The whole stamping thing seems quite impractical. Also, some people might choose...to not stamp scrips? How often can you stamp a bill?

Also, this creates information not only for the Towers, but any spies. They only need to look at the stamps to assembles a network of economic exchange, which can be used against Leaf for an economic attack.

Nevermind. I didn't realize the idea was to use the scrips as stamp.
 
@faflec What rulings have been made regarding Elemental Mastery? We'd like to consolidate them into the jutsu document.
Elemental Mastery Technique details:

Effect: The user can raise or lower ambient temperature of a fixed area by 5 °C/level over a few seconds. The insides of objects and creatures are not affected directly.

Duration: Concentration (hand seals maintained) + 10 min/level. Afterwards, the temperature gradually drifts back to normal.

Cost: 3 chakra/5 °C

Area: 3 m radius + 1 m/level

Requirements: Resolve x 3, Control x 3
  • It affects a spherical area centered on the caster
  • You only get to choose 'hotter' or 'colder', not how far to go. It always changes the temperature by the maximum you are capable of. Changing the temperature by 150C is not terribly safe.
Correct. Akane can make ice with her Elemental Mastery jutsu by lowering the temperature below freezing, but remember the limits on the jutsu: it always affects a sphere of (Level) meters radius, temperature always moves by the maximum amount (5C per level). The center of the effect can be anywhere within (Level * 1.5) meters of her. If she is in the AoE then she will be affected by the new temperature.

Given her current level of 5, that means she always causes a sphere of 5m radius to change temperature by either +25C or -25C, and the center of the sphere must be within 7.5 meters of herself. Maintaining the jutsu allows her to maintain the new temperature. When she stops maintaining it the temperature modifies itself according to normal thermodynamics. The sphere does not move and leaving the point you were at when you cast it counts as "stops maintaining". Once she stops maintaining it she cannot start again; she has to recast it.

The VHitM use this as an air conditioning jutsu, and no one ever bothers to take more than 3-5 levels in it.
Noburi cut him off with an upraised hand and a shake of the head. "Doesn't work. I've tried draining Akane's Elemental Mastery effect and gotten nowhere." He shrugged. "I mean, maybe it's possible that I could learn to do it, but it sure didn't feel like it. I had no awareness of the technique's boundaries at all. As far as I can tell it's only living chakra systems that I can affect. The idea about draining the chakra boost out of someone is interesting though."
  • If cast from real water, Noburi can drain through it.
  • If no water source available then the mist is a construct and he cannot drain through it.
  • Either way, it is resistant to normal atmospheric conditions and cannot be dispersed except with Wind or Fire jutsu. This means that explosives and implosives will not significantly affect it.
One user can't stack it because it's concentration-based. HDK about groups.
Does Elemental Mastery stack if the user or a group of users cast it multiple times?
No.
Note that some of the above was changed post-rebalancing, such as the jutsu needing to be centered around the user or being forcibly set at the maximum increase/decrease possible based on level. I have also omitted any possible rulings on Discord because getting quotes from there is a pain.
 
By Leaf law the Scroll goes to the one that obtains it, this is why KEI gave the Scroll to the contest, and Hazou gave the Porcupine Scroll after the meeting with Akatsuki. Any Scroll we find will go to Goketsu, unless Asuma decides to go for the nuclear options and break the rules.

-also, porcupine pups are adorable.


I don't think we've actually seen this kind of ideological warfare. Social specialists tend to exploit opportunities within existing cultural frameworks; even Ami's AMI/KEI plots fall under that, and their aims are ultimately more... physical. Elevating a particular group in status, acquiring justification for one's authority, getting access to a location, this sort of thing. My plan, on the other hand, suggests using ideologies themselves as weapons, such that the action of changing someone's high-level beliefs about reality is the attack.

The Thinker Clans might've theorized about this, but I don't think we've seen it happen anywhere. The Liberator group from way back when is the only thing that comes to mind, and it was aimed at missing-nin, not villages.

Not helping with the whole "fucking terrifying" thing...


Popular consensus seems to be that we don't have to worry about Asuma confiscating a summoning scroll. I personally think it is unlikely but theoretically possible, especially considering this line from Hazō:


I'd like to interpret this as 'Hazō wants to be absolutely sure that he can keep his promises' instead of 'Hazō thinks there's a decent chance he may have to hand in the scroll', but I'm not entirely confident in that.

Even setting the question of being forced to relinquish a scroll aside, we should still wait until Kagome has a scroll before acquiring Bear. The first scroll we get has to go to him. Bear wouldn't be the best fit for him and would make a great fit for Akane.

Let Asuma seize a scroll. We'll just claim another and "nah nah" to his face.


I like the idea of ideologies as attack vectors, but I feel like we'd need an actionable goal before we want to try roping anyone in.

Do we have broad goals for the ideology and whatever 2nd or 3rd order effects were hoping to take advantage of with it's adoption? What about a target population? Timelines? Expected resource investments we're willing to make.

As far as actionable goals go, how about:

"Don't fuck with us. We are literally the only ones at this table who made a conscious choice instead of being lucky enough to be born on the correct side of an imaginary line on a map. We made that choice because your hero-turned-hokage convinced us that this was the best place to make the world a better place before legally adopting us instead of our buying our way back home to see our families again. I have a personal office in the T&I facility. We started a goddamned revolution over a trivial inter-clan insult. Do not piss us off."
 
At work until late, but I've seen that a lot of you think that the Apology Segment should be cut, along with the scrip offscreen.

I'm not opposed to cutting those out in the name of word count, but I want to make sure it's what the playerbase wants (by the time I get back to my apartment to edit the plan, it'll be late and many of the hivemind will be asleep, so I just want to confirm while I still can).
 
Is this still true? Is it possible to have more than one summoner per contract?
Wait, it's possible to have more than one summoner per contract? Kei's rejected Hazou's very blood. I've been operating under the assumption that it was impossible as long as the previous summoner was still alive.

This changes everything. For starters every Gouketsu gets trained in summoning right the fuck now and starts making mutual contracts and contacts. Then we rope Asuma in with "hey, y'know what should send the summon trade network into hyperspeed?"
 
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At work until late, but I've seen that a lot of you think that the Apology Segment should be cut, along with the scrip offscreen.

I'm not opposed to cutting those out in the name of word count, but I want to make sure it's what the playerbase wants (by the time I get back to my apartment to edit the plan, it'll be late and many of the hivemind will be asleep, so I just want to confirm while I still can).
I have yet to speak with anyone who supports leaving it in, for the record
 
At work until late, but I've seen that a lot of you think that the Apology Segment should be cut, along with the scrip offscreen.

I'm not opposed to cutting those out in the name of word count, but I want to make sure it's what the playerbase wants (by the time I get back to my apartment to edit the plan, it'll be late and many of the hivemind will be asleep, so I just want to confirm while I still can).

@Shrooms's 391-word edit of your plan looked like something I would vote for
 
At work until late, but I've seen that a lot of you think that the Apology Segment should be cut, along with the scrip offscreen.

I'm not opposed to cutting those out in the name of word count, but I want to make sure it's what the playerbase wants (by the time I get back to my apartment to edit the plan, it'll be late and many of the hivemind will be asleep, so I just want to confirm while I still can).
I think that the apology section should be cut. However, I strongly believe that the Script thing should not be cut.
 
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"Hey, here is free gold."

"Let's discuss whether or not character feelings should get screentime."

*Sigh*
 
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So now that i finaly manage get past SV seemingly hating me, and not leting i register, hey guys i will probably be another gaki screeming to the void but what is the tread consensus on locomotives?
 
So now that i finaly manage get past SV seemingly hating me, and not leting i register, hey guys i will probably be another gaki screeming to the void but what is the tread consensus on locomotives?
But Hazou did independently come up with the idea for Tank Treads so the idea has some of it's seeds planted.
 
"Hey, here is free gold."

"Let's discuss whether or not character feelings should get screentime."

*Sigh*
I understand your frustrations and to an extent can feel the same way. That said, I think it's been mentioned before but this kind of statement would have a lot more weight if you actually voted/helped modify plans and junk instead of just complaining that people are submitting what they want to see, y'know?
what is the tread consensus on locomotives?
Trains are badass. We stan locomotives.

If you mean in MfD, I have no idea where the technology tree for that would even start, especially given that storage seals already exist and are going to be way more efficient at transporting cargo for a very long time
 
I have no idea where the technology tree for that would even start
Engines - specifically, a system of propulsion. Tracks are a very natural progression from that as it eliminates the need to steer, and Hazo has seen cart tracks in roads before.

Going from wind or gravity powered devices to something chemical will be very difficult. Clocks almost certainly don't exist or we could wind a large spring and work from that.
 
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Engines - specifically, a system of propulsion. Tracks are a very natural progression from that as it eliminates the need to steer, and Hazo has seen cart tracks in roads before.

Going from wind or gravity powered devices to something chemical will be very difficult. Clocks almost certainly don't exist or we could wind a large spring and work from that.
HAZOU: I invented a cart that will propel itself along a track when you crank it back and forth like a see-saw!
ASUMA: Why?
HAZOU:
HAZOU: *sweating*
 
Trains are badass. We stan locomotives.

If you mean in MfD, I have no idea where the technology tree for that would even start, especially given that storage seals already exist and are going to be way more efficient at transporting cargo for a very long time
Early trains go <10 mph, ninja can go twice that, and are less prone to breakdowns than early rail. Since you can transport 100 tons of cargo with a single ninja and 1000 storage seals trains might not ever catch up. You simply don't need any infrastructure and with skywalkers terrain doesn't matter.

Modern high-speed rail would be better (discounting chakra beasts destroying the rails) but you'd need to skip 75+ years of development before it was even competitive with ninja couriers.
 
Early trains go <10 mph, ninja can go twice that, and are less prone to breakdowns than early rail. Since you can transport 100 tons of cargo with a single ninja and 1000 storage seals trains might not ever catch up. You simply don't need any infrastructure and with skywalkers terrain doesn't matter.

Modern high-speed rail would be better (discounting chakra beasts destroying the rails) but you'd need to skip 75+ years of development before it was even competitive with ninja couriers.
skysliders will make this even faster
 
Hey look, my plan doesn't apologize to Yuno anymore and it's already sub-500!:
[x] Action Plan: Precision Bombing Followed by Total Memetic Warfare
Words: 454
  • Meet with Yuno. Adhere to Isanese traditions where possible.
    • Sanity-check with Noburi, Akane, Mari, Kei, and Snowflake.
    • Tone: platonic respect and admiration.
    • You're her friend because you like her.
      • For strength of character. She'd been through so much, yet she's able laugh and love, feel compassion and empathy.
      • For courage. In combat, she's fearless. When Isan went astray, she traversed the wilds, alone, to save it.
      • For loyalty. She sought to save Isan, despite years of injustice and wrongs inflicted upon her.
      • For passion. She loves her country, her culture, and Noburi with a zeal that never fails to amaze.
    • Many ninja numb their hearts, afraid to feel, to be vulnerable. She hasn't. Her heart may be beaten and bruised, but you look at her, and see a woman unbroken, a person undefeated. You see your beloved sister, a ninja worthy of your respect and admiration. Gouketsu Yuno, with whom you're proud to share a name.
    • Would she like a second, family-only wedding ceremony? Done in Isan's tradition.
    • Commiserate about the strangeness of Leaf culture.
    • Any Isan "family essentials" she'd like us to import?
  • Meet with Ami (reasonably secure location).
    • New project idea, one you don't have time for. If she likes it, she can use it however she wants.
      • Maybe refine it and present to Asuma?
    • What are ideologies? Collections of mutually-adapted ideas embedded into an overarching framework. Contexts that give meaning to actions. Infections spreading through minds. Powerful tools capable of manipulating entire societies. Their full power isn't yet realized.
      • Precaution: Talk as if WoF is implicitly an exception, not a mere ideology, making Leaf immune to this attack.
    • Project: Construction of artificial ideologies, purpose-built to infect target societies and indoctrinate/damage them. (Infection vector: entertainment?)
    • Components:
      • A core idea. Uplift, Youth, ancestors, a kami...
      • "Payload": traits you want to encourage. Depending on the ideology's purpose, either:
        • Something you inherently want people to do/have. (Valuing civilian lives, for Uplift.)
        • Something that'd compromise the target society. (Questioning of authority, general toxicity.)
      • Traits that make it viral, its adherents more successful and happy.
        • Examples: Validation of pre-existing beliefs. Regular group rituals reinforcing community cohesion. General good advice ("sleep well").
        • These should be deeply enmeshed in the core idea's terms, creating the illusion that they only makes sense within the ideology. ("Hair-washing is mandatory: it renews your connection with the Water God.")
        • Purpose: Make the beneficial parts indistinguishable from the payload, ensuring non-adherents can't adopt only them. All-or-nothing.
    • Unrelated: Wrecking your tower twice in one day is too much. She's banned from touching it without official permission.
      • (Subtext: Ami probably arranged for Fifi to eat the boardgame.)
  • Background:
    • Help Kagome finish dimensionalism seals (mechanical bonuses).
    • With Asuma's permission, ask Noburi to teach Akane Summoning.

I like the idea of ideologies as attack vectors, but I feel like we'd need an actionable goal before we want to try roping anyone in.

Do we have broad goals for the ideology and whatever 2nd or 3rd order effects were hoping to take advantage of with it's adoption? What about a target population? Timelines? Expected resource investments we're willing to make?
This is a delegation experiment.

It's been pointed out to Hazou, in-character, that he doesn't delegate enough. However, assessing the projects we actually are working on, we really are delegating everything that we could. I think @Inferno Vulpix then pointed out that the problem isn't existing projects, but our propensity towards working on any new ideas or emergencies on our own, instead of delegating them to people who might be willing to develop or respond to them on their own.

This is one such case, I think. If it is something she didn't think of, and if it is a good idea, Ami is more well-positioned than us to synthesize an ideology that'd be effective in the setting, estimate its results, and come up with a deployment plan.
 
skysliders will make this even faster
If we can ever get them working, absolutely. It would also lower the cost by a lot since the couriers would need to use fewer skywalker seals. If we got really good I bet we could get it down to two sets, skywalk up vertically until they wear out (with a TF breathing mask) and then glide the rest of the way with a second pair for the last little bit.

The trade volume of the entire Elemental Nations is probably low enough that a rail network would be almost useless. There just aren't enough people to justify that sort of infrastructure.

Actually this raises the question of what we can do to make Uplift faster, I don't think infrastructure projects like roads etc. are the way to go. We should directly boost the population as fast as possible. To that end I think it's a good idea to leverage our Seventh Path contacts to distribute food to civilians. Like we've been doing with the Dogs but on a larger scale.

In pre-industrial societies any additional food generating capacity is almost immediately converted to population growth, so having some sort of trade deal where we turn a small amount of calories into a much larger number of calories would be very beneficial.
 
I understand your frustrations and to an extent can feel the same way. That said, I think it's been mentioned before but this kind of statement would have a lot more weight if you actually voted/helped modify plans and junk instead of just complaining that people are submitting what they want to see, y'know?

Trains are badass. We stan locomotives.

If you mean in MfD, I have no idea where the technology tree for that would even start, especially given that storage seals already exist and are going to be way more efficient at transporting cargo for a very long time

The last time I voted in a quest the entire planet literally blew up. I'm not superstitious, but I do notice patterns. The dice gods do not like me.


Engines - specifically, a system of propulsion. Tracks are a very natural progression from that as it eliminates the need to steer, and Hazo has seen cart tracks in roads before.

Going from wind or gravity powered devices to something chemical will be very difficult. Clocks almost certainly don't exist or we could wind a large spring and work from that.
Gee, if only somebody had an idea of how to turn a vibration seal into some sort of three-dimensional multiple hp powered motor or something.
 
This is a delegation experiment.

It's been pointed out to Hazou, in-character, that he doesn't delegate enough. However, assessing the projects we actually are working on, we really are delegating everything that we could. I think @Inferno Vulpix then pointed out that the problem isn't existing projects, but our propensity towards working on any new ideas or emergencies on our own, instead of delegating them to people who might be willing to develop or respond to them on their own.

This is one such case, I think. If it is something she didn't think of, and if it is a good idea, Ami is more well-positioned than us to synthesize an ideology that'd be effective in the setting, estimate its results, and come up with a deployment plan.
Sure I think this is an interesting(?) idea (although it seems kinda bare bones) and I certainly agree that we should delegate more, but any ideology Ami comes up with will benefit her. It might help us out tangentially, but there's no guarantee of that.

We just aren't in a position to delegate things to her.

That said, I do vastly prefer this Yuno conversation to the other plan
 
The idea was habe a rail network on fire, train don need to be faster than a ninja, just faster than a cart, Assuma probably see the value of rapid (and relatively safe) goods trasport trough fire. But of course it banks on the idea that a train is a way less apealing target to most chakra beasts, the uplift focused side benefits dont realy need to be said uless he ask since its irrelevant to him.


PS: i would rather do not ask ami on memetic warfare/social engenring right now, its sounds like a bad idea on many many levels.
 
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