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Hey guys. I started a new project to collect & analyze this thread's statistics. I even made sure to limit download at an extremely conservative rate.

To date, I figured out how many pages the program will need to download to save for analysis, and how to find and select elements.

This should be easy stuff because forum stuff are very regular.

I won't make any promise on the schedule because I got other projects that I prioritize first, such as a stargate fic that I am starting to work on, and a factorio mod I am working on.

Shiny! I look forward to both the analysis and the Stagate fic. Which flavor of SG?

Velorien's indicated the max delay was 5 sec a page or so back, so not unless they're very close to us

Fake E: or unless Kagome has longer timers we didn't know about

He does not.

@eaglejarl @Velorien Please tell me we have stupid boxes prepped.

You do. 3 of them.
 
Ok yeah fuck it we have to fight now we can't just hope chakra boost will save our buttholes.
Why's that? We chakra boost, if they continue gaining on us we wait until they're close and then chuck copious waves of explosives, and ideally PMYF out of there, repeat a couple times until they run out of chakra. Then keep running a good long while, then hide our trail.
 
Why's that? We chakra boost, if they continue gaining on us we wait until they're close and then chuck copious waves of explosives, and ideally PMYF out of there, repeat a couple times until they run out of chakra. Then keep running a good long while, then hide our trail.
The longer we wait the less time we have between us engaging one squad and the second squad engaging on both of us. We cannot have a 2v1 fight.
 
Is there a description in one of the updates what Poor Man's Yellow Flash actually does and how it works? Because it's not in the game info sheets and an awful lot of this conversation seems to assume that everybody knows and remembers its details.

What I recall is that it was a seal that pops a valid target for the substitution technique, but I don't recall how that translates into a speed boost in the middle of the forest. Aren't there logs that are valid substitution technique targets littered everywhere?
 
Is there a description in one of the updates what Poor Man's Yellow Flash actually does and how it works? Because it's not in the game info sheets and an awful lot of this conversation seems to assume that everybody knows and remembers its details.

What I recall is that it was a seal that pops a valid target for the substitution technique, but I don't recall how that translates into a speed boost in the middle of the forest. Aren't there logs that are valid substitution technique targets littered everywhere?
(We really need a damn wiki for this quest) Check @ChronOblivion's signature for details; effectively, since momentum is exchanged in substitution and since storage seals release their cargo with zero velocity relative to the seal, if we send a log flying through the air at 100mph and swap with it we are now moving at 100 mph (plus or minus depending on relative masses)
 
(We really need a damn wiki for this quest) Check @ChronOblivion's signature for details; effectively, since momentum is exchanged in substitution and since storage seals release their cargo with zero velocity relative to the seal, if we send a log flying through the air at 100mph and swap with it we are now moving at 100 mph (plus or minus depending on relative masses)

Thanks! We don't have a wiki, but there are Google Docs info sheets with some of the technique info in them. (Not this one, though, not last I checked.)
 
The attack roll for explosives depends on the delivery method: Weapons for thrown explosives, Taijutsu for use in melee (if you can pull it off), and Mechanical Aptitude + 1/4 Stealth for fixed traps.

The defence roll is Tactical Movement for the melee/ranged, and Awareness + 1/5 Tactical Movement for fixed traps.
Nearest Leaf patrol: Tactical Movement said:
Keiko: Weapons said:
Yeah, if we blitz the Leaf patrol we can 100% kill off half the patrol in the first ninja-second of combat and whatever remnants just get lol'd by Kagome and Inoue. If we can do that, then suddenly the threat of a multi-person gank is much less than before. We still have the problem of "how the fuck do we not fight the Hot Springs squad" but our chances of surviving a fight with them gets upgraded from "goddamn nighmare" to "fucking terrible".
 
We just need to injure them sufficiently to slow them down. As they might have said in Marked for Death, "A wounded ninja ties his comrades down more than a dead ninja."
 
Thanks! We don't have a wiki, but there are Google Docs info sheets with some of the technique info in them. (Not this one, though, not last I checked.)
I am aware of them :p they aren't very up to date or all that well indexed, is the issue.

@faflec if we do have to fight the HS patrol, maybe combined bonuses from Keiko/Kagome/Noburi ranged combat will be enough to get them? They can fire from behind a simple MEW bunker for defensive bonuses maybe.
 
Yeah, if we blitz the Leaf patrol we can 100% kill off half the patrol in the first ninja-second of combat and whatever remnants just get lol'd by Kagome and Inoue. If we can do that, then suddenly the threat of a multi-person gank is much less than before. We still have the problem of "how the fuck do we not fight the Hot Springs squad" but our chances of surviving a fight with them gets upgraded from "goddamn nighmare" to "fucking terrible".

Remember that tactical movement for a team moving over distance is limited by its slowest member, which is why we're in this situation. Add in all the crazy bloodlines that Leaf has and who knows what the hell we'll be facing. A Hyuuga perfect defense? Perhaps everyone paralyzed by their own shadow.
 
I had an idea on a misdirection plot that would be within our ability to pull off. It makes use of the bodies we have in storage and creating a battlefield of our choosing using MEW and the syrup trap. We double back towards the HSP while raising as many thin pillars in roughly human math proportions as we came to make a giant checkered pattern with them. They would be spaced in a pattern of a fractal so that we can make sight lines / turn into pillars of our own to play Trouble in Terrorist Town within this battlefield. We then unseal the bodies of policemen and create a loud explosion / signs of battle within the area to have the Pursuit teams arrived just that much faster so that they get here at the same time. We hide ourselves using henge or digging Underground and letting the scene play out as unnaturally as we can make it so that the leaf team comes to the conclusion that the hot springs team started the aggression.
 
@eaglejarl @Velorien did our PMYF drilling include long range jumps, or is that something you guys are figuring out?

I'm not sure what you're looking for here, but maybe some of this will help:

You can jump about 3m high.

You can make clones anywhere you want within 3m of yourself. (Free space only.)

Clones appear with zero velocity relative to the ground.

You can kawarimi with anything that you could move to by running, water walking, jumping, etc. If you are in midair you cannot kawarimi. Your clone who is on the ground could kawarimi with you though, since it can reach you by jumping.
 
One of our contingencies should be that if Mari recognizes one of the leaf nin (Ie, Sharingan Kakashi, The Green Beast of Konoha, etc.) we immediately give them Jiraiya's password. Because FUCK fighting those guys.
 
I'm not sure what you're looking for here
This info is awesome and helpful. What I'm looking for is whether the team ever practiced actually doing the sequence of actions described (toss a PMYF kunai on a long trajectory, swap with the resulting target, fly through the air for a while, when you get close to the ground again call up a clone to swap with you so you don't hit the ground at speed).

If that was included in the drilling, our plan proposal only needs to have Hazou recommending doing that again to get further away from the pursuers. If we haven't practiced that, Hazou needs to explain the whole idea, which eats up more time.
 
This info is awesome and helpful. What I'm looking for is whether the team ever practiced actually doing the sequence of actions described (toss a PMYF kunai on a long trajectory, swap with the resulting target, fly through the air for a while, when you get close to the ground again call up a clone to swap with you so you don't hit the ground at speed).

If that was included in the drilling, our plan proposal only needs to have Hazou recommending doing that again to get further away from the pursuers. If we haven't practiced that, Hazou needs to explain the whole idea, which eats up more time.

Sure, let's roll with that. It sounds like fun -- yes, you have practiced this.
 
At what parabolic arc would we need to let a shuriken fly in order to slow enough by the time we hit the ground to not break our legs, as ninja?
 
(We really need a damn wiki for this quest) Check @ChronOblivion's signature for details; effectively, since momentum is exchanged in substitution and since storage seals release their cargo with zero velocity relative to the seal, if we send a log flying through the air at 100mph and swap with it we are now moving at 100 mph (plus or minus depending on relative masses)

What's wrong with google doc?
 
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