[] Proto Plan: An Unfortunate Leak
1: Prepare a trap room.
-Drill peepholes in the walls, then disguise said peepholes. For example, have a natural knot in a visible wooden support beam actually be a peephole. I'd say more here, but without knowing more about the furnishings and architecture of the room there isn't much I can say.
-Also have access the room next door to our trap room. Be ready and able to take down the wall with explosive seals, but don't put those seals up until J is no longer suspicious.
-A secret route into the trap room would be ideal, but I have no idea how good J is at detecting secret passages, or how hard he'll look for one.
-More ideas here would be appreciated.
2: Sabotage the rooms J and his companions are using, forcing them to move to the room we have prepared.
-If they have running water, cause a pipe to leak.
-If they don't have running water, cause the roof to fail. Blame it on magical chakra termites or something? Feel free to suggest ideas.
-Whatever we do, it must make the room absolutely uninhabitable. J's current room is well protected, and he's not going to move for anything less than a total catastrophe.
-Once the room is made uninhabitable, have Honami move them to the room we've prepared. Ideally, this new room should be the only room available at the resort, so Honami doesn't need to lie. There is a very real risk that J has good enough social dice to blow our whole operation here, so we'll have to think carefully about how much we involve Honami here.
3: Gather information.
-Where is the scroll? What are they saying to eachother? Ect...
-Pay close attention to every single trap they set. Understand any seals they put up, and prepare counter measures.
If we can pull this plan off, J and his companions are forced to move from a room they've prepared into a room we've prepared. We don't know how long we have until J's contact shows up, so I would say this needs to be done FAST. Update after this plan would be the action plan where we go on the offensive.