If we survive this, I think transformation 20 should get bumped way up on the priority list. It would be so much easier if we could henge into birds.
I think some birds can sustain speeds at least as fast as we can on foot, and we wouldn't be trackable the way we currently are. Even against the Byakugan, we could just fly up until we're beyond feasible attack range. Two hundred or so XP to never have this problem again doesn't strike me as a terrible deal and there's probably a bunch of uses for practically impenetrable animal disguises.How fast could we fly as birds? Does Mari and Kagome gets to fly too?
I think some birds can sustain speeds at least as fast as we can on foot, and we wouldn't be trackable the way we currently are. Even against the Byakugan, we could just fly up until we're beyond feasible attack range. Two hundred or so XP to never have this problem again doesn't strike me as a terrible deal and there's probably a bunch of uses for practically impenetrable animal disguises.
I think they just get levels directly rather then counting XP, but we would have to convince them to go along with this. Shouldn't be to hard if it's actually a good idea though.BUT! What about Kagome and Mari? Will the GM lets us level them too?
They do get experience to level their skills, right? Even if we can't control the leveling.
It's useless if the adults can't flee with us.
I think they just get levels directly rather then counting XP, but we would have to convince them to go along with this. Shouldn't be to hard if it's actually a good idea though.
Also, some quick reading on migratory birds suggests that a large bird form could maintain up to 80 kilometers an hour at 3 kilometers in the air, which should be plenty to outpace most pursuers, avoid being attacked by ones we can't and basically give us Spy Plane no Justu.
The point of XP is to become more powerful. Crippling ourselves for XP makes no sense.I guess it would put us up there as the most difficult missing nins to catch.
We'll lose out on any experience from evading capture and death, of course.
We aren't flying out because we don't have the levels and can't do leveling until after the fight anyway. Let's shelve the idea and move on.
On the phone RN but really hoped someone could have carried on a conversation about running vs fighting...
Oh. Awk.
MB Thought you were asking if I wanted a convo RN sorry
Such is why I loathe using phones. MB = my bad, Awk = awkward.
The point of XP is to become more powerful. Crippling ourselves for XP makes no sense.
This whole problem can only occur when we're powerful enough that we actually have trouble finding things that challenge us. At that point, we can probably just declare victory and end the quest.That's the whole point of crippling ourselves for EXP.
The whole idea of EXP makes for perverse incentive to intentionally endanger ourselves so that we can get more powerful faster.
I think our GMs will frown on that kind of stupidity though.
[] Proto-Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springsfanboysstalkerspursuers. We need to bug out. Faster, this time.
Goals:
Methods:
- Survive.
- Run away.
- Slow the enemy down.
- Disappear.
Contingencies:
- Run away.
- We're using chakra boost. 100%.
- Canteens out, we drink up from Noburi after we use like 5% chakra or something. We want no less than 95% chakra at any time, except Noburi who has more chakra than unbroken bones.
- We do not stop. We are running and drinking at the same time.
- If we have to, just pee ourselves. Hazou has experience
- The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural
20s100s without them being able to catch up.- (Discuss with Mari/Keiko!) We can change our direction so that if we have to fight we meet the Leaf patrol or the Hot Springs squad first.
- East/Northeast: The Leaf patrol are probably weaker and if we kill them without sustaining serious injury we don't have to worry about a flank. But if the Hot Springs patrol catches up we're SOL.
- North/Northeast: The Hot Springs squad are the stronger squad, but that also means they'll get there faster. It'll give us a longer window to fight them (before the Leaf patrol would catch up) but will be more dangerous.
- Slow the enemy down.
- Throw traps everywhere. Stupid boxes with delayed explosive tags to trigger some time later, implosion seals, Force Wall seals parallel to the earth...
- We are throwing traps, not hiding them. We prioritize speed over setting up well-hidden traps that they apparently could find anyway.
- Earth and Water Clones to lead enemies down the wrong place.
- (Optional) Make a MEW and attach Five-Seal Barrier to it. The barrier seals don't have to be aligned and we don't have to actually make the giant slab of rock perfect. We want them to think it's perfect, and to waste time finding the seals.
- Disappear.
- Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
Help.