Personally, I feel that PC can be easily reconciled as just "We studied our natural telepathy and made a technique that does the same thing but better!" but, assuming that the QMs aren't going to go for that...
We are working on coming up with a technique to replace it with in apology - something useful and likely nonelemental - and are open to suggestions.
Let's talk options.
Magical bullshit (henceforth called "jutsu") can be roughly categorised into the following groups:
- Offensive (does some kind of harm to an enemy: wounds, penalties, etc.)
- Range: Close/Medium/Long
- Target Defence(s): TacMov, Nin/Tai (seem to defend against the same things), Awareness, other? (rare defence types are obviously more valuable in an attack), some combination thereof.
- Conspicuousness: attention-getting jutsu serve a rather different purpose than subtle or insidious jutsu. The latter will probably tend to be trump cards, as well.
- Defensive (makes it harder for enemies to do longterm harm to you: dodging, armour, regen, etc.)
- At what stage does the defence kick in? Prevents you from being hit? Reduces harm immediately if you are hit? Reduces harm with a delay after being hit?
- Defence against what? Bludgeoning? Piercing? Slashing? Poison? Corrosion? Disease? Mental? Heat? Cold? An element? Elements in general? Chakra in general? Some combination?
- Mobility (lets you get to where you need to be: burrowing, flight, teleport, etc.)
- Medium: subterranean/aquatic/terrestrial/aerial
- Utility (miscellaneous category for other useful things: training jutsu, enhanced-senses, communication, medical, etc.)
- Is it a training jutsu or not?! Honestly, I feel that at this point, bonus XP takes priority over almost everything else.
Next, let's look at the cultures that would be generating these techniques. Namely, the pangolins and the condors. Because obviously, the polemarch would have forced enslaved condors to give up their techniques, or could easily do so if we asked.
The pangolins are a Proud Warrior Race
TM and very culturally encouraged towards flashy destructive fighting styles. The condors, on the other hand, are fragile speedsters (from the little info we have), so we can probably expect more subtlety and precision. So that's a fairly good mix.
Finally, let's look at our characters, and how they're built.
- Hazou is fairly dangerous at close range. In the build he's shaping up for, he uses both quick actions per turn (one to sustain EA, the other to activate seals on his rings). Enemies will be protecting themselves against his taijutsu using either TM or nin/tai. Hazou is fairly well protected against physical damage (PTJ/EA combo) but relatively vulnerable to genjutsu (unless he spends an action on casting Living Roots). He could benefit from a long ranged attack, but that's something we could easily get from Leaf. Hazou does not have a lot of chakra to spend on techniques.
- Noburi's main advantage is his stupid amount of chakra. It's what's going to make it viable for him to use high-level GS and spam it repeatedly to lolnope the majority of attacks. For anyone else, this tactic would simply be too chakra-intensive to use. Noburi is still vulnerable to lightning/armour-piercers and genjutsu (being the only one of the three to lack an ESP jutsu that boosts awareness).
- Kei also uses both quick actions per turn. One to draw a kunai, the other to activate a seal. She will be spending the majority of her chakra on summoning, and whatever's left will likely be stretched thin between VS, boosting, and GS, so, like Hazou, she can't afford to spend lots of chakra on techniques. Using her AoE ranged artillery bombardment, enemies will be forced to spend actions to dodge with TM. However, Kei must use TM herself, since RW can't defend.
With all these builds in mind, I think we should be looking for a training jutsu that, like the PTJ, takes a small amount of chakra to maintain, to make the most of Hazou and Kei's limited chakra pools. Alternatively, something that scales the more chakra you put into it like GS does, to let Noburi abuse the hell out of his ridiculous reserves.
Suggested Techniques
Condor Training Jutsu
(Requires the user to have DEX and WIT 6. Maxes out at level 1. Requires meditation to cast. 1CP/hr)
The user takes -1d100 to DEX or WIT based skills. For each 10XP earned, the user gains 1XP which is placed in a fund that can only be used to raise DEX and WIT.
Pantorkrator's Rage Technique
(RES*2, WIT*2, COM*2, ?CP)
The user throws psychic backlash at genjutsu users trying to target them. When rolling Awareness against Genjutsu, the user may add a number of dice to their roll up to their PR level, paying 5CP per extra dice. If the user wins the contest, they deal a wound to the genjutsu caster equal to their success level.