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So I think we should propose to Mari multiple plans including a chakra boost + traps runaway plan and a turn and kill Leaf patrol first fight plan. I do not want to entertain a diplomacy plan given the situation (read: malus die from bullshitting).
 
Assuming they're not tracking via scent or byakugan bullshit, could we not make clones to continue running, and then henge into rocks/logs? There's no way that traveling at maximum velocity in a crowded forest, having already identified your targets, anybody would inspect one of the thousands of identical looking logs they'd speed past to the degree that they'd pierce a henge.

Even if one party does have scent tracking, we'd likely lose the other. If we split up and send another batch of clones in another direction before this, even the scent-tracking party has even odds of missing us.


Clones have a maximum range of ~150m. That's probably not far enough away for us to be able to sneak away after they pass us.

Sure, if we want least XP
I would frame it that we're suggesting our best (to us) plan to Mari, and if she doesn't like that, going down the list. No reason why having contingencies like that should be less XP.
 
Bunch of stuff for QMs
@eaglejarl @Velorien
This is a good line of inquiry that got cut short. In the team's experience how common are pure-utility, noncombat jutsu?
In the team's experience, very rare, although that does depend on how pure you're going. Of course, this could be a reflection on Hidden Mist as much as on ninja in general.
Does this mean if we went full Orochimaru, he could level mednin by doing this to bandits + scorch squad members?
Yes. Yes, he could. For the low, low price of his very immortal soul.
Does this actually let us avoid the malus dice for sealing? I know EJ was 'testing us' earlier about being able to do it for running.
The catch with using the Transformation Technique while doing sealing research is that if an experimental failure deals damage to you, and pops your disguise and you're already injured, you're in serious trouble. This means you have to go even more slowly and carefully than normal, which cancels out the benefit of ignoring injuries.

Can you henge part off your body, such as to give yourself a single long arm or some other esoteric effect without having to cover your entire body with the shell of chakra?
The Transformation Technique requires you to have a complete chakra shell, since it replaces your real body.

Also, you need to have seen a creature/object of a category before being able to transform into it. If you've never seen a cat, you can't use the technique to turn into a cat. If you've never seen a freakish mutant, you can't turn into that freakish mutant. Of course, if you find yourself in need of freakish mutants to examine, I'm sure something can be arranged...

@eaglejarl @Velorien In canon Medical Ninjutsu (i.e., Shosenjutsu) had the ability to overload a person's chakra system and knock them out. Is this the case here?
It wouldn't really work with the MfD system as is, since both Noburi and soldier pills already indiscriminately overcharge the target's chakra system with no (short-term) ill effects.
 
@Velorien @eaglejarl sorry to keep pinging you guys but:
did we ever practice long-distance jumping with PMYF?
How often do you need to keep reboosting?
And/or what's the rate of chakra burn, just so we can do some math?

I would frame it that we're suggesting our best (to us) plan to Mari, and if she doesn't like that, going down the list. No reason why having contingencies like that should be less XP.
I was being facetious but this sounds like a good idea
 
Questions are being hammered out between GMs.

NOTE: Let's extend the voting deadline until 6pm Pacific time tomorrow.

Also, I will not penalize you XP for checking your plans with the rest of the party. I pretty much assume you always do that regardless. You've got about 3 minutes to sort this out, which isn't unlimited time but should be enough unless you get really long. For reference -- by my definitions, the following dialogue takes about 3 minutes to read at normal conversational speed. You'll be talking faster so you can fit a little bit more in, although not an unlimited amount.

"If you need the door open, I need a little more security," she said. "Whiskers, cover the boy. Don't hurt him unless there's a problem. Fish, join him."

Hazou rolled his eyes at the callsign—it sounded silly and only got worse when you knew that it owed its origin to the hated 'Mr. Mew' nickname. Still, he said nothing as he and Noburi quickly moved to the window where the boy and his mother lay unconscious. He peeled the boy's shirt back and began gliding his finger over the characters of the tattooed cypher. Noburi walked up the wall to where he could get both feet out the window without making noise.

"Nobody leaves," Joutarou said. "Close the window and latch it."

Hazou glanced up just in time to see a mirror being withdrawn back to Joutarou's side of the door. Noburi looked at Inoue-sensei; at her nod he climbed back in and pulled the shutter closed, clicking the latch into place.

"Five on one," Inoue-sensei said, her voice relaxed even though her expression said she really wanted to growl the words. "We aren't being paid to kill and we'd rather not cause an international incident. Let's just walk away, okay?"

"If you thought you could take me, you would have," Joutarou said. "Personally, I'm betting I can carve two of you before the rest can react, then work my through the others. You might get some hits in, but you'll still be dead."

Inoue-sensei snorted. "Pull the other one. The DMZ is the only thing keeping us from ripping your head off and spitting in your neck."

"You think so?" Joutarou said. "Tell me, how are you going to rip my head off after I fill that room with fire?"

"You'd kill the civilians too," Inoue-sensei said. "You'd fail your mission."

"Looks like I'm pretty close to failing my mission right now," Joutarou said. "My orders are to ensure that those two don't fall into enemy hands first, get them to safety second."

Inoue-sensei sighed. "You know, I really hate that about our lives," she said sadly. "Doesn't it bother you sometimes? I mean, the boy is...what, thirteen? Fourteen? He's not a fighter, he didn't choose this life. We should protect children, not kill them in the interest of politics."

There was a pause. "What are you talking about?" Joutarou asked, confused. "He's a nobody. A civilian."

"He's still a kid," Inoue-sensei said. "Do you have kids? Or nephews, nieces, younger cousins, that kind of thing?"

The pause was longer this time. "Yeah," he said. "My sister's boy. Turned eight a month before I went on this mission."

"Imagine that this boy was your nephew," Inoue-sensei said. "And some other group of ninja was standing over him with blades in hand. Is that the kind of world you want to live in?" She hurried to add, "We don't have orders to kill him and we don't want to. The only way he ends up hurt is if you start a fight."

Hazou glanced up for an instant to check if anyone was signaling him. Noburi was standing over him, hands twitching with the suppressed desire to summon his Water Whip, but he clearly didn't dare to call the technique for fear Joutarou would hear. He caught Hazou's gaze for an instant and took a deep breath before nodding in reassurance.

Akane was standing to the left of the bed, watching the door as intently as a cat at a mousehole. Keiko was opposite her, the drawers of the dresser half-open after her hurried search. Her eyes were shifting around intently as she used the Zephyr's Reach to move caltrops one at a time from their positions on the floor up onto the bed where they would be out of the way. Inoue-sensei worked alongside her, and between the two of them the floor was being cleared up with impressive speed.

His teacher caught him looking, scowled, and pointed with her chin to say get back to it! Hazou nodded and returned to tracing cypher characters.

"I'm still waiting for a reason I shouldn't kill you all," Joutarou said.

"Like I said, we don't have to fight," Inoue-sensei said. "I'm thinking there's a way for all of us to win."

"Oh?" Joutarou said. "Do tell."

"Your mission is the kid and his mom, right? We're here for the spy. You take yours, we take ours, we're good to go."

"I've got a counteroffer," Joutarou said. "You surrender now and I don't kill you."

"That isn't quite the deal I was looking for," said Inoue-sensei. She glanced over at Hazou to see how far along he was. She grimaced when she saw he was only a third of the way down the boy's back, then took a deep breath and looked back to the door.
 
A thought: why don't we move so the two squads meet each other before us, and set up traps to force them into violent action before they can talk?
Even if they end up talking, I'd expect the leaf team to have serious issues with the Hot Springs Ninja going into Fire. Barring the treaty already have contingencies that Leaf would accept built into it, which is possible but something Mari should know about, this is something that I'd think would eat a good amount of time if it doesn't come down to violence.
 
[] Proto-Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springs fanboysstalkerspursuers. We need to bug out. Faster, this time.

Goals:
  1. Survive.
  2. Run away.
  3. Slow the enemy down.
  4. Disappear.
Methods:
  1. Run away.
    1. We're using chakra boost. 100%.
    2. Canteens out, we drink up from Noburi after we use like 5% chakra or something. We want no less than 95% chakra at any time, except Noburi who has more chakra than unbroken bones.
      1. We do not stop. We are running and drinking at the same time.
      2. If we have to, just pee ourselves. Hazou has experience :p
    3. The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural 20s100s without them being able to catch up.
    4. (Discuss with Mari/Keiko!) We can change our direction so that if we have to fight we meet the Leaf patrol or the Hot Springs squad first.
      1. East/Northeast: The Leaf patrol are probably weaker and if we kill them without sustaining serious injury we don't have to worry about a flank. But if the Hot Springs patrol catches up we're SOL.
      2. North/Northeast: The Hot Springs squad are the stronger squad, but that also means they'll get there faster. It'll give us a longer window to fight them (before the Leaf patrol would catch up) but will be more dangerous.
  2. Slow the enemy down.
    1. Throw traps everywhere. Stupid boxes with delayed explosive tags to trigger some time later, implosion seals, Force Wall seals parallel to the earth...
      1. We are throwing traps, not hiding them. We prioritize speed over setting up well-hidden traps that they apparently could find anyway.
    2. Earth and Water Clones to lead enemies down the wrong place.
    3. (Optional) Make a MEW and attach Five-Seal Barrier to it. The barrier seals don't have to be aligned and we don't have to actually make the giant slab of rock perfect. We want them to think it's perfect, and to waste time finding the seals.
  3. Disappear.
    1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
Contingencies:
Help.
 
I don't understand what this is going to do.
Basically it'll make them think this is our bunker, there's a 5-Seal Barrier on it. They need to find the other seals to get in, and go search for the other seals. What they don't know is that it's a fake (at first), and the other 4 seals don't exist.

I honestly don't think it'll work but I don't care enough about proposing stupid ideas to not propose it. Every stupid idea is worth speaking of, so long as we immediately discard them once it becomes clear it won't work.
 
It's actually not that bad as long as you're willing to 80/20 it. The thing that generally makes crawlers hard is multithreading, which is necessary for any serious crawl. For this purpose, though, it's overkill. Have your crawler download the pages synchronously in a single process and cache them to disk. That'll take ten-ish minutes the first time (900 pages) but so what? From then on you just grab new pages. Once things are cached it's easy to manipulate them.

CounterBot is written in Perl, using the HTML::Tree distribution, which makes all the parsing pretty much trivial. I wrote a Forum::SufficientVelocity module that knows how to grab posts and text of posts, as well as parse out votes and such. If you're not a Perl guy you can simply translate that code to your preferred language.

The part you'll actually find tricky is SV's markup, which is a total pain in the neck. Again, the CounterBot code will handle most of that for you or show you how to handle it.
Do try to avoid simulating a DDOS attack, though. XenForo automatically bans accounts/IP addresses for that.
Two hostile ninja teams are converging on you from the south and the east. What do you do?
Radvic said:
When the going gets tough, the tough build railguns.
Wait, guys, I was literally posting about how to get out of this like yesterday. If someone not on mobile could find the post about the physics of substitution that would help enormously since I may have misremembered them.
Precisely.
I love it! Who does the author refer to, in this AU? Also, can we have the full team names and roles? (I've thought a Hunter-nin quest would be fun for some time now, and having characters pregenerated would be really helpful if I decide to do it.)
You have earned 5 XP, and +1 XP for @cetashaun's "A Very Orochimaru Chrismas" omake.
I believe that holiday is missing a t?
I didn't even think it was possible to chakra boost long distance running. I know it says "buy an extra die" but most actions requiring one roll are very brief, like it combat. Would chakra boosts while running last more than a few seconds? How often do you need to keep reboosting?

It makes no sense that a single chakra boost can only cover a few quick movements in combat, but when running it lasts for minutes or however long the TacMov roll is meant to cover.
It does if one is Shunshin, while the other is just strength boost.
You make a fair point. Do you think that long-distance chakra boosts should be removed from the game?
See above.
The catch with using the Transformation Technique while doing sealing research is that if an experimental failure deals damage to you, and pops your disguise and you're already injured, you're in serious trouble. This means you have to go even more slowly and carefully than normal, which cancels out the benefit of ignoring injuries.
Doesn't it actually mean we can do research at our skill level, but take rather longer?
 
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Hey guys. I started a new project to collect & analyze this thread's statistics. I even made sure to limit download at an extremely conservative rate.

To date, I figured out how many pages the program will need to download to save for analysis, and how to find and select elements.

This should be easy stuff because forum stuff are very regular.

I won't make any promise on the schedule because I got other projects that I prioritize first, such as a stargate fic that I am starting to work on, and a factorio mod I am working on.
 
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Sooooooo...

Does anyone have criticism on the basic goal of my plan (i.e., run away)? I'm ok with adding stuff but want to know if we're all on board with running over fighting.
 
Sooooooo...

Does anyone have criticism on the basic goal of my plan (i.e., run away)? I'm ok with adding stuff but want to know if we're all on board with running over fighting.
Running away sounds great. No reason to intentionally cause worse international incidents. Or die. Though we would probably get a lot of XP if we fought and won...
 
FYI guys I'm going to be on my phone for most of today and tomorrow. Someone else should cannibalize my plan and make a proper plan out of it.

Please don't die.
 
Throw traps everywhere. Stupid boxes with delayed explosive tags to trigger some time later, implosion seals, Force Wall seals parallel to the earth...
  1. We are throwing traps, not hiding them. We prioritize speed over setting up well-hidden traps that they apparently could find anyway.
Note that some of these (the seals at least) require a minute or two to set up, since e.g. Force Wall seals have to be very carefully aligned. So throwing them down probably won't work so well

I believe that holiday is missing a t?
Nah, it's missing several 's's. A very Orochimaru Chrisssmasss
 
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