It's 5 x 110, if I understand what you're talking about correctly.

Ninety Five-Seal Barriers per month is the initial deal. This month we owe them twenty more because they paid us half the payment for the previous month upfront. Each Five-Seal Barrier consists of five seals. That means five hundred and fifty seal-making actions.

Thats not including the skytower structure though? Is that something we need to include?
 
I'm looking forward to reading about the delighted, predatory gleam in a combat engineering pangolin's eye when given a wealth of resources and told to go nuts deploying them.

Of course he does have to stick to non-lethal traps, but still.
And non crippling.

It might be worth to look up general Guerilla warfare type traps like those used in the past couple land wars in Asia over the last century or so, so we can prompt the lil dude with ideas.


Another thing: Could someone clarify for me if the 5SB count on our character sheet refers to complete sets or individual seals. I.e do we have 10 full sets of 5SB right now in Hazous inventory or do we have 2 full sets?
 
Keep in mind Paneru isn't the best with human construction.
Paneru can probably advise you if you summon her, but your current fort design ideas are somewhat outside her area of expertise, especially when it comes to the extensive use of seals (which don't exist in Seventh Path warfare, with one notable exception you are responsible for).
I would imagine that a T&I facility might have the same issues.
 
I'm looking forward to reading about the delighted, predatory gleam in a combat engineering pangolin's eye when given a wealth of resources and told to go nuts deploying them.

Of course he does have to stick to non-lethal traps, but still.

If they get that disappointed, we can introduce them to Kagome (Strictly monitored by Mari for the first few encounters). I'm sure Kagome would love someone help with ideas on how to blow up stinkers.
 
Keep in mind Paneru isn't the best with human construction.

I would imagine that a T&I facility might have the same issues.
We are very explicitly not trying to fortify the facility though, besides some 5SB usage so they cant just breach and clear like we are trying to do this update.

She needs to make the surrounding environment an absolute hellhole to assault though, that seems to be well within the rules.
 
Ah, but we're not limited to the fort. She is welcome to just fortify the area surrounding it.
A reasonable point, but the facility is where we're going to be stuck in. I would imagine that the restriction of "none of us are actually allowed to leave the facility" would be a pretty big sticking point.

Side note: Are we really not allowed to leave the facility? That sounds like a stupid simulation if we're being attacked.
 
A reasonable point, but the facility is where we're going to be stuck in. I would imagine that the restriction of "none of us are actually allowed to leave the facility" would be a pretty big sticking point.

Side note: Are we really not allowed to leave the facility? That sounds like a stupid simulation if we're being attacked.
We are allowed to leave the facility, for patrols and threat response. It is currently assumed that we aren't allowed to rampage while blue.
 
We are allowed to leave the facility, for patrols and threat response. It is currently assumed that we aren't allowed to rampage while blue.
Personally, I'm inclined to summon a squad of pangolin to immediately take out our opposing Red team at the moment the two hours are over, and then bring them back to us.
 
Personally, I'm inclined to summon a squad of pangolin to immediately take out our opposing Red team at the moment the two hours are over, and then bring them back to us.
Would that even work? I mean, 9 guys with Moderate Consequences are still 9 guys, and I don't know if our team pooling their chakra is enough to get all our Pangolins to fight them.

Then again, I haven't done the math so I don't know shit.
 
Just threaten to rampage against everyone before the start of round 2. After we beat up everyone and inflict mental trauma on them it shouldn't be hard to convince them not to show up for round 2. Anyone who does we should ambush
 
Personally, I'm inclined to summon a squad of pangolin to immediately take out our opposing Red team at the moment the two hours are over, and then bring them back to us.
I'm not sure if chakra restraints permit the summoning of enough pangolins to handle nine ninja without backup. Heck, I doubt all our pangolins are enough. They'll really need backup.
 
I'm not sure if chakra restraints permit the summoning of enough pangolins to handle nine ninja without backup. Heck, I doubt all our pangolins are enough. They'll really need backup.
I dunno about that. Get Panashe in position to give a signal and then they can catch them all flatfooted and take out several of them on the first round.

I mean, the moderate consequence is an aspect they can invoke, and Pandaamonium can probably do an AoE of some form.
 
A reasonable point, but the facility is where we're going to be stuck in. I would imagine that the restriction of "none of us are actually allowed to leave the facility" would be a pretty big sticking point.

Side note: Are we really not allowed to leave the facility? That sounds like a stupid simulation if we're being attacked.
Within spitting distance is probably okay, right?

I feel like after the assault this requirement would be lifted but *shrugs*

Defenses wise we should:

- Clear all vegetation and cover within 50m or more if possible (Oppa Kagome Style)

- Have Paneru trap the perimeter of the surrounding No Mans Land as best as possible. Maybe throw some pitfall traps or something in as well. Afterwards de summon.

-5SB Paint the walls (incidentally can someone answer my previous question regarding our current count of 5SB sets, is it 10 or 2? How does the character sheet list this?)

-5SB a few desks strategically arranged inside the facility itself(use FP if need be, its "minimally furnished" so lets take that to mean a few college dorm style desks and chairs but thats about it). Place some air domes or force walls ready to be activated in the main drawer.

-Goo Bomb trap the Lockbox

- Have Panashe continuously scout.



I think thats it for pure defensive tactics/prep that i can think of atm that doesnt involve trapping the facility itself.

Obviously we need to brainstorm tactics for defending the attack, i think Banshee slayers Goo Bombs and Earbusters would be most useful here. If they group together like idiots a tactical Pangolin Zerg Rush might be viable.
 
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