Along with the "Mari Hair Ruffle", "Constant Vigilance", and "WWDTTY" buttons, posts on this thread also need a "Please take your meds, I'm worried about you" button. The "Hugs" button just isn't enough.

Edit: We could use this as an emote though, if that helps.

If SV allowed custom ratings (on a per-thread basis), I get the feeling that would be highly lucrative.
 
Last edited:
In fact, that would be a smart thing to do for every border we can. Border crossings are the point at which we're in the most danger. Having a reliable, low-risk way to get across borders would be to our benefit in virtually any plan or endeavor we pursue from this point forward. Put your collective genius to work on that!

Which still leave a whole bunch of other issue to deal with, such as recruiting and paying reliable agents, getting paid our share of the fee, or what have you.
 
@Velorien @eaglejarl How precisely do the Five Seal Barrier seals need to be placed, do they amplify durability or override it (ie, would they make paper walls stronger than steel), and which seal needs to be triggered to activate them?
 
A safe border crossing point so that we can fetch ice without risk.

That's the actual thing that we could develop and which would be valuable. Instead of running for the border and hoping for the best like we've been doing, we could find some way through that's reliably safe and can be used repeatedly.

In fact, that would be a smart thing to do for every border we can. Border crossings are the point at which we're in the most danger. Having a reliable, low-risk way to get across borders would be to our benefit in virtually any plan or endeavor we pursue from this point forward. Put your collective genius to work on that!

Whether it be a carefully dug tunnel or some sealing trick or set of well-established false identities that can survive scrutiny by bordr guards, we ought to come up with something.

We should look into the migratory flight paths of birds in various nations so that we once we have a zeppelin we can follow the same routes, just at a much higher altitude to appear to be the same size as a bird from the ground. With reliable air travel we can cross any border (well, maybe not extremely high mountains) with ease. Zeppelins were once used to transport a variety of goods and people once upon a time, but due to the costs of operating and maintaining them, fell out of favor (especially after the Hindenburg tragedy).

However, we have physics defying magical bullshit superpowers.

It doesn't matter how heavy our cargo is, since we can store literally tons of goods in storage scrolls for a fraction of the actual weight of said goods. We can have a non-flammable source of lift in the form of Elemental Mastery (preferably used in Seal form to prevent Akane from tiring out while we fly). We can direct our zeppelin with custom-made thrust seals (which would simply be explosive seals that explode slowly over time and only in one direction, just like a rocket engine). Or maybe we can ask Mari for a more suitable wind technique.

For ballast, we can also use storage scroll as other people have mentioned: seal heavy thing to go up, unseal to go down. Use multiple ballast seals to control the acceleration as needed.

At high altitudes we will have to maintain cabin pressure and temperature, but hey we already have Thermostat no Jutsu.

The hardest part will be finding a suitable canvas, but this site claims that silk or paper with linen was used initially for the envelope (the term used for the outer material of an airship). We might also be able to make an altered barrier seal that acts as a bubble as well if we want to make something more reliable, unless of course we want to invent synthetic fabrics.

Note that a proper airship has a variety of smaller bladders housed inside of the outer covering to ensure that one puncture will not spell disaster for the whole ship. Redundancies are a good thing because they make you safer. No need to go all-in on anything when risking your life; hedge your bets.

Which still leave a whole bunch of other issue to deal with, such as recruiting and paying reliable agents, getting paid our share of the fee, or what have you.

We should be the only ones involved in gathering (or creating) and transporting the ice. The only people we interact with are the ones buying the ice and we go in henge with masks underneath. We can get paid on delivery.

It doesn't need to be complicated at this point since we are just getting started.
 
Note that a proper airship has a variety of smaller bladders housed inside of the outer covering to ensure that one puncture will not spell disaster for the whole ship. Redundancies are a good thing because they make you safer. No need to go all-in on anything when risking your life; hedge your bets.

Well, ideally we'll have ways to survive falls of arbitrary distance. I'm sure there's plenty of ways we could manage that.

I'd also rather us only give Honami the ice, at least locally. Other towns, whatever, just make a clause in our providing the ice that other people aren't allowed to resell it (Honami can 'cause she knows us. :D).
 
Any early model airship I vote to let Hazou get in will have multiple independent ways to stay aloft or glide down, at least one of which uses no chakra bullshit at all.
 
Any early model airship I vote to let Hazou get in will have multiple independent ways to stay aloft or glide down, at least one of which uses no chakra bullshit at all.
I mean, if we could have Kagome work out how to keep barrier seals stationary with respect to the object they're attached to, we could probably manage an airship exceptionally easily, and add in some extensible wings to slow down descent in worst case scenario.
 
So, any thoughts on one of the proposed plans? As a reminder, here are the current plans:

[] Proto-Plan: Genin's Very First Break-in

Sneak into Joutaro's room and search it for suspicious things!

Goals:
  1. Don't get caught
  2. Find and identify the target "scroll"
  3. Search Joutaro's room for anything suspicious
Method:
  1. Make sure Joutaro is preoccupied
    • Observe when Joutaro goes to enjoy the resort facilities for an extended period of time
    • Keep an eye on him indirectly Spoiler: Details
      1. Tell Honami to instruct one of the employees to come and inform her when Joutaro starts making moves return to his room
      2. Have Noburi watch the route the employee has to take to inform Honami, and inform the search team when their time is up
  • Make sure Joutaro's room only has one person in it for Mari to genjutsu
    • Mari and Hazou enter the room under a plausible pretense (changing the air fresheners, stock up on the complimentary fruits...)
    • Hazou diverts the targets attention while Mari slaps them with a genjutsu that will keep them from noticing that the room is being searched(without tipping of that they have been genjutsued afterwards)
  • Get Akane and Keiko into the room
    • Cooperate with Honami to have them enter the premises
      • Possible ideas: Deliverers under henge, or slipping through by Stealth
  • Search the room carefully
    • Have Hazou stand in guard and re-direct anyone coming close to the rooms, swap him with Keiko when Sealcraft or Hazou bloodline is needed
    • Observe the placement of everything carefully before touching it (Use Hazou's bloodline?)
    • Search for Traps, Sealwork and everything suspicious
    • Have Akane disarm and rearm the traps if it seems possible
    • Have Keiko open and move things with Zephyr's Reach from a safe distance (Or should we add summoning Pandaa to also poke things?)
  • Exit WITHOUT taking the target scroll with you
    • Observe the scroll carefully so we can create a believable replicate
    • Don't open the scroll in case of a booby trap, leave that for when actually come back and steal it
Contingencies:
  1. Everyone entering the premises must have a decent henge and use head scarfs in Wind style under the henge's for extra identity protection

[X] Action Plan: Search the Room
Goals:
  1. Don't get caught
  2. Find the information we're looking for
  3. Search Joutaro's room for anything else useful
Method:
  1. Make sure Joutaro is preoccupied
    • Observe when Joutaro goes to enjoy the resort facilities for an extended period of time
    • Have Noburi keep an eye on him directly
      1. If he looks like he's about ready to start getting out, Noburi to get out faster like he needs to take a shit
      2. Noburi to signal us with a loud coughing fit
  2. Make sure Joutaro's room only has one person (preferably none) in it for Mari to genjutsu
    • Mari and Hazou enter the room under a plausible pretense (changing the air fresheners, stock up on the complimentary fruits...)
    • Hazou diverts the targets attention while Mari slaps them with a genjutsu that will keep them from noticing that the room is being searched(without tipping of that they have been genjutsued afterwards)
  3. Get Akane and Keiko into the room
    • Cooperate with Honami to have them enter the premises (leave this up to the QMs)
  4. Search the room carefully
    • Have Hazou stand in guard and re-direct (or deal with if unavoidable) anyone coming close to the rooms, swap him with Keiko when Sealcraft or Hazou bloodline is needed
    • Observe the placement of everything carefully before touching it
    • Search for Traps, Sealwork and everything suspicious
    • Have Akane disarm and rearm the traps if it seems possible
  5. Make a decision about what to do based on what we find (either stop scene here and ask for decisions, or QMs make a call based on our contingency discussions)
    • If we're pretty sure we have the information and we're leaving no trace, chance coming back to slip in a duplicate
    • If we set off some of the traps, grab the scroll and send an evac signal to everyone

Contingencies:
  1. Play it by ear.

[] Proto-Plan: Dodge the Dragon, Fight the Kobolds Instead!

Gather information on Joutaro's companions. Start from the indirect options and escalate as necessary.

Goals:
  1. Don't let Joutaro or his companions find out that we are stalking them
  2. Find out if Joutaro's companions are ninjas
  3. Check if they are carrying the target "scroll"
  4. Find general information about Joutaro's companions
Method:
  1. Ask Honami for all the information he has about Joutaro's companions (Did I miss anything?)
    • Who do they claim to be?
    • Where do they spend their time?
    • Do they share a room with Joutaro or what?
    • What do they do all day?
    • How do they act around each other?
    • Do they interact with anyone outside their group?
  • Try to replicate the same trick used to check Joutaro's chakra
    • I would be very surprised if this actually worked
  • Try and get close enough to interact with the companions (Who should do what?)
    • If they participate in any activities, join them
    • If they just stay in their room, henge into staff and visit them under a good excuse (Air fresheners AND complementary fruit! Who could say no?)
    • Observe how they interact with us and each other, is there anything suspicious about them?
  • If we can isolate one of the companions, use genjutsu to disable and then search them (Any ideas how to do the isolation? I feel stupid just relying on chance)
    • Check their pockets for suspicious things
    • Check their skin for weird tattoos
    • If VD doesn't mess with genjutsu, use it to check their chakra levels
Contingencies:
  1. When attempting to interact with Joutaro's companions, make sure Joutaro himself is preoccupied
    • Observe when Joutaro goes to enjoy the resort facilities for an extended period of time
      • If Mari is free (not doing genjutsu) use her for Joutaro-watch
      • If Mari not free, keep an eye on Joutaro indirectly Spoiler: Details
        1. Tell Honami to instruct one of the employees to come and inform her when Joutaro starts making moves return to his room
        2. Have a party member (not Kagome) watch the route the employee has to take to inform Honami, and notify the companion interaction task force that their time is up
  1. Wear Wind-style head scarfs to cover our faces under the henge
  2. If things turn fighty, run away and use lethal force (ie. Kagome's Trap Field Squishing Boom) only if absolutely necessary
  3. Limit Honami's aid to bare necessities, we want her to have plausible deniability

[] Proto Plan: An Unfortunate Leak

1: Prepare a trap room.
-Drill peepholes in the walls, then disguise said peepholes. For example, have a natural knot in a visible wooden support beam actually be a peephole. I'd say more here, but without knowing more about the furnishings and architecture of the room there isn't much I can say.
-Also have access the room next door to our trap room. Be ready and able to take down the wall with explosive seals, but don't put those seals up until J is no longer suspicious.
-A secret route into the trap room would be ideal, but I have no idea how good J is at detecting secret passages, or how hard he'll look for one.
-More ideas here would be appreciated.

2: Sabotage the rooms J and his companions are using, forcing them to move to the room we have prepared.
-If they have running water, cause a pipe to leak.
-If they don't have running water, cause the roof to fail. Blame it on magical chakra termites or something? Feel free to suggest ideas.
-Whatever we do, it must make the room absolutely uninhabitable. J's current room is well protected, and he's not going to move for anything less than a total catastrophe.
-Once the room is made uninhabitable, have Honami move them to the room we've prepared. Ideally, this new room should be the only room available at the resort, so Honami doesn't need to lie. There is a very real risk that J has good enough social dice to blow our whole operation here, so we'll have to think carefully about how much we involve Honami here.

3: Gather information.
-Where is the scroll? What are they saying to eachother? Ect...
-Pay close attention to every single trap they set. Understand any seals they put up, and prepare counter measures.


If we can pull this plan off, J and his companions are forced to move from a room they've prepared into a room we've prepared. We don't know how long we have until J's contact shows up, so I would say this needs to be done FAST. Update after this plan would be the action plan where we go on the offensive.

Two plans for breaking in, one plan focusing on spying on J's companions, and one plan where we move J into a room we control.

Some more brainstorming: I also remember seeing someone suggest we could look into trying to get J into a conflict with another guest at the hot springs, and this interests me as well. What if we manufactured an incident, and got J kicked out of the hotspring?

He has to be here, to meet his contact. He does not want to draw attention to himself. So, what happens if he's told to get out and not come back? Will he threaten Honami in order to stay? Will he leave, and come back under a henge? Regardless of what happens, it will throw him off his game, and potentially give us an in.
 
Well, ideally we'll have ways to survive falls of arbitrary distance. I'm sure there's plenty of ways we could manage that.

I'm sure we could tell Kagome about airbags if we wanted to, but I don't know if that's a good use of his time at the moment.

I'd also rather us only give Honami the ice, at least locally. Other towns, whatever, just make a clause in our providing the ice that other people aren't allowed to resell it (Honami can 'cause she knows us. :D).

Nonononononono, that's ultra-mega bad. If we do recruit Honami--which I still think is a Bad Idea--we do not want her to stand out in any way shape or form. No special treatment that people will ask about.

The whole Merchant Empire has to be explainable in some mundane way if it is to go unnoticed. We make money by under cutting the competition and have the merchants make cover stories to explain their new profits. If other merchants get pissed that they are getting out-competed, they will hire ninja to investigate the problem. Eventually, a jonin will be hired and we will be screwed.

Unless we can figure out an explanation for our never before seen advances, they have to remain absolutely secret. Only our team is allowed to fly in any airships we make, know about the summoning scroll, how to abuse EM, etc.
 
I'm sure we could tell Kagome about airbags if we wanted to, but I don't know if that's a good use of his time at the moment.



Nonononononono, that's ultra-mega bad. If we do recruit Honami--which I still think is a Bad Idea--we do not want her to stand out in any way shape or form. No special treatment that people will ask about.

The whole Merchant Empire has to be explainable in some mundane way if it is to go unnoticed. We make money by under cutting the competition and have the merchants make cover stories to explain their new profits. If other merchants get pissed that they are getting out-competed, they will hire ninja to investigate the problem. Eventually, a jonin will be hired and we will be screwed.

Unless we can figure out an explanation for our never before seen advances, they have to remain absolutely secret. Only our team is allowed to fly in any airships we make, know about the summoning scroll, how to abuse EM, etc.
Well, I'm not sure why she'd agree to help us if she didn't get SOME comparative advantage out of this?

That said, I agree with the rest of your post. We keep our trump cards to ourselves.
 
It's a shitty way to pay for her assistance. She asked for ice to get the edge on her competition. By selling to everyone we decrease/remove that edge completely. It may not be against the letter of our agreement, but it's very much against its spirit.

Another reason to not sideline her is, the more popular her resort is, the better info she will have for us. The examples she gave were already good, and the quality will only increase. As ninja we have many ways to make money, cultivating informants is harder. Let's not throw away a potential long term gain for a get rich quick scheme.
 
Well there are advantages to focusing on her. She will become very unlikely to tell anyone about us and will actively hide our existence. In which case we can do a lot more for her resort than just selling ice. At least if we want the place to quickly become the most popular resort in hot springs.

It is shame we do not know any earth Jutsu that can be used to dig. She might want to expand soon.
 
Last edited:
You know...

This could very well be our opportunity to perform the sacrilegion that is teaching civilians how to use chakra. I'm not sure how much time or effort it would take, but if we could teach Honami to safely activate a storage seal, then she wouldn't have issues with hiding the ice, and rationing it out as is appropriate to prevent people from catching on.
 
You know...

This could very well be our opportunity to perform the sacrilegion that is teaching civilians how to use chakra. I'm not sure how much time or effort it would take, but if we could teach Honami to safely activate a storage seal, then she wouldn't have issues with hiding the ice, and rationing it out as is appropriate to prevent people from catching on.
I would like this idea. Activating a seal does not take much chakra or at least it has never cost us a point. Also want to learn how to go about teaching a civilian about charka. Also her child is likely to have high potential. We can teach her the basics and she can teach her child. A bit of a long term investment, but who knows?
 
Last edited:
We can teach her the basics and she can teach her child. A bit of a long term investment, but who knows?

[jk] A long term plan:
  1. Insist that Honami's daughter is to be named Riley;
  2. Recruit two more ninjas into our group; change group name to "The Nine"; (yeah, it'll get us to 8, Riley will be 9th)
  3. Have Noburi improve his Medicine and Medical Ninjutsu to ridiculous levels;
  4. Acquire Orochimaru's research notes;
  5. Have Noburi take Riley as an apprentice medic since early childhod; acclimate her to medical experiments, gore and Orochimaru-style experimentation;
  6. Enjoy our happy crossover with Worm.
P.S. If there are people in this thread who are unfamiliar with Worm, I recommend you to read it, it is one of the best fiction series ever. Fair warning, though - it's sometimes very gory and graphic, especially when Riley is involved. It is also very long. But it's very much worth it.
 
Hazou only knows two seals currently right? Just explosive tags and storage seals with no variations? That just does not make sense to me with how much time he spends training sealing. It would be possible to use XP to raise sealing with the time used to research seals.

Also is it easier to research a seal if you have an example that someone else has made? If so how much? Trying to figure out if time is better spent researching seals or finding seals to study.
 
Last edited:
I would like this idea. Activating a seal does not take much chakra or at least it has never cost us a point. Also want to learn how to go about teaching a civilian about charka. Also her child is likely to have high potential. We can teach her the basics and she can teach her child. A bit of a long term investment, but who knows?
I'm not sure that she should be the one taught, though. She knows our identity, for one, which makes her a risk. I don't want to make the same mistake that Light did in Death Note, in making his first test subject so clearly connected to him.
Hazou only knows two seals currently right? Just explosive tags and storage seals with no variations?
He knows storage scrolls, delayed release storage scrolls (PMYF v1.0), no-stabilizer storage scrolls (Macerator v1.0), and Explosive tags.
 
I'm not sure that she should be the one taught, though. She knows our identity, for one, which makes her a risk. I don't want to make the same mistake that Light did in Death Note, in making his first test subject so clearly connected to him.

He knows storage scrolls, delayed release storage scrolls (PMYF v1.0), no-stabilizer storage scrolls (Macerator v1.0), and Explosive tags.
Where is that written? It is not on his character sheet and I can't find it on the player knowledge doc.
 
@Velorien @eaglejarl How precisely do the Five Seal Barrier seals need to be placed, do they amplify durability or override it (ie, would they make paper walls stronger than steel), and which seal needs to be triggered to activate them?
The five seals need to be attached such that the four support seals are an equal distance away from the primary seal and from each other. There are minimum and maximum distance limits, which I don't have handy this instant but can probably find. The primary seal overrides the durability of the object it's placed on, making it nigh-invulnerable while four supporting seals are intact, then progressively less so with each one removed. Activation must take place when each seal is attached.

P.S. If there are people in this thread who are unfamiliar with Worm, I recommend you to read it, it is one of the best fiction series ever. Fair warning, though - it's sometimes very gory and graphic, especially when Riley is involved. It is also very long. But it's very much worth it.
I should add that, quite apart from the violence and gore, it is very, very dark. Its tagline is "doing the wrong thing for the right reasons", and it is full of instances where the protagonist has to choose the lesser of some pretty horrific evils - and then suffers for it because the lesser evil is still an evil, especially from the perspective of the rest of the world which doesn't get to see the paths not taken.
 
The five seals need to be attached such that the four support seals are an equal distance away from the primary seal and from each other. There are minimum and maximum distance limits, which I don't have handy this instant but can probably find. The primary seal overrides the durability of the object it's placed on, making it nigh-invulnerable while four supporting seals are intact, then progressively less so with each one removed. Activation must take place when each seal is attached.
Thank you for the clarification. This means that while we could have hilariously durable materials (great for slapstick!), if we are to have Keiko perform mid-battle, long-distance barrier seals we'll need to have them time-delayed in the same manner as PMYF is. And also get her to like 25 weapons for the ludicrously precise positioning required, but eh. She's pretty amazing, I'm sure she can handle it.

...So on that note, I just thought of a type of seal that could make experimentation a lot safer AND combine well with other seals. Which is, of course, the seal-activating seal, of course. We can work together with Kagome to reverse engineer his Lesser Barrier Formation seal (or make our own, but revere engineering is easier) to work with a single seal, performing the same kind of activation that a ninja would perform, on a time delay instead.
 
Where is that written? It is not on his character sheet and I can't find it on the player knowledge doc.
Missed this post. It doesn't seem to be stated anywhere, we'll have to get on that in the future.

On the note of things in the future, I'd like all of our genin to get a minimum of 12 Awareness (probably more for Kei just so she can have her specialization and feel good about herself).

We also REALLY need some time to ourselves so Kei can get some summons (and hopefully work out her issues? We can ask Mari if she advises us to help in any specific manner, otherwise I think it best we just be there for her) during which time we and Kagome can work on seals, Akane can work with Kagome on integrating his explosive seals into her taijutsu style, Noburi can learn mednin stuff, and we can ask Mari to push us harder.
 
The five seals need to be attached such that the four support seals are an equal distance away from the primary seal and from each other. There are minimum and maximum distance limits, which I don't have handy this instant but can probably find. The primary seal overrides the durability of the object it's placed on, making it nigh-invulnerable while four supporting seals are intact, then progressively less so with each one removed. Activation must take place when each seal is attached.

Oooh...We could make really high powered cannons or mortars with this. Just craft a smooth tube out of a material that's easy to work with, slap it with the Five Seal Barrier, stuff the the tube with explosive tags and drop in the payload. Rest is just ballistics.

@Velorien @eaglejarl @Jackercracks @AugSphere Could you add a "craftable seals" thingie into Hazou's character sheet at some point? It's pretty important information for everyone to know.

[] Proto Plan: An Unfortunate Leak

1: Prepare a trap room.
-Drill peepholes in the walls, then disguise said peepholes. For example, have a natural knot in a visible wooden support beam actually be a peephole. I'd say more here, but without knowing more about the furnishings and architecture of the room there isn't much I can say.
-Also have access the room next door to our trap room. Be ready and able to take down the wall with explosive seals, but don't put those seals up until J is no longer suspicious.
-A secret route into the trap room would be ideal, but I have no idea how good J is at detecting secret passages, or how hard he'll look for one.
-More ideas here would be appreciated.

2: Sabotage the rooms J and his companions are using, forcing them to move to the room we have prepared.
-If they have running water, cause a pipe to leak.
-If they don't have running water, cause the roof to fail. Blame it on magical chakra termites or something? Feel free to suggest ideas.
-Whatever we do, it must make the room absolutely uninhabitable. J's current room is well protected, and he's not going to move for anything less than a total catastrophe.
-Once the room is made uninhabitable, have Honami move them to the room we've prepared. Ideally, this new room should be the only room available at the resort, so Honami doesn't need to lie. There is a very real risk that J has good enough social dice to blow our whole operation here, so we'll have to think carefully about how much we involve Honami here.

3: Gather information.
-Where is the scroll? What are they saying to eachother? Ect...
-Pay close attention to every single trap they set. Understand any seals they put up, and prepare counter measures.

I like the idea, but somehow I doubt Joutaro and his companions would fall for it. What would probably happen is that they get extra paranoid and tighten their security even more. Maybe if the catastrophe was something that affected multiple rooms and residents...but then we return to the "no collateral damage" clause in our agreement with Honami.
 
So, thinking back on a previous update, why didn't we first investigate Shady McQuest-giver back before we decided to take the mission in Hot Springs?

If we want to be the good guys, shouldn't we at least look into the people who are willing to hire us, just in case they are actively working towards WW4 which Jiraiya, our sorta boss, wants to avoid at all costs?

If I had to hazard a guess, I would assume a wily Mr. Shady hired us to act as a diversion at the very least (unless he paid us for an A rank or higher mission). As long as we stir up trouble in a DMZ away from my country, international attention would be focused away from my corner of the world long enough so that I could make a move with my trusted agents more easily.

We did get hired in Tea after all.

Outside of our Shady employer, we have no idea if a scroll carrying a message even exists; only that some strong ninja wearing a certain style of clothing was going to be visiting a Hot Spring in the near future. Why would an otherwise stealthy professional assassin wear such recognizable clothing? We shouldn't risk a diplomatic incident by waiting until we have a scroll; we should look into our target now to see if we really should steal something from him that won't piss Jiraiya off later on.

We need to ask Honami about her guests to see if any of the irregularities we've seen are actually all that uncommon. We should have Keiko go over the books, guest ledgers, etc. to look for any patterns or if our target has any consistent habits. How often does he visit this place to have the staff automatically give him the best room in the inn? Did he have it reserved or did the resort actually throw someone out or downgrade other guests just to accommodate this loud-mouth?

If the guests only stay for a short period of time, do they always let room service (if there even is any room service in the MfD world) clean the room they currently occupy? Can they insist on telling the manager not to let the maids into their room until after they leave? What kind of business arrangement does our target currently have with the resort? Is it any different from a normal stay? Did anyone else request a room close to the best room in the inn? If so, those people might be the target's contacts for exchanging the information.

I could probably go on, but I think we are assuming too much. We have three days; we can spend one researching everything there is to know about our target before we decide to break into his room. Who knows? By asking Honami about the inner workings of running an inn, we might find a better avenue of attack. Or we could find out just how exactly stealing from this dude is a Bad Idea and that we need to abort ASAP.

Take it slow people while we still have the time. Rushing into things will not help anyone, least of all us.
 
Back
Top