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The ISS weighs ~400 tons under Earth gravity.

For the sake of pedantry:

The ISS always has a mass of 400 tons, whether it's under Earth gravity, in LEO (note: gravity there is nearly as strong as on the surface, you just don't notice it if you're in free fall), on the Moon, or falling into the sun. Its weight under Earth-surface gravity is about 4e6 N.

Edit: fixed a BBCode typo.
 
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As an aside, I'm not sure how ridiculous this would be, but, um... approximately 80% of one's blood content is water. ...Could Noburi store chakra in his own blood?

Alternately, he could store chakra in someone else's blood. My guess would be that, since ingesting chakra water transfers chakra, the storee would have access to the chakra. This would mean that Kei would get Noburi.Control * 30 additional chakras to spend on a summon. Right now, Kei.Capacity == 17 and Noburi.Control == 13, meaning that this would represent a 129% increase in the amount of Chakra she can dump into a summon.

I was going to say it's implausible that no Wakahisa ever came up with this, except that the only reason we generated the idea was storing chakra in Noburi's blood was that we needed the stealth. My understanding is that the Wakahisa in Mist are utilized in support roles: they never had a pressing need to get rid of the barrel, especially since infiltration-type missions don't need an overabundance of firepower, so it's plausible that the barrel could be done away with and the Wakahisa just never developed the innovation.

ETA: I think there's a moderately low probability that storing in your own blood works (mostly because the barrel requires seals), a moderately high probability that storing in someone's blood works given that storing in your own blood works, and a high probability that a storee can access stored chakra given storing in someone else's blood.
 
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I didn't notice a single person trying a certain, interesting concept.

A seal-making Seal.

It would be technically possible to use a storage seal to compress barells of Chakra ink/water/anything, that would be devised to let the ink out in a specific shape, effectively producing a seal ready to infuse. Im pretty sure it would be easy to simply write in the shape into the seal itself, forcing it to effectively perfectly replicate our brushstrokes. The only thing im trying to work out is the system to swap out seal paper.

Just throwing an idea and seeing if it sticks.
 
I didn't notice a single person trying a certain, interesting concept.

A seal-making Seal.

It would be technically possible to use a storage seal to compress barells of Chakra ink/water/anything, that would be devised to let the ink out in a specific shape, effectively producing a seal ready to infuse. Im pretty sure it would be easy to simply write in the shape into the seal itself, forcing it to effectively perfectly replicate our brushstrokes. The only thing im trying to work out is the system to swap out seal paper.

Just throwing an idea and seeing if it sticks.

Already been proposed. It won't work because you need to create actual brushstrokes.
 
Already been proposed. It won't work because you need to create actual brushstrokes.

This could be different from printing press seals, though. If we can make the seal replicate not only the pattern, but the subtleties of the brushstrokes, it should work.

That said, it also sounds really difficult to make, in the sense that if it were easy I'd expect someone to have already made it, but we can at least ask Kagome.
 
I would presume that things like the stroke order and angle the brush was held are a part of the seal. Possibly even the amount of time it takes to draw a stoke. I don't think that seals are necessarily 3D objects. I think they're 4D, and anything that ignores the time axis is bound to fail.
 
A question for everybody, only tangentially related to the quest.

The other day, I mentioned to my kids the existence of RPGs, and explained the concept. The kids were excited about it, and want me to start a regular family game with them. Problem is, I don't really have a gaming background, and don't want to get a game that'll be too hard for me to understand as a fledgling GM. Any suggestions for appropriate sets or rulebooks for beginners? Thanks.
 
[] Action Plan: Stir Things Up for faflec with Thinly Disguised Metagaming
  • Ask around to see if anyone's heard rumors of the Akatsuki.
  • If so, follow the rumors and try not to die.
  • If not, take take a short respite from the mission to check out the chakra rain in Rain again. Take a casual stroll through the countryside, loudly singing the time-old classic "Where-oh-where has the Rainy Gone?" until someone shows up to greet us.
 
A question for everybody, only tangentially related to the quest.

The other day, I mentioned to my kids the existence of RPGs, and explained the concept. The kids were excited about it, and want me to start a regular family game with them. Problem is, I don't really have a gaming background, and don't want to get a game that'll be too hard for me to understand as a fledgling GM. Any suggestions for appropriate sets or rulebooks for beginners? Thanks.

The pathfinder begginer box is decent if you want to look into that
 
Why not?

[X] Action Plan: Stir Things Up for faflec with Thinly Disguised Metagaming

The pathfinder begginer box is decent if you want to look into that
Pathfinder? What kind of world is that game set in? And thanks!
Adhoc vote count started by Raxner on Jun 7, 2017 at 2:09 PM, finished with 963 posts and 15 votes.
 
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[] Action Plan: Stir Things Up for faflec with Thinly Disguised Metagaming
  • Ask around to see if anyone's heard rumors of the Akatsuki.
  • If so, follow the rumors and try not to die.
  • If not, take take a short respite from the mission to check out the chakra rain in Rain again. Take a casual stroll through the countryside, loudly singing the time-old classic "Where-oh-where has the Rainy Gone?" until someone shows up to greet us.

I mean we can probably kill 4 of them with tears of god strike
 
Pathfinder? What kind of world is that game set in? And thanks!

It's a system based of DnD 3.5. It's pretty generic fantasy as far as setting goes

Is a stand alone adventure designed to introduce new players to the game. It's a pretty good way to ease every one into it
 
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A question for everybody, only tangentially related to the quest.

The other day, I mentioned to my kids the existence of RPGs, and explained the concept. The kids were excited about it, and want me to start a regular family game with them. Problem is, I don't really have a gaming background, and don't want to get a game that'll be too hard for me to understand as a fledgling GM. Any suggestions for appropriate sets or rulebooks for beginners? Thanks.
Here and here are options
 
A question for everybody, only tangentially related to the quest.

The other day, I mentioned to my kids the existence of RPGs, and explained the concept. The kids were excited about it, and want me to start a regular family game with them. Problem is, I don't really have a gaming background, and don't want to get a game that'll be too hard for me to understand as a fledgling GM. Any suggestions for appropriate sets or rulebooks for beginners? Thanks.
I would suggest D&D 5e. There's a good beginner box, and the rules are easier to learn for kids. It's also pretty fun.
On the other hand, Pathfinder *is* a good game. It has a ton of options though, so Googling it leads to strange and wonderful things. And it's heaven for powergamers because of all the supplements and options, so it can be hard to GM for is your players are like that.
Or have them play with the Marked for Death rules!

My personal favourite RPGs were the Dark Heresy games, but they were discontinued a few months ago because of stupid copywrite issues... :'(
 
Something I think we should discuss with Noburi:

Now that we have Misterators I'm fairly certain that with training Noburi can respawn Water Clones from a distance, without having to use chakra.
Oh. Oh. We need to get Noburi to work on the chakra efficiency of that so that we can have the unstoppable march of the water clones -- or, hopefully, the unstoppable march of the shadow clones if he's taught that.
 
Oh. Oh. We need to get Noburi to work on the chakra efficiency of that so that we can have the unstoppable march of the water clones -- or, hopefully, the unstoppable march of the shadow clones if he's taught that.
Which actually justifies us leveling Water Clone for Noburi; this way, he can simultaneously mass-drain enemies in Mist while harassing them with swarms of Water Clones that, when destroyed, simply reform.

Edit: Right now he can train Stealth 15 + Water Clone 18.
 
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I would suggest D&D 5e. There's a good beginner box, and the rules are easier to learn for kids. It's also pretty fun.
On the other hand, Pathfinder *is* a good game. It has a ton of options though, so Googling it leads to strange and wonderful things. And it's heaven for powergamers because of all the supplements and options, so it can be hard to GM for is your players are like that.
Or have them play with the Marked for Death rules!

My personal favourite RPGs were the Dark Heresy games, but they were discontinued a few months ago because of stupid copywrite issues... :'(
My players are children aged 9 to 13, none of whom even knew that RPGs exist until I told them, a few days ago. As for the MfD rules--I don't really understand them!

No, I and they are beginners, and I want an easy learning curve. I put enough effort into learning serious things, I don't want learning a game to be a chore.
 
My players are children aged 9 to 13, none of whom even knew that RPGs exist until I told them, a few days ago. As for the MfD rules--I don't really understand them!

No, I and they are beginners, and I want an easy learning curve. I put enough effort into learning serious things, I don't want learning a game to be a chore.
I take it you're one of those weirdoes that doesn't read rulebooks in your spare time, then?

I kid, I kid! :p
 
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