Cariyaga
Handsome Gentleperson
- Location
- United States
How deep does the rabbit hole go?!
How deep does the rabbit hole go?!
I've wondered if anyone would remember that bit. We drop hints all the time and it's always interesting to see which ones get picked up on and which don't. Good memory.
Welcome, new person!Hi everyone! First time post! :lol
I like the idea of being able to use Medical Knowledge look for substances with pharmaceutical properties.
As soon as plot resumes, we'll be in the death swamp, which might have some chakra beasts with interesting properties. In chapter 7, Shikigami mentioned a vegetable monster with toxic spores and mind control tentacles. If there's anything even remotely as interesting as that in here, and it's chemical-based, it could be very useful. Furthermore, Leaf ninja have probably never surveyed the chakra beasts here, due to it being on Mist's territory. To me, this sounds like a good opportunity for Noburi to drain a bunch of interesting beasties, stuff them all in a storage scroll, and do research on them once exams are over.
Also, what happened to the idea of resurrection via chakra water? I saw the omake, and read some of the comments before and after it, but I didn't see anything saying we tried it or what the result was. Did everyone just decide to drop the idea?
screaming in Kagome, the classic editionHmm, if we can confirm with Kagome that those were, in fact, lupchanzen, we have a second prospective location to find them (apart from the Sky Squids). If we (or some other Leaf team) hunt one down and capture it, we could potentially learn a lot.
Oh, i didn't add in Examination there, give me a bit to fix that.Here's a basic character sheet that can be used. It's a bit of a hassle to add new skills/techniques in, not sure how to resolve that. Also trying to work out the google docs voodoo to autocalc the number of skills at given levels. Skill Tree is troublesome.
Alright, it should be right now. Got Summoning added in, and reordered a few things so that it was properly alphabetical.Oh, i didn't add in Examination there, give me a bit to fix that.
Kind of agree. It may have been great in Augjev, but it has no benefit in Fated to Die that I can see.Also is there any reason to use water whip instead of taijutsu? Cause to me it looks like a down grade in every way or am I missing something?
The discussion of medical ninjutsu reminded me of something brought up a while back, that the upper echelons of the art would allow for feats such as reconnecting a severed limb. Which made me think, how would an amputation (and other, similarly permanent injuries) be handled under the new ruleset? It can't just be a Severe consequence, since those can heal within months on their own. It could maybe be an Aspect? But that doesn't seem right, either, since at least in the short term it should definitely take up a consequence slot. Maybe a Severe consequence that "heals" by turning into an Aspect? Something else? Or is this situation already covered by the rules, and I just didn't notice?
Also is there any reason to use water whip instead of taijutsu? Cause to me it looks like a down grade in every way or am I missing something?
It's more than just ninja hands skewing things: It's that Water Whip has no benefits. It's a basic attack against someone in melee, only it costs chakra to activate. Which, I mean, if you want to attack someone in melee... just punch them?It's a funny thing about the Ninja Hands trait - it means fighting unarmed is strictly better than Weapon 1, and compares pretty well to Weapon 2 (as it's more likely to hit, but does less damage on a roll they'd both hit with). You need to go all the way to Weapon 3 (or add other bonuses) for an attack to be unambiguously better than punching.
Punching being great is appropriate to the setting, so Ninja Hands is still good, but it does inflate how good other attacks need to be to stay competitive. I could see an argument for giving unarmed attacks Weapon 1 instead, to smooth things out a bit, but then they're just the same as kunai, which is less interesting for differentiating the fighting styles. Then again, the fact that (all else being equal) a combat ninja fighting unarmed will consistently beat a combat ninja fighting with a knife is a little silly .
It's more than just ninja hands skewing things: It's that Water Whip has no benefits. It's a basic attack against someone in melee, only it costs chakra to activate. Which, I mean, if you want to attack someone in melee... just punch them?
e: There is one easy way to make it worthwhile though: Make chakra boosting it last for its duration. But that might be a bit much.
e2: Maybe one of Noburi's Stunts could do that, though?
"Yes," Keiko said. "But there's a piece missing here. We've seen too many apex predators and not enough game for them to feed on. Maybe there's a lot more fish than we saw, but evolution fitted this monster to take down large prey, not the occasional watersnake. One explanation would be that there's something deeper in the swamp that's recently arrived and is dangerous enough that it's been pushing apex predators out of their normal hunting ranges."
Hmm, if we can confirm with Kagome that those were, in fact, lupchanzen, we have a second prospective location to find them (apart from the Sky Squids). If we (or some other Leaf team) hunt one down and capture it, we could potentially learn a lot.
Perhaps the lupchanz (if that's what they were) was what were driving everything out of their normal hunting range?
If we do that, we can also collect samples of chakra beasts/plants for Noburi to look over for fun chemicals once we'renot in a place trying to eat us aliveback in Konoha. Possible ideas for chemicals the chakra beasts may have:
Paralytics
Sedatives
Antibiotics (to kill all of the chakra plagues trying to kill them of course )
Poisons in general
Insecticides
Alright, it should be right now. Got Summoning added in, and reordered a few things so that it was properly alphabetical.
e: Does the following count as physical skills for Iron Nerve?:
e2: I treated them as if they did for the first pass.
- Craftsmanship
- Cracking
- Calligraphy
- Physique
- Survival
Kurosawa Hazou: He's looking more than a little lacking right now. I think it might be necessary to flat out increase XP earned in the past and from hereon out by a certain amount. Times 1.3 maybe?
I'd love to add all of that stuff. But we were asked to limit ourselves to the XP we had in the other system (that had far fewer skills), and I'd rather Hazou be alive throughout the chuunin exams, so combat skills are a must.I'd put Hazou's Empathy higher than 5. Since that's the skill to detect lies, which was previously covered by Deception -- which he was speccing into.
E: Also, Hazou has MedKnow 1.
Personally, I am more interested in discovering how animals gather and store chakra. They must be doing that naturally somehow, and discovering how they do that has potential to give us infinite chakra batteries.
Do we know whether they gather chakra, or create it? I also would like to research this.
Hypothesis:
Chakra is created by chakra beasts, rather than being gathered from the surrounding environment.
Experiment:
Take a container which will not let chakra into or out of it (Noburi's barrel, but without any chakra or chakra water inside), add one small chakra beast which is unable to escape from the container. Have Noburi drain the creature almost dry, and leave it in the container for a certain amount of time (preferably the amount of time it would take the creature to regain all of their chakra if it was outside of the container). Have Noburi check on the creature's chakra level.
If the creature regains most of its chakra while in the barrel, it is probably creating chakra. If not, it may be gathering chakra from the surrounding environment and is unable to do so because it's stuck in a barrel that doesn't contain chakra.
It might also be important to make sure the creature can survive for the necessary amount of time in the container. The creature suffocating after a few minutes might skew the results a bit.
Further experimentation:
Hypothesis:
There is a single organ responsible for either gathering or creating chakra.
Experiment: Noburi takes a bunch of members of the same species of chakra beast (ideally a species with a relatively well known anatomy) andstarts poking holescreates surgical lesions in a different vital organ in each one, feeding them chakra water to keep them alive.
If a vital organ can be completely removed for an extended period of time without the creature dying (as long as the creature is fed chakra water to make sure it has enough chakra), then that organ is probably important for either generating or gathering chakra.
If a creature dies from having an organ destroyed despite having sufficient chakra levels to survive, that organ at least does something other than creating/gathering chakra. Hopefully the organ responsible for chakra generation/gathering doesn't do any other important things.
I don't think so, actually. It was hinted that doing experiments with Bullshit Eyes Clan 2 (The Hyuuga) would reveal interesting things.
Ideally, he looks something like this. May have missed a few things, naturally. My guess of *1.3 XP wasn't too far off at all.Kurosawa Hazou: He's looking more than a little lacking right now. I think it might be necessary to flat out increase XP earned in the past and from hereon out by a certain amount. Times 1.3 maybe?
@eaglejarl @Velorien @OliWhail (Also @Erolki because you're an expert in Fate)
I, uh... kind of find the whole "there are 5 different defensive skills" (Resolve, Physique, Presence, Athletics, Awarenes) thing to be... a little silly, and more than a little awkward from a character-building perspective. Not actually saying anything else here -- just wanted to bring that up and see if it could be brought into perspective for me.
I never got back to eaglejarl on this, mostly because that's where my thoughts stopped. It's definitely something we should do, but I'm not entirely certain how... @Erolki, any suggestions?@eaglejarl @OliWhail @Velorien
A thought: Both you guys and us should probably spend time calibrating our impressions of difficulty by the Effort Ladder's standards.