Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
and then it will become the War of Grumblings. Replace elf vs dwarf war with civil war over not going to war against elfs :V
 
More seriously, another potential major war might happen if the Eastern Dwarfs in not-Chaos Uzkulak get in contact with the Sky Titans and expand into the Mountains of Mourn. Not with the Sky Titans themselves, but if there's close relations between the Karaz Ankor and the Sky Titans, I wonder if the Dwarfs might end up fighting a war against the big Ogre Migration.
 
More seriously, another potential major war might happen if the Eastern Dwarfs in not-Chaos Uzkulak get in contact with the Sky Titans and expand into the Mountains of Mourn. Not with the Sky Titans themselves, but if there's close relations between the Karaz Ankor and the Sky Titans, I wonder if the Dwarfs might end up fighting a war against the big Ogre Migration.
Holds in the Mountains of Mourn existed in canon.
 
I went and looked at the post, averting the War of Vengeance is going to take some real doing. Like, near impossible from what I gathered. Does anyone have any ideas of how we might start laying the groundwork?
 
I went and looked at the post, averting the War of Vengeance is going to take some real doing. Like, near impossible from what I gathered. Does anyone have any ideas of how we might start laying the groundwork?
Truth be told we just really shouldn't be worrying about that since realistically we are likely going to create so many butterflies that it would be impossible to predict how things turn out by basing things on canon by the time we do reach that point.
 
Last edited:
Gotta admit, one thing I'm "Awww... :(" at about the switch from spoilers to accordions, was losing the colors on the names.

Having Legendary and Mythical deeds be in color was just sort of inherently cool and neat to look at.

Is there some way to still retain colors for 'em? Like having the titles be inside the accordions too... ... eh, no probably not, repetition like that might look a bit odd...
 
Gotta admit, one thing I'm "Awww... :(" at about the switch from spoilers to accordions, was losing the colors on the names.

Having Legendary and Mythical deeds be in color was just sort of inherently cool and neat to look at.

Is there some way to still retain colors for 'em? Like having the titles be inside the accordions too... ... eh, no probably not, repetition like that might look a bit odd...
if there was a way, I could not find it, no matter how desperately I searched for it.
 
The War of Vengeance is a LONG, LONG way off, and we will actually be interacting with the elves, unlike the lizardmen (and the Slann, specifically, who are inscrutable to basically everyone except some of the Lizardmen). Unless Malekith turns to evil (and he's practically a newborn at this point, IIRC) like in canon (and I think there's something we can do to help prevent that--or maybe we already have, since at least one poster posited that one of the major catalysts for him falling to evil was discovering and taking a dark artefact in Norsca that he went looking for because Norsca was basically a giant question mark at this time, even to the dwarves), the entire lead-up to the War of Vengeance never happens.

Truth be told we just really shouldn't be worrying about that since realistically we are likely going to create so many butterflies that it would be impossible to predict how things turn out by basing things on canon by the time we do reach that point.
Well, the one thing we know, despite butterflies, would be a major factor regardless of how different events end up being, is Malekith. As a son of Aenarion, he is a major player in Asur politics/military/etc.
 
Last edited:
The War of Vengeance is a LONG, LONG way off, and we will actually be interacting with the elves, unlike the lizardmen (and the Slann, specifically, who are inscrutable to basically everyone except some of the Lizardmen). Unless Malekith turns to evil (and he's practically a newborn at this point, IIRC) like in canon (and I think there's something we can do to help prevent that--or maybe we already have, since at least one poster posited that one of the major catalysts for him falling to evil was discovering and taking a dark artefact in Norsca that he went looking for because Norsca was basically a giant question mark at this time, even to the dwarves), the entire lead-up to the War of Vengeance never happens.
That... is a very good point. Plus with our age and our... more flexible worldview, we may be able to actually tell him that something is bad juju and have him listen.
 
Things of Note/The Vault
Smednir, God of Metallurgy
- a Dwarf's hoard is not his honour certainly, but its almost as important to some.
━<><><>< The Vault ><><><>━
Rune Ingredients
These are Materials that Runes will benefit from. Basically necessary ingredients or stuff that when used in the making of Runes will do something to alter the "definition" the Rune is pulling from.

[Tier 5] The Greedy One's Heart x1: Popped out of its body by a swift hammer blow from Snorri Gift Giver. The heart beats endlessly even when it has long since run out of blood, a piece of something from when it still was mortal. A fragment of a troll that was. [USED]
[Tier 5] The Suneater's Brain x1: The dead mind of one who saw the pact of the foulest kind be struck between primordial beast and dread thing beyond the veil of reality. The conscious and the evil has left, but the brain matter is potent regardless. [USED]
[Tier 4] The Sky King's Crest Feathers x3
[Tier 4] Elder Griffons' Brain x1
[Tier 4] Radiant Pegasus' Heart x1: Can be a heat oriented upgrade to [T3]Pegasus' Heart.
[Tier 4] Radiant Pegasus' Blood x1: Can be a movement oriented upgrade to [T3]Magma Wyrm's Blood]

[Tier 4] Radiant Pegasus' Brain x1: Can be a heat and movement oriented upgrade to [T2] Griffon's Brain
[Tier 4] Radiant Pegasus' Wing Tendons x2 Can be a heat oriented upgrade to [T3] Stonehorn's Leg Muscles
[Tier 4] Elder Frost Wyrm's Blood x3: Can be a direct upgrade to [T3]Frost Wyrm's Blood.
[Tier 4] Elder Shard Wyrm's Blood x2: Can be a direct upgrade to [T2]Giant Spider's Venom.
[Tier 4] Elder Magma Wyrm's Blood x1: Can be a direct upgrade to [T3]Magma Wyrm's Blood.
[Tier 4] Elder Magma Wyrm's Heart x1
[Tier 4] Elder Magma Wyrm's Brain x0

[Tier 4] Elder Wyrm's Gas Sac x0
[Tier 4] Elder Wyrm's Blood x18
[Tier 4] Dragon Ogre Shaggoth's Heart x6
[Tier 4] Dragon Ogre Shaggoth's Brain x6
[Tier 4] Meargh's Eye x2 has no uses in any Runes you yet know. Will likely affect the Rune of Forged Eye, and possibly Windsight.
[Tier 4] Elder Thundertusk's Tusk x2: Can be a cold oriented upgrade to [T3]Stonehorn's Horns.
[Tier 4] Elder Stonehorn's Eye x0: Can be a direct upgrade to [T3]Stonehorn's Eye
[Tier 4] Ancient Troll's Heart x0: Can be a direct upgrade to [T2]Troll's Heart.
[Tier 4] Ancient Greedy Troll's Heart x5: Can be an energetic oriented upgrade to [T2]Troll's Heart.
[Tier 4] Ancient Greedy Troll's Blood x6: Can be an energetic oriented upgrade to [T2]Troll's Blood.
[Tier 4] Ancient Greedy Troll's Stomach x1:
Can be an energetic oriented upgrade to [T2]Troll's Stomach.
[Tier 4] Ancient Stone Troll Blood x0: Can be a direct upgrade to [T2] Stone Troll's Blood
[Tier 4] Voidstone x2
[Tier 4] Barazgal x1: Can be a direct upgrade to [T2] Oathgold
[Tier 4] Adamant x54 Bars, +10 Bars every Turn
[Tier 4] Sidereal Sapphire x1: Can be a lightning oriented upgrade to [T3] Flawless Solar Ruby

[Tier 3] Magma Wyrm's Heart x1
[Tier 3] Magma Wyrm's Blood x3
[Tier 3] Shard Wyrm's Brain x1: Can be a direct upgrade to [T2]Troll's Stomach.
[Tier 3] Dragon Ogre Shaggoth's Blood x7: Can be a replacement to [T3]Storm Wyrm's Blood.
[Tier 3] Dirach's eye x5: has no uses in any Runes you yet know. Will likely affect the Rune of Forged Eye, and possibly Windsight.
[Tier 3] Thundertusk's Tusk x6: Can be a cold oriented upgrade to [T3] Stonehorn's Horns.
[Tier 3] Thundertusk's Heart x3: Can be a cold oriented upgrade to [T2]Troll's Heart.
[Tier 3] Thundertusk's Blood x4: Can be a replacement to [T3]Frost Wyrm's Blood.
[Tier 3] Stonehorn's Eye x4
[Tier 3] Stonehorn's Horns x10
[Tier 3] Stonehorn's Leg Muscles x1
[Tier 3] Frostheart Phoenix's Feather x1: Can be a cold oriented upgrade to [T2] Great Eagle's Feathers.
[Tier 3] Pegasus' Heart x3
[Tier 3] Giant Cave Spider's Venom x4: Can be a direct upgrade to [T2]Giant Spider's Venom.
[Tier 3] Pure Gromril x∞
[Tier 3] Flawless Solar Ruby x1

[Tier 2] Griffon's Brain x12
[Tier 2] Griffon's Feathers x∞
[Tier 2] Dragon's Lung x2
[Tier 2] Dragon's Gas Sac x5
[Tier 2] Dragon Essence x45, +3 every Turn: This essence can be used to replace any Dragon based Ingredient of its Tier.
[Tier 2] Dragon Ogre's Heart x15
[Tier 2] Dragon Ogre's Blood x15
[Tier 2] Troll's Heart x∞
[Tier 2] Troll's Stomach x∞
[Tier 2] Stone Troll's Blood x∞
[Tier 2] Mammoth's Tusk x3
[Tier 2] Cockatrice Eye x10
[Tier 2] Great Eagle's Feathers x6
[Tier 2] Phoenix Feather x1: Can be a flame oriented replacement to [T2] Great Eagle's Feathers. Otherwise, it is a suitable ingredient on par with a Hearthstone in terms of use.
[Tier 2] White Lion's Heart x2: You do not know of a Rune that requires this ingredient, but suspect that it is best used to evoke the creature's physical ferocity or its supposedly regal and patient temperament.
[Tier 2] White Lion's Lungs x2: Can be a replacement to [T2] Dragon's Lung. Otherwise Runes that manipulate sound or emotion are likely to take on a more bestial and animalistic quality to them.
[Tier 2] Giant Spider's Venom x14
[Tier 2] Obsidian x∞
[Tier 2] Gromril x∞
[Tier 2] Azrilwut x∞: Can be a replacement to [T2]Gromril.
[Tier 2] Wyrren Duraz (Glacial Granite) x∞
[Tier 2] Hearthstones x∞: Can be a replacement to [T2]Troll's Heart.
[Tier 2] Dronril (Thundergem) x∞: Can be a lightning oriented replacement to [T2] Troll's Heart.
[Tier 2] Zhufazul (Liquid Metal)/ Grimnirzan (Grimnir's Blood) x∞: Can be a replacement to [T2] Loadstone, [T2] Loadsteel and any ingredient needed for the base Master Rune of Grimnir.
[Tier 2] Oathgold x4
[Tier 2] Invisible Diamonds x5
[Tier 2] Lodesteel x∞
[Tier 2] Lodestone x∞
Structural Material
These are Materials that offer no benefit to Runes but are worthy of noting down because they're useful to make the stuff you put Runes ON. The more esoteric effects will be minor and mostly visual for the purposes of this quest.

[Tier 4] Elder Frost Wyrm's Hide: The pure white scale glimmers, when viewed from certain positions it looks as if frost still covers its surface. Tough, supple and a status symbol
[Tier 4] Elder Frost Wyrm's Bones x2 "Bars": Tough and durable but flexible. Better than Wutroth, some say it looks as if ice crystals form on it, decades after they were part of a living thing.
[Tier 4] Elder Frost Wyrm's Horns x2: A stockpile of boney growths, frost coated and bearing a few cracks from the battle that slew their owner.
[Tier 4] Elder Shard Wyrm's Hide: The scales remind you more of stone, channels that once glowed with energy and sprouted spines now lie dark and lifeless. Tough but supple enough to work.
[Tier 4] Dragon Ogre Shaggoth's Hide: The tough hide of the eldest of the primordial beasts. Strong and tough, it reacts oddly in the face of lightning, carrying a static charge hours after.
[Tier 4] Dragon Ogre Shaggoth's Bone: Much like the Frost Wyrm bones in terms of properties, mostly from the lower half of the creature as most of the upper half leaves a sour taste in one's mouth to walk around wearing or use as material.
[Tier 4] Ancient Troll's Hide: Almost harder than steel but as flexible as leather, the durability tough hide of a troll taken to its extreme.
[Tier 3] Magma Wyrm's Hide: Supple yet strong and stone-like in appearance, good for making cloaks or the underlayer of armour out of mostly, but it can be used like any leather really.
[Tier 3] Magma Wyrm's Bone x4 "Bars": Solid strong bone, thrums with a seemingly undying heat.
[Tier 3] Wyrm's Hide x1: Supple and strong, good for making cloaks or the underlayer of armour out of mostly, but it can be used like any leather really.
[Tier 3] Thundertusk's Hide x5: The hide is as thick as plate armour, just as durable and only slightly more flexible. The fur is matted, thick and is always cool to the touch.
[Tier 3] Shard Wyrm's Spines x∞: Coming in either hot metal, shining silver or dull steel, the siblings shed their spines frequently enough that you can use it for crafting.
[Tier 2] Troll's Skin x∞: Leathery, thick and tough. Good for leatherworking and tasty when dried then subsequently fried.
[Tier 2] Gromril Spines: Silvery Shard Wyrm spines, each one the size of an artillery bolt at the very least, and often longer than that.
[Tier 2] Dronwut (Thunder Oak) x∞: Hard and flexible as granite, as heavy as oak. This fine white wood is an excellent lightning rod.
[Tier 2] Branakroki Feathers: x∞ Sold by a few enterprising Brana, they are resistant to the bitter Northern cold while being light and soft as powdered snow. Ranging from snow white with a blue fringe, speckled, obsidian purple, and oddly enough, shimmering gold.
[Tier 2] Silver Goat Cashmere, Hide and Horns x∞: A variety of goat parts but that look like they're made of literal silver. Beautiful and high quality as well.
[Tier 2] Golden Sheep Fleece/Wool x∞: Soft as anything, but shimmers like actual gold. A beautiful material that catches quite a hefty sum on the market.
[Tier 1] Troll Bits x∞: Horns, and tusks, things like that.
[Tier 1] Dragon and Dragon Ogre bits: small horns, scales, things like that
[Tier 1] Snowhawk Feathers: soft, white as fresh snow and insulating. They have a slightly speckled pattern at the feather's edge.
Unknowns
These are Materials that you have no idea if they can be used to benefit Runes or not.
[Tier 4] Elder Kraken Eyes x1
[Tier 3] Merwyrm Corpse x1
[Tier 3] Kraken Corpse x1
Library
The notable books you have been collecting and or written.

[Tier 3] Complex: Alchemy: The Alkahest (Unreadable, Anoqeyan)
[Tier 3] Complex: Alchemy:
Transmutation, Ponderings on the true Art (Unreadable, Anoqeyan)
[Tier 3] Complex: Chamon (Unreadable, Anoqeyan)

[Tier 2] Advanced: Chamon (Eltharin and Khazalid)
[Tier 2] Advanced: Understanding Elementales/Constructs (Eltharin and Khazalid)
[Tier 2] Advanced: Alchemy: A Comprehensive Guide For the Budding Scholar Collection (Eltharin and Khazalid)
- [Tier 2] Advanced: Vol. I: Reagents
- [Tier 2] Advanced: Vol. II: Dyes
- [Tier 2] Advanced: Vol. III: Poisons
- [Tier 2] Advanced: Vol. IV: Explosives
- [Tier 2] Advanced: Vol. V: Acids
- [Tier 2] Advanced: Vol. VI: Draughts
- [Tier 2] Advanced: Vol. VII: Potions
- [Tier 2] Advanced: Vol. VIII: Metallurgy
- [Tier 2] Advanced: Vol. IX: Transmutation

[Tier 1] Intro: Aqshy (Eltharin and Khazalid)
[Tier 1] Intro: Azyr (Eltharin and Khazalid)
[Tier 1] Intro: Chamon (Eltharin and Khazalid)
[Tier 1] Intro: Hysh (Eltharin and Khazalid)
[Tier 1] Intro: Shyish (Eltharin and Khazalid)
[Tier 1] Intro: Ghyran (Eltharin and Khazalid)
[Tier 1] Intro: Ghur (Eltharin and Khazalid)
[Tier 1] Intro: Ulgu (Eltharin and Khazalid)
[Tier 1] Intro: Alchemy (Eltharin)
Bits and Mementos
Things that are neither useful for anything, but of great importance to you, or just neat to have. Memories have a value all on their own.

Master Yorri's book of odd places: A tome your master penned in his youth and sent to you. Full of odd places, written in his typical odd style, that you can visit and see if there's anything useful. Now completed.
Monolith Map of the Far North: A detailed map made by your master, its surface marked not only by Holds, forests, rivers and mountains, but by the location of several standing stones of unknowable purpose.
Grimnir's Stone: A gift, the stone tablet bearing The Master Rune of Grimnir, engraved by His very axe. A gift for your actions during the Incursion? You can't say what went through His mind frankly. Even now, it glows brightly. Technically useable, but it's a rather unwieldy piece of Stone truth be told and you'll be damned if anything happens to it.
Valaya's Basket: A gift, the masterfully weaved basket is well cared for, its handle bears The Master Rune of Valaya and two odd Runes.
Grungni's Necklace: A gift, the fine necklace made with Gromril Chain, seven charms, each representing an Ancestor you've met, dangle from it. The Master Rune of Grungni burns on its corresponding charm.
Gazul's Lamp: A gift, a masterfully made lamp of gold, glass and black stained steel. The mundane Rune of Gazul sits humbly but proudly on it.
Smednir's Note: A gift, a wafer-thin sheet of Gromril leaf with what appears to be the receipt for a work order on it. For services rendered in the settling of a familial dispute, one Charm of Grombrynril Adamant -S
Thungni's Tome: Written by Thungni's own hand. Buried within riddles and secrets so difficult they've given you headaches and tested your mind like nothing else there are nuggets of profound and useful wisdom.
Gromril Note: Written by someone, the words "Judgement withheld pending results," are ominous and fear inducing.
Gromril Coin: A token to mark membership in the Brotherhood of Dron
Silver Goat Skull: When thrown it either pulls in plant life and detritus to form an eight meter tall bipedal construct, or if sufficient magic is present then it forms a body of flesh and fur reminiscent of an Elemental Incarnate of Ghur.
Cask of Trollbrew: As old as you are, only a few remain. Good brew, useful for celebrations.
Several Casks of a specific Brew: it tastes different, but so are you, and both compliment each other you think.
Iggun's Axe: Forged by your father, inscribed by your own hand and wielded by your mother until she entered the company of her Ancestors. [Rune of Fire, Rune of Fury, Rune of Might]
Storri's Hammer: One of the hammers crafted by Storri Odirsson, founder of your clan. And following the tradition Storri and his own children began, it is passed from parent to oldest living child at the time of the former's death or bequest.
Gear and Equipment
Snorri's personal equipment and gear he uses.

[Weapon] Karaz-Kazak-Rhun. [2 Combos, Rune of Flamecraft, Rune of Breaking, Master Rune of Precision,Thungni's Master Rune of Grounding, Master Rune of Craftsmanship, Rune of Forgecraft, Rune of Metalcraft] (See here)
[Armour] Barak Azamar. [Combo, Mountainsouled +: Master Rune of Unyielding, Rune of Fortitude, Rune of Stone] (see Creations of Note)
[Banner] Skarrenbakraz. [Combo, Storm Mantle +/Tempestous Domain: Master Rune of Grungni (Oathgold), Rune of Lightning (The Suneater's Brain), Rune of Fury (The Sky King's Crest Feather)] (see Creations of Note)
[Weapon] Zharrgal. [Combo, Makerstrike +:Master Rune of Conduction (Elder Magma Dragon's Blood), Rune of Smednir (Pure Gromril), Rune of Thungni (Adamant)] (see Creations of Note)
[Prosthetic] The Eye of the Ancestors. [Combo, Fracturesight: Master Rune of Thungni (???), Rune of Forged Eye (???), Rune of Smednir (???)] (see Turn 47 Results)
[Talisman] Zharr-a-Drakhazi. [Combo, Guardian's Rebuke+: [Master Rune of Spite (Elder Stonehorn Eye), Rune of Spellturning (Ancient Stone Troll's Blood), Rune of Gazul's Flame (Elder Magma Wyrm's Blood)] (See turn 53 Pt. 1 results)
[Talisman] Ruby and Diamond Amulet. [Combo: Conversion.] No magic shall harm me, girded in her gifts.
[Banner] Ruby Cloak. [Combo: Daemonward.] Deep red silk, edged with purest down. A reminder of brighter, warmer days. Later engraved in grief. There is a patch, invisible to the naked eye, but unmissable in your mind. The fine edges still stand sturdy, but for who knows how long. [RETIRED]
[Armour] War Plate. [Master Rune of Gromril, Rune of Fortitude, Rune of Impact.] Forged in joy, tempered in grief, worn in battle. [RETIRED]
[Weapon] Rune hammer. [Master Rune of Conduction, Rune of Fire, Rune of Striking] Good for hitting, good for crushing. [RETIRED]
[Weapon] Rune axe. [Rune of Cleaving, Rune of Daemon Slaying, Rune of Fury.]Good for cutting, for slicing. [RETIRED]
[Talisman] Wardstones x5 [Prototype Rune of Dum-Denial, Rune of Preservation]
 
Last edited:
So, this has been something I've wondered for awhile. Did we have to roll to see if we had an inkling that there was something beyond Adamant, or was that next step on the research tree always something we were going to have access to?
 
So, this has been something I've wondered for awhile. Did we have to roll to see if we had an inkling that there was something beyond Adamant, or was that next step on the research tree always something we were going to have access to?
We really lucked out with the first roll. Our first view in the Gromril mine was something incredible. That's what got Snorri looking in the first place. He's made Adamant now and probably after intense staring and comparing it to his memory he noticed it's still missing something from that first gleam he saw.

So yeah, we had to roll something to get an idea there was something beyond Gromril and Snorri has just been powering on from there because what he's made hasn't matched his vice like memory.

Edit:; huh, you know, with Kraka Drak having 3 more Runelords now we probably won't be gifted as many regents. Which is fine, Snorri has a lot of favour to burn for more regents if we need it and he is the oldest Runelord of the North so he'd be gifted things regardless because of his seniority and work ethic, but with more in Kraka Drak, 2 more and another wandering Runelord, other Rune smiths might finally get some gifted materials from the King and army.
 
Last edited:
Edit:; huh, you know, with Kraka Drak having 3 more Runelords now we probably won't be gifted as many regents. Which is fine, Snorri has a lot of favour to burn for more regents if we need it and he is the oldest Runelord of the North so he'd be gifted things regardless because of his seniority and work ethic, but with more in Kraka Drak, 2 more and another wandering Runelord, other Rune smiths might finally get some gifted materials from the King and army.
Makes sense! He's the eldest so he's going to get first pick, but dwarves definitely care about fairness so I can see one of the first things being done in Kraka Drakk being some kind of hierarchy established on who gets what loot even if its just informal by age.
 
Last edited:
Possibly! He's the eldest so he's going to get first pick, but dwarves definitely care about fairness so I can see one of the first things being done in Kraka Drakk being some kind of hierarchy established on who gets what loot even if its just informal by age.
If only Runelords weren't so secretive we could inform the King about the types of regents specific runes need. Let him know what the Runelords/Runesmiths specialties are and have him distribute regents according to specialties or what they plan to make.
 
If only Runelords weren't so secretive we could inform the King about the types of regents specific runes need. Let him know what the Runelords/Runesmiths specialties are and have him distribute regents according to specialties or what they plan to make.
That could be useful, but a lot of the wacky reagents we get are not really under his control like the Griffon brain stuff or the random battle loot and because its not under his control there's less he can do. For example if we kill a bunch of stuff that's not really useful for more than one or two really weird niche Runes the only ones who will probably be interested are Snorri and Lorna.

And as Runelords and Runesmiths, if they want or need something they should be able to make requests of the King to order things. Which is what I expect them to do more often than not. Which will probably lead to a small increase in merchant traffic and value given how bizarre and rare some things are.
 
That could be useful, but a lot of the wacky reagents we get are not really under his control like the Griffon brain stuff or the random battle loot and because its not under his control there's less he can do. For example if we kill a bunch of stuff that's not really useful for more than one or two really weird niche Runes the only ones who will probably be interested are Snorri and Lorna.

And as Runelords and Runesmiths, if they want or need something they should be able to make requests of the King to order things. Which is what I expect them to do more often than not. Which will probably lead to a small increase in merchant traffic and value given how bizarre and rare some things are.

Something I suppose we could set up is some kind of informal regent trade hall specific to runesmiths and such. Have maybe the Prince/King act as the enforcer for trades? Essentially they can put down their excess regents for trade or barter and what they're looking for.

Instead of hoarding the regents like we've had with Snorri. Sure we plan to use most of the regents eventually but being able to trade some of our unused griffin brains for some other things might be nice. Even if it'd feel weird to trade away gifted regents.
 
[Tier 5] The Suneater's Brain x1: The dead mind of one who saw the pact of the foulest kind be struck between primordial beast and dread thing beyond the veil of reality. The conscious and the evil has left, but the brain matter is potent regardless.
Now this is nice. I have no idea what the hell we'd do with it currently, but Dragon Ogre's were weird with their dreaming/reality split. They were remarkably well informed about things they should of had zero knowledge about. If we could maybe somehow tap into that ability?

Use this brain as like a central hub... Make some form of information exchange network using Dragon Ogre brains and split it between the various holds?

Not sure just yet.
 
Back
Top