RE: Firelog Macerators.

I'm just throwing stuff at the wall here, but do you think we could treat the firelog macerator as some number, N, of very small single point explosions spaced equally throughout the unsealing zone of the macerator? We'd have to look at the mass of wood in the macerator and the volume of the macerators unsealing zone so that we can have an idea of the air-fuel ratio. We would also need to estimate the number of embers or whatever that are hot enough to catch the nearby dust on fire.

I think that last part depends largely on the construction of the actual fire before it was sealed. With smaller logs and careful construction, you could probably get the interior of the individual pieces of wood to be quite hot, reducing the temperature difference between the embers and the wood dust. Additionally, fires that have been blazing for longer will have the wood at an even higher temperature, and more embers to boot. However, that means less overall fuel.
 
Didn't we have trouble selling steelback? It seems that some locale had no idea the use of certain chakra beast parts, though Konohagakure is the least likely to be ignorant of part uses.

We did, but that was due in part to us being missing-nin and having to only sell to small hamlets. If we can't find a buyer for meat products and/or specific chakra beast parts in one of the largest cities in the known world and advertising our goods as the product of a noble clan with the Hokage as the head of our clan then we have a serious problem, somehow.
 
I'd like to say something like "Well, it's worked before....", but that would be massively trollish and I'm trying to be sincere in this post.

I am not trying to trick you right now.

So, you're authoritatively confirming that our teammates betraying us wasn't the huge negative thing? Sorry for nagging, but at this point I feel like the confusion and paranoia in the thread are growing with each day. Can't imagine what's going to happen after the vote is closed.
 
Yagura and Mei were their only known entries on that list, and both of them died/were kidnapped in the Ultimate Showdown.

Breaking News: QM confirms that Mei is alive and just waiting for her future husband Hazo to rescue her. Lets make some Molten Iron Lava Babies.
 
So, you're authoritatively confirming that our teammates betraying us wasn't the huge negative thing? Sorry for nagging, but at this point I feel like the confusion and paranoia in the thread are growing with each day. Can't imagine what's going to happen after the vote is closed.

My read on this is that the "huge negative thing" is related to our interpretation of rules, specifically those governing the actions of Blue Team - because they are the ones that could potentially lose 1000 points and make qualifying for the tournament impossible.
In the same vein, I also suggested not stressing too much about it because we can gather information on how the Blue Team(s) act in Round 1 and what they did or did not do to avoid the point penalty. That is in addition to being able to exchange information with Shikamaru on day 2 during the break.

I think the key information we lacked was:
a) the Blue Team are T&I workers, not guards, so they have to be in or close to the building at all times.
b) we still do not know what happens if we defeat everyone of the Blue Team, then trap the building and pull them out of it and call in a proctor; does the proctor judge that the Blue Team failed the simulation? I guess the answer to that depends on who is asking, i.e. if we try to pull this off then they'd assume we set it up. If another team tries to pull this on us, they are going to be inclined to agree.

The implications of b) are very bad for us due to the fact that we can only gain minimal points being stuck in the building since people will be out for blood and will ask to have a proctor around just to limit our options. In addition, we are going to be sitting ducks for all the ninjas we pissed off in Round 1 so their Red Teams will come for us. (I don't think the Blue Teams will since in my theory there is a Mist proctor around to make sure we don't go anywhere.)

So whatever we do in Round 1, we need to make sure we earn a lot of points and seriously wound everyone on the current Blue Teams because they will flip to being Red Teams next.

Hi, I'm new here. I've seen this acronym pop up a few times. What does "HDK" mean?

HDK = Hazo Doesn't Know.
And with how often it comes up, you can be forgiven for thinking that Hazo is a gibbering idiot who can barely function without outside help from Keiko or Noburi - which, to be fair, isn't that far off.


Yes, but what does it mean?
 
Thanks neighboyoutherinos

Yes, I just Flanderized youth. Neener neener neener
 
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My read on this is that the "huge negative thing" is related to our interpretation of rules, specifically those governing the actions of Blue Team - because they are the ones that could potentially lose 1000 points and make qualifying for the tournament impossible.
In the same vein, I also suggested not stressing too much about it because we can gather information on how the Blue Team(s) act in Round 1 and what they did or did not do to avoid the point penalty. That is in addition to being able to exchange information with Shikamaru on day 2 during the break.

I think the key information we lacked was:
a) the Blue Team are T&I workers, not guards, so they have to be in or close to the building at all times.
b) we still do not know what happens if we defeat everyone of the Blue Team, then trap the building and pull them out of it and call in a proctor; does the proctor judge that the Blue Team failed the simulation? I guess the answer to that depends on who is asking, i.e. if we try to pull this off then they'd assume we set it up. If another team tries to pull this on us, they are going to be inclined to agree.

The implications of b) are very bad for us due to the fact that we can only gain minimal points being stuck in the building since people will be out for blood and will ask to have a proctor around just to limit our options. In addition, we are going to be sitting ducks for all the ninjas we pissed off in Round 1 so their Red Teams will come for us. (I don't think the Blue Teams will since in my theory there is a Mist proctor around to make sure we don't go anywhere.)

So whatever we do in Round 1, we need to make sure we earn a lot of points and seriously wound everyone on the current Blue Teams because they will flip to being Red Teams next.

That's quite likely, indeed.

My preferred course of action is to use half words as leverage to manipulate round 2 to our advantage and avoid getting ganged up on. Ideally, we'd sit in our excessively fortified base and let others do the work for us.
 
That's quite likely, indeed.

My preferred course of action is to use half words as leverage to manipulate round 2 to our advantage and avoid getting ganged up on. Ideally, we'd sit in our excessively fortified base and let others do the work for us.

I worry that building some sort of death fortress with our facility in the interior might still invoke the -1000 clause for failure to simulate.

We'll see how Blue Teams react this round but remember the rules are going to apply differently for us because Fuck Mist.

I think with the facility as we have it, we can stack 5SB on the walls floors and ceiling as necessary and keep a few Usamatsu and tunnelers friends in every room in case of gas attack.


Lets focus on Round 1 and figure out what to do about this "simulation" nonsense later. Red Team gets a way better advantage in terms of mobility allowing us to fight everyone. We should leverage this like hell and make sure everyone but us loses the maximum points possible this Round.
 
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If we can't leave as blue team, then while we're on red, if ISC is on a blue team, we should drop off all our red team prisoners with them. Hopefully they'll do the same for us next round.

Are we sure we can't deliver several sets of documents for extra points?
 
If we can't leave as blue team, then while we're on red, if ISC is on a blue team, we should drop off all our red team prisoners with them. Hopefully they'll do the same for us next round.

Are we sure we can't deliver several sets of documents for extra points?
There's a list of about a dozen or two questions we can ask the proctor in a small amount of the 1.5 hours of waiting we have left.
 
If we can't leave as blue team, then while we're on red, if ISC is on a blue team, we should drop off all our red team prisoners with them. Hopefully they'll do the same for us next round.

Are we sure we can't deliver several sets of documents for extra points?
The issue with this is that ISC's teammates would also get all of these positive points, and for blue team members, there's no way to stop them from getting positive points, unless they fail to simulate a T&I facility, in which case the ISC would likely suffer as well.
 
I worry that building some sort of death fortress with our facility in the interior might still invoke the -1000 clause for failure to simulate.

We'll see how Blue Teams react this round but remember the rules are going to apply differently for us because Fuck Mist.

I think with the facility as we have it, we can stack 5SB on the walls floors and ceiling as necessary and keep a few Usamatsu and tunnelers friends in every room in case of gas attack.


Lets focus on Round 1 and figure out what to do about this "simulation" nonsense later. Red Team gets a way better advantage in terms of mobility allowing us to fight everyone. We should leverage this like hell and make sure everyone but us loses the maximum points possible this Round.

Thing is, what we do now determines the options available to us in Round 2. This is also what @eaglejarl said when asked if the negative thing influences this round, or the second, which is further evidence that Blue Team confinement was what he was alluding to.

So yeah, focus on the specifics of round 1 right now, but also consider the broad strokes of what round 2 should be at the same time. I'm not going to plan the details of how we can use half words to manipulate candidates while we rest in the barracks right now, but I am going to do some simple sanity checks to make sure there aren't any major show-stoppers ahead.

On an unrelated note, I made some edits to my proto plan and added a section for talking to our team. @eaglejarl is it possible any part of that section could be resolved right now? I'm asking in the spirit of wanting to focus on punching as opposed to intrigue.

Here's a basic proto plan to focus discussion. Let me know if I forgot something important.

@eaglejarl can you take a look and give some preliminary feedback? Is the structure ok, does it need more detail anywhere, and so forth? I know it doesn't account for the super negative thing yet, mainly interested if you think you can write an update based on this minimum plan.

Proto Plan: Be Zabuza

Outline
Fulfill nominal objectives, then proceed to knock out as many of the other candidates as possible, with the intent of inflicting maximum point penalties. Steal their word halves.

Pangolins
Summon Pankurashun, Pangaya and Panashe.

Seal use
  • Distribute explosive tags, both training and the weapon:2 variety for demolitions, among teammates. Encourage liberal use.
  • Each teammate gets a Oxygen Mask seal to avoid friendly fire from Doigama's poison.
  • Frontline fighters get Banshees/Goo Bombs. Stress that these are valuable and that we're going to want them back if unused.
  • Be willing to use Pangolin pepper Macerators if a good opportunity present itself.
Roles
  • Scouting and Interference: Panashe, Doigama and Kato(?)
  • Support and Ranged: Keiko, Noburi and Gomi
  • Assault: everyone else
Combat Tactics
  • General idea: Shock and Awe. Explosions to distract and intimidate, area disabling seals to soften up targets, attack with overwhelming physical force.
  • Open engagements with Goo Bombs or Banshees. Ideally Ranged do this in open spaces; inside buildings, Assault can also throw the seals into rooms with likely enemy presence.
  • Interference and Support can use explosives for distraction and intimidation. This includes Keiko throwing Firelog Macerators above the enemies' heads.
  • Assault squads engage the stunned or immobilized enemies, with Pangolins leading the charge.
  • If assaulting a building, breach from multiple directions simultaneously, and clear room by room. Focus on enemies, let scouts look for traps after they're down.
  • Support and Interference keep an eye out for retreating enemies and reinforcements.
  • Chase fleeing enemies, but don't waste time on individuals if they're hard to track.
Strategy
  • Always scout ahead, prioritizing obtaining a broad view of the situation and avoiding capture.
  • Accept surrenders from non-top candidates - drain their chakra, but leave half words alone.
  • Destroy enemy documents, put red team members into cells. Inflict moderate consequences on everyone. Steal their word halves.
  • Focus on breaching our designated Blue facility first, recovering the key and sending documents to the proctor station. (Who do we send? Do they need bodyguards? Proctor station's close, so it's not a big time loss.)
  • While Noburi redistributes chakra, use the signal for Team Asuma and send scouts to the other sites (where Team Asuma isn't). Rest and recuperate while waiting for intel.
  • Prefer to attack the softer target. Prioritize taking down Red Teams, as they're more difficult to pin down.
  • Rinse and repeat after the given site is clear, or mostly clear.
  • You're willing to let Team Asuma remain conscious and keep their word halves if they don't have anyone else threatening on their team. No event objectives for them, though.
Team Talk
  • Word half custody. Our teammates deserve a share for their effort, but word halves will be very dangerous to possess after this round. We're willing to pay in explosive tags for others' share. If someone insists on taking theirs, we won't protect them later, and we do plan to be very public about our possession of the word halves.
  • Friendly event participants. There's one Leaf squad we'd like to avoid knocking out and stealing word halves of, though we'll still trash their event objective and teammates. Ask if any of the others have similar wishes.
    • If Doigama doesn't mention his Wolf compatriot on his own, confront him about it.
  • Noburi checks the chakra reserves of our teammates under the pretense of it familiarizing himself with them in order to make further transfers easier.
    • If Katou lied about his reserves, confront him and strongly consider just draining him to unconsciousness and depositing the body in the medic station.

Contingencies
  • ?
  • ?
  • ?
 
Thing is, what we do now determines the options available to us in Round 2. This is also what @eaglejarl said when asked if the negative thing influences this round, or the second, which is further evidence that Blue Team confinement was what he was alluding to.

So yeah, focus on the specifics of round 1 right now, but also consider the broad strokes of what round 2 should be at the same time. I'm not going to plan the details of how we can use half words to manipulate candidates while we rest in the barracks right now, but I am going to do some simple sanity checks to make sure there aren't any major show-stoppers ahead.

On an unrelated note, I made some edits to my proto plan and added a section for talking to our team. @eaglejarl is it possible any part of that section could be resolved right now? I'm asking in the spirit of wanting to focus on punching as opposed to intrigue.
I propose that we compile a full list of questions we would like to ask the proctor , to be answered pre vote deadline in exchange for half an hour being shaved off the wait time til we're realeased.

@eaglejarl Does this bargain sound reasonable in any sense?
 
Thing is, what we do now determines the options available to us in Round 2. This is also what @eaglejarl said when asked if the negative thing influences this round, or the second, which is further evidence that Blue Team confinement was what he was alluding to.

So yeah, focus on the specifics of round 1 right now, but also consider the broad strokes of what round 2 should be at the same time. I'm not going to plan the details of how we can use half words to manipulate candidates while we rest in the barracks right now, but I am going to do some simple sanity checks to make sure there aren't any major show-stoppers ahead.

This is why I'm convinced we need a 300 point surplus in this round.

Next round we'll have two useless, moderate consequenced teams that drag down our max score to -10.

The same is true of all other teams except Leaf, our old partners and plausibly the other team from Wolf. Anywhere from -225 start to -75 start.

We should probably spend the remaining time after crushing event 1 in social consequencing Blue teams into withdrawing as Red (after all, they will have higher scores than all other teams except Leaf/Wolf teams, guaranteed, and the malus spread isn't even as awful as it is when comparing to us and our allies in Round 1)
 
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