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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Dang, yeah that's really solid for a Combo. Let's keep that in the backpocket just in case. Strongarm does say "This weapon's blows will draw and absorb some of the strength of whoever it strikes and convey it back against them."

Stealing the strength of a target it hits and then sending that stolen strength against the target, but Talismans are about protecting or enhancing the bearer so I think striking it as a Talisman, along with Spite and Might would shift the parameters to "steal the strength from blows that hit the bearer of Strongarm".
Given the Gronti will already be near indestructible and we mostly want it to fight enemy super heavies I feel it could work there.
I dunno if MSpite on a weapon would work though, even after understanding it into a different category.
E: If we look at the spitstrike combo, its probably a weapon of +1 stop hitting yourself.
[Combo, Spitestrike: Rune of Might, Rune of Parrying, Rune of Fury]: When the bearer is struck, an equal amount of damage is flung back at the attacker.
 
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Given the Gronti will already be near indestructible and we mostly want it to fight enemy super heavies I feel it could work there.
I dunno if MSpite on a weapon would work though, even after understanding it into a different category.
Perhaps. There'd obviously be changes when porting it over to the Weapon category; maybe it'd work a bit like a Grudge Rune. Empowering your blows as an enemy wounds you?

An issue there is the limitation of needing to suffer actual Wounds/Damage before the Rune activates. If changing it from Talisman to Weapon changes that restriction then it becomes far more usable, and this issue promptly evaporates.
 
Alright I have been doing some brainstorming on the discord and i have come up with the Rune of True Adamant! It is true adamant because the normal cannon adamant rune sucks and this one is much better

Current plan for Master Rune of True Adamant™️

Condense Steelborn
Make normal Steelborn rune
Make normal Metalblood rune
Make and condense M.Rune of Gromril skin (M.Gromril, Steelborn, Metalblood)
Make normal Rune of Gromril Skin

Condense M.Mountainsoul

Make normal Rune of Gromril

Combine M.Mountainsoul, Rune of Gromril, Rune of Gromril Skin

This should make who ever wears it functionally immortal which is a good thing.
 
For reference for folks, Steelborn is the Combo on Karstah's Karin a Karak armor set from her Journeymanship return.

- Karstah's Epic Creation of Note, Karin a Karak: A set of armour that was clearly inspired by your own. Interlocking plates of Gromril that almost fully encompass the upper half of the body with steel chainmail covering what the Gromril does not. The lower half consists of a skirt made of finely linked scale mail, the base layer of solid steel covered by a thin layer of bronze and silver alloys over which two large Gromril tassets rest. The Gromril plates are covered in lines of black stained steel and rubies that evoke the image of the peaks of the eponymous Black Mountains.
-- Combo, Steelborn: [Rune of Ironskin, Rune of Fortitude, Rune of Iron] The user's skin and bones become as hard as the strongest Azul steel, and thicker than armour with no loss in speed. Their body takes on a metallic sheen.
-- Beastbane
-- Mind for Metal
 
Huh, Karstah has a trait that gives she and her works a bonus against Beastmen and generic Beasts. Interesting.
I wonder if there will be a Rune of Beast Slaying in the future.
 
Huh, Karstah has a trait that gives she and her works a bonus against Beastmen and generic Beasts. Interesting.
I wonder if there will be a Rune of Beast Slaying in the future.
More importantly she has mind for metal and a bonus for metal goods is pretty all encompassing and good enough, but that also evolved into Soul of the Earth in Snorri.
 
Since the (dragon) gronti will be exclusively for the defense of our rune college, can we swing the weirdness of the Ancestor runes to slant the use of the Grudge rune a bit?

Mwhatever
rune of Grudges
rune of Thugni

This way, the grudge rune can be defined as "anything that threatens the rune college".
 
Since the (dragon) gronti will be exclusively for the defense of our rune college, can we swing the weirdness of the Ancestor runes to slant the use of the Grudge rune a bit?

Mwhatever
rune of Grudges
rune of Thugni

This way, the grudge rune can be defined as "anything that threatens the rune college".
Feels more like Grudges would slant everything else rather than be slanted.
Declaring a pre emptive grudge isn't really how Grudges work.
 
I think forging the rune of grudges requires a grudge,so it would be impossible to do preemptively
It does not.
Grudge runes will respond to any grudge and will even awaken if a dwarf moves from a state of no grudges to having grudges.
They are not single use anti specific person "fuck you" effects.
Fluffwise, Grudge Runes improve a dwarf's performance against the one bearing the grudge. When the foe is slain the rune grows dim and the buff fades. But if a new grudge is struck, another dwarf with a grudge bears the weapon or the wielder still has grudges the Rune will somehow know and begin to glow again/still glow. Mechanically its a targeted buff against a specific enemy/enemy type depending on the grudge. A bit more potent but will end when the grudge itself does.
 
But this is specifically defense of rune related secrets.
We need to be extremely careful applying Thungni to something just because 'rune'
THUNGNI:
Thungni is...complex and odd. The general trend of "things under their purview get better" that Ancestor Runes seem to follow breaks down here in a very fundamental way. Thungni as the Ancestor of Runesmiths should mean His Rune improves Runes and their effects. Yet it does not. Rather it seems to improve the craftsmanship of things.
Generally I think we need to have a reason to apply Thungni entirely seperate from hoping it will invoke a magical effect because we do not understand that rune.
 
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Wait, someone remind me: IIRC didn't @soulcake mentioned something about Thungni being the one who discovered the Master Rune of Waking and teaching it to His apprentices? And when needled about how it works, grumbled something about the Deep Magic being used to power the Gronti and all? Perhaps we could make use of a Rune that deals with Deep Magic in some way, like the Rune of Siphoning (once we've completed it), and add it with the Rune of Thungni alongside the Master Rune of Waking?
 
think best possible rune to use with an indestructible gronti is a rune that causes passive AOE damage while you are around it, and a rune that causes passive AOE debuffs while you are around it, so the longer you are fighting the gronti the weaker and more damaged you become, any runes that could do those two things?
 
think best possible rune to use with an indestructible gronti is a rune that causes passive AOE damage while you are around it, and a rune that causes passive AOE debuffs while you are around it, so the longer you are fighting the gronti the weaker and more damaged you become, any runes that could do those two things?
This is basically why I've been advocating that if we're going to bother making a set of armour for the Gronti then we should use an offensive armour combo.
I've been advocating for MInfernos because Fire is thematic for a Dragon however MBlizzards could also work and would probably combo better with petrification and paralysis as debuff effects ifs that is more important to you than going for sheer aoe damage.
 
We could instead go with Lightspite and Lightfright instead of Paralysis and Petrifiation. Have a bit of our Apprentices in it or smth. Granted, it is likely that MInfernos/Blizzards would synergize with Lightspite and Lightfright in interesting ways, since the armor could be used to invoke the pride of a dragon and the power inherent in its scales.
 
Passive AOE damage seems... Bad? For a thing that will mostly be around dwarfs? We know runes don't have a friend or foe system...
 
We could instead go with Lightspite and Lightfright instead of Paralysis and Petrifiation. Have a bit of our Apprentices in it or smth. Granted, it is likely that MInfernos/Blizzards would synergize with Lightspite and Lightfright in interesting ways, since the armor could be used to invoke the pride of a dragon and the power inherent in its scales.
We cannot get our apprentices to make shit for us (excepting Karstah as the heir), how many times do we have to go over this. The thing is a work of holy religious art, we can't just outsource it. Snorri treats this stuff with too much reverence to just subcontract work.

I hate lightfright but am slowly warming up to lightspite combined with embers as the Inferno reaction to being attacked plans 3rd rune.
Passive AOE damage seems... Bad? For a thing that will mostly be around dwarfs? We know runes don't have a friend or foe system...
Runes are usually a lot less risky than the cloak... that one is overcharged situationally to its own detriment. If IFF where a common issue, MBlizzards and MInfernoes wouldn't have been invented.

Besides its not like you can fit the dragon gronti into a shield wall, if we go this route the goal of the gronti is to attack their toughest opponent preferably surrounded by a lot of mooks who it can stand on by accident while killing the superheavy.
 
We cannot get our apprentices to make shit for us (excepting Karstah as the heir), how many times do we have to go over this. The thing is a work of holy religious art, we can't just outsource it. Snorri treats this stuff with too much reverence to just subcontract work.

I hate lightfright but am slowly warming up to lightspite combined with embers as the Inferno reaction to being attacked plans 3rd rune.

Runes are usually a lot less risky than the cloak... that one is overcharged situationally to its own detriment. If IFF where a common issue, MBlizzards and MInfernoes wouldn't have been invented.

Besides its not like you can fit the dragon gronti into a shield wall, if we go this route the goal of the gronti is to attack their toughest opponent preferably surrounded by a lot of mooks who it can stand on by accident while killing the superheavy.
No, we got specific quotes from soul that there is no iff with runes (excepting grudges). Yes these runes got invented, and these runes will hurt dwarfs if activated near them, that's just how it is. And yes it's not going in a shield wall but it's station will be our runehall and there will be many dwarfs there...
 
True, it's still a danger i don't see the need for. If that thing is a giant killer, then let it be better at giant killing and not dealing with chaff...
We also need to be careful that if it is a giant killer, we do not want to let it get bogged down with chaff because its infinite single target dps can still only kill one beastman a round no matter how much it overkills.

And as we saw with Valmas Gronti's, the closest one of them came to being taken down was when it was literally swarmed and pulled down by weight of bodies. I don't think its a likely threat, however I do think its the biggest threat after magic.
 
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