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[Non Canon] The Silver Wind Comes, +5 to a Roll
The Silver Wind Comes

This was found scratched into the stone of the ruins of Nurgksy, one of the fallen Fimir fortresses within Norsca.

The Silver Wind Comes,
The screaming death awakens, forged by ancient seeing hands,
Gods' fury, gods' rage, elder and terrible,
Sings a song to break the darkness,
Knows a tune to kill the mist,
Masters music to shatter chain,
makes metal to murder Mearghs.
Despair, rage, hope, celebrate
For the end comes on white wings,
and lightning shall rake the world.
Twinkling doom,
and a glittering host readies itself in the shape of adamant will,
and these fools have not ear to hear
nor heart to comprehend.

A prophecy of doom, though whether it be doom to come or doom arrived is, as ever, unknown.
 
[Non Canon] Okrin Makaz, x3 +15 to a Roll
Okrin Makaz

The Tool of the Master Crafter

I need a better hammer.

I can do better than the Queen's Oathplate and Shield of Unyielding Stone at this point, of course. I could probably match the Shining Standard for that matter, though turn it to different end, and Grong a Grom too if I really wanted to, but I find myself most of all annoyed by how often my hammers keep failing.

Breaking apart as they slam into Fimir steel, shattering like so much fragile glass.

And not killing, either.

So I'll make a better hammer. One worthy of a Runelord of the Karaz Ankor, one worthy of Snorri Klausson's apprentice, one worthy of Jorri Klausson's daughter. A thing fit to kill and create in equal measure. Not that I particularly enjoy that first part either--but done righteously it's merely a duty, one like so many others I've taken on over the centuries.

Not half as rewarding as teaching apprentices, though.

It would have been convenient if Uncle had compressed Makerstrike and shared it with us yet; but I don't need that to make a weapon of worth. Certainly it's better for my creativity, that I can't simply go out and take one of his Runes for myself.

The combination I have planned is simple, and its simplicity is its strength. The Master Rune of Smiting, given suitably aged Stonehorn Horns. The Rune of Grungni, given Barazgal, not particularly special all told, simply favors called in from when I was a journeywoman and my plaits were still bristly little things. And the Rune of Thungni, given Adamant from my own Smelter.

Simple, straightforward to the extreme even. But for all Runesmiths ought to be capable of adapting to change, with minds both quick enough and broad enough to adapt to the world around us and willing to experiment, sometimes you just want a damn wall.

Or, in my case, a hammer. A very, very nice hammer. Energy, kinetic force, would surround it and each blow would destroy unworthy works, channeling the fury of Grungni and Thungni as lords of Runecraft, yoked around the force of the Master Rune of Smiting until every blow could either be so powerful that it could break a gate like so much glass or so precise as to carve the Runes in the minute detail so often required (or both as the case might be: more than a few Runes seem to draw in the force of the blow itself, for that matter). A tool, created so perfect as to kill as it was to create, a balanced thing much like a Runesmith, really. Whether called upon to arm kings and thanes, to craft legends for the Dawi to come after I enter the Underearth. Or called to combat, called to defy the darkest of magic and the worst of evils and the bleakest of curses, the hammer would make me more able, repudiation of the darkness that lurks in the musty, dank and hidden corners of the world we live in now to fear.

Physically, the hammer would be relatively simple in geometry, a relatively simple sledgehammer made ornate and sized such that I could bear both my shield and my hammer when it was done.

And with that all set, I put myself to the forge.
--
I carved Pure Gromril through the hot Adamant even as the many talismans of heat resistance burned gold and teal in the face of the furnace, defiant in the face of the overwhelming dragonfire heat needed to work the purified Gromril at any practical level..

Making the hammerhead's rough shape was easy enough and so now, I was chiseling in the decorations: at the top, and at the two flat horizontal sides, all beryls the teal blue of Rune lighting set in the hard metal I had blackened (for the aesthetic, you understand). On the slopes, carved in intricate details, stories of the discoveries of many Runes: First and foremost, of course, Thungni returning from the Ankor Bryn, but too Grungni carving Azamar into the Throne of Power, Thungni forging Kradskonti as a gift for His Mother, Grungni creating Foefeller, the legends of my craft and, therefore, the most worthy legends of them all. Eventually the carving was to be filigreed with bronze wire, the better to shine in the light of the Runes and to offset the darkness of the Adamant itself.

After I had done the haft, at least.

A length of Troll Bone, ancient and durable, waited for me. Already roughly the right length, about half-again the length of my arm, but before I could use it I would need to see it stained, a dark cherry red of my own concoction that would help protect the bone from age or damage. So I grasped my iron tongs and slowly but carefully dipped it into the stain, a simple, straightforward process, even as the furnace still crackled keeping the Adamant head proper pliable.

And after thirty heartbeats it was ready.

I was ready.

I pulled it out and saw the wood was good and wasting no time I started to carve into the pliant material, humming a jaunty little tune as I went, preparing the structure with chisel and clove. There would a be a grip of Ancient Troll's Hide, worked pliable and yet enduring, and to set it off from the wood bands of yellow shining gold with raised forms of the shape of the Rune of Grungni, the Rune of Thungni, the Master Rune of Grungni, the Master Rune of Thungni and so on around rubies a dark, vibrant and fiery red, five each above and below. The counterweight at the end of the haft would be the fang of ancient Spawn set in a twinkling socket of brightest, purest gold, a trophy of my own echoing battle to my Ancestors, my own emulation of Thungni and Grungni alike who had slain monsters when my father's father's father's father was not yet more than happy news to his Grandfather.

A simple construction, yes, but a worthy one.
--
It was done, physically. The Adamant head still burned bright, and the haft still sizzled and smoked as it conformed to the hole in the metal.

All I needed to do now was carve the Runes.

I took the Pure Gromril chisel, the heavy hammer, and started to strike and chant, chant and strike.
And Thungni found a cavern, and within it a great, glittering realm
The Master Rune of Smiting. A thing fit to slay the worst of monsters, a thing fit to kill the headiest of beasts, a thing for hunters, a thing for slayers. Force, unrelenting force, fit to kill any and everything it strikes no matter how powerful. And yet, and yet in peace it would allow me to strike the mightiest of Runes on the greatest of gates, carve the tallest of temples to our Ancestors, make the best of shafts in the mines.

The Rune itself seemed to understand in any case, vibrating like some eager, goodhearted youth waiting to make their Ancestors proud, only just waiting the cue, my command. Slowly but surely it began to glow teal--I liked visiting my uncle to be sure, but better not to get too used to working at Khazagar for any number of reasons--and so I lifted the Ancient Stonehorn Horns, ground to a power and held in a bowl, and lifted them up. Forty-seven heartbeats, forty-eight, forty-nine, seven beats for each of the Ancestors. The instant I counted that I began to pour the powder out into the waiting, glimmering thing, felt it take in the power slowly but surely, saw the glimmering climb and climb and climb and climb in potency--until all at once, it was over, the shimmering Master Rune complete.
And plucked from it gleaming seeds of power, that he might give to the dwarves.
And so onto the Rune of Thungni. It was quick work in comparison, to strike the simple Rune, but I couldn't help but compare the strokes and strikes in it as I worked: how one was similar to the Rune of Spelleating, another to Spellturning, a third to Siphoning. It was, perhaps, only appropriate that the Rune of Thungni should, indeed, be so connected to the many Runes of Mysticism that seemed to fill the libraries of lore and the repertoire of Runesmiths young and old alike to spite Wizards of ill intent and to control the magic, make it reliable. The structure began to gleam, patiently asking for a reagent like an honorable Elder and to that honorable Elder I gave the bubbling thing of Adamant, the metal so entrenched and so connected to Thungni. A part of me still thought there was something to using Troll Stomach for it, but this was not an experimental hammer really.
This gift we carry, as servants of our Lord.​
Last but not least, the Rune of Grungni. Force, lightning, the storm, aye, and I desired as much; but all bound in that also craftsmanship, creation, the work of a builder, the work of a maker. The work of one who loves beautiful things. A work shared. And even if it should end up only the storm, I would survive with a hammer perfect for slaying to be sure.

But to load the dice, I poured out the molten Barazgal as the surly old Rune started to flicker and demand, and gave it sustenance, nourishment, for itself. A metal all bound up with Grungni as a miner, yes, but not the storm-caller, the thunder spitter, the destroyer. Something channeling Grungni as craftsman proper would be even better, of course, but I doubted those supposed shavings from the Throne of Power from street vendors would count, and if they did that would probably be worse.

And like that, it was done. No angelic choir, no great shifting in the world. Undoubtedly, if I had locked myself away for a decade instead of the handful of years I actually had kept myself bound up for I could have done better. Be harder to improve on the reagent front, at least, unless somebody somewhere, had a massive stockpile of primordial Dragon Ogres or Troll Progenitors to take a hammer to for bits and pieces.

But give me another round with those Fimir, and I'd show you it was more than enough. The air above wavered from heat, yes, but not only from heat: there was real power there, trapped and just waiting to be unleashed in the hammer.

In Okrin Makaz.

I smelled the scent of hot Stonebread and cool ale as my apprentices knocked on my door appreciably punctually, neither too early nor too late, and hummed.

Besides, I did have other things to do.
 
[AU] The Disappeared Ancestor-Spawn of the Karaz Ankor, x2 +15 to a Roll
The Disappeared Ancestor-Spawn of the Karaz Ankor

Leandre Agua

There are those--Elf, Man, Dwarf alike--who claim the senescent and senile lizardfolk of Lustria deserve all the credit for facing down in elder days the vast armies of darkness, the vast armies of Chaos, the vast armies of evil. I cannot speak to the contributions of the decrepit and decaying frogs or their slaves; but I may speak, and may Myrmidia guide my tongue well in the speaking, of the deed performed by the Dawi in repudiating the evils that came upon the world in those elder days.

The sacrifices made.

The losses incurred.

Durin did not disappear alone.

Barra Vanyasdottir: Barra was a middle daughter of Thungni, the Ancestor God of Runecraft. She was well-within the skill level expected of the direct child of that particular Ancestor. Politically, she was a Radical of the most innovative and inventive sort, with a particular focus on Runes exploring the natural world: Beasts, the Elements, so on and so forth. Most often this expressed itself with Structural Runes, strengthening the literal foundations of the Karaz Ankor for the future, even as she railed against the blind, obstinate, authoritarian and domineering conservatism of the Runesmith's Guild that she saw as a threat to their intellectual foundations in the future.

A future Barra would never get to see.

Decades-to-centuries before the Great Incursion proper, Barra disappeared. Sources from the time suggest she went east, the last records of her journey in Karak Azul (A mixture of shame and pride for the hold that she should trust, that she should disappear from the records in their watch). There are those who propose she went east to face the nascent Serpent Queens of Khuresh, others to face down a Chaotic army marching from Eastern Steppe, and most blatantly obvious those who believe she was seeking to fight the growing cult of Hashut and tear it out at the source. Whatever the case may be, the Karaz Ankor recorded no great armies marching at them from the east in those dark days.

Alius Smednirsson: Twice shame to the Karaz Ankor: a shame in life, and a shame in death.

He was a son of Smednir, not a great warrior nor blacksmith by any means; not to the public, at least, nor to the Guild. A public, and vocal, critic of the Blacksmith's Guild at that, for all they have ensured his criticism has not survived to the modern day in the public record, little loved by most of his family short of a scarce few cousins that he spoke with often and much. A shame to his ancestors, a shame to the Ancestors.

And then an army of Beastkin, half-daemonic, half-beast abominations, began marching towards Karak Zorn, towards the Karaz Ankor, towards his home. And it was Alius--not his kin, him--who marched south to meet them. Armed with his hammer Earthbreaker and wearing the talisman Brightbane, both runed by his cousin Grunni, he warded them away from the Karaz Ankor with hammer and talisman, blood and filth and destruction following the path he cleaved in to that enemy force like a knife through cooked beef.

Whatever happened to Earthbreaker or Brightbane is unknown. What is known is that the army of abominations was waylaid a month, an extra month's ammunition stored, an extra month's supplies stockpiled, an extra month for outlying settlements to journey to safety, an extra month for reinforcements to arrive.

An extra month for Karak Zorn to prepare.

An extra month's preparation that allowed them to endure the storm that was coming, particularly since so many of the wizards and leaders that would, otherwise, have strengthened the daemonblooded were dead at his hands.

The priests of Smednir and the metal-workers guilds alike do not like to speak of Alius, for there is a divide between those who believe he redeemed himself in death, by foreshadowing his uncle; or that he never needed to redeem himself in the first place, that his worth had been missed.

Dellingra Ydrasdottir: A daughter of Morgrim, a prodigy of siege engines, war-things, cunning contraptions to kill and slay, to break sieges and to bring sieges. The Stone Flinger, a miniature stone-thrower capable of tossing a flaming shot that explodes on impact, disrupting enemy lines; the Ravager, a multi-shot bolt thrower flinging multiple, javelin sized shots; and other such ingenious contraptions for to wage war, though all paled in comparison to the lost Fire Spitter, a cart that spat great bouts of fire that could blow open gates and smash apart walls. The pride of her father's eye, a dissenting voice to the traditionalists in the Engineering Guild.

For reasons only she could tell, as the Great Incursion grew Dellingra took the Fire Spitter, many of her apprentices, and several dozen of the best warriors and journeyed to the west, claiming a great evil awoke in that place. What came of that remains unknown, for not a survivor nor letter ever did reach the Karaz Ankor from her party. As Dwarf explorers journeyed further into the Lustrian depths it became their supposition to believe that the Cave of Bearded Skulls was where her band made its final stand: if it were so, would there not be more proof, more treasures and artifacts there, rather than empty grotto and the constant drip-drip-drip of water into the stagnant pools? Whatever the case may be, hither to nothing is known.

With her disappearance, the most coherent voice arguing against the gerontocrats, conservatives, and hidebound traditionalists of the Guild disappeared as well, allowing them to claim more power and more control over the Guild and complete its transformation into the top-down, stagnant thing it is today. Reclaiming her mantle would be...useful, but by no means mandatory, to shatter that guild and rebuild it, as surely as my King broke the lands and rebuilt them in his image.
 
[Semi Canon] The Commissioner Conundrum, Candidates added to Character Recruitment Pool
The Commissioner Conundrum​

"What?" Borgrin asks looking at his friends at seated around the table. Holdi had her face in here hands, while Medb seem enthralled with the ceiling of the tavern and Hegra stands to go order another round of drinks. Surely his idea wasn't that poor. "What is wrong with my request since you all seem to have some issue with them." He said with a frown

"Bogrin, the fact you can't see the problem makes the whole thing worse." Holdi says lifting her face to look at him. "You even made poor Medb speechless." Hodi continues gesturing over to Medb who was still looking at the roof.

"Medb is mute Holdi and I very much doubt I somehow made the situation worse." Borgrin replies.

"Oh, but you did Boggy boy! Isn't that right Medb?" Holdi asks the silent dwarf who gives her a thumbs up but does not stop inspecting the ceiling. Which causing Holdi to give him a shit eating grin. Before he can dignify the situation with a response Hegra arrives back with more drinks for everyone.

"Right, now that we all have a full drink in hand we try and deal with this mess." Says Hegra taking a sip from her drink. "Now let me recap what's going on, you invited us to celebrate the fact your clan and by poxy you have earned enough victories that they are allowing members to commission gear from runesmiths." Hegra explains.

He nods as confirmation.

"Good, so you decided to tell us what of commission you were going to give the runesmith and you said, 'A really good axe' and confirmed that you were not in fact joking. Which bring us to now." Hegra finishes while giving him a glare.

Returning the glare he responds "Yes, which for some reason has led to you three taking issue with my commission. A perfectly good commission at that, shame on the lot of you." He finishes while shaking his head.

"Good commission? Boggy I have seen beardlings come up with more creative requests. What you have is the starting point of figuring out what kind of runic item you want, not the end point! You don't even know what you're going to get with your commission." Disputes Holdi.

"Nai, I know what I am going to get." He begins with a slight grin. "A really good axe".

That statement said with such confidence seemed to break Holdi as she kept opening and closing her mouth but failing to produce a response. While Medb was doing her best to hide her silent laughter at the situation. Whereas Hegra decided it was her turn to dissuade him of his idea.

"Borgirn you can't actually know that. Your request is so vague that you could end up with any kind of runes on your axe." Hegra says and continuing before he could respond. "I don't doubt that runesmith will make a masterpiece but no matter how good it will be you might end up with an axe that's not for you."

"She has the right of it Boggy! You might end up with an axe that shoots lightning or one that's on fire." Interjects Holdi

"That makes no sense. I am not asking for a lightning shooting or flaming axe, so I won't get one. All I am asking for is a really good axe." He says.

That declaration seems to stun both Hegra and Holdi who look at him with baffled faces. While Medb seemed to be struggling get enough air with how hard she was laughing. A situation he decided to act upon by winking at her making her realises he was messing with them. This caused her to laugh even harder to the point she falls off her chair. She is completely ignored by both Hegra and Holdi who start arguing with him again. Holding back a chuckle he continues to argue back and forth with his good friends.



AN: Introducing my additions to the recruitment pool of the Hearthguard. Hopefully that's still a thing we do around here.

Borgrin Grimseal – A fearsome warrior with an axe and shield, while he doesn't have the most experience fighting all of the odd things in the far north, he does have many centuries of experience fighting in the throng of Drakk. Spends a lot teaching the others in his clan how to fight. He also has the quirk and love of getting its harmless arguments and has quite the talent to get people engaged arguing about the most trivial and harmless topics while never letting get too far that folk would still be mad after a night's sleep. Still doesn't stop them from arguing with him about it in a week's time.

Holdi Goldenplaits – A master goldsmith and earned the title Goldenplaits not because of the colour her hair because it's all white beardling! But in an act of skill and wealth she has thin strands of gold that is braided into her plaits. You would have to search hard to find someone as knowledgeable on how to smith with gold. Extremely passionate in every action she feels is worth doing, whether it be smithing, cooking or arguing. Always seems to realise too late into an argument with Borgrin that he is messing with her.

Hegra Fleetfoot – A dwarf messenger and a really fast one at that but she isn't delivering any old mail, she is delivering battlefield orders. When the throng marches and magic is exploding all over the place and beasts are only held at bay by dwarven steel and brana in the sky. Hegra has served in the throng delivering order in the most dangerous of situations while keeping calm. Off the battlefield she has a love for cooking only matched by her skill at it. Very relaxed person but always seems to get baited by both Holdi and Borgrin to discuss the inanest shit.

Medb Silentpick – The Mute Miner. Medb has not being able to speak since birth, but she has never let that bother her. Still, she is able to communicate in the Miners guild sign language and morse code which are both sadly guild secrets. She is scarily silent, and rumours say that even when mining her pick makes no noise and she has been the cause of many accusations of haunted sections of the mine. While it can be explained by having a runed pickaxe which makes no noise she is extremely stealthy on the level on a certain runesmith. In person she is extremely expressive and is always happy to be there when her friends end up doing something stupid.
 
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[Non Canon] Khazagar Notice boards, +10 to a Roll
Khazagar Notice boards

The following is a collection of messages that can be found throughout the entirety of Kazagar​

  • Please do not harass the staff about the location of Lord Gift Giver or the location of the Karaz-Kazak-Rhun. Most of the staff do not know.
  • The above message stating that most of the staff do not know the whereabouts of Lord Gift Giver was not an invitation for individuals to keep hounding staff members until they find the right one.
  • Please cease the attempts of having visiting non-runesmith dawi ask our staff about the location of Lord Gift Giver and Karaz-Kazak-Rhun by offering them commission at a favourable rate for doing you a 'Little favour'. The staff would like to inform you that we are not stupid.
  • Any runesmith asking for the location of either will now be directed to Fire Keeper Ylva.

The following can be found on notice boards located in and around Ror-khaz​

  • Please ensure that all topic of discussion remain related to runesmithing.
  • The Drak sized Goat versus Drak sized Crab debate is still banned
  • Food and Drinks are not permitted in Ror-khaz.
  • If you show up completely inebriated, you will not be allowed entery into Ror-khaz.
  • No, we do not care if you argue 'better' while intoxicated.
  • Please do not smuggle in fresh reagents into Ror-khaz as a demonstration to "prove your point".


The Following can be found on notice board around Trogg-Khaz​

  • Please Contact the staff if you have any dietary requirements that needs to be met.
  • Please do not ask for any of the recipes.
  • Please do not try and buy the recipes off of the staff. They are not selling.
  • Trogg-Khaz closes at night and meals will be unavailable, if you are hungry or thirsty Khazid Okraz have plenty of taverns open at night.
  • Please do not stay in Trogg-Khaz overnight.
  • Please do not spread rumours about there being a secret cooking tournament that the best dawi cooks participate in at night.
  • Please do not attempt to break into previously mentioned non-existent tournament.
 
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[Semi Canon] The Non-existent Cooking Tournament, x2 +15 to a Roll. There is rumbling, rumbling in the kitchen.
That's just enough denial to make me suspect that there are secret cooking competitions at night. But how to get proof?...I know I'll break in to prove it!!!
Maybe if you were talented enough you wouldn't need to break in and would be invited. I mean there is no tournament but if there was here is an omake about how one would join.


The Non-existent Cooking Tournament​

Norgrim has no idea how he got into this situation, well that's not exactly true. He knows how he got into this situation, he doesn't understand why he got into this situation. Norgrim is just a ranger for Karka Drakk and not a special one at that either. Everything was just as normal except that he was assigned to Elder Kazrik ranger's patrol. He had heard of the dwarf before but never worked with him. To start it was like any other patrol with the elders grumbling and the weather trying to kill them.

It all went wrong? Odd? when they set up camp and Norgrim was in charge of cooking. Now he likes to think that he isn't the worst at cooking and could make a decent stew but apparently the way he cooked caught Elder Kazrik's attention. After a round of pointed questions related to his cooking ability the elder went silent and didn't bring up the subject for the rest of the patrol.

Norgrim thought the moment was a tad odd but put it out of his mind, what he didn't expect was for Elder Kazrik to find him later. Which is why he is currently following the Elder around Khazagar at night. Nope. Still doesn't make any sense why he is here after mentally reviewing the situation for a 7th​ time. None of the staff spared the two of them a second glance and some even nodded at Kazik in passing. Following his Elder through the halls until they reached a supply closet.

"Come on lad, we're almost there." Said Kazrik as he entered the supply closet. "Hurry lad." Kazrik continued while gesturing him to enter. Closing the door behind him he looked around at the supply closet and noticed that it was just a supply closet. Why was he here again? Maybe going over it an 8th​ time would make it make sense. He squawked when wool gathering was interrupted when a bundle of fabric hit is face. Catching it and looking down he can see it's a cloak, looking back up he can see Elder Kazrik putting on a cloak himself while standing next to an open crate full of similar cloaks. Wait did he just squawked right before? He needs to stop hanging out with so many Brana.

"Put that on lad, no dawdling now." Chides Kazrik as he picks up an unassuming hammer from a rack and tapping the wall with it. Before Norgrim can ask what is going on the wall the Kazrik was Infront of opens up revealing a secret passageway. Kazrik enters into the secret path and gesturing for him to do the same. Why not? It's not like this night can get any more confusing.

"Elder, where are we going?" he asks. The last few times he asked he only got a grunt in response.

Kazrik stops for a moment, looking around before continuing. "We won't be overheard here lad so I can tell you. Where we are going is a secret and couldn't risk speaking about it in the open. The ears of those who falsely believe themselves worthy of the secret are everywhere." Explains Kazrik.

That can't be right, we are in one of the most secure places in the whole Far North.

"Even in Khazagar Elder?" He asks

"Especially Khazagar lad" Answers Kazrik.

What.

"There have even been some attempted break-ins, but none have succeeded." Kazrik continues.

WHAT.

Khazagar has been infiltrated? Are some foes trying to steal runesmith secrets? How did they get so far in? Why is he hearing about this now? Why is he hearing about this? What could he even do about this?

"That's why I brought you here lad, you don't even know it, but you have talent. Talent that could help us." Kazrik explains.

But he isn't even best ranger of those his age. What could he do to help against a foe that has breached Khazagar?

"Aye lad, you don't know it, but you have serious talent. That stew you made on patrol was satisfactory even to someone like me. If you honed it, your cooking talent you could be one of the best in the whole Far North". Kazrik expounds.

What?

"We are currently heading to Trogg-Khaz, the kitchens there host the gathering of the Drakk Secret Cooking Organisation. Invite only lad, so don't go spreading this around, we already have enough trouble with runesmiths trying to break in and sneaking around. The fools think their cooking is good enough when a troll wouldn't eat what they make." Kazrik explains.

Okay he was wrong this night did get more confusing.

"Where do I fit in, in all this Elder?" he asks.

"You see lad we aren't the only cooking organisation in the far north, each major hold has one and we all compete. That's right lad cooking tournaments, challenges and even timed cook offs. Each hold only sends the best of the best and recently our champion of stews passed away. We are going to be holding tournament to elect a new champion of stews. That's where you come in lad, I think you have what it takes to be our next champion of stews." Kazrik explains turning around to point at his chest.

"Elder, I am nothing special at cooking." Norgrim says tone so thoroughly confused.

"Bah! Lad, I know what I saw and more so I know what I tasted! I am sure the other will see the same. I'll tell you a bit about our other champions, so you won't make fool of yourself when i introduce you. Kazrik says.

"Our champion of roasts is a Brana called He Who Cooks Slowly And Well or just Slowcooker for short. Next is our Champion of baking, which is Lady Snerra, who is said to have learned Valaya's own baking recipes from Angkra Twenty Loops. I don't know identity our Champion of Jerky is but all I know is the living ancestor makes a troll jerky and smells of troll tongue. Next is ……." Kazrik says continuing to list all the cooking champions of The Drakk Secret Cooking Organisation. Leaving Norgrim so confused and baffled as high ranking members of the hold are listed.

So begins the humble tale of Norgrim The Stewmaster.



AN: Remember if anyone asks there is no cooking club after hours in Khazagar. Also I am so unbelievably dyslexic so if you see a spelling or grammar mistake please point it out Thanks!


 
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[Semi Canon] Orphan and Orphan, Thalnir the Orphan participates in the creation of the Vaulted Forge
Orphan and Orphan
That Thalnir the Orphan, Runelord of the Karaz Ankor--Warrior and myth, spiteful, hateful, furious at heart-- approached Karak Brynduraz, approached The Vaulted Forge was not surprising. Was not shocking. Was not unexpected. Karak Azul may have hosted that wretch but he was a creature of travel and curiosity and competence, one whose thirst for knowledge was never quenched, much as his cruelty, much as his contempt, much as his loathing and hatred and arrogance.

But it was unwanted, and so the Runelords of that place prepared to meet him in their own regalia, well armed in armors and talismans, precious jewels and finest metals and greatest, to ensure his Runes, an insult to the craft, could not ruin them. Could not break them. Could not poison the soil and ruin the crop and destroy the forest, as he had destroyed so much else that he had touched. The cruelty, the arrogance, the vindictive heart in his chest, all knew it well--even by the standards of Dawi his deeds were spiteful vengeance.

None tried to consider what had happened to the Crane, what the scratches on his cave tomb meant. None tried to consider the Pantaloon, body shattered and tossed back to his master in emulation of that wretched grin the Chaos-Spawn had bore. None tried to consider the sheer effort it had taken to convince him to back down from the Emeralda, and her efforts to protect her forest.

A vengeful, grim, warrior of purest Grudge.

And so it was a shocked to see him flanked by so many relative youths. His armor, rather than the black and gray thing of nightmares and dread, though still a blue shade, was trimmed by sparkling gold, and his face was exposed at the eyes and the mouth unlike the mountain of gromril he had tried to present himself as.

A cloud of apprentices, for the man from Karak Azul.

And what was more, some slave driver he was not, not to the one who seemed to move more as elf than as man, not to the small woman in armor obsidian black and shimmering gold, not to the Grimnir Red, Grimnir Furious one.

He smiled, splitting craggy, ancient, evil features as a blade might split the rock. "Go on then, the lot of you. Find some reagents, do some studying, gather some knowledge to improve your work, aye?" And with that the cloud of youngsters split off from the man.

And then something a bit more expected came to pass. When the last of them had gone off on their own, the smile immediately fell and he leveled a glare at an old Runelord of Karak Brynduraz.

An old teacher. One he had traded Runes with as a youth. One he had surpassed with his fury. "Hello Aurvangr. I hear you and yours are following Klausson right straight into hell?"

The Dwarf in question was a bit too old to roll his eyes, even as his kinsmen, his sons and nephews and grandsons all alike, grasped at their weapons, gasped at the insult, gasped and gasped their own wrath. But they followed that old Runelord's lead, particular as Aurvangr tossed a warning look at the lot of them. "Why are you here, tormentor?"

"The sprogs were curious." A tenderness filled him, and an ancient weight, ancient as the mountain, ancient as the Grudge, seemed to shift, to fold, to fall, for a brief moment before resuming. "This place is too arrogant, too worldly, for its own good...but you do make wise Runes, good Runes. I would help you with this Vaulted Forge. With this place of creation. I would give it my mark of approval, and the mark of approval of the clan I have crafted together after so much was stolen from me. My apprentices. My heir."

Aurvangr barked, bitter, old, withered laughter at that, the laughter of one jaded beyond jading, the laughter of one who has seen his hopes dashed on the rocks, a thing that seemed to echo and bounce through the cavern that guarded the gate to the Forge. "And why would we want your approval, you who forget the purpose of the Grudge? You who torment, you who descend to the ways of the very beasts you hunt?"

"Because I have wisdom. And I know how to create." He gestured with his ax, a thing more reminiscent of his darker, crueler times, a thing more reminiscent of blood shed and tormented foes, of black steel and black intent and black torment, like the night itself brought to life. Daldrek. The first of his creations, a thing of screaming nightmares and lost hope, a thing chocked in blood and torment and loss and pain. He lifted a simple ring of blackened gold, etched with rough, angular writing, quenched in the blood of shamans, quenched in the blood of Daemons, quenched in the blood of Chaos. Durakbaraz, a thing of endurance, a thing of lingering, a thing of war. "Daldrek. Durakbaraz. The two are made. The third still waits; the third still hides; the third still lingers. In stone and in creation." He gestured at the path where his apprentices had wandered off into the city, protected by themselves and by the reputation of that Runelord, who had brought such destruction onto the Beastmen, who had kept an oath made as only a little boy, still crying for mommy and daddy. "And because those...that lot...they will surpass me, just as they will surpass you. And you will be well served if even one of them should, in the times to come, bless your ramshackle little hovel of a Karak with their presence."

"I am more shocked you have allowed yourself to care for these children." This was the first sentence to fall from Aurvangr's mouth that did not seem as much bile as sound.

"I see...much, of myself in them." There was again a softness. "But with much fewer of my failures."

"...For their sake, then. I shall hear you out."

And so Thalnirr the Orphan, the woeful, the hating, interposed himself onto Brynduraz, for a time.

And of his creations, one would trundle north...
 
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[Semi Canon] Legacies of the Gift Giver, Dolgi makes toys for baby Brana.
An excerpt from the collected stories of Runelord Dwalin "Thunderlung" Hurgarsson of Kraka Drakk: as recorded in the archives of Brynkhaz a Langskaudi.

It began, as many stories do, with a Nauvsdeg, for you see, Dolgi Bolgisson, long known as Gryphonfriend, had been invited to join the celebrations following the hatching of three healthy featherlings of the line of Ironwing, a nest of great honor among the Brana whose deeds shine brightly even by the standards of their mighty kin.

While a dwarf of the south might have balked at the thought bringing a plaitling of no more than five winters to a gathering filled with joyous, inebriated Brana, the Gryphonfriend showed no hesitation as he brought his young granddaughter Svina Brunasdottir, now known as Grunklesbane, to the party alongside his latest creation: a brana sized nestspread sewn through with hearthstones and runed for durability, warmth, and softness to be gifted to Ironwings cousin in thanks for saving his third favorite niece from a blizzard during her journeyman wanderings. It is said to hold the warmth of summer sunbeams even on the coldest winter night.

Still, this would have been just one of many nauvsdegs celebrated in the Great Aerie of Kraka Drak if it had not been influenced by the tragic decline in parenting standards since the days of our ancestors. For the Gryphonfriend had been persuaded by his son, the unfortunately named Dolgi Dolgisson, to allow the Grunklesbane to bring with herself a toy, if admittedly not one of the finest caliber: for it had been crafted by her uncle Durrik, rather than the Gift Giver; whose work is cherished in foundling homes across the entirety of the Karaz Ankor thanks to the tireless work of Jorri Klausson and his caravans distributing such precious cargo to those in greatest need.

One must hope that the beardlings in far off Izril take better care of their things than our local plaitlings however, for Brunasdottir, tired after merely a day and a half of playing with the featherlings in an all too typical display of the lack of endurance shown by the youth of today compared to their ancestors, fell asleep and forgot her Azrilwut practice axe in the nest of the Ironwing clan.

Spoiled with an abundance of toys at home, including many of the finest work of the Gift Giver, not to mention the softest of miniature fabric gronti, lovingly crafted by Snerra Thungnichosen and filled with gifted brana down, it would be some time before clan Bolgisson would realise that a toy was missing...

This unfortunate lapse in memory was rectified by the arrival of a rather haggard looking Brana, bereft of sleep and visibly bowed under the strain of parenthood. For while the endurance of our noble brethren is often sung of in these halls, it often finds itself outmatched by the rambunctiousness of their children, whose foolishness is only equaled by the likes of elves and beardlings. Nay, it is clear to me that the brana's oft larger family size does not reduce the odds of mischief, but only encourages their escapades in youthful nonsense.
The exhausted parent informed Bolgisson that their featherlings had found the misplaced toy, but attempts to part them from it had been in vain, for the trio had "rescued it from beneath the couch" and thus deserving of "payment via playment" only to begin squabbling over which of them would possess the axe: which they deemed trollslayer out of the all too familiar inability of youth to appreciate the vast gulf in craftsmanship between a well made toy and our kings mighty regalia.

While it is only natural for the young to aspire to match the courage shown in days of yore, they might perhaps be better off trying to emulate, and listen to their wisdom! Why it was just the other year when my grand nephew broke his arm jumping off his parents counter while pretending to be the king of the skies: beardlings I tell you!

Anyway, where was I… Ah yes, Master Bolgisson, with the directness typical of his line, proceeded to the aerie and presented the featherlings with an array of toys he had crafted while riding the lift: Master Nain having incorporated modest workbenches into his latest designs to address complaints of boredom among those dwarves who found themselves frequently commuting to the halls of the sky king.

While the elder Dolgi successfully managed to retrieve the axe with such a strategy, it is possible that he did not give much thought as was warranted. For while this was not the first time that featherlings had clasped talons upon toys, for in a hold as blessed with such an abundance of merriment as Kraka Drak how could they not have? It must be noted that up to this point they had been dwarven toys, crafted by dwarven hands for the edification of dwarven children.

For while Lord Klausson did first gift the Brana with the knowledge of our speech, it is said that it was his apprentice who first did understand the noble soul of their people: and it was that understanding, that love of the Brana people, whose children he cherished second only to his own, that allowed him to go beyond his master's footsteps, to out gift the Gift Giver, in however small a way. Not in quality were these toys exceptional, for these toys were simple things of wutroth, wool, and steel. Nor was it in durability, for they would pass through the talons of a mere three generations of teething featherlings before these first examples were visibly careworn. Nay, it was in the most important aspect in which he was triumphant: the sheer and utter glee his gifts inspired in their recipients, and the fun that was had in their use.

Mere weeks after the incident, the house of Embermane found themselves very nearly besieged by a mob of clamorous featherlings. For the Ironwing scions had grandly trumpeted the quality of the Gryphonfriend's creations to their fellows, and not being churlish had shared their toys over the natural course of play. Yet such a sampling did little to decrease their friends covetousness, and soon the aerie resounded with the sound of featherlings beseeching their parents to acquire them such wondrous devices for their nauvsdegs, while the boldest of their number sought out their legendary craftsman: promising the spoils of future deeds of valor if he would but give them the proper tools to hone their strength with play.

While the Bolgisson is more social than his master, more fond of subjects outside the scope of jerky and of runes, even the most outgoing dwarf will soon find himself desirous of some time to drink in peace: and from such frustrations are often formed the seeds of deeds of note. Fortifying himself with a keg of his master's twelfth finest trollbrew, kissing his wife on the cheek, and telling the waiting featherlings to study hard in school, he resolved to show the Karaz Ankor what it means to be a student of the gift giver. The workshop door was shut, the wards were sealed, and the hold waited, knowing well the signs of a rhunki hard at work.

For seven weeks and seven days a song was sung, in khazalid and feathertongue, a duet of two peoples and one voice; echoed through translation runes. For seven weeks his hammer wrought and chisel clove, for seven days his paintbrush flew across his crafts until the job was done. And on the 56th day the balcony door was opened, and out poured a cavalcade of wonders.

Boxes sized perfectly for sitting, Dawi sized yarn balls of all colors, posts of talon sharpening and more, tailored for the brana psyche by the one who knew them best. And not merely for the brana of Kraka Drakk, for Dolgi had no wish for causing further strife among the aeries of the north. In remembrance of the great gifting of his master, the Gryphonfriend once again proved worthy of his name, for such was the bounty of toys that nests from here to Kraka Ravnsvake and all the brana enclaves in between would find themselves recipients of his generosity, as the swiftest brana ventured forth to bring the bounty forth to clan and kin.

The exact proportion of nests receiving such gifts is yet unknown, as brana, for all their admirable qualities, have yet to develop the proper appreciation of the fine dwarven arts of census keeping and demography, with previous attempts to rectify this having somehow resulted in a folk remedy for brana insomniacs. To paraphrase my good friend Storysinger, that answer is oft described as "most of them", which to their kind is good enough…

And yet an expectation had been set, the beardlings would see the bounty that their feathered friends had gained through mere persistence and soulful eyes, and on that day they recognised Dolgi Bolgisson as that rarest of things: a longbeard who was an easy target.

But alas, that is a story for another day…



A/N: I was reading through the sidestory archives of this quest, since I skipped past them on my first read of this quest, and found myself inspired by the baby gryphons of Bird Yells "Drakk meets world" who act like I imagine kittens would if they could only speak.

Anyway, it occurred to me that I don't think we have a term for young Branakroki, and while I considered using the term "Branlings", I ended up going with "Featherlings" because I find it funnier. Building on from that, it occurred to me that of course Snorri would expand his toymaking to the Brana children as well, but he's enough of a social blockhead that it probably wouldn't occur to him to do so on his own, or really get that Brana children would want different things from the beardlings. That was the cue for Dolgi Sr to enter the picture, because he is openly kindhearted and considerate, and would have absolutely no shame about breaking new cultural ground if doing so would make a friend smile.

I don't think it's unreasonable for Dolgi to outdo Snorri's original deed of note, man's at least twice the age that Snorri was when he did his, and benefitted from our teachings besides. Given than one of Snorri's main things is striving to match/exceed aspects of the work of the ancestor gods, I think that Dwarf-Santa would be proud to have his own work lived up too and surpassed, after applying suitable pocket gravel to stop Dolgi's head from getting too big of course.


Speaking about a lack of shame: I have none about the rambling, digression filled, run on nature of how I wrote this, it was intentional and if anything I feel like it's pretty toned down compared what I would expect from a typical dwarven writing style, particularly from a dwarf as verbose as Lord Thunderlung. I hope you all enjoyed reading it as much as I did writing it.
 
[Semi Canon] Solemn Soldier of Stone, there's a lineage of Vragni students creating Ogre-sized Gronti-Duraz. New
Solemn Soldier of Stone

Tink.

A flake of dust falls from the block of hard granite, landing gently at his feet even as his apprentices race about, making sure all his tools are in place, getting the furnace ready, getting the steel set, getting the wutroth placed even as he dances about the most expensive part, the stone itself.

Everything he could need.

Everything.

Tink tink.

Less and more than the other project. Hurgar created that in response to the Fimir as much as anything else. This, this he does proactively. This he does to ensure the Hold is stronger when he exits than it was when he entered. A gift to those who will follow behind him, a gift to kith and kin, a gift to the world, something that can fight the monsters at the door.

Tink tink tink.

He hasn't the wealth to clad the thing in Gromril, as Klausson has for his Maiden--indeed, he hasn't the wealth to make any part of Gromril.

But that is alright. He's above such cheap, material needs.

He can Rune better than that.

The image of a Dwarf thane takes shape, his body rough and covered in a layer of steel armor, at least until he can create something better. If that makes him a dibna, so be it.

Tink tink tink tink.

And finally, the form is done. And from form, to function. The Runes.

"Get out, Apprentices." And well taught they do, as his chisel bites through stone and leaves its mark, tracing a geometric pattern as he chants in this dark, bleak cavern. Not the Master Rune of Waking, not yet anyway, though the Hearthstone that will give it life and motion does wait in the chest by his feet on the scaffolding, waiting.

No, not that, not yet. Instead he carves a perennial favorite: The Rune of Fury, a soft orange glow in the hard, angular lines as power flows to it from the earth itself. Usually one would place it on weapons, one would place it on banners. But not him, not today, and for cause and with reason. Cause and understanding that will come soon enough, but first he must make the Rune work, that first and foremost.

Grimnirzan would be excellent. But he has something else in mind: Griffon Brain, slowly shoveled into position. There is a distinct smell of winter wind and the distinct tang of blood on the air as he does, the distinct smell of battle, of the hunt.

There is a flash and it comes to life, pulsing, almost confused itself.

He will offer comprehension.

Next, the Rune of Berserk. Fury, anger, rage, what rage is worse than the rage of a troll? And so into the thing's marks he pours and pours and pours a keg of Stone Troll's Blood, nearly as tall as he is, belching fire and sulfur and worse as the wretched power is forced into coherence until there is a slight bang.

When his ears stop ringing he starts carving the Master Rune.

And carves.

And carves.

And carves some more, chanting all the while.

Until at last it bursts into great orange life, and he knows he has mere moments to stabilize it: but mere moments are all he will need, mere moments are all he's ever needed as, with ample time he thrusts the Hearthstone into it, fire, fire, fire coming from it until the Rune starts to beat like a heart enraged as it is socketed into the creation.

As it comes not merely to the heartless life that so many of these creations are, but to something more...primal. His creation will have more personality than anything Klausson or his band slops out, that much is for sure.

There's anger in the thing's hands, almost twitching, as the three meters of stone seems to long for battle.

"Soon enough you'll have your fight, lad, just let me get you armed for it."

It looks at him, he swears, under the simple steel armor, under the layers of maille and the horned helm. And then with a nearly surly look it turns back to stillness.

Perhaps too much personality?
--
The furnace roars, its heat draconic or near enough. First one ax, then the other to have done. He pounds the shiny steel, pounds and pounds and pounds, until all at once it finally takes its shape, reminicesnt of a roaring elder, and nodding, he plants it on the wutroth. It sizzles but he does not care, for his chisel already strikes the hot metal, already strikes the burning steel, already strikes the screaming blade. Hot sparks from the hot edge, but he cares not, his body inured.

Even if it is an ax sized for a giant, it is still an ax and he refuses to be bested by a tool.

The Rune of Hunting, the work of days. It is a thing that will make the weapon agile, manuverable, handlable. A Griffon Brain, a White Lion Heart, Grimnirzan, all of them simple enough. Too simple. Instead he takes the bowl of Dragon Ogre's Blood and slowly pours it in, a deep hum filling the air. They were large bastards they were, but some of the more able warriors in the Great Incursion according to his kin, and so he seeks to imbue his creation with some of that ability and spite and rage.

The Rune of Battle comes next. He grinds the Griffin Feather in carefully, slowly, over days, feeding it and feeding it to the creation until with a pop it is complete.

The Master Rune of Grimnir takes more time. It rages, it rages and desires, desires and rages, bucking against his will. The chants combine with the hot roar, the heat, the power, the orange glow like something called up from the very center of the earth until it is physically shaped and then, at the peak of the roar of the fire, he tips in the decanter of Grimnirzan.

There is a woosh that knocks him to the ground with quite a bang. He feels the stone of his creation help get him back to his feet, and eventually the world stops being a big red spot and becomes the world again...with the ax complete.

The ax is a thing to for skillful slaying, for the destruction of the able.

He can almost feel his creation straining, so he sighs and with a tone similar to his students he tells the thing, "go ahead, grab it."

Slowly, carefully, it does.

Even as he begins work on the next.
--
There be trolls in the mountains.

Trolls he loathes.

And this ax reflects his loathing. A head of steel, a of haft troll bone scrimshawed with the hunt for the bastard creature, and for decoration a troll horn buttspike scrimshawed with runes of insult and loathing. Simple, direct, lethal, threatening.

His master's rival, killing the trolls so bad they fear him, when by rights they should be too stupid? A part of him, the most honest part, that he must acknowledge, is impressive.

But that is more than enough wool-gathering.

He has an ax to Rune.

He strikes it with quite a thud, the first of the marks to come, and with it the beginning of the Rune of Trollslaying. The bone lets out a groan like a troll's death rattle, obstinate, stupid, stubborn, but he is more than stubborn, he is unyielding as he carves and carves and carves yet more, until there is an orange flash. He grabs the powdered Moraidyr, and with little fanfare pours it the powder stuff into the carving, the orange flashing purple for a moment until it returns to that orange. Creatures so linked to death that even the healing of trolls will not surpass it.

He strikes the bone once more, heat, light, power fills the air, as he imposes order on a world that denies it, carving the next Rune on the haft: the Rune of Obligation. A Rune of kingly dignity, a Rune of contempt for the creatures of Chaos. The filthy creatures serve Chaos, and the filthy Dumi drag trolls with them wherever they go, and so together the Rune shall allow his creation to turn both monster and master into fillets. He pours Oathgold, good oathgold, into the haft and watches the flakes of yellow melt into the white bone, as Grungni Himself redoubts the ax against the creatures of Chaos, Troll...or otherwise.

And last but not least, the Master Rune of Trollslaying: Because if it's worth doing, it's worth doing right. The blows are slow, carved into the steel of the head for the steel shall maintain them best but maintain them it shall, looping and whorling until all at once there is a soft hiss as power is demanded and so power he supplies: The heart of a dragon, a young beast that had threatened Ornsmotek beyond all reason, a heart that had dueled with and hated trolls. The fire that surrounds that head will burn bright indeed.

To kill trolls, and the lesser warriors of Chaos. Simple, brutal, blunt like rock to the head, and like a rock to the head very effective assuming violence is your desire.

Finally, to the third.

A hammer, a mighty hammer awaits, a hammer to break things, a hammer to break the foe, a hammer to break the enemy.
--
It shall be the best of work. A haft of wutroth, stained a dark, ale brown. A cap of gold at the bottom and at the top, where the head and handle shall slide together. The hammer's head is that of a sledgehammer, the steel blued to protect it from rust and decline. In the center, in bronze, the face of mighty Smednir, simplified and yet apparent, calm, at peace, in repose and yet only just waiting to bring doom. Prescisely every twelve inches a bright orange jewel, topaz, citrine, zircon and more, twinkle like fire.

And burned into that mighty, twin-handed hammer, so large no dwarf could lift it, the Runes of Power, the Runes of Might.

The Master Rune of Smednir twinkles with bright contempt, an orange flare mighty in it, a deep contempt. He had fed it the blood of the same dragon that had provided the heart, and there was fire in that blood, fire to burn the world, fire to set the forge alight, fire to make his blows terrible.

The Rune of Thungni, the Rune Lord, the Ancestor. This was not to be the most expensive of projects...but for this one part he had shattered obsidian and given it, happily, to the thing even as it greedily and greedily and greedily ate. The craftsmanship, and the judgement, are bitterer now than they already were under Smednir and that is a bitter judgement indeed.

And last, contemptuous, the Rune of Spellburning. Magic bound into steel would break surely, spells burned away, all magic at the Gronti's--and by extension, his--sufferance. The Dragon's Lung gives it fire bright and hot.

Spell and steel alike not to the standard of Thungni and Smednir would shatter, break, fizzle and fail against the Gronti's rage. Against his rage.

The axes were done. The weapons were ready. One last thing, one last work.

He ignores the Gronti as it grips the weapons at his command, but much the more promptly than he had expected.

One last set of Runes.
--
The Gromril is not purified, he hasn't the time nor the money for it, not right now anyway. He could replace it at it some point for something better, he's certainly done worse.

But it is...Gromril. And that grants it a certain base of quality.

The armor itself is fairly simple. A base helm, maille dangling from it, not unlike what he'd place on a client though much, much thicker. The gray-silver of the metal is contrasted with good bronze, layered over the browridge and the cheekpieces, decorated with the Clan's heraldry and the Gromril carved with images of Dwarf history. Splints, dotted with semi-precious stones sewn on a layer of troll-skin, protect the forearms and the calfs, and while made with craftsmanship there is precious little decoration aside from that.

The decoration shall be foe-blood...foe-blood and the burning of Runes.

The Gronti can be sacrificed in a way he would never sacrifice a dwarf, but that doesn't mean he intends to slop it out.

At worst it means he shall be bleakly practical, and he planned that from the start. And so with a harsh tink his chisel bites through the Gromril.
--
The Rune of Stone. The first Rune. It flickers orange like a fire place; he is able enough that he could finish it without a reagent.

He could.

He isn't going to. Instead he grinds the Troll Heart into it, the source of the thing's endurance, the source of the thing's cursed willingness to survive, its durability.

He has not named the Gronti yet, but he knows its purpose as well as he knows anything else. Inexpensive (Never cheap), certainly by comparison to the other option of dead Dwarfs, it shall seek and destroy enemy heroes: less than the true champion, the Exalted Daemons, the accursed, but more than common creatures, and the monstrous alike: Trolls, Heralds, Bestigors and more at a decisive advantage. The weapons to kill them, the skill to outmatch them and the armor to outlast them.

And so to that end he starts striking the next Rune.
--
The Rune of Iron. A simple Rune, protective and enduring. He chants and chants and chants more as he carves it, grinding the Mammoth Tusk in as he does, to convey their unyielding strength to the Gronti, to the wearer, to make the three meters of rock as strong and enduring as the Mammoths themselves.

There is a hiss and he smiles beside himself.

Well. Maybe a little Pure Gromril.
--
The Master Rune of Gromril gleams like orange metal and yet, with not so much as an ounce of hesitation he finishes the Rune, pouring the bubbling Pure Gromril into it over seven moments precisely counted--six-hundred-and-thirty seconds on the dot--and there is a sound like iron on the anvil as it finishes.

He smiles even as he falls to his knees, the amulets and talismans of endurance flaring.

He will be fine.

And Foe-Hunter, Foe-Hunter shall be armed.

The moment passes and he stands again and sees, armor inviolate to any threat.

And smiles a spiteful thing.
 
[Non Canon] Apprentice Trio, x3 +15 to an Apprentice Roll New
Alma Almasdottir has barely slept since her family received offers from runesmiths who wanted her as their apprentice. They had gotten so many requests with a surprising amount of them coming from outside of the clan! Her parents (she aswell) had been silently hoping that Lady Snerra would show some interest in taking her on but the Runelord in question had been silent the recent decades. Alma was certain that the Lady Bright Grin was extremely busy with a very important project.

It didn't stop Alma from feeling disappointed, which in turn makes her feel shame for acting so entitled. She should be content and pleased with the amount of offers that she had received already. No matter who her master was she would live up to the ideals set by the The Gift Giver and Lady Bright Grin! Runesmiths who worked for the betterment of all Dawikind! Runesmiths who remember that just as we are descendants of Thungni, so too are we descendants of Valaya!

Alma last night had reread the Tale of the Great Gifting of Lord Snorri, all three of them! She also read the tales of Lady Snerra and how many have come to believe they owe her a debt to repay from her actions! Her concerns over a master didn't even matter anymore because of the letter they received two days ago. She almost fainted when they got the letter because if the seal of the Gift Giver on it didn't confirm the authenticity of it, the fact the messenger also delivered a sack of toys to the clan compound did! She wasn't going to be the Gift Givers apprentices; she would have actually fainted at that. She was going to be the next best thing, the apprentice of Karstah Snorrisdottir! The heir of Lord Snorri!

She had to prepare and get ready – "Alma?" Turning around Alma can see her father's head poking into the room.

"Pa! I told you to knock!" She says!

"Well honey, I did. Several times in fact but when you didn't respond I poked my head in to see if you were still asleep. Instead, I find you staring at the Gift Givers heir's letter for several minutes straight, all the while producing a small "squeee' noise the whole time." Her father responds.

"PA!" She shouts, her face flush.

Ignoring her shout her father enters her room, closing the door behind him.

"Honey, did you even sleep last night?" Her father asks with a touch of concern colouring his voice.

"Maybe?" She responds weakly. Sighing her father moves to sit down next to her.

"Did I ever tell you how you got your name honey?" Her father asks.

"Father, stooop." she protests, he has told her this story over a hundred time.

"You see, it was after you were born. The priestess had just told me it was fine to enter the room." Her Father continues relentlessly.

"Urrrg." Alma groans with her face in her hands.

"Your Mother was in bed holding you and when I approached, she handed you to me. I was holding you in my hands and looking and the most beautiful thing in the world with only one thing matching it. So, I named you after the only thing I felt could match you." He says.

"My Mother." "Your Mother." They say at the same time.

"Yes father, I know you tell me this all the time." She responds.

"I know you know honey, but I am telling you it again to stress to you how much your parents care about you. You have been worrying both your mother and I with how little rest you have been getting recently.' He father explains.

"Sorry pa, Ill try and get some rest now. Sorry for worrying you and mother." She says quietly.




Yorri Oldorsson looks down at all the dawi moving around below him as he sits on the ledges, all the while slightly kicking his legs. Watching the body of dawi below him move and flow around to rules unspoken. Many thought he wasn't the curious type because he never was the type to ask questions. It is not a completely false impression but it's mainly because for most of his questions he has found the answers just from observing the world. He always enjoyed watching things and learning from what he sees.

His musings are interrupted as a dwarf sits down next to him on the ledge. Looking over he see it's his uncle who joins him at looking down at all the other dwarfs.

"Beardling." His uncle grumbles.

"Uncle." He responds.

Yorri's uncle doesn't say anything more, so Yorri goes back to his dawi watching in silence. After a few minutes his uncle speaks up again.

"You know your mother was worried when you wandered off again. Didn't you promised that you would stick around the feast? The celebration is in honour of you and 90% of the clan can't even find you to congratulate you." His uncle continues to grumble.

Eyebrows furrowing in confusion Yorri turns to look at his uncle.

"I promised to stay in the clan compound for the duration of the celebration and I have" he says gesturing to his surroundings. His Uncle turns to him with exasperation written on his face.

"Aye lad, you have but your mother wasn't thinking that you would hide up in the rafters of the clan feasting hall". His Uncle responds, tone flat.

Oh.

"Why didn't she just say that?" he asks.

His uncle's sigh is his only response.





Svina Brunasdottir was starting to think that she was the only one (beside the ancestors) that had the thing figured out! Hammers! Hammers were clearly the best tool in a Dawi arsenal and nothing compared to them. Of course, there were those who argued that axes, picks or even shovels were better. The fools don't have a gram of good taste in their bones. All of those did have their place and uses, Svina would have to be an even greater fool than them to deny that. It just that hammers were just simply better!

Svina always enjoyed looking at hammers of all different kinds, with the best being the runed ones no matter what kind of hammer it was. Runes just make things better, simple really. So, putting runes on something amazing like hammers? It is both a simple and genius move.

But lately for Svina looking at hammers isn't as enjoyable as it was before, ever since she saw THE hammer.

Visions of multiple craftsmen overlapping each other, all working on different projects, all doing different tasks. Warriors overlapping each other, all fighting different foes, all fighting different battles.

She remembers how impressed she was when see first saw her grandpa's hammer and the awe she felt.

The only commonality between them all is the hammer they all wield, each swinging with purpose.

It's a little embarrassing how impressive she thought it was but no more. Now she knows the peak of what hammer can do and look like.

Every swing working towards a goal, every swing progress, every swing an act of creation. Every swing killing a foe, every swing broken weapon or armour, every swing an act of destruction.

That's why Svina has been so busy recently, she has been designing her own hammer to show everyone else how its done! Of course, she doesn't actually know any runes right now, so she will leave some space on her designs.

The humble hammer a tool of Creation and Progress. Destruction and War

She remembers Grandpa looking over her plans and explain to her that 3 runes was the maximum. She still remembers how he sputtered when she just looked at him with pity and patted him on the arm calling him silly.

Creation and Progress Destruction and War

It won't be easy, but she will make a hammer to rival the ancestors!




Looking up from his latest plan of Old Breaker Kraggi smiles to himself as if sensing the will of a fellow kindred spirit.


AN: Here is a little POV of all the Apprentices that Karstah will be undertaking. I sure hope that Snorri realised that showing the best hammer in the world (or at least top three considering Grungni and Sedmir) to a little plaitling who was already a big fan of hammers might have some effect on the lass. So the lass got a vision of on the nature of a hammer to dwarfs. Don't worry the hammer didn't show the little plaitling all the blood and gore.
 
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