Hmn. I'd sort of expect Pangolin Training Jutsu to boost Physique. Akane with Physique 20 (instead of, like, over twice that) doesn't really gel with the narrative description of her.
PTJ does boost physique: that's what the XP out to the side is. It's just that, uh, frankly, we don't have enough XP to go around, so I had to make cuts where I could, (e: ) and we don't have numbers on her fighting style yet, so...
 
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PTJ does boost physique: that's what the XP out to the side is. It's just that, uh, frankly, we don't have enough XP to go around, so I had to make cuts where I could, (e: ) and we don't have numbers on her fighting style yet, so...

Oh that's what that was? And she's still that low? Darn.

Well, EJ's repeatedly said he might dump more XP on us to bring us up to the appropriate levels. So that's something.
 
Mind, the amount of XP that is injected will reflect on all of our enemies as well. Since it'll determine the baseline we scale off of.
 
I added sections on the basic character sheet for Techniques and Bloodline/Fighting Styles, separate from skills. It is available here.

e: Here's what Keiko looks like in the new system. Surprisingly (to me, at least), there is relatively little change for her. I mean, obviously, Summoning didn't port over nicely; I had to cut her numbers back significantly there, but that aside, it looks alright. Might need bonus XP for more Summoning levels, and a few other things (like the friggin' 5 defensive stats), but otherwise looks okay.

e2: And Noburi. As I expected, he was hit particularly hard by the changes. Needing to actually level Chakra Reserves in particular hit hard, and he needs to have it high in order to perform as he did in the past. Gonna do a writeup with him with the amount of XP he actually has shortly.

e3: Noburi at XP Parity with the old system. Very yuck, only barely genin level in combat.
 
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Also is there any reason to use water whip instead of taijutsu? Cause to me it looks like a down grade in every way or am I missing something?
Good point. Fixed!

Water Whip now prevents you from being counterattacked. If Hazō loses his Taijutsu roll then he will take damage. If Noburi loses his combat roll using WW he will not.

( EDIT: Clarified the above. )

Then again, the fact that (all else being equal) a combat ninja fighting unarmed will consistently beat a combat ninja fighting with a knife is a little silly
Not really. A knife doesn't give you meaningfully more reach than barehanded combat and it restricts the way you can attack. For example, it's difficult or impossible to do joint locks while holding a knife in one hand. Plus, there are techniques for turning the knife back on the person and causing them to stab themselves.

unite the Mental and Social stress tracks (to remove the need for a separate social toughness skill),
Done! Good suggestion.

Updates to player docs coming shortly.
 
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Random digression:
What exactly are the rules on small explosion effects vs big explosion effects? I would image it easier to land a hit with a implosion seal than a standard explosive seal.
 
Good point. Fixed!

Water Whip now prevents you from being counterattacked. If you lose your roll with Taijutsu then you take damage. If you lose your roll with WW you do not.
So wait, does this mean we don't take damage from if we lose vs. Taijutsu only? Or does it also apply to stuff like Melee Weapons, Ranged Weapons, etc.?
 
So wait, does this mean we don't take damage from if we lose vs. Taijutsu only? Or does it also apply to stuff like Melee Weapons, Ranged Weapons, etc.?
Rephrased for clarity and edited into previous post:

"Water Whip now prevents you from being counterattacked. If Hazō loses his Taijutsu roll then he will take damage. If Noburi loses his combat roll using WW he will not."
 
The good news is no nightmares. The bad news is this is because I am now sick and thus did not get much sleep in the first place. Zabuza and Yukino's Hot Springs adventures may have to wait for another occasion.
 
The good news is no nightmares. The bad news is this is because I am now sick and thus did not get much sleep in the first place. Zabuza and Yukino's Hot Springs adventures may have to wait for another occasion.
How far can Yukino flirt before Zabuza tosses them into the hot springs? Find out next time on Marked for Death!

e: So, while @Winged_One is too lazy to make a post on the forums, according to his math that he's been explaining in discord, in a conflict between someone of skill level 15 and 20, the person with 15 Skill would have a 1.16% chance of beating the average roll of the person with 20 dice (1010), whereas in Fated to Die, they have a whopping 26% chance to beat the person with 20 dice on average. Iiiis this acceptable to you guys?
 
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How far can Yukino flirt before Zabuza tosses them into the hot springs? Find out next time on Marked for Death!

e: So, while @Winged_One is too lazy to make a post on the forums, according to his math that he's been explaining in discord, in a conflict between someone of skill level 15 and 20, the person with 15 Skill would have a 0.97% chance of beating the average roll of the person with 20 dice (1020), whereas in Fated to Die, they have a whopping 26% chance to beat the person with 20 dice on average. Iiiis this acceptable to you guys?

I am too tired to make a proper post, but that issue persists with levels. In Augjev a contest between, say, skill 40 and skill 45 had an 8% chance of 45 losing, while here any difference in bonuses between +3 and +5 is always a 26% chance of loss. How high could we roll before? I honestly have no idea, but say it was effective skill level 35 on average, while mean for other contestants was 30. That's 3% chance of us being punched to death, while here it's 26%. If difference in bonuses was +3 (32 vs 35), chance of being stabbed to death was about 13%. Here it's 26%, plus 16% chance of a tie. Say that ties just cause us to re-roll in this mock fight- that brings us to 30% of being deathified to deathy death of deathiness.

TL;DR before being ahead in skill meant way more than it does now.

Source: AnyDice and this calculator I threw together in a couple minutes. I calculated probabilities for Augjev by comparing mean result for one dice set to an "at least" distribution for another-not quite correct, but I am, again, too tired to figure out a proper formula. This should be accurate enough for a comparison, I think.

EDIT:also, 1.16%, not 0.97
 
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Not really. A knife doesn't give you meaningfully more reach than barehanded combat and it restricts the way you can attack. For example, it's difficult or impossible to do joint locks while holding a knife in one hand. Plus, there are techniques for turning the knife back on the person and causing them to stab themselves.

Yes, those facts are individually true, but there are also techniques to turn someone's unarmed attack against them - knives aren't a disadvantage. I've got a heck of a lot more training unarmed - including, like, half a dozen moves that are specifically knife counters - and if I was stuck in a fight with a knife involved I'd still much rather it was in my hand then in my opponent's. Knives turn what would be glancing blows into nasty cuts, and solid blows into crippling strikes - the mechanical advantage of the blade is significant, even without increased reach. Historically, people wouldn't have used knives over bare hands nearly every time they got the chance if it wasn't an advantage. Ninja superstrength does make unarmed attacks nastier, but they'd also let you do nonsense things like punch a knife through ribs, and without as much risk of hurting your hands with all that force.

I'm not saying knives should automatically beat unarmed, but unarmed beating knives by default, between equally skilled combatants, feels really weird to me. Unarmed has the advantage of being better for taking people alive (see joint locks, etc), but for killing and maiming knives should have the edge.

Pun not intended :p.
 
Yes, those facts are individually true, but there are also techniques to turn someone's unarmed attack against them - knives aren't a disadvantage. I've got a heck of a lot more training unarmed - including, like, half a dozen moves that are specifically knife counters - and if I was stuck in a fight with a knife involved I'd still much rather it was in my hand then in my opponent's. Knives turn what would be glancing blows into nasty cuts, and solid blows into crippling strikes - the mechanical advantage of the blade is significant, even without increased reach. Historically, people wouldn't have used knives over bare hands nearly every time they got the chance if it wasn't an advantage. Ninja superstrength does make unarmed attacks nastier, but they'd also let you do nonsense things like punch a knife through ribs, and without as much risk of hurting your hands with all that force.

I'm not saying knives should automatically beat unarmed, but unarmed beating knives by default, between equally skilled combatants, feels really weird to me. Unarmed has the advantage of being better for taking people alive (see joint locks, etc), but for killing and maiming knives should have the edge.

Pun not intended :p.
Ninja strength or no, glancing blows argument should still apply, I think.
 
Yes, those facts are individually true, but there are also techniques to turn someone's unarmed attack against them - knives aren't a disadvantage. I've got a heck of a lot more training unarmed - including, like, half a dozen moves that are specifically knife counters - and if I was stuck in a fight with a knife involved I'd still much rather it was in my hand then in my opponent's. Knives turn what would be glancing blows into nasty cuts, and solid blows into crippling strikes - the mechanical advantage of the blade is significant, even without increased reach. Historically, people wouldn't have used knives over bare hands nearly every time they got the chance if it wasn't an advantage. Ninja superstrength does make unarmed attacks nastier, but they'd also let you do nonsense things like punch a knife through ribs, and without as much risk of hurting your hands with all that force.

I'm not saying knives should automatically beat unarmed, but unarmed beating knives by default, between equally skilled combatants, feels really weird to me. Unarmed has the advantage of being better for taking people alive (see joint locks, etc), but for killing and maiming knives should have the edge.

Pun not intended :p.
Oh, no argument there. I wasn't saying that unarmed would reliably beat knife, simply that it isn't silly when talking about a fight between kung fu battle wizards who can literally punch through a person's body the long way. Remember, ninja combat is rocket tag. Rather less lethal rocket tag after this rules change than it was before, but still rocket tag.
 
Oh, no argument there. I wasn't saying that unarmed would reliably beat knife, simply that it isn't silly when talking about a fight between kung fu battle wizards who can literally punch through a person's body the long way. Remember, ninja combat is rocket tag. Rather less lethal rocket tag after this rules change than it was before, but still rocket tag.

My objection isn't to the possibility of unarmed beating knife - it's to the fact that, as written, unarmed beats knife unless the knife-wielder is notably more skilled. Using a melee weapon being a disadvantage against an unarmed fighter being odd isn't changed by superhuman strength - after all, wedges are force-multipliers, and kunai are sturdy enough to take the impact.

I agree that unarmed combat is a big part of the setting, and thus needs to be mechanically incentivized - but I'll also point out that most relevant unarmed fighters in the setting are bloodline users, plus a couple who enhance their "unarmed" attacks with jutsu, leaving Gai (who does pull out a weapon in high-level fights in canon) and Lee (who's acknowledged as weird). Admittedly, not many important characters use kunai in canon, either, because almost everyone is either a jutsu fighter or a bloodline specialist (as those are more exciting), but when a non-melee specialist gets stuck in melee they do usually pull out a knife.

(And yeah, argument from canon is weak, but things seem to have mostly been compatible with that view of things in MfD thus far, even before Ninja Hands was written)

On top of that, the Ninja Hands trait (as I understand the current version) applies defensively, so not only are they more likely to hit than a kunai fighter, and do the same damage on a roll the kunai fighter hits with, but they're also more likely to get a counterattack off and win even faster. So, in place of the flat roll bonus, I think it'd be better balanced to just declare ninja unarmed attacks as Weapon 1, and leave the Kunai vs. Fist balanced by Kunai being more flexible for engagement range (can be thrown) and allows the same skill to use better Weapons, while Taijutsu can't be disarmed and is better at taking prisoners or grappling (and has a lot more Bloodline synergy, as "weird innate powers" are more likely to let you do stuff physically than enhance your tools - Inuzuka, Hyuuga, etc).
 
Right. So I stopped reading somewhere around chapter 140. I do that sometimes, when I'm not particularly involved, just to let the backlog grow. Gives a nice solid few hours of uninterrupted reading when I return to it.

So in chapter 162, things are tense. There's fighting in the swamp, team's not in a great spot. I hit next threadmark...

Aaaaand they're all interludes. What the heck? Where's the regular story?

This isn't (necessarily) a criticism or demand of the authors, I'm just genuinely confused and a tad frustrated. Can one of you non-lurkers educate me as to the current state of things? There's much too much remaining for me to search through to find out for myself.
 
The rules and game mechanics grew so heavy that the QM's couldn't keep on top of game play. Currently the whole game is getting a overhaul based on a home brewed Fated to Die system to reduce the QM work load into something manageable. As the rules and systems are reworked and the new stuff torn into we've been getting interludes at regular update rates instead of a several months long hiatus. The base is mostly ironed out now so we just need to tighten up the loose ends and have the players take a wreaking ball to it to see what does and doesn't hold up to real game play. We should resume regular play in a few weeks.
 
[x] Annual gathering of ninja in service to Moloch

Right. So I stopped reading somewhere around chapter 140. I do that sometimes, when I'm not particularly involved, just to let the backlog grow. Gives a nice solid few hours of uninterrupted reading when I return to it.

So in chapter 162, things are tense. There's fighting in the swamp, team's not in a great spot. I hit next threadmark...

Aaaaand they're all interludes. What the heck? Where's the regular story?

This isn't (necessarily) a criticism or demand of the authors, I'm just genuinely confused and a tad frustrated. Can one of you non-lurkers educate me as to the current state of things? There's much too much remaining for me to search through to find out for myself.

It might help the readers that aren't constantly in the loop if the last chapter before the interlude streak said something like "as of %date% background rules are being reworked, so only interludes from now on" at the end.
 
Right. So I stopped reading somewhere around chapter 140. I do that sometimes, when I'm not particularly involved, just to let the backlog grow. Gives a nice solid few hours of uninterrupted reading when I return to it.

So in chapter 162, things are tense. There's fighting in the swamp, team's not in a great spot. I hit next threadmark...

Aaaaand they're all interludes. What the heck? Where's the regular story?

This isn't (necessarily) a criticism or demand of the authors, I'm just genuinely confused and a tad frustrated. Can one of you non-lurkers educate me as to the current state of things? There's much too much remaining for me to search through to find out for myself.
I've gone back and added an explanation in chapter 162; in retrospect we should have done that to start with, so thanks for the nudge from you and @Winged_One.
 
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