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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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There is an argument to be made that blowing up the western coast of Norsca and rebuilding the waystones from rubble is going to be easier and faster than trying to unswamp the place. As we've seen in the war turns, the entire area is basically one giant magic inundated hell swamp at this point and the only way to fix that is probably a massive ritual via the waystones or a lot of runesmiths working on it together to decontaminate it.

That being said, all we really have to do is show up somewhere and stand menacingly in the distance. Don't even need to attack, just stand close enough the fimir have to respond because we could attack. My only issue is we don't get to properly introduce Skaud with this plan.


We are probably the best qualified dwarf to give advice on the Magic to the high king. Between Windsight, Elf language, Monolith mastery and the Power Specialization.
"As the preeminent expert on high energy magic, this plan is sus."
 
Yeah, it is easier to destroy than create. And I don't think even if we go march next turn and capture another city to give few more turns to the gate creation, given Malekith is pressed with time. I hope we can focus on creation of our Dragon Gronti to show it off on the battlefield. Maybe we could finally see Valaya's axe, like seriously.
 
Not really. Nothing that would solve the issue in one go.

That's the biggest appeal to Malekith's risky plan: it ends the war quickly. Saving Dawi lives in the long run because every year this war lasts is every year the Dawi and the Elves are fighting a *peer* enemy and taking casualties that are consumate with that fact. It sucks, casualties are heavy, and advances are slogging, hard fought advances.
 
No

The last time we could have done it was about 2 months ago with the Rune Guild Heir position*. And 2 years before that when we have the time to build multiple sets of armor such taht the fimir can't properly counter us.

Fundamentally this war would have required exceptional resources to end. Snorri would need to build 1 game changing equipment per decade for 5+ turns to have ended the war sooner to prevent being countered

*This isn't recommended as the cost would be too high, but it would be possible
 
And 2 years before that when we have the time to build multiple sets of armor such taht the fimir can't properly counter us.
What? When was that an option?
Flexibility is all well and good but lets remember unless you've got a couple of T5 reagents hiding somewhere most of that flexibilty would have come at the cost of no longer being a fuck off big walking disaster.
 
No

The last time we could have done it was about 2 months ago with the Rune Guild Heir position*. And 2 years before that when we have the time to build multiple sets of armor such taht the fimir can't properly counter us.

Fundamentally this war would have required exceptional resources to end. Snorri would need to build 1 game changing equipment per decade for 5+ turns to have ended the war sooner to prevent being countered

*This isn't recommended as the cost would be too high, but it would be possible
I mean, even with the stuff the Fimir have to counter us... so far we haven't seen anything actually able to counter us other than a full fledged Meargh of a some of the bigger daemons. Though once we get the giant dragon gronti... we should be able to just blitz the cities on it.
 
Their counters so far have been throw enough stuff at Snorri that anyone important can disengage and run away. Aethyrbinder was made primarily to aid in stormforging, but it is still an item with MPurification on it. MPurification can be cast on enemies and while not as strong as the singular fuck you that MExpurgation is to mages, is still a one shot if not dispelled. Enemies like Ulgu Meargh can't just stall for time anymore because aethyrbinder will kill them before they can run for it.

All we need is the storm to show up and we'll have a city killer that cannot be countered by anything less than greater daemons and even those guys are unlikely to do anything but stall for time.
 
There is an argument to be made that blowing up the western coast of Norsca and rebuilding the waystones from rubble is going to be easier and faster than trying to unswamp the place. As we've seen in the war turns, the entire area is basically one giant magic inundated hell swamp at this point and the only way to fix that is probably a massive ritual via the waystones or a lot of runesmiths working on it together to decontaminate it.
The problem with blowing up a coastal swamp is that water is just going to come in to fill up the craters. That is going to make it more difficult to rebuild the waystones in their original locations. Then there is going to be the new buildup of dhar coming from the north building up on the dhar concentrations already there, since there are no waystones to move it around.

It is going to take hundreds to thousands of years of dwarf hours to rebuild the area to a reasonable state. This whole entire thing is going to be a logistical nightmare no matter what.
 
We need to play with cards that we are given, especially when we don't have a power to flip a table and turn the situation around.
I am not convinced we don't. That's literally the whole point of the giant Gronti Dragon. Like, once that's finished... I'm thinking we could just ride that into the cities one by one and clear them out. Or at least take out their leadership.
 
I am not convinced we don't. That's literally the whole point of the giant Gronti Dragon. Like, once that's finished... I'm thinking we could just ride that into the cities one by one and clear them out. Or at least take out their leadership.
That is a thing, we know that we are called soon by the High King to be a distraction. From what I remember, it will take us several actions to build the gronti, I don't know if we can use all of our Snorri and Kartsah actions to build that thing and actually finish, together with a possible storm or maybe possibly we are called next turn. That is a giant big IF. Like, we have 2 turns to possible magic storm. We need to pass 1 turn and if we are called on 60 turn, we may get to finish the Gornti but I am very not sure if we can do that. Like I wrote, all of that is big gigantic IF.
 
That is a thing, we know that we are called soon by the High King to be a distraction. From what I remember, it will take us several actions to build the gronti, I don't know if we can use all of our Snorri and Kartsah actions to build that thing and actually finish, together with a possible storm or maybe possibly we are called next turn. That is a giant big IF. Like, we have 2 turns to possible magic storm. We need to pass 1 turn and if we are called on 60 turn, we may get to finish the Gornti but I am very not sure if we can do that. Like I wrote, all of that is big gigantic IF.
My argument is more that we should tell the High King that Malekith's plan is bad, and that we have our own plan should work just fine that doesn't involve destroying 7 Nexi and turning the whole coast into a hellpit.
 
My argument is more that we should tell the High King that Malekith's plan is bad, and that we have our own plan should work just fine that doesn't involve destroying 7 Nexi and turning the whole coast into a hellpit.
Yeah we'll know next turn if the Skaud plan is viable or not. If storm, then present alternative. If no storm, then scream MALEKITH!!!! into the ether and get ready to put that high energy specialty to use.
 
Do we know if the Fimir are getting reinforcements from Albion? If not then there's a good chance the humans forced the Fimir out completely, which would suggest far greater capabilities than the Albionese canonically had. When we finally make contact with them we may find something closer to a near peer nation than the disparate tribes we know.
 
Just thought of something. What is the probability that Albion has a bunch of waystones on it that will explode if the plan goes through? I'd rather not accidentally erase the island full of cool people.
 
What? When was that an option?
Flexibility is all well and good but lets remember unless you've got a couple of T5 reagents hiding somewhere most of that flexibilty would have come at the cost of no longer being a fuck off big walking disaster.
It was always an option after we recovered from the first Anvil forging. The problem was the research grind would have to be sacrificed to enable constantly marching and preparing for war.
 
Just thought of something. What is the probability that Albion has a bunch of waystones on it that will explode if the plan goes through? I'd rather not accidentally erase the island full of cool people.
I wouldn't be surprised at all if the counter spell detonated something it wasn't supposed to. Especially if the Mearghs get enough time to realize they can't stop it, they could do something spiteful like send the surge further inland or up to Albion and take out a bunch more waystones.
 
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