A reasonable point, but the facility is where we're going to be stuck in. I would imagine that the restriction of "none of us are actually allowed to leave the facility" would be a pretty big sticking point.
Side note: Are we really not allowed to leave the facility? That sounds like a stupid simulation if we're being attacked.
Within spitting distance is probably okay, right?
I feel like after the assault this requirement would be lifted but *shrugs*
Defenses wise we should:
- Clear all vegetation and cover within 50m or more if possible (Oppa Kagome Style)
- Have Paneru trap the perimeter of the surrounding No Mans Land as best as possible. Maybe throw some pitfall traps or something in as well. Afterwards de summon.
-5SB Paint the walls (incidentally can someone answer my previous question regarding our current count of 5SB sets, is it 10 or 2? How does the character sheet list this?)
-5SB a few desks strategically arranged inside the facility itself(use FP if need be, its "minimally furnished" so lets take that to mean a few college dorm style desks and chairs but thats about it). Place some air domes or force walls ready to be activated in the main drawer.
-Goo Bomb trap the Lockbox
- Have Panashe continuously scout.
I think thats it for pure defensive tactics/prep that i can think of atm that doesnt involve trapping the facility itself.
Obviously we need to brainstorm tactics for defending the attack, i think Banshee slayers Goo Bombs and Earbusters would be most useful here. If they group together like idiots a tactical Pangolin Zerg Rush might be viable.