- Location
- Phoenix, AZ
Sorry for being annoying. I fully admit to not having read much of the thread and not devoting sufficient time and energy to directly address concerns, and I'm sorry I didn't see this earlier. I had thought I did an analysis post on Fire-Log macerator damage over a year ago, but I might not have posted it or might not have done any more than the most basic of research at which point I concluded it wouldn't be crazy.Yes, hence why I stated up front that I had revised my estimates down from when I had written that initial estimate. I even did it for those exact reasons.
I dispute 5 seconds, because of how macerators work it should be a lot faster. See the next bit, especially how ignition occours. I figure around half a second to a second. I did mention in a seperate post that more of the energy
would be released as radiative heat than my initial estimate.
I agree with your first few points, hence me saying, in the post you quoted, that I revised those numbers down for the reasons you state.
But the whole point of macerators is that they evenly distribute particulates in a volume of air. They were designed to produce an even mixture with an even mass ratio of payload to air throughout. Getting very high efficiency for this use case was why I designed the macerators the way I did.
Ignition is also different than a traditional fuel air explosive, since instead of a single point of ignition and a blast wave that accelerates, we get a whole pile of simultaneous ignitions through the volume. This means we get lots of tiny little blast fronts that don't sum together. So again, we get a blunted shockwave.
I'm annoyed because none of this is new and was worked through before you even asked for the math, albeit over a series of posts.
That said, if I accept your argument and say fire-log macerators will combust at the range of 0.5-1 seconds, we are comparing that to dynamite which acts far faster. As an example of the speed at which dynamite reacts, we have this video (specifically from 4:45-4:51), which shows dynamite exploding in slow motion.
That takes 6 seconds at 210,000 frames per second to fully combust, which equates to ~0.0007 seconds. if we take the fast side of your estimate on fire-log macerators, this results in a factor of ~700 difference in scale. At that point, I believe we are operating far outside the range the FEMA explosion damage model was built to accommodate (as it deals with energy and not power which is what I believe will drive the shockwave damage) and thus ought not use it. If we *must* use it rather than sawdust cannon examples, then I'd recommend a factor of 700 reduction based on "time of explosion," separate from concerns about incomplete combustion and material composition.