That was likely the most difficult part of the entire plan, and it went off flawlessly, contrary to my expectations.

Great job, everyone!
 
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+1 Thousand Yard Stare Point +1 Thousand Yard Stare Point

+1 Hundred Yard Stare Point +1 Hundred Yard Stare Point


+1 Hundred Yard Stare Point


+1 Hundred Yard Stare Point


+1 Hundred Yard Stare Point


+1 Thousand Yard Stare Point

and the best is yet to come ~
Oh right! I forgot, offscreen:

Noburi: Don't worry! This will only hurt a little bit, and besides, I'm a trained mednin!

Hapless victim: +1 Thousand Yard Stare Point
 
It shouldn't be too hard with sealing. It would pretty much be changing the sealing equivalent of a greater than symbol to a less than symbol, right?
At this point, I'm pretty much assuming you guys have all gotten together and hatched an evil plan: "Guys, I've got it," one of you said. "Whenever we have a sealing-related idea, we start off by just asserting that it's easy! Then the QMs will anchor on that position and they have to disprove the assertion or make it easy for us! It can't fail!"

That's how it went, didn't it? Go on, admit it.

I think it's a speculation based on the way they work. Seals are supposedly controlled rifts to Out, which is a purely chaotic universe of infinite possibilities. Sealing failures tend to be completely random, for example, with no clear limits on power or complexity. Explosions, blade-people, stable time loops, people turning into muck that starts singing about teapots, entire techniques just stopping to exist...

Out could do anything, so seals likely could do anything as well. Regarding resurrection in particular, time-travel solves it, and we know that it is possible.
I really regret doing that bit with the Out. It ruined a nice bit of psychological horror by defining it.

Regardless, everything you're quoting got retconned away and so shouldn't be relied on. Sorry.

Thats less than half a days work assuming one seal /6m = 10 seals an hour.

We'll be fine.
It's about 1 per five minutes typically. Note that a 5-Seal Barrier has 5 elements in it, as the name suggests. It's one seal, but that seal is spread across 5 separate sheets of paper so it takes 5 times as long to scribe. Whenever you see mention of (e.g.) "ten 5SB seals" it's talking about ten seals each of which is made of five parts.

We just need to put like ~70 xp into calligraphy and i think EJ and @Inferno Vulpix settled on that bringing him to roughly "1 seal a minute" instead of the slightly more ridiculous "1 seal every few seconds" the calligraphy bonus wouldve allowed
Note that that was an off the cuff leaning, not a definitive ruling.

@eaglejarl @Velorien @OliWhail Is it a total of 110, 5*90+20, 5*110, or 2*5*90+20 seal creation actions?
It's 110 seals, each of which requires 25 minutes to produce.

Basically this. Hazou and Kagome managed to get the first shipment of 90 Eyes in...what, a single night? Hazou himself should be able to draw enough seal blanks to fill the order, and Jiraiya can infuse them in the Seventh Path at some point.

Other side note: KAGOME'S BIRTHDAY
You had a whole bunch already kicking around.


It's finished though, so yes SCREAMING IN KAGOME
<3

-ENDLESS, VARIED, AND REPEATED PANICKED SCREAMING IN KAGOME-

WHAT HAVE I DONE WHAT HAVE I DONE WHAT HAVE I DONE
Pulled out a flawless victory and made your avian overlord happy?
 
Was that the lightning team we were told to avoid?
That was the scary lighting team, the Leaf team with first-hand knowledge of our personalities and the ultimate cheating sensory bloodline, and our "evil counterparts" specializing in layered traps, who correctly predicted our general strategy.

We successfully, flawlessly took them all down. This is glorious.
 
That was the scary lighting team, the Leaf team with first-hand knowledge of our personalities and the ultimate cheating sensory bloodline, and our "evil counterparts" specializing in layered traps, who correctly predicted our general strategy.

We successfully, flawlessly took them all down. This is glorious.
Literally our biggest problem at this point will be physically running fast enough to beat more people up, and it's great.
 
Yes.

e:

You know, it occurs to me, Jiraiya's never really seen Team Uplift in action. Sure, he might have seen us sparring, but he's never seen the team with a fire under their asses with real motivation.

Food for thought.
Nice. This is quite possibly the best that the exams could throw together apart from ISK getting creative, and they offered no resistance. Technically, they offered negative resistance, because we have more resources than we started.

Noburi: Don't worry! This will only hurt a little bit, and besides, I'm a trained mednin!

Hapless victim: +1 Thousand Yard Stare Point

Noburi: Well, mostly trained mednin. I'm in large part self taught!

Hapless victim: +1 more Thousand Yard Stare Point.
 
So it's kind of funny, but with Kiri's ~700CP barrel the optimal tactic is to actually kidnap her and take her with us, since Wakahisa need to be near their barrels to retain their chakra. We're already filled and if Keiko summons her other combat Pangolins (Panjandrum, Panchipāma) she'd still have ~400CP left for us to use. Obviously it'd be dumb as fuck to leave her there since keeping her would be super-useful for extra topping off. Unless we want everyone to use their superjutsu like Living Roots and Ghost Scales all at once (and sustain it with the 1CP/min cost, is that a thing?), or pay sustain costs in advance (like that would be super nice, just have Keiko dump that extra chakra onto an extra hour or so) I think we just tie her to Panjandrum's back and keep our critical fighters with her.

Some other things to note...summoning costs. Pankurashun, Pangaya, and Panashe were all summoned at around the same time which means they'll be up for renewing chakra at around the same time. This is 144CP in ~35 minutes, 75% of Keiko's max chakra supply. She should not be in the forefront of an assault when this happens, as it'll fuck her reserves. Pandamonium and Pandojuru will be 25 minutes after that (104CP), again a lot of chakra (>50%). I'm not sure if we can pay this in advance, but if not we should be careful with this.
 
Literally our biggest problem at this point will be physically running fast enough to beat more people up, and it's great.
Holy cow. ISK is the only other team who knows we are coming. No one else is going to be even remotely prepared.

EDIT:

Oh my gosh. We are going to be wrapped up in 3 hours tops. By the looks of things, we will be completely uninjured. After that, the safest place for us is in Mist. We could go pay Jiraiya a visit!
 
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So it's kind of funny, but with Kiri's ~700CP barrel the optimal tactic is to actually kidnap her and take her with us, since Wakahisa need to be near their barrels to retain their chakra
The chakra takes hours to dissipate, and Kiri could potentially forcibly dump the chakra out if we let her. Plus, if we use up enough we can just swap Noburi's used up barrel out for Kiri's full barrel and keep the chakra in that way.
 
We took out three of the most dangerous and high scoring teams in the entire Exam without taking a single shift of damage (except Pandamonium) in under ten minutes, and we secured enough chakra to refill everyone plus an additional 700CP. Mist fucked up big time by placing Wakahisa Kiri as one of the first obstacles (oversized chakra batteries) in our path.

Oh man that asshole proctor is going to piss herself when she learns what happened in this event.
 
The chakra takes hours to dissipate, and Kiri could potentially forcibly dump the chakra out if we let her. Plus, if we use up enough we can just swap Noburi's used up barrel out for Kiri's full barrel and keep the chakra in that way.
Oh shit you're right the rules state that she has to be in arm's reach to use the chakra, my fault. Yeah in that case we should just steal the barrel. Have Hazou take a look and Iron Nerve it if it's not one of those Noburi knows, that way he can help Noburi make a second kind of barrel for...well, whatever purposes Kiri had this one for.
 
You are Event 5 of the Chunin Exams

You are facing Team Misfits, who have just emerged from their first battle

-against a squad composed of their archrivals, political opponents, and one of the toughest teams present-

flawlessly, with many more summons and more chakra than they had starting the match and a supreme tactical advantage.

You face the full unbridled cold fury of Dark Hazou, Pissed Keiko and DoneWithThisShit Noburi

as well as 6 other contestants, whose skills are grossly complimentary to each other

and perfectly suited for beating the living shit out of the remaining 54 contestants.


You have 21 hours and 45 minutes remaining.

Try not to die~~

 
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