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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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totally fair! I actually really love how little romance there is, TBH. Snorri is a grieving widower, and that's an absolutely massive part of his character. Defining, even.

I was mostly just curious, not Snorri-related curious, but like... there's a lot of background characters, and I hadn't noticed any gay stuffs, though by no means did that mean there wasn't any. I was in many ways more curious about the threads view on these things & if there was lore I was unaware of, since I don't actually know much about the Warhammer lore.
I know I'm late but I'm also curious why you tried to spot it. Even today outside of special occasions like Pride Parades gay people don't tend to advertise their sexuality openly enough for people to tell at a glance 'That person is gay' and Snorri doesn't care enough to look for it. Plus as noted by Soulcake Dwarfs tend to be private when it comes to their personal lives so its even harder to tell that their gay without being a close friend/family.
What explains their amazing performance and longevity, as well as fading after the weakening of deep magic.
Actually Dwarfs tend to have third and fourth sons often enough that it looks like its just sheer attrition from constantly fighting enemies whose tactics can be summed up as 'Throw bodies at it' and have the disposable manpower for it and a reproduction rate to support it.
 
I saw the Dragon-Gronti idea and remember people were talking about giving it a skeleton and using water inside for force dispersion I think it was?

Why not use the purified dragon blood?

Also extra, extra mile goal and get ropes of gromil to imitate muscles.

And order some dragon organs?

I'm not sure where that project/discussion is at though.
 
I know I'm late but I'm also curious why you tried to spot it. Even today outside of special occasions like Pride Parades gay people don't tend to advertise their sexuality openly enough for people to tell at a glance 'That person is gay' and Snorri doesn't care enough to look for it. Plus as noted by Soulcake Dwarfs tend to be private when it comes to their personal lives so its even harder to tell that their gay without being a close friend/family.
Simple answer? Because I'm gay, and I like to see myself represented, but I'm not always good at noticing subtleties or I'll miss a throwaway line, and wanted to get the thread's opinion.

Complex answer? Because I don't know how strongly the society in Warhammer correlates to historical society, I don't know Warhammer lore well. I was curious if this sort of thing had been addressed in-lore.
I will say I think that your statement is incorrect; in some places gay romance is no more hidden in some places than straight romance, and the amount of pride pins I see when I go out corroborates that. Is it true for most of the world? No. But it tends to be more common in concentrated urban spaces, which from one point of view the Karaks are.
Also, I know I'm not always that observant, so I was curious if there was a relationship I had missed, or if Snorri was just not really paying attention to these things. It looks like the latter, but I wanted a second opinion. I don't think it's bad or wrong for not having any, especially with how little romance is featured here anyway. But I was curious if I'd overlooked one.
 
Complex answer? Because I don't know how strongly the society in Warhammer correlates to historical society, I don't know Warhammer lore well. I was curious if this sort of thing had been addressed in-lore.
Well, this quest is set in the Golden age, six thousand years before warhammer so it's only warhammer in that there are some familiar things (the Karaks, the enemies, and the Gods).

The Dwarfs of the Golden age are so much less traumatized than the canon warhammer dwarfs, they might as well be a different culture.

You might want to look at Divided Loyalties: divided loyalties has a queer MC, and is closer to current warhammer.
You'll also be pleased to know that there is no anti gay bias in that version of Canon, because Boney decided to steer away from the Sigmarites = Catholics. So the main religion in the empire doesn't care, and there are two major gods (Taal and Rhya) who are A-OK with it (to the point that Friend of Rhya is a euphemism for being a Lesbian).
 
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You might want to look at Divided Loyalties: divided loyalties has a queer MC, and is closer to current warhammer.
You'll also be pleased to know that there is no anti gay bias in that version of Canon, because Boney decided to steer away from the Sigmarites = Catholics. So the main religion in the empire doesn't care, and there are two major gods (Taal and Rhya) who are A-OK with it (to the point that Friend of Rhya is a euphemism for being a Lesbian).
Oh, good, that did end up going gayly? I'm catching up on it now, actually. I knew Boney had made a very queer-friendly world, but I think I left off in the middle of the Shipping Wars.
 
Simple answer? Because I'm gay, and I like to see myself represented, but I'm not always good at noticing subtleties or I'll miss a throwaway line, and wanted to get the thread's opinion.

Complex answer? Because I don't know how strongly the society in Warhammer correlates to historical society, I don't know Warhammer lore well. I was curious if this sort of thing had been addressed in-lore.
I will say I think that your statement is incorrect; in some places gay romance is no more hidden in some places than straight romance, and the amount of pride pins I see when I go out corroborates that. Is it true for most of the world? No. But it tends to be more common in concentrated urban spaces, which from one point of view the Karaks are.
Also, I know I'm not always that observant, so I was curious if there was a relationship I had missed, or if Snorri was just not really paying attention to these things. It looks like the latter, but I wanted a second opinion. I don't think it's bad or wrong for not having any, especially with how little romance is featured here anyway. But I was curious if I'd overlooked one.
How it correlates depends on where you are but it tends to be on the superstitous/bigoted end due to other races and daemons that want ot eat/endlessly torture your souls being a thing. Brettonia is an Arthurian fantasy in medieval stasis, the Empire is Holy Roman Empire with some steampunk, Cathay magical China etc. So how the human societies treat gay people would probably resemble how said societies counterpart did IRL. That is not counting Chaos who most likely doesn't give a single damn about it. Their equal opportunity eldritch abomination worshippers.
Oh, good, that did end up going gayly? I'm catching up on it now, actually. I knew Boney had made a very queer-friendly world, but I think I left off in the middle of the Shipping Wars.
Yes and it was rather well done too.
you did nothing wrong their is nothing wrong with ask what you did or your behavior it was totally valid and legit question
Are you sure that you're responding to the right post?
 
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On the notion of Rhuns, I've been pondering the problem of our Anvil hurting us and while thinking about possibile solutions came up with this set up for a talisman:

Master Rune of Spite + Lightspite + Warding.

As a Master Rune of Spite based magic redirection talisman.

The Master Rune of Spite is very straightforward; you take a wound and that wound is inflicted on the enemy twice over. If a blow breaks a rib, two of theirs will break. In mechanical combat terms if an attacker does a 1 wound to the user, the attacker takes 2. It does not distinguish between physical and magical effects, though it may not activate on mental effects if those effects do not cause wounds.

The Master Rune of Spite is synergistic with runes that heal the wearer, and anti-synergistic with defensive runes in some ways in that they can blunt the damage caused and thus the damage returned.

The Rune of Lightspite is a rune from Gemma Gildedeyes and Fjolla where blows that strike the user are reflected back as flashes of searing light. In mechanical combat terms I can imagine that as a case of the bearer taking 1 wound and the attacker taking 1 wound as well. It is very synergistic with the Master Rune of Spite, likely flavoring the entire combination with a specific kind of "elemental tuning" as I've taken to calling the phenomena when a combo expresses itself as a specific element such as fire or cold.

Together these two Runes would likely have it so a bearer could be attacked and the response would be a huge blast of searing light, carving deeply into the attacker. The kick in this particular project is finding a way to have it do something with magic. I've thought of two possibilities for this third Rune: The Rune of Spelleating and the Rune of Warding. I prefer the rune of Warding right now but let me outline Spelleating first.

The Rune of Spelleating as shown by our Conversion/Siphoning Combo eats spells cast at the user. "The spell is broken, the spell is eaten, the power is used to shield you." (Spellbreaking + Spelleating + Warding). Spells that strike the user are consumed, preventing harm in the first place. The power of the spells eaten has to go somewhere and I have thought for a long time that it goes into other nearby runes, as supported by the above combo. When put together with Spite and Lightspite, I think it might essentially take incoming magical energy and reflect it back as super intense light. Thusly, the idea here is that massive amounts of energy from the Anvil flow into Snorri and parts of it that would cause harm are grasped by the combo of Spite + Lightspite + Spelleating and then turned back out of him in a radiating stream of light as a kind of radiative "heat-sink". In theory the energy would still be around him and able to be taken in again. I don't like Spelleating as the main option however due to a lack of stability in the output; how the output would form itself is still locked into the brief "bursts" behavior of Spite and Lightspite.

The Rune of Warding as shown by Conversion generates shields, its the rune creating the output format of Conversion as a whole. A barrier of magic around the bearer. It creates one easily on its own, but when provided with energy it is improved/made synergistic because it has more to work with. This barrier is consistent and also not elementally tuned in any respect. For the Rune of Warding, I was struck by the idea of the Rune of Warding stabilizing the burst of retaliating light and energy generated by the Master Rune and Lightspite, creating a searing shield of light and, presumably from the aesthetics, Hysh. Thereby creating a Combo that is somewhat damage agnostic, that responds to damage by surrounding the user in a searing bubble that enemies have to fight through to cause further harm. For the Anvil this means the magic flows in and begins to harm Snorri, before it is vented out into a coruscating bubble of light around him, whipped away by the turbulence of the Anvil's operation. This stability is appealing to me.

Now I've been talking about this on the discord, and there's a frankly compelling argument this is better as a battle talisman than a forging one; The Spite runes require a target and the idea of this is that Warding changes that output from "strike attacker" to "fuel harmful energy shield" but there some concern this may not happen or that Warding may simply not Combo correctly. Both are valid concerns in my opinion.

That said! This is me brainstorming on a potential item set up more than anything else. I'm not super interested in taking this beyond a thought experiment.
 
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I think the best thing we can do to mitigate the harm from the Anvil is by putting a workshop rune like the one we put at our main workshop.
Isn't the rune of warding derived from that rune?

Another thing is an upgraded conversion combo: we have the master rune version of it. If we make it out of adamant and slap two more runes on it, it might be sufficient.
 
On the notion of Rhuns, I've been pondering the problem of our Anvil hurting us and while thinking about possibile solutions came up with this set up for a talisman:

Master Rune of Spite + Lightspite + Warding.

As a Master Rune of Spite based magic redirection talisman.

The Master Rune of Spite is very straightforward; you take a wound and that wound is inflicted on the enemy twice over. If a blow breaks a rib, two of theirs will break. In mechanical combat terms if an attacker does a 1 wound to the user, the attacker takes 2. It does not distinguish between physical and magical effects, though it may not activate on mental effects if those effects do not cause wounds.

The Master Rune of Spite is synergistic with runes that heal the wearer, and anti-synergistic with defensive runes in some ways in that they can blunt the damage caused and thus the damage returned.

The Rune of Lightspite is a rune from Gemma Gildedeyes and Fjolla where blows that strike the user are reflected back as flashes of searing light. In mechanical combat terms I can imagine that as a case of the bearer taking 1 wound and the attacker taking 1 wound as well. It is very synergistic with the Master Rune of Spite, likely flavoring the entire combination with a specific kind of "elemental tuning" as I've taken to calling the phenomena when a combo expresses itself as a specific element such as fire or cold.

Together these two Runes would likely have it so a bearer could be attacked and the response would be a huge blast of searing light, carving deeply into the attacker. The kick in this particular project is finding a way to have it do something with magic. I've thought of two possibilities for this third Rune: The Rune of Spelleating and the Rune of Warding. I prefer the rune of Warding right now but let me outline Spelleating first.

The Rune of Spelleating as shown by our Conversion/Siphoning Combo eats spells cast at the user. "The spell is broken, the spell is eaten, the power is used to shield you." (Spellbreaking + Spelleating + Warding). Spells that strike the user are consumed, preventing harm in the first place. The power of the spells eaten has to go somewhere and I have thought for a long time that it goes into other nearby runes, as supported by the above combo. When put together with Spite and Lightspite, I think it might essentially take incoming magical energy and reflect it back as super intense light. Thusly, the idea here is that massive amounts of energy from the Anvil flow into Snorri and parts of it that would cause harm are grasped by the combo of Spite + Lightspite + Spelleating and then turned back out of him in a radiating stream of light as a kind of radiative "heat-sink". In theory the energy would still be around him and able to be taken in again. I don't like Spelleating as the main option however due to a lack of stability in the output; how the output would form itself is still locked into the brief "bursts" behavior of Spite and Lightspite.

The Rune of Warding as shown by Conversion generates shields, its the rune creating the output format of Conversion as a whole. A barrier of magic around the bearer. It creates one easily on its own, but when provided with energy it is improved/made synergistic because it has more to work with. This barrier is consistent and also not elementally tuned in any respect. For the Rune of Warding, I was struck by the idea of the Rune of Warding stabilizing the burst of retaliating light and energy generated by the Master Rune and Lightspite, creating a searing shield of light and, presumably from the aesthetics, Hysh. Thereby creating a Combo that is somewhat damage agnostic, that responds to damage by surrounding the user in a searing bubble that enemies have to fight through to cause further harm. For the Anvil this means the magic flows in and begins to harm Snorri, before it is vented out into a coruscating bubble of light around him, whipped away by the turbulence of the Anvil's operation. This stability is appealing to me.

Now I've been talking about this on the discord, and there's a frankly compelling argument this is better as a battle talisman than a forging one; The Spite runes require a target and the idea of this is that Warding changes that output from "strike attacker" to "fuel harmful energy shield" but there some concern this may not happen or that Warding may simply not Combo correctly. Both are valid concerns in my opinion.

That said! This is me brainstorming on a potential item set up more than anything else. I'm not super interested in taking this beyond a thought experiment.
This is less of a protection combo and more of a fuck whoever casts magic at me combo.
Is it really the right solution for the Anvil where we actually want to use that magic not throw it back into the storm?
 
Any ideas, after all of the research and work we are going to be doing for the next 10 turns, will be able to learn the rune of Sorcery? Really, really want to make the first anvil of Doom, and make it the best anvil that ever was an anvil of doom.
 
Any ideas, after all of the research and work we are going to be doing for the next 10 turns, will be able to learn the rune of Sorcery? Really, really want to make the first anvil of Doom, and make it the best anvil that ever was an anvil of doom.
We currently have no leads on that research or plans for how to unlock it.
Our best guess is a understanding Snerras MRunes in the hope something falls out and further study into the winds and Elf language. And then we need to do that research tree.

After we're done preping for the campus and Gronti we're likely to return to Akazit and or Metal research unless someone can come up with something very convincing or new research appears.
 
No i meant that some have dozens of Runes.
I mean canonicaly evry anvil also works differently, a bit like a petrol and an electric car.
The base of an engine/four weels are the same, but there are very important differences.
Same for the anvils, they all share the rune of sorcery, but from there evrything goes.
There are multiple cases of canon runic objects that break the standard rules for runes, the axes of grimnir have 3 master Runes on them, the rune of eternity somehow is unique.
Sure all of those are Ancestors/good made, but you have to remember the current rules for runes came from the army books, text that were supposed to represent the dawi at the lowest point in runemaking, and those text made themself very clear on how the dawi did not know how to make new anvils.
Now since those rules do a very good job to frame runemaking Soul took them but remember that those same rules aren't unbreakable in whf, they are just very hard obstacles to surpass.
Sure now with hundreds of runes for the quest soul migth be terrified of the idea of a dozen Runes on an object and he his well within his rigth to cap us of at 3 or 4.
By the way the Warhammer also has more than three runes on, but somehow they were hidden and unactive and are unloked by Grugni for Sigmar.
 
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Sure now with hundreds of runes for the quest soul migth be terrified of the idea of a dozen Runes on an object and he his well within his rigth to cap us of at 3 or 4.
The golden age was busted, but not that busted.
The rule of three seems to be a limitation from material strength, not the skill of the runesmith.
I wouldn't go as far as saying "three master runes is non canon", but i think it's likely.

We also know what happens when you try to put a fourth Rune from here:
Rune, when activated, will erupt in an explosion correlating to the size of the item in question that can wound any in the radius of the explosion. Yorri likened it to flooding the item's structure in a manner similar to a Runesmith's attempts to inscribe a fourth Rune, though in a controlled and desired fashion
 
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This is less of a protection combo and more of a fuck whoever casts magic at me combo.
Is it really the right solution for the Anvil where we actually want to use that magic not throw it back into the storm?
It's less of a protection combo because its not meant to protect Snorri from the Magic of the Anvil. Essentially, Snorri has the capacity to channel a certain throughput of magic and the Anvil exceeds that safe amount, so this suggestion is pondering ways to take away that extra magic energy as it begins to damage him.

If that goes back into the storm, that's fine. The storm is still flowing towards him, so the energy will make its way back, but it will take more time. Another way to look at the idea is that Snorri is subjected to a very large amount of magic in a short period of time in a storm; this becomes less of a problem if it takes more time (such as if the energy is thrown out of him and needs to take the long way back), effectively creating a buffer.
 
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It's less of a protection combo because its not meant to protect Snorri from the Magic of the Anvil. Essentially, Snorri has the capacity to channel a certain throughput of magic and the Anvil exceeds that safe amount, so this suggestion is pondering ways to take away that extra magic energy as it begins to damage him.

If that goes back into the storm, that's fine. The storm is still flowing towards him, so the energy will make its way back, but it will take more time. Another way to look at the idea is that Snorri is subjected to a very large amount of magic in a short period of time in a storm; this becomes less of a problem if it takes more time (such as if the energy is thrown out of him and needs to take the long way back), effectively creating a buffer.
Feels like runes like Spell eating which do more to repurpose magical power than Lightspite.
Thoughts on Rune of Stone as a grounding aid then?
 
Feels like runes like Spell eating which do more to repurpose magical power than Lightspite.
Thoughts on Rune of Stone as a grounding aid then?
Stone maybe? I frankly doubt it would combo with the Master Rune of Spite, by itself.

E: It might work but... yeah. I don't think it'd act as a grounding element. I think it might reinforce the shield generated by Warding.
 
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[Canon] Patience and Planning, +15 to a Local RER Roll, Making Model Rivers as a hobby of some kind present in Kraka Drakk
The gentle trickle of water running over stone meant many things to the Dawi. Often, it was a cause of great consternation as some impudent river or underground stream began to wear its way through walls and ceilings, demanding access to places it had no right in traveling, and needing to be thoroughly chastised and beat back into shape, often literally. For some, it was a sign of fortune lying ahead in some new cavern hidden in the under earth, hidden just out of sight by the pooling darkness. To others still, it was a warning to move quietly and cautiously, for strange things lurked in the underground pools and streams that had never seen the light of lanterns, and not yet learned to fear the tread of dwarven boots, and the bite of sharply honed steel.

For some however, such as Kloddin Stoneknuckle, aging miner and foreman of entirely too many projects that couldn't be entrusted to younger members of the guild by his own reckoning, it carried a much different meaning, one of peace and contemplation.

The water beneath his nose flowed clear and crisp across the rock face, curving first one way and then the next, artfully twisting around a series of tiny, nigh-imperceptible divots in the surface in an intricate series of loops and spirals that one day, several decades from now, would gradually grow to form a series of miniature stalagmites.

Taking a brief moment to adjust the crystalline magnifying lenses over his large, lamp-like eyes, Kloddin delicately dipped the very tip of a miniscule steel needle into the surface of the water, taking great care not to allow it to touch the stone it ran across, no more than a hair's breadth in thickness.

The slightest scratch in the surface of the stonework could alter the water's course after all, and that would not do just yet.

He withdrew the needle and swiped the tip across his tongue, testing the taste of the water with an expert's centuries of great experience. The mineral content was slightly off. The outermost layers of the upper system had finally worn away after all this time, as was expected. He would need to begin diverting the pathway past his carefully plotted section of back up salt deposits, as he had anticipated when he first started his model all those years ago.

He nodded to himself as his suspicions were reaffirmed, and stood from his hunched position over the great span of stonework, moving with a swiftness that defied his age, long delicate fingers plucking a miniscule chisel from his tool belt, and he set to work upstream.

Any beardling could carve an engraving or canal into stone, but it took true mastery to achieve something like Kloddin's model riverway, delicately flaking away miniscule chips of the underlying surface so that, over the course of decades, the course of the water carved entirely new pathways through the surface, wearing away at the carefully prepared slab to create patterns of beautiful divots and streams, formed entirely without the anything more than the gentlest direction of dwarven hands to create the most pleasing combination of sights and sounds.
It was a hobby he had inherited from his father, Klorri Stoneknuckle, after entirely too many attempts to sneak into the elder's workstation in his youth to view the beautiful intercrossing system of triple-layered tunnels and canals that his father had coaxed into formation along the step-like length of his model riverway.

It wasn't a tradition unique to his clan, certainly, but one he had learned at his father's side nonetheless. And learned the proper way of doing it as well! Not like those blasted fools over at clan Duringen, who coaxed moss to grow along the sides of their own model riverways. Moss, honestly, what madness was that? Ruined a perfectly good work of art that practice did, distracted from the beauty found in simplicity and effort, the simple purity of work done well, cleverly, and patiently.

Bah! Moss. Next they'd be adding tiny models of those strange elven "boat" contraptions. The foolishness of beardlings knew no boundaries.


AN: Just an idea I had for another dwarven hobby, the equivalent of a model trainset for a people who have centuries worth of patience to spend, Model Riverways, stone slabs of varying sizes, coaxed and carved with the most miniscule of adjustments possible to cause delicate streams or droplets of water to do as water does, and erode new paths across the block in artful designs.
 
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