Has anyone been working on writing:
Convincing all involved parties to have Kabuto examine Noburi and turn the results over to Oro for THing?
The Orochimaru Forbidden Lore or Philosophy conversations?
 
Convincing all involved parties to have Kabuto examine Noburi and turn the results over to Oro for THing?
I've been thinking about how to approach Noburi about getting a Water Whip upgrade from Orochimaru. We seriously bungled our initial approach by being insistent while he was in a bad mood and incredibly nonspecific about what it would entail, so I think the best path forward would be to:
  • Speak with him privately at a good time and explain exactly what Orochimaru has agreed to do and what it would involve.
    • Request that he spend a few days thinking it over and discussing it with people.
    • Be very clear that if he decides he is not comfortable with the risks, we'll drop this completely.
  • Discuss options to alleviate his concerns.
    • How would he feel if Kabuto were to perform the procedure instead?
    • We could have Orochimaru agree to conditions in front of his summons.
    • We could have Orochimaru perform the procedure sooner, as he is currently completely dependent on Hazō for instruction in Primordial Sealing.
    • Hazō could be in the room during the procedure (we already spend twelve hours a day with him, we don't mind) and report exactly what happened to Noburi afterward.
    • We could have Tsunade agree to do a full examination of Noburi afterward (and inform Orochimaru of this in advance if Noburi desires).
    • We might even be able to bribe Tsunade to send a shadow clone to perform the surgery alongside Orochimaru!
  • Leave the matter in his hands and wait a few days for his decision.
WC help would be greatly appreciated.
 
What makes you say that? Oro has marked it on a map, it takes like 3 days of running to get to Demon.

EDIT: Okay, after looking at a map I think it's more like 5-6 days.

I figure about a week or two of travel, since we're going to be wanting to travel in approximate stealth (as with the Neck Scroll Hunt). Then another couple of days of skulking around Demon, avoiding the local ninja populace, trying to find the tree (MfD maps aren't as accurate as IRL maps), then a day scouting the area, sending Summons and Clones in to investigate the Demon Tree, its defenses, and learning the chakra rats methods of attack (big venomous bites, sonic roars, swarm tactics, hyper-sharp claws, tool use, thick fur serving as armor, per-round healing from having the tree sap in their digestive tracks already, and whatever else this deathworld has baked into them), before finally Actually Doing the Thing.

And then, if they're wounded, then they have to be even slower and stealthier on the return trip, because they'll be at a disadvantage if they're caught by local ninja or chakra beasts.

So I'm assuming a month and a half, possibly even two months.

So I want to wait until we go missing, until then.
 
I figure about a week or two of travel, since we're going to be wanting to travel in approximate stealth (as with the Neck Scroll Hunt). Then another couple of days of skulking around Demon, avoiding the local ninja populace, trying to find the tree (MfD maps aren't as accurate as IRL maps), then a day scouting the area, sending Summons and Clones in to investigate the Demon Tree, its defenses, and learning the chakra rats methods of attack (big venomous bites, sonic roars, swarm tactics, hyper-sharp claws, tool use, thick fur serving as armor, per-round healing from having the tree sap in their digestive tracks already, and whatever else this deathworld has baked into them), before finally Actually Doing the Thing.
In the Neck thing we took a merchant ship to Honey for approximately no reason. IMO "a month" is a reasonable upper bound but I think 3 weeks is a better estimate.

If they get injured, of course, it'll be longer.
 
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I figure about a week or two of travel, since we're going to be wanting to travel in approximate stealth (as with the Neck Scroll Hunt). Then another couple of days of skulking around Demon, avoiding the local ninja populace, trying to find the tree (MfD maps aren't as accurate as IRL maps), then a day scouting the area, sending Summons and Clones in to investigate the Demon Tree, its defenses, and learning the chakra rats methods of attack (big venomous bites, sonic roars, swarm tactics, hyper-sharp claws, tool use, thick fur serving as armor, per-round healing from having the tree sap in their digestive tracks already, and whatever else this deathworld has baked into them), before finally Actually Doing the Thing.

And then, if they're wounded, then they have to be even slower and stealthier on the return trip, because they'll be at a disadvantage if they're caught by local ninja or chakra beasts.

So I'm assuming a month and a half, possibly even two months.

So I want to wait until we go missing, until then.
If we're gonna take a pit stop to run a chakra dungeon, shouldn't it be the Crimson island one?
In addition to [whatever its deal is], it's got the rat scroll and a Forbidden Lore cash, which seems much more valuable to us.
 
If we're gonna take a pit stop to run a chakra dungeon, shouldn't it be the Crimson island one?
In addition to [whatever its deal is], it's got the rat scroll and a Forbidden Lore cash, which seems much more valuable to us.

My whole point is that I want to wait until we do a chakra dungeon run. We're preparing for Missing Nin Funtimes right now, not going on Funtimes, themselves.

Besides, the Crimson Island repelled the Mori Clan, itself, during the Warring Clans Era. I wouldn't want Kei and Yuno to try and solo it without the rest of us there.
 
  1. In order to benefit from multiple abilities on a single roll, you must purchase stunts that represent a specific combination of abilities.
    1. To benefit from two abilities, you buy one stunt, for example "Macerators + Ghost Scales" or "macerators + fire jutsu".
    2. In order to benefit from three abilities, you must have purchased the stunts to combine each pair of abilities, then purchase another stunt that combines all three. E.g. If you want to use macerators + Ghost Scales + Flame Aura on a single roll then you must buy all four of the following stunts:
      1. Macerators + Ghost Scales
      2. Macerators + fire jutsu
      3. Fire jutsu + Ghost Scales
      4. Macerators + Ghost Scales + fire jutsu
    3. You may not have a single roll benefit from more than three abilities without extremely strong narrative justification.
    4. You cannot have a single roll benefit from two jutsu of the same element.
    5. All jutsu of a particular element are interchangeable for purposes of these stunts. If you have bought "macerators + fire jutsu" then you can use Flame Aura, Fireball, etc. with your macerators, although only one jutsu at a time.
    6. Non-elemental techniques are not interchangeable. You need separate stunts for "Ghost Scales + macerators" and "Pantokrator's Hammer + macerators".
  2. A stunt to combine two buffs costs 100 XP. A stunt to combine three buffs costs 200 XP.

So, given the above, we'll want to level Kei's RW buff to level 20, which leaves her 200xp for buying combo stunts.

Frozen Skein + Wind Element (-100xp) is one we'll definitely want to buy, since it will allow her to combine FS and Wind God tags on Athletics and Ranged Weapons rolls.

Then, we'll want to either work towards buying the triple Combo Stunt: Frozen Skein + Rocket Boots + Substitution (-200xp), since the groundwork is already there.

Or, since we plan on finishing Reusable Rocket Boots next, we can skip to laying the foundations towards buy a triple Combo Stunt with Frozen Skein, Rocket Boots, and Wind Element.

Frozen Skein + Rocket Boots (-100)
Rocket Boots + Wind Element (-100)
Frozen Skein + Rocket Boots + Wind Element (-200)



So Kei's next training plan is likely going to be one of the following:

Kei Training Plan: Arctic Cloak of the Wind Gods
CotWG 0 -> 20 (-105xp)
Frozen Skein + Wind Element Combat Stunt (-100xp)
Frozen Skein + Rocket Boots Combat Stunt (-100xp)
80xp Remaining

Kei Training Plan: Explosive Cloak of the Wind Gods
CotWG 0 -> 20 (-105xp)
Frozen Skein + Wind Element Combat Stunt (-100xp)
Wind Element + Rocket Boots Combat Stunt (-100xp)
80xp Remaining

Kei Training Plan: Cloak of the Wind Gods
CotWG 0 -> 20 (-105xp)
Frozen Skein + Wind Element Combat Stunt (-100xp)
180xp Remaining
 
Then, we'll want to either work towards buying the triple Combo Stunt: Frozen Skein + Rocket Boots + Substitution (-200xp), since the groundwork is already there.
Depending on how good the Shadow element substitution is, we may want to go for that instead. Might need to ask Kei which she thinks is better. I think that generally, substitution will give a bigger number than even our best RRB.
 
Frozen Skein + Wind Element (-100xp) is one we'll definitely want to buy, since it will allow her to combine FS and Wind God tags on Athletics and Ranged Weapons rolls.

Then, we'll want to either work towards buying the triple Combo Stunt: Frozen Skein + Rocket Boots + Substitution (-200xp), since the groundwork is already there
I think we need to decide if we want FS+RRB+Sub or if we want CotWG in there.


Let's work out the math, there's no point in leveling Sub past 1/2 Ath, so we can expect a buff OTOO 10-20 while Ath goes from 40-80 for the cost of 18 CP and a Sub

RRBs are a buff of 10, 9, 8.... but cost no Subs and no chakra.

Hmmmmm, I think I want CotWG + FS + RRBs.

Unless someone has a compelling reason to put Sub in there instead of FS

Ideally we'd have both stunts, since we want FS for the desperate fights. But the Apathy cost hurts.
 
Depending on how good the Shadow element substitution is, we may want to go for that instead. Might need to ask Kei which she thinks is better. I think that generally, substitution will give a bigger number than even our best RRB.
Our strongest Athletics Buffs are likely going to be Frozen Skein, Cloak of the Wind Gods, and the improved version of Substitution that is Shadow Step.

FS + Wind + Shadow

We've actually found stuff that have left RRB behind.
 
I would much prefer having sky walkers and cloak of the wind god instead of Rocket Boots. Since that basically gives Kei unrestricted flight
 
I think we need to decide if we want FS+RRB+Sub or if we want CotWG in there.


Let's work out the math, there's no point in leveling Sub past 1/2 Ath, so we can expect a buff OTOO 10-20 while Ath goes from 40-80 for the cost of 18 CP and a Sub

RRBs are a buff of 10, 9, 8.... but cost no Subs and no chakra.

Hmmmmm, I think I want CotWG + FS + RRBs.

Unless someone has a compelling reason to put Sub in there instead of FS

Ideally we'd have both stunts, since we want FS for the desperate fights. But the Apathy cost hurts.
Substitution is reflexive, and helps Keiko survive turn1 against an Essie, while CotWG does not.
 
Ideally we'd have both stunts, since we want FS for the desperate fights. But the Apathy cost hurts.
True, but a higher FS stat will help with that in the long run.
Substitution is reflexive, and helps Keiko survive turn1 against an Essie, while CotWG does not.

CotWG allows Kei to move 1 Zone away as a free action.

CotWG also does double-duty as a RW buff and an Athletics buff, so we'd be getting more for the XP cost of the stunt.
 
Lowkey regretting having Kei use her Monomaniacal feature on Summoning... it'd be very, very useful on Frozen Skein right now :cry:
 
Can Shadow Imitation can be used in a ranged ambush?

Cloak of the Reaper 20 (105 XP)
FS + Wind (100 XP)
Master of Shadows (100 XP)


@Paperclipped @eaglejarl @Velorien
At times, aspects grant a double bonus if they are exceptionally relevant. Would the aspect "The Shadow of Death" be exceptionally relevant to rolling Shadow Imitation from stealth?

Would the Master of Shadows stealth stunt apply and double the already doubled bonus?

If so….

Shadow Imitation 30 -> 40 (355 XP)

[Whatever Shadow Imitation 40 innately rolls at] + 16 (Frozen Skein) + 7 (Chakra Boost) + 20 (Aspect "The Shadow of Death") + 20 (Aspect "The Shadow of Death") + 20 (Aspect "The Shadow of Death") + [Invokes] = [??] + 83 + [Invokes]​
This seems like the sort of thing that can instantly restrain Hidan or other Akatsuki members.

Should we be having two or three Snowflakes hidden under Orochimaru's stealth seal arrays with Cloak of the Reaper active, waiting for Hidan and his partner to enter range?

Even without invoking or the bloodline they'd still be rolling with [Shadow Imitation 40] + 83….

All roads lead to the Stealth Archer build!
 
Can Shadow Imitation can be used in a ranged ambush?

Cloak of the Reaper 20 (105 XP)
FS + Wind (100 XP)
Master of Shadows (100 XP)


@Paperclipped @eaglejarl @Velorien
At times, aspects grant a double bonus if they are exceptionally relevant. Would the aspect "The Shadow of Death" be exceptionally relevant to rolling Shadow Imitation from stealth?

Would the Master of Shadows stealth stunt apply and double the already doubled bonus?

If so….

Shadow Imitation 30 -> 40 (355 XP)

[Whatever Shadow Imitation 40 innately rolls at] + 16 (Frozen Skein) + 7 (Chakra Boost) + 20 (Aspect "The Shadow of Death") + 20 (Aspect "The Shadow of Death") + 20 (Aspect "The Shadow of Death") + [Invokes] = [??] + 83 + [Invokes]
This seems like the sort of thing that can instantly restrain Hidan or other Akatsuki members.

Should we be having two or three Snowflakes hidden under Orochimaru's stealth seal arrays with Cloak of the Reaper active, waiting for Hidan and his partner to enter range?

Even without invoking or the bloodline they'd still be rolling with [Shadow Imitation 40] + 83….

All roads lead to the Stealth Archer build!
AFAIK the Nara aren't the undisputed masters of stealth in the EN, so I kinda doubt this will work.

Though, they could be using the same stupid logic as Kurosawa deciding to only have one sealmaster a generation. Only one assassin a generation lol.
 
AFAIK the Nara aren't the undisputed masters of stealth in the EN, so I kinda doubt this will work.
I mean, the Nara are frequently on capture teams like Team Asuma that presumably use stealth if at all possible.

The part that makes this über-strong is the S-Rank stealth ninjutsu we just got from Orochimaru that grants a triple invoke of the aspect "The Shadow of Death," which the Nara do not have. The also do not have an omni-buff granted by using the Frozen Skein bloodline with jōnin Resolve.

EDIT: The Snowflake Scenario, for instance, requires:
  • Shadow Clone
  • An S-Rank stealth jutsu from Orochimaru, the EN's most preeminent missing-nin (formerly), that happens to given a shadow-flavored aspect.
  • A seal array that completely camouflages the area inside, also from Orochimaru.
  • Another seal array that completely blocks all sound from leaving while still allowing those inside to hear their target. Guess who we got it from.
 
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Substitution is reflexive, and helps Keiko survive turn1 against an Essie, while CotWG does not.
Free action if the jutsu is activated. I believe Keiko has to wait/survive until her turn to activate it.
Yeah good points which I hadn't considered. Sub and RRB are both Reflexive. FS is probably reflexive? I think?

Combat Frozen Skein

Select a target bonus, X. Take 1 mental stress and roll Frozen Skein against TN (2*X).

On a success, you gain a bonus of X to all rolls until the start of your next turn (does not affect initiative), and you gain X/5 Apathy points. On a failure, you gain X/2 Apathy points.

You suffer a penalty on all rolls equal to the number of Apathy points you have.

At the end of combat, you must make a Resolve check against TN (3 * total Apathy points). On a success, you remove Apathy points equal to the number of shifts of success. On a failure, you take mental stress. Being Taken Out by this mental stress has similar consequences to being Taken Out by "The Best Laid Plans".

You remove one Apathy point per day of rest from mentally strenuous tasks.
@Paperclipped @Velorien @eaglejarl is CFS a reflexive action to activate?
[Whatever Shadow Imitation 40 innately rolls at] + 16 (Frozen Skein) + 7 (Chakra Boost) + 20 (Aspect "The Shadow of Death") + 20 (Aspect "The Shadow of Death") + 20 (Aspect "The Shadow of Death") + [Invokes] = [??] + 83 + [Invokes]
Where are you getting these +20s? A double AB aspect should be +10 for SI 40. Also, CotR only gives bonuses for RW and Stealth, not Shadow Ninjutsu. Seems almost impossible to me that this would ever be possible.
Would the Master of Shadows stealth stunt apply and double the already doubled bonus?
What even is this Stunt? It's not on the Stunt page.
 
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