Cariyaga
Handsome Gentleperson
- Location
- United States
Thank you for the reminder, I was wondering that, too: Specifically, if one succeeds at the tac move roll, but doesn't get out of the explosion's area all the way, what wound does one take?The rules state:
TacMov (dodging) is the only defense against these. Normal combat skills (Taijutsu, Weapons, etc) do not defend against AoE attacks.
If I may ask, how does the area/intensity of an explosive affect the TacMove difficulty?
[X] Training Plan Hazou: Hedging
Roki 12 [33]
Strength 9 [51]
Stamina 9 [69]
Dexterity 12 [93]
Save 33 XP
Hazou also trains in using his macerators in combat and begins to learn Kagome's style.
This gets Hazou an additional 6 dice in combat against enemies that he can pull off Roki against, 3 otherwise.
[X] Training Plan Akane: Hedging
Wits 7 [14]
Awareness 20 [53]
Strength 11 [75]
Save 1, take 2 XP from conditioning total
Akane also continues training in Kagome's style, and works to incorporate macerators into it for a less-lethal method that's slightly more friendly-safe.
Akane's weak in awareness, I tossed the excess in Strength -- this will improve her performance against Ninjutsu/Weapons specialists of her approximate level by +3 dice
[X] Training Plan Noburi: Hedging
Syrup Trap 18 [46.5]
Dexterity 8 [62.5]
Tac Move 24 [131.5]
Save 13 XP
Finally getting around to bumping Noburi's Syrup Trap up. He and [glances at literally everyone having some means of aoe] literally anyone pair up together well.
[X] Training Plan Keiko: Hedging
Vacuum Step 15 [42]
Pangolin's Reach 13 [82.5]
Save 3.5 XP
Obviously we train Pangolin's Reach -- it'll be good once it's to an acceptable level -- and Vacuum Step will be good when we aren't allowed to use Skywalkers, which is most missions, I'd assume.
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