One last note: if I'm right, I think we can work with Katou, provided we keep him as far away from us as possible. He can't fish for information if he can't interact with us. We're already planning to divide our team into squads; well, let's interact with Katou's squad as little as possible.

But we must inform the pangolins about him, and we must never summon Pandaa. Katou'll eat him for breakfast.

Notable: EagleJarl liked my post about the cooperative Katou.
 
Honestly, at this point I'm at least twice as suspicious of Kato as I am of Doigama. Doigama may have ulterier motives and may be hiding them from us - that's a realistic concern and we should keep on top of us. Kato, meanwhile, seems to have a good and proper history of trying to hurt our standings.

Once again, no turning on them without a smoking gun. But we can be very insistent that a 'liability with no combat applications' should just donate their chakra and go to the mednin tent.
 
One last note: if I'm right, I think we can work with Katou, provided we keep him as far away from us as possible. He can't fish for information if he can't interact with us. We're already planning to divide our team into squads; well, let's interact with Katou's squad as little as possible.

But we must inform the pangolins about him, and we must never summon Pandaa. Katou'll eat him for breakfast.

Notable: EagleJarl liked my post about the cooperative Katou.
 
In all likelihood theres some other landmines hidden in that chapter that are going to screw us as well so lets go over this one with a fine toothed comb before we make any plan commitments.

You guys are so paranoid! Honestly, here I go and carefully write an update to get all of the issues out of the way so that you can focus on planning punching, and what happens? You immediately go off on...pfui...social worries. Ugh.

Would it reassure you if I said that I pinky-promise with double secret sauce that I did not put any traps in the chapter? That everyone and everything is just as presented and that no one is specifically planning to screw you?

NOW can we get back to the punching-planning?

What I had in mind is a PMYF seal with a delay of 1 second stuck to the end of a stick/pole/rope-with-weight. You swing the stick/pole/rope around to build up speed and make sure it's traveling in the right direction when the PMYF releases. This seems like something that real-world unaugmented humans can pull off*, so surely ninja can do it without even requiring a bullshit bloodline.
I tend to agree with @18scsc on this one; it still seems impractical.

What exactly is the advantage that you're trying to get with all this complexity? Just to make the thing go faster? If so, you could just research macerator 3.0, which has a higher max velocity.

With skywalkers, doesn't that make MfD ninja more powerful than canon?
Some, certainly. Some of the canon ninja are just BS.

I never said it's an official rank. I was thinking more on the line of what quality makes a ninja S-rank.
Ah, I see. I think probably it's when you've collected enough stamps on your "frequently killed enemies" card that you can turn it in for a free headband. If someone keeps killing jōnin and/or large groups of chūnin then eventually people start to say "okay, yeah, he's a level up."


@eaglejarl: Would you be okay with us having a few medium scale ones? Fireballs 80-100 feet large, with a medium consequences range between 150-200 ft out, and safe distance around 250-300 ft?
You don't, but it doesn't take long to make one. You've got enough explosives to chop down a tree and section it up in just a couple minutes. You've also got multiple flame sources in your storage seals.

Actually @eaglejarl @Velorien @OliWhail If a person goes to the medics they're out of the round, but does that mean that their team gets penalized for it? Like, if the person doesn't have any injuries does the scoring act as though that person got Moderate Injuries?
HDK

Whatever target seems easiest to clear. This will usually be the one with the most fighting due to attrition, but I want to leave this to our team's judgement. There are too many possibilities here to plan concretely.
Note that there is a tradeoff between "the people at the site with lots of fighting are easier to clear because they are wounded and have less chakra" and "the people at the site we just cleared didn't have enough chakra for us to keep the pain train running."
 
An honest effective technique would be to have like a 145 dB deal affixed to our hands for CQC, with ear muffs seals. Everyone is denied hearing, and all enemies are shaken by the constant pain. Especially effective inside closed areas (buildings) where long range attacks won't come from outside of AoE.

Not for now - unless we can scribe such a seal right now, and implement it tactically, which is dubious - but I imagine it could do something like to a temporary minor consequence while within AoE (that doesn't fill in the stress track), or otherwise a free tag while in the AoE.
 
Yagura and Mei were their only known entries on that list, and both of them died/were kidnapped in the Ultimate Showdown.

IIRC you guys also forgot Zabuza on this list before and then proceeded to correct it. Velorien expressed surprise that he was indeed s-class, previously thinking the "irrational" fear of him that the thread expressed was just a silly meme.

@faflec can you corroborate?
 
Would it reassure you if I said that I pinky-promise with double secret sauce that I did not put any traps in the chapter? That everyone and everything is just as presented and that no one is specifically planning to screw you?

NOW can we get back to the punching-planning?

You heard 'im, the trap was in the chapter before!
 
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You guys are so paranoid! Honestly, here I go and carefully write an update to get all of the issues out of the way so that you can focus on planning punching, and what happens? You immediately go off on...pfui...social worries. Ugh.

Would it reassure you if I said that I pinky-promise with double secret sauce that I did not put any traps in the chapter? That everyone and everything is just as presented and that no one is specifically planning to screw you?

NOW can we get back to the punching-planning?

Blink twice if @Velorien has the nuclear codes.
 
An honest effective technique would be to have like a 145 dB deal affixed to our hands for CQC, with ear muffs seals. Everyone is denied hearing, and all enemies are shaken by the constant pain. Especially effective inside closed areas (buildings) where long range attacks won't come from outside of AoE.

Not for now - unless we can scribe such a seal right now, and implement it tactically, which is dubious - but I imagine it could do something like to a temporary minor consequence while within AoE (that doesn't fill in the stress track), or otherwise a free tag while in the AoE.
Why on our hands? We could just put them on our chest or something and save hand space for macerators.
 
You don't, but it doesn't take long to make one. You've got enough explosives to chop down a tree and section it up in just a couple minutes. You've also got multiple flame sources in your storage seals.
I'm a little confused. My understanding was that in Chapter 116, Hazou and Kagome built a ton of Fire-log macerators, as described here:
"Huh," said Mari-sensei, eyeing the swath of blackened testing ground. "Okay, how fast can you make those?"

"About this fast," Kagome-sensei said, holding up a double fistful of seals and a manic grin. "Need to get some more wood, though. And draw a few more seals. Maybe do some more tests. Yeah. Anyway, need a little longer to make enough."

"Uh-huh," said Mari-sensei, clearly thinking about what sort of numbers Kagome-sensei typically considered 'enough' when it came to things that went bang. "Let's go with what we've got for now. Come on, we need to talk to the others."
And the specifics regarding testing/building them was covered in the plan here:
Before you leave, take some time to do a couple tests as time allows.
  1. Test the Deathenators/Youthenizers WMDs testing block if the team doesn't veto it.
  2. If the team has the materials for Kagome to make invisible ink, test to see if Hazou can create a blank using it that can be successfully infused. A low difficulty seal should be used for this test. This could be the small extra bit that helps us look good. Kagome has veto on doing this.
which had specifics on construction here:
Test Deathenators/Youthenizers
  • Make a box with a thin MEW layer on the bottom of it (to keep it from catching fire)
  • Build a bonfire in the box using enough wood that it barely fits in a 100 kg storage seal
  • Set the wood on fire
  • After a couple minutes, while it is burning vigorously, have a clone seal it into a Macerator
  • Use a clone to unseal the Macerator at our old base (from maximum clone distance away, with defenses set up between us and the clone)
Which clearly indicates we're using basically max-capacity fuel Fire-log macerators. To my knowledge, these fire-log macerators have not been used since we were on the remote island, and I assumed it was these that we were taking with us?
 
Note that there is a tradeoff between "the people at the site with lots of fighting are easier to clear because they are wounded and have less chakra" and "the people at the site we just cleared didn't have enough chakra for us to keep the pain train running."

I'd expect this to balance itself out. People who have less chakra left will take less chakra and time to take out. My basic model of pain train sustainability also says this shouldn't be a problem for more conservative pangolin loadouts - the bigger threat, if anything, is wasting time chasing stragglers through the wilderness.

It's probably still better to go for the softer site, simply because the advantage in raw force serves to insulate against enemy ninja bullshit. Honestly, though, I don't expect the scouted intel to be that useful, and we can probably flip a coin to decide where to go first without significantly changing the overall outcome.
 
@Roomba

After giving these guys the carrot and stick with Keiko laying down some intimidate, how about we give them those extra dossiers and a sketch of the layout of the facility so that no one is caught with their pants down.
 
@Roomba

After giving these guys the carrot and stick with Keiko laying down some intimidate, how about we give them those extra dossiers and a sketch of the layout of the facility so that no one is caught with their pants down.
I note a level of irony in that we'd be giving them fake intel on Shikamaru/Chouji's abilities, which could lead to them fucking up due to the faulty intel.

Which reminds me: Do we want to be fighting Team Asuma if we face them (and they aren't our counterparts)?
 
I note a level of irony in that we'd be giving them fake intel on Shikamaru/Chouji's abilities, which could lead to them fucking up due to the faulty intel.

Which reminds me: Do we want to be fighting Team Asuma if we face them (and they aren't our counterparts)?
When we eventually run into them we will give Shika the chance to Join the Wyld Hunt capitulate and join up with us in exchange for some reasonable points related bargain for his squad.

The rest of his team can go hang.
 
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