As I understand it:

  • Hazou rolls Deceit+Roki Aspect Bonus (I think the tens column of the Roki level?) vs enemy Deceit. Since the swing is only 4FD (+/-8), Hazou's going to win that roll against a non-Deceit specialist every time.
  • Hazou adds how much he won the roll by to his followup Taijutsu roll (capping at Roki level). And then gets to put an aspect on the enemy that he or an ally can tag.
  • If Hazou somehow lost his Roki roll, he takes a penalty of how much he lost by instead of a bonus.
So Hazou is more vulnerable to Deceit-specs (which I believe are rare), but stronger against everyone else than in the previous system.

That seems no where near as strong as the old version of Roki
 
Crack idea: both Nara and Mori bloodlines have access to the same mental supercomputer. Only difference is that Nara use a Python interpreter, while Mori use a C++ interpreter with no libraries, and every pointer error is punished by depressive pictures being dumped into their heads. That's why Nara are all so positive while Mori are all borderline suicidal except for that one weirdo that is really into it.

Now to see how many people will get the joke...
 
Crack idea: both Nara and Mori bloodlines have access to the same mental supercomputer. Only difference is that Nara use a Python interpreter, while Mori use a C++ interpreter with no libraries, and every pointer error is punished by depressive pictures being dumped into their heads. That's why Nara are all so positive while Mori are all borderline suicidal except for that one weirdo that is really into it.

Now to see how many people will get the joke...
I... is the joke that the plus signs make people sad (negative)?
 
Crack idea: both Nara and Mori bloodlines have access to the same mental supercomputer. Only difference is that Nara use a Python interpreter, while Mori use a C++ interpreter with no libraries, and every pointer error is punished by depressive pictures being dumped into their heads. That's why Nara are all so positive while Mori are all borderline suicidal except for that one weirdo that is really into it.

Now to see how many people will get the joke...
The joke is that C++ requires a library to allocate memory for pointers to function. But since there aren't any libraries, the pointers just dump depressive pictures into the Mori's heads all the time.
 
[X] The Fourth Wall shatters once more as LW meetup coordinators in the bay area who also happen to be readers of MFD are invited to join in the main thread
 
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That seems no where near as strong as the old version of Roki
It's different. For one thing it creates an Aspect that can be used for more than punching and can, when appropriate, be used by other people. For another it can generate larger bonuses than it used to. To balance that it has a downside that is also more realistic given the fluff.

Crack idea: both Nara and Mori bloodlines have access to the same mental supercomputer. Only difference is that Nara use a Python interpreter, while Mori use a C++ interpreter with no libraries, and every pointer error is punished by depressive pictures being dumped into their heads. That's why Nara are all so positive while Mori are all borderline suicidal except for that one weirdo that is really into it.

Now to see how many people will get the joke...
This also explains why the Nara are so tired all the time -- they're exhausted from counting spaces.
 
@eaglejarl @Velorien @OliWhail

Unless I'm misunderstanding, Medical Ninjutsu/MedKnow seem extremely underpowered at first glance; healing N shifts per day of care where N is the aspect bonus of Med Know (up to doubled by Medical Ninjutsu) means that even Tsunade herself wouldn't be able to treat a Mild consequence on anyone any faster than their body would naturally heal.
(e2: )

Actually, she wouldn't be able to do any better than a 5% improvement on natural healing rate. Pretty sure placebos do better than that :p
e:

For reference:
Rules said:
Understanding and application of biology and pharmacology. Can be rolled against a TN to:


  • Heal N shifts per day of care, where N is the Aspect Bonus of the doctor's MedKnow.
[...]
The ability to use chakra to manipulate biology, usually for the purposes of healing. Using this skill, a medic can:
[...]

  • Assist the body's natural healing processes, allowing the patient to recover from maluses more quickly or to recover from maluses which would not normally recover. The TN is set by the type of injury. Roll for each day of care.
    • On a failure of more shifts than the Medic's MN Aspect bonus, the medic prevents recovery that day. On success, remove the number of shifts the medic's roll succeeded by from the patient's track, capped by the result of the medic's MedKnow roll.
[...]
As described above, Stress and Consequences have a natural recovery timeline in the absence of intervention, about 400 shifts/day for most people. This can be accelerated with medical care; see Medical Knowledge and Medical Ninjutsu for details.


For a given Consequence you need to heal approximately…


  • Mild: 400 shifts

  • Moderate: 2,800 shifts

  • Severe: 44,800 shifts

Exact totals may vary slightly, as may exact healing rates.

e3:

and an extremely powerful and inexpensive combat jutsu that costs effectively no chakra.
Something that occured to me: While this may have been true in the old system, it no longer is. It has the same effective-range as taijutsu, provides no bonuses compared to taijutsu, and costs extra chakra on top of that that taijutsu would, to use. It synergizes with the Wakahisa bloodline, true, but that's a matter of simulationism, not balance.
 
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Maybe? I didn't think so...

In that case it was less "how do we mangle the rules", and more "in universe, it is true that storage seals have a stress dampener, removing that should make the seal easier not harder".

Explicitly trying to make seals that are designed to do a "weak" thing where that weak thing also is actually really strong not weak at all, is something that I would interpret, were I a QM, as "Haha, no. The complexity number includes the strong effect." and then it just turns into a game of trying to sneak implications past the QMs.

EDIT: I think this is just always going to be a problem when part of the way the complexity is calculated is "what bonus numbers does the seal give?".
I don't think this is how I'd interpret it, as long as you clearly distinguish the inherent effects of the seal from external factors that make it more useful. For example, if you make a seal that creates pretty fireworks in a spiral pattern, and it just so happens that pretty fireworks in a spiral pattern shut down all dōjutsu users who look at them, this is not going to make the seal in itself more expensive.
 
That seems no where near as strong as the old version of Roki

In the new version, Hazou doesn't get to add his full Roki level to the roll, just the aspect bonus, but the maximum bonus is no longer capped at half deception/deceit. If he levels Roki by ten, his bonus cap increases by ten, regardless of what his Deceit level is.

Since increasing Roki by x is cheaper than increasing Roki by x and Deceit by 2x, it's effectively three times cheaper to increase his Roki bonus under the new rules.

Roki did get nerfed with the possibility of malus, but it also got buffed. I'd say we came out very slightly ahead.
 
In the new version, Hazou doesn't get to add his full Roki level to the roll, just the aspect bonus, but the maximum bonus is no longer capped at half deception/deceit. If he levels Roki by ten, his bonus cap increases by ten, regardless of what his Deceit level is.

Since increasing Roki by x is cheaper than increasing Roki by x and Deceit by 2x, it's effectively three times cheaper to increase his Roki bonus under the new rules.

Roki did get nerfed with the possibility of malus, but it also got buffed. I'd say we came out very slightly ahead.
Something worth considering is whether people will have deception at decent levels with the skill tree system though: My assumption given that is that most ninja we face in the exams will have either 10 Deception or 20 Deception, with only social specialists having higher numbers.
 
Something worth considering is whether people will have deception at decent levels with the skill tree system though: My assumption given that is that most ninja we face in the exams will have either 10 Deception or 20 Deception, with only social specialists having higher numbers.

Sorry, could you run by me what you think a typical skillset looks like at min chunin? I'm not familiar with that section of the rules.
 
Sorry, could you run by me what you think a typical skillset looks like at min chunin? I'm not familiar with that section of the rules.
Frankly, I'm not entirely sure. I find it a little confusing myself, but here's how the rules work:

DA RULES said:
The number of your skills with Aspect bonus N can be at most one more than the number of skills with bonus N-1, and you cannot have 0 skills at that level, although you are assumed to have an arbitrarily large number of skills at level 0.

For example, this is a legal distribution:

  • Taijutsu: 43 (Aspect bonus: +5) [two skills at 5]
  • Alertness: 41 (Aspect bonus: +5)
  • Athletics: 39 (Aspect bonus: +4) [two skills at 4]
  • Deceit: 38 (Aspect bonus: +4)
  • Stealth: 23 (Aspect bonus: +3) [one skill at 3]
  • Presence: 18 (Aspect bonus: +2) [two skills at 2]
  • Physique: 17 (Aspect bonus: +2)
  • Henge: 7 (Aspect bonus: +1) [one skill at 1]
Using this distribution you could not buy your henge up to 10 because then you would have no skills with a bonus of +1. Likewise, you could not buy your Athletics up to 40 because then you would have 3 skills at +5 and only one skill at +4.

Note that your skill tree must be balanced at all times. Even if you had the XP to buy a skill from (e.g.) 0 to 40 in one shot you could not do so unless it was legal at every level along the way.

For reference, the above skills would cost 3010 XP to purchase, but I strongly suspect it is a very unlikely skill tree (e: ), in large part because most people that invest in social skills are going to want breadth, not just depth in a single skill, and that the non-primary defensive stats (Physique, Resolve, Presence) are all very low. Also, the lack of Empathy -- being able to lie doesn't mean much in a social setting if you're incapable of telling if others can tell that you've lied or not.

e2: On the other hand, setting aside the skills that aren't leveled appropriately (and not existent there), that does look like what Hazou should :p
 
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I like the idea of nobby having a disability that expresses as a high power level with major shortcomings.

However, chance of death in his sleep is a bit much. Those tiny chances every day and up very quickly and a few years of that would mean it's very unusual that he is still alive. i

Likewiset's the sort of thing that would be taught of at an early age. Why keep it a secret? At least among your children.
  • The clan doesn't work of there's no counter technique. Otherwise it would be dead.
  • There has to be an age below which the chance of death every night is inapplicable otherwise Noburi's canon childhood would imply his parents are insane.
  • Below that age, stressing that this training is necessary and vital would increase your chances chances of survival.
  • And training in the counter as soon as possible would be the sensible option.
Of course we done see this happening, so there's only a miniscule chance such a thing exists.

A version of this where Noburi is able to pull in so much chakra because he lacks training in some specialized form of control or needs some regulating surgery, and is therefore at risk of simply burning out his chakra coils seems much more plausible.

Below a certain age you might be encouraged to push your chakra growth as far as possible, and then there's a special wakahiza coming of age ceremony (whose workings are secret but whose existence is not) that locks your group at that point in time.

The timing is conservatively chosen, because otherwise you risk burnout and loss of productive ninja.

Noburi would be under the impression that the coming of age ceremony is just a ceremony (because only the surgery part is secret) and not realize that missing it is a big deal.

As it is, he's allowed his chakra capacity to grow well beyond the safe limits and would not be able to partake in the ceremony if he wanted to.

If this were still the old rules I'd suggest something like the following:

  • There's exists some secret threshold T, where if chakra capacity xp extends beyond that point Noburi becomes a civilian.
  • Noburi must spend (<total XP spent to date on capacity>/1000) xp on chakra capacity per day, if he does does not earn enough xp allow that he takes maluses to all his other skills until he catches up.
    • Don't round, keep a running tally, and make sure he's spent greater than the tally. That way we will actually see it speeding up.
  • You cannot choose to spend XP on other things until the capacity
  • Doctors of varying skill can roll to figure out what T is, so that we can know how long we have before the situation is irrevocable. (Give us T plus noise depending on the skill of the doctor)
  • We get bonuses to healing him for things like:
    • Research on his barrel and body.
    • Secret information about the surgery that would have been performed if he were younger.
    • Better tools for his doctors to use as they treat him.
    • Etc...
But I've not actually paid much attention to how the new rules treat Nobby.
 
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  • There's exists some secret threshold T, where if chakra capacity xp extends beyond that point Noburi becomes a civilian.
  • Noburi must spend (<total XP spent to date on capacity>/1000) xp on chakra capacity per day, if he does does not earn enough xp allow that he takes maluses to all his other skills until he catches up.
    • Don't round, keep a running tally, and make sure he's spent greater than the tally. That way we will actually see it speeding up.
  • You cannot choose to spend XP on other things until the capacity
  • Doctors of varying skill can roll to figure out what T is, so that we can know how long we have before the situation is irrevocable. (Give us T plus noise depending on the skill of the doctor)
  • We get bonuses to healing him for things like:
    • Research on his barrel and body.
    • Secret information about the surgery that would have been performed if he were younger.
    • Better tools for his doctors to use as they treat him.
    • Etc...
But I've not actually paid much attention to how the new rules treat Nobby.
Thaaaat sounds like a strict XP tax on Noburi?
 
I mean, I can kind of understand it, buuut without any way to... uh, get rid of it, or really interact with it it doesn't provide much to actually go on as far as story interaction goes? I'm not sure it's meant to be interacted with, but like, the idea proposed was more "long questline to eventually resolve Noburi's illness" and less "lifelong crippling condition"
 
What do people think about shitty self-insert fanfics here?

Everything burns
Droplet of water was drying on a blade of grass. Grass didn't care, it just kept being grass. It didn't startle when two boys passed into the forest clearing, chatting about something. It didn't blink when they were attacked, or when the assailant popped the head off one of the boys.

Grass didn't care. It never cared. It just kept being grass.

###

Hazou stared into the sky. His tears have long since dried, but emptiness in his soul remained. Some small part of his mind was wondereing if hs should be doing something urgent. The rest of it though...

All this knowledge, all these plans...and you couldn't even save your closest friend.

"Say hi to Jiraya for me". That was what enemy said, as he casually tore Noburi's head off. And then he dissapeared into the forest, far too quick to follow.

Everywhere you go you bring ruin. Hot Springs. Yakuza ship. Remember the kill box? You almost killed everyone that day. Give up. You only make things worse. You will never succeed.

Hazou sighed. No, he would not, could not give up. His plans for the better future might have been impossibly naive, but the least he could do was avenge Noburi's death. Bastard would pay.

He closed his eyes and reached deep into himself, to the place where the Voices were whispering. In hindsight, he always knew that they were there, always heard their suggestions, but something prevented him from paying attention to it. Made it all seem entirely irrelevant, like dreams you forget right after waking up. No more, though-he would not allow himself to be distracted like that.

11:45 [Black white woman] "...I am just saying, Jiraya is clearly terrible at being a spymaster if he missed this. We shouldn't rely on-"
11:45 [Hazou] "How do I kill him?"
11:49 [Many-winged figure] "Well what do you know, he can hear us again."
11:51 [Hazou] "Look, I remember how you work. You give ideas, plans. I have a question:what do I do to kill him?"
11:52 [Gray floating masculinity symbol] "Oh no, this is so not happening"
11:53 [Many-colored shell curling in on itself] "First, you'll need to get a lot of sealing paper and Kagome..."

###

"Earth Release Technique:Multiple Earth Wall. Multiple Earth Wall. Multiple Earth Wall."

This was the last of walls they would need, if Voices were to be believed. Some of them seemed to be arguing about "taking control back", but it didn't seem like they would get anywhere in time. Hazou looked at the thin granite tower he has just created. Shell and winged lady tried to explain what it would do, but he honestly didn't care. He knew that he had to put implosion seals and a time-activated explosive tag into the little spot at the bottom, close the hole with another wall, and activate Five Seal Barrier on the other side of the column. These last touches only took a couple more minutes. Settling to wait for the now inevitable, he reached inside himself for one last time.

17:20 [Hazou] "Will it hurt?"
17:25 [Many-winged figure] "After Five Seal Barrier is destroyed you'll die faster than your eyes could realise what is happening."
17:25 [Hazou] "I see."

Even though Hazou knew that explosive tag would have exploded by now, outwardly nothing changed in the column. Five Seal Barrier prevented it from being affected by what was inside in any way. It looked so fragile-just five pieces of paper, holding in what Voices forebodingly called "Heat of a thousand suns". There was nothing more to wait for, however.

Hazou reached over and tore a seal off.

And there was light.
 
So more play testing notes. First of all I need to eat a little crow. It's looking like mist drain will need to be nerfed in the transition from Augjev to Fated to Die. Basically in Augjev combat was basically over in 1-2 rounds so a ninja could find Noburi and kill him before he could drain them. In Fated to Die combat seems to last 4-6 rounds. Which let's Noburi drain almost anyone in a fight

Second chakra capacity. Team uplift was already on the ragged edge of chakra capacity. They basically had enough capacity for 2 rounds of combat. With the longer combat we will basically always run out of chakra. This problem is exacerbated by the fact Noburi chakra capacity got cut by almost a quarter. Honestly it would probably be better to buff everyone's chakra capacity to 15 per level and give Noburi 30 per level. That would weaken mist drain and let ninja have enough chakra to make it through at least one combat
 
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