Voting is open for the next 1 day, 7 hours
The rules state:
TacMov (dodging) is the only defense against these. Normal combat skills (Taijutsu, Weapons, etc) do not defend against AoE attacks.

If I may ask, how does the area/intensity of an explosive affect the TacMove difficulty?
Thank you for the reminder, I was wondering that, too: Specifically, if one succeeds at the tac move roll, but doesn't get out of the explosion's area all the way, what wound does one take?


[X] Training Plan Hazou: Hedging
Roki 12 [33]
Strength 9 [51]
Stamina 9 [69]
Dexterity 12 [93]
Save 33 XP

Hazou also trains in using his macerators in combat and begins to learn Kagome's style.

This gets Hazou an additional 6 dice in combat against enemies that he can pull off Roki against, 3 otherwise.

[X] Training Plan Akane: Hedging
Wits 7 [14]
Awareness 20 [53]
Strength 11 [75]
Save 1, take 2 XP from conditioning total

Akane also continues training in Kagome's style, and works to incorporate macerators into it for a less-lethal method that's slightly more friendly-safe.

Akane's weak in awareness, I tossed the excess in Strength -- this will improve her performance against Ninjutsu/Weapons specialists of her approximate level by +3 dice

[X] Training Plan Noburi: Hedging
Syrup Trap 18 [46.5]
Dexterity 8 [62.5]
Tac Move 24 [131.5]
Save 13 XP

Finally getting around to bumping Noburi's Syrup Trap up. He and [glances at literally everyone having some means of aoe] literally anyone pair up together well.

[X] Training Plan Keiko: Hedging
Vacuum Step 15 [42]
Pangolin's Reach 13 [82.5]
Save 3.5 XP

Obviously we train Pangolin's Reach -- it'll be good once it's to an acceptable level -- and Vacuum Step will be good when we aren't allowed to use Skywalkers, which is most missions, I'd assume.
 
Last edited:
Also, I have no idea about training plans yet (what is the trade off sealing research vs training?). Does anyone object to adding Cariyaga's to the plan? Modifications?
 
Methink it's better if we look up an equivalent seal in Leaf first since it will have all the notes and stuff rather than trying to reverse engineer an undocumented seal.

Whatever. We have zero discipline at getting any projects done. Every time we think of finishing the seals we have in our backlog we abandon it. So I fully expect we will never finish casino seals or find out whats in the mountain seals. We won't even have Kagome finish the impulse seals.
 
Yeah. Would we like to add cataloging what seals are available in leaf to the plan? Keiko might enjoy helping with that.
I want to say, first off, that I love this idea and I would love for us to do that.

But I also know that it would make the QMs cry. So I would instead propose, @eaglejarl @Velorien @OliWhail, that you figure out the general "tech paths" Leaf's sealtech has gone down and how thoroughly they have been explored, then whenever we ask "does Leaf have X seal for us to research" you can roll against the thoroughness of how they've explored that tech path to determine whether they have it, and maybe use the distance from success to say "no, but they have X which is kind of close and you could probably reduce your TNs that way"
Also, I have no idea about training plans yet (what is the trade off sealing research vs training?). Does anyone object to adding Cariyaga's to the plan? Modifications?
Training takes the same "time slot" as Research would, but we probably should spend the XP before whatever mission we take, as we're not likely to on it.
 
Last edited:
Can we find out what jutsu are available to learn before not leaving 55XP?

In fact, @eaglejarl, @Velorien, @OliWhail, can we have a list of new jutsu that we are definitely allowed to learn, and that J can either teach or find a teacher for without issues arrising, and quick descriptions of what they do, please?
How about "C-rank and down easily, higher if you can convince J, probably B rank for Noburi because he's got a ridiculous chakra pool" from this list? With the caveat that Kishimoto's terrible at balance so any given technique may not exist or may be wildly different.

e: Oh never mind that list is garbage.
 
Last edited:
@eaglejarl, @Velorien, @OliWhail
Does anyone know the relative damage level of implosion (20 m max) vs dust bomb vs standard explosive seal?

Do we know how much normal chemical explosive a standard explosion seal is equivalent to? Can the dust bomb handle a full 100 kg of material and send it appropriately? How does incorporating shrapnel increase the damage radius? How big of an area are our claymores known to devastate? Can our macerators output a full 100 kg of material in a given direction without knockback? How accurate are they?

How much easier is it for a clone to tag a enemy with a explosive kamikaze attack than a kunai melee attack?
 
@eaglejarl, @Velorien, @OliWhail
Does anyone know the relative damage level of implosion (20 m max) vs dust bomb vs standard explosive seal?

Do we know how much normal chemical explosive a standard explosion seal is equivalent to? Can the dust bomb handle a full 100 kg of material and send it appropriately? How does incorporating shrapnel increase the damage radius? How big of an area are our claymores known to devastate? Can our macerators output a full 100 kg of material in a given direction without knockback? How accurate are they?
Dust Bombs: Massive, but slow explosion, leaves around 160 meters radius (or was it 80?) covered in smoke

IIRC we use a mixture of oil and log in the dust bomb to make it combust appropriately. As far as I know, yes, we use the full 100 kg. Dust Bombs are a combustive explosion, not a forceful one, afaik. Yes, they can output the full 100kg without knockback. Videogame shotgun level accurate (I think? Correct me if I'm wrong)

Explosions roll against tac move, and the enemies cannot get multicombat bonuses, so a fair bit easier.
 
kk. And if 10 clones tried to jump 1 person and explode if they were close enough, then they would have to roll tac move against all of them, right?

Dust bombs: How big is the actual fire?

Macerators: Does the speed/shot gunness mean that it is easier to hit with them? Would clones volley firing macerators be a viable tactic?
 
kk. And if 10 clones tried to jump 1 person and explode if they were close enough, then they would have to roll tac move against all of them, right?

Dust bombs: How big is the actual fire?

Macerators: Does the speed/shot gunness mean that it is easier to hit with them? Would clones volley firing macerators be a viable tactic?
Theoretically yes -- the QMs might simulate it differently. Once your clones are high enough level, that's a good way to force them to burn chakra -- although you'd need to preequip your clones with explosive seals, so that is of limited use in combat. e: Good for combat preparations, though.

Half the size of the smoke -- I'm not sure whether that's 40 meters or 80 meters radius. @Radvic was the one that did the math, but @faflec has a mind like a steel trap so he could probably tell you too.

They're fast enough to take divots out of trees, yes, but we haven't yet come up with combat mechanics for using them as a kinetic weapon. Volley firing would probably be effective.
 
Last edited:
I will be a little annoyed but not surprised if it turns out that the Forest of Death is a national park and logging is restricted.
*scribbles notes*

until a potential economic boom creates enough new ninja, but this needs time).
Note that ninja ability is a genetic thing so an economic boom generates more ninja only to the extent that it generates more kids overall. I suspect this is what you meant.

QMs: You should go on some missions.

Players: We'd really rather not.

QMs: The civilans have a cartel, now go on missions.

Players: Ah what if we did all these clever things-

QMs: Take the gorram quest hook!
More like:

Players: Oh, awesome, we're finally in civilization and now we will trivially break the economy hahaha!

QMs: You know that NPCs are allowed to be smart too, right? If it were that easy then someone else would have done it already. <provide reason why it hasn't happened>

Players: That's unreasonable / not fair / railroading!

QMs: *sigh*

:p

Also, can substitution be used with objects? Can we swap a lamp for an explosive tag?
No. Substitution exchanges you for an object of approximately equal mass. Also, to head off future questions: its fast movement, not teleportation.


Keiko could certainly figure out a solution to the tax problem IC, but OOC asking her to come up with it is asking the QMs to come up with it. Their spoon drawer is already woefully empty.
All the hugs to you, good internet denizen, for being nice to our spoons.

That said, note that Keiko is not smarter than an entire clan of Nara.

Could we have pangolins dig an emergency bunker under Leaf?

Vault-Tec: A better life, underground.
Yes, the pangolins are probably capable of that given time and motivation.


I want to say, first off, that I love this idea and I would love for us to do that.

But I also know that it would make the QMs cry. So I would instead propose, @eaglejarl @Velorien @OliWhail, that you figure out the general "tech paths" Leaf's sealtech has gone down and how thoroughly they have been explored, then whenever we ask "does Leaf have X seal for us to research" you can roll against the thoroughness of how they've explored that tech path to determine whether they have it, and maybe use the distance from success to say "no, but they have X which is kind of close and you could probably reduce your TNs that way"
You win my eternal gratitude for being gentle on our spoons. If you want to be extra helpful, suggesting some potential tech paths would be much appreciated.

Can we find out what jutsu are available to learn before not leaving 55XP?

In fact, @eaglejarl, @Velorien, @OliWhail, can we have a list of new jutsu that we are definitely allowed to learn (don't bother listing techniques you're still thinking about), and that J can either teach or find a teacher for without issues arrising, and quick descriptions of what they do, please?
Asking us to design a large list of techniques from which y'all will pick one or two is pretty hard on the spoon drawer. Perhaps you could suggest some (fluff and crunch, ideally) which we could approve and / or modify?

Propose a mission to drop big bombs on whatever buildings look important in Rain. See who scurries out. Have outposts between there and Leaf with semaphore communication systems to quickly relay the result.
Jiraiya: Why exactly do you want to start a war with a neutral state?
 
You win my eternal gratitude for being gentle on our spoons. If you want to be extra helpful, suggesting some potential tech paths would be much appreciated.
I think Leaf would have, by osmosis with Uzushiogakure, specialized in [Containment] and [Summoning]. By contrast, I think Sand would have specialized in [Animation] as a result of their puppetry specialization, and I'm not entirely sure about the others.

(Orochimaru, if it wasn't obvious, jacked a fuckton of stuff from Sand and Leaf together).
 
Do we know effectiveness of Claymores vs shotgun Macerators?

Also, which is more damaging with the implusion seals: The vacuum or the boom? Are those seals considered secret?
 
.
More like:

Players: Oh, awesome, we're finally in civilization and now we will trivially break the economy hahaha!

QMs: You know that NPCs are allowed to be smart too, right? If it were that easy then someone else would have done it already. <provide reason why it hasn't happened>

Players: That's unreasonable / not fair / railroading!

QMs: *sigh*

:p
More like
Players: yay we are finally in place to make money using our ninja abilities. Which clearly no one has problem with since we where going to do it in hot springs before everything went tits up

QMs: sorry leaf has this complicated bureaucratic process that won't let you do it. Even though that will damage there economies and clearly isn't a thing other countries would do. Those other countries don't get any economic benefits from it though really. This isn't a deseperate attempt to hold onto world building

Players: sigh

:p
 
Last edited:
Voting is open for the next 1 day, 7 hours
Back
Top