's Armor variant instead. Its much better for this purpose and far more straightforward to scale up from there.
Wouldn't the Armor variant require the result to be worn like armor? I'd think that would put a size limit on the result. (Comparative to the wearer anyway) The Engineering version would allow a pilot to just sit in set-size chair to control the Gronti, which would put a minimum size on it, but would also leave the door open for a method of remote controlled Gronti once Alric's challenge of recreating the Rune of Distance [WFRP 4th Ed, Archives of the Empire I, page 52] gets finished.

...Unrelated but this conversation brings Inspiration. Potential set: [Shifting Steel], [Repair], [Forged Limb], make an adult-sized limb, and let Shifting Steel and Repair slowly shift the metal to grow the arm.
 
Back
Top