But I thought we were waiting in ambush, not hunting teams down?We definitely should not spend time making party trick seals. The time spent is much better spent proactively hunting for seals
But I thought we were waiting in ambush, not hunting teams down?
Right, just making sure.Yes and it is smarter to get to our ambush field and spend time attacking people that come in than sitting around drawing seals
One tunneler's friend provides 300 METS, or minutes of oxygen at rest. We only need one.And 12 is a full hour's worth. AND Tunneler's friend needs time to "take in" oxygen.
Edit: Rate is apparently not specified, sadly.
That's the maximum, but that maximum needs some (unspecified) time to take in ambient oxygen. It doesn't start out with 300 METS.One tunneler's friend provides 300 METS, or minutes of oxygen at rest. We only need one.
Probably, yeah, but we could always go missing-nin again. Dodging the missing-nin hunters of both Mist and Leaf (the latter possessing skywalkers and detailed knowledge of our capabilities at this moment) has got to be easier than passing the Chuunin Exam.Damn, I just had the thought of if we had stayed out in the wilderness as missing ninja until we were our mid 20s we could have avoided all this by being promoted due to active duty time. Is it to late for doing a retcon back to when we were missing ninja and voting for a time skip. /s
If you ever feel like we're using enough explosives, please, talk to our local therapist, Kagome-sensei.Edit 2: I feel like we're not using enough explosives, hence this suggestion.
Based on what you saw as you circled the Swamp of Moderate Inconvenience two days ago, there are three places between here and the rally point that would make decent ambush sites
With a tunnel to stuff 'em in, sure
e: Also, ghillie henge costs chakra, and if we're gonna do that after EVERY fight as would be necessary for any taijutsu specialists (except maybe Neji?) it'll get expensive.
So I'm thinking that if Basic Clone is cheap, we could spam it, shouting something threatening first like "Destroyer Clone Technique!" or "Vampire Clone Technique!" to disguise the jutsu name as something that actually needs to be attacked. Then we direct the clones to spread out/rush in, and start making handseals.
That doesn't seem efficient. You are trading your action and chakra for a chance to make the next action of your enemy be "attack the clone" and thus be wasted. Smashing their face in is much more efficient.
Yes and it is smarter to get to our ambush field and spend time attacking people that come in than sitting around drawing seals
A quick clarification because I think there's some confusion:We know that the exam ends in ~3 hours, but if we can get enough seals early on, is there anything stopping us from exiting the exam early (e.g. like the sand siblings completing the forest of death in canon before everyone else)?
That's 15CP for all of them.@eaglejarl @Velorien @OliWhail
So Elemental Clone costs 15CP and gives (Aspect Bonus) clones. Is that 15CP per clone, or 15CP for all of them?
Also, can we have specs on Basic Clone please?
You could burn a Fate Point to make a Declaration. "We have <a sensible number of> <thing that it is reasonable for you to have acquired> in our storage scrolls" is a perfectly reasonable thing to Declare.We don't have the suits in one of our storage seals? Improper preparation, that.
[*]If there are fieldworks on the position:
[*] Dust Bomb the fieldworks, defeat the team, and move to a different position.
Don't hide footsteps until we're close to the ambush site; we lose too much time trying to conceal our tracks from the beginning.
[*] If we don't encounter any enemies on our way to the ambush site, mockfight a distance away from the actual ambush site; we want to make opponents think that the teams making tracks were ambushed and defeated.
[*]Break into two squads.
[*]Hunting Squad
[*]Hunting Squad will break up into a further two teams.
[*]These two teams can use Stealth, or not. They should be positioned at a distance away, far enough away that a team could presumably run between the Hunting teams and the Cleanup Squad with a Long Combat distance between either, but not so far away that the Cleanup Squad can't reinforce the Hunting Team if the Hunting Team isn't doing well.
[*]The goal is for opposing teams to either go past them and be crushed between the Hunting Squad and Cleanup Squad or run away from the obviously powerful Hunting Squad and right into the Cleanup Squad.
[*] To this end, the Hunting Teams should be aggressive about closing the distance; we want the other teams to run away from the Hunting Teams, preferably backwards into the Cleanup Squad.
[*]If the Cleanup Squad engages anyone, the Hunting Teams should move in to encircle the enemies.
[*]Cleanup Squad
A reminder on how Blocks work. You can Block a bunch of people from doing one thing, or you can block one person from doing anything. If Hunting Team are each spending their action to Block the enemy from moving then the enemy will have to overcome each of those blocks to flee... but Hunting team will have used all of their actions on that and cannot otherwise help in the fight.Tactics:
- Hunting Teams should Block any attempt to go in other directions than straight into the Cleanup Squad.
[*]Panashe stays out of regular combat and some distance in front of us, stealthed.
[*]Her job is to keep on the look-out for another team attempting to ambush us while we're in the middle of a fight or alternately trying to sneak past us.
[*]If she sees enemies inbound, and we're fighting, she lets us know by tossing some training explosive seals at them (if she's having trouble with/can't activate seals, she can just yell or something).
[*]If there are teams approaching from underground, Dust Bomb the path in front of them to try and expose them. Failing that, dig a tunnel and have Panashe start digging a tunnel across the path of travel of the opposing team.
Hide enemies in a tunnel under the Cleanup Squad. Remember to use Living Roots every now and then to check that there aren't any underground threats too.
Once we've got about three hundred more seals, go to the proctors.
- Or if Hazou judges that we're simply too beat up to chance any more fights.
Dust Bombs are the fire-log macerators, because they grind the log into dust and then the dust explodes.
Dust Bombs are firelog macerators.What is a "Dust Bomb"?
???? I don't see the sense in the mock fight and I think it wastes time and energy. Remember that the ambush site is on the way to the rally point. Finding tracks heading that direction is only natural. A fight indicating that someone is conducting ambushes will only put them more on the alert for no reason.
So I don't really get how this is going to work. Where is each team located?
Forest ---> Grassy Meadow ---> Hill ---> Rally Site
Enemies taking the direct path to the rally site will come out of the forest, through the meadow, over the hill, and to the rally site. Where are Hunting Squad and Cleanup squad going to be respectively located?
Also, don't you think it would be rather important for you to identify who is in each squad? Or at least assign some of them and communicate what qualities should decide who goes on the other?
A reminder on how Blocks work. You can Block a bunch of people from doing one thing, or you can block one person from doing anything. If Hunting Team are each spending their action to Block the enemy from moving then the enemy will have to overcome each of those blocks to flee... but Hunting team will have used all of their actions on that and cannot otherwise help in the fight.
My plan assigned three ninja to block one-on-one, meaning they each pick an opponent and block them from doing *anything* (including making an attack). Trading their actions for their opponent's actions and preventing the opponents from moving to flee.
Again, what is a "Dust Bomb"? Also, frankly I'm thinking that if an enemy is tunneling maybe we should just let them go through to the rally point and not try to fight them.
Living roots costs too much chakra and lasts for too short a time to be doing that. Again, I'm thinking if someone wants to go underground then maybe just let them go.
300 seals is actually not enough. There are 12 of us, so that's only 25 more each. We actually need more like 50 to 60 each to be really safe.
About the seal count, two things:
1. Your plan actually specifies less seals before evac, so you probably want to change that.
"Seals will not be distributed evenly," Keiko replied. "Teams will have been taken out and looted by stronger teams. Some of those teams will in turn have been taken out by yet-stronger teams. It is reasonable to believe that the top three to five teams have acquired on the order of fifty percent of the available pool. That is two thousand seals divided among twelve to fifteen people, or approximately one hundred and seventy seals each. It is likely that at least half of those will have been acquired on the first day, before anyone knew that they would expire. In that case they are now expended, reducing the likely total per person to only eighty or ninety each, or perhaps even as low as seventy. Regardless, we need to do some looting of our own."
- Currently every member of our 12 person team has about 34 seals.
We ideally want to increase this to 90 seals per person in order to get to the safe range. This means each of us needs 56 more seals, or ~672 seals more take from defeated enemies. Hazou estimates this means we need to defeat about somewhere between 3 "strong teams" (210 to 240 seals among the team) or two strong teams and 4 to 6 weaker teams (30 to 60 seals among the weaker team). Quit when each of the 12 of us has >80 seals... not worth risking another fight at that point. If individuals get too injured to fight, make judgement calls about shuffling them out of further fighting.
In then quoted segment Shikamaru just said that the top three to five teams are likely to have seventy to ninety seals; my whole point is that there aren't enough incoming enemies to loot.Perhaps you're misreading it? My plan specifies a total of 100 seals for each person, or a total of 1200 seals for the entire team. Hmm, let me run through the math more closely.
Currently each team member has 34 seals, so getting to 100 each will require ~66 seals each, or stealing 792 seals.
A weak team will likely have only the seals they got from the proctor and perhaps one defeat, so maybe 10 seals each (30 for the whole team). We'd have to defeat... yeesh, 26 such teams. Yeah, that's not going to happen.
A stronger team would have let's say 80 seals each. We'd have to defeat... 3.3 such teams! .... Okay, 100 seals per person is too ambitious. Let's say we reduce this to 90 per person, the upper range of the estimate.
Now each of our 12 team members needs 56 seals each, or 672. That's 2.8 strong teams, or maybe two strong teams and sixish weak teams. So yes, between four and eight fights probably, with 2 or 3 of those fights being dangerous ones.
However you're 300 seals is definitely not enough. That only gets us to 59 seals each... well below the end of the "strong team" range where they'll likely cut off advancement.