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That's actually quite useful, really. It looks like the letter blocks on the outer wheel have different heights which raise or lower the central cylinder to a certain height, which when read produces a specific letter.

We'd have to make an absolutely massive machine to mimic this, though; since I'm fairly certain even standard explosive seals have dozens of brushstrokes to make (doesn't each seal take like 5min or something?).

The upside is that we don't have to worry about it being programmable, if all we want is an explosive-tag-writer. Given the complexities of seals, it would probably be easier to make a custom cylinder for each seal and just make that cylinder whenever you need a new writer.

The downside is that this is a very complex, intricate machine, to the point where even if we figure out how to make it I'd start to worry about its upkeep. This isn't the kind of machine you let keep going until it fails, so we'd need to keep an eye on it quite frequently, and with that many moving parts it likely won't have the longest lifespan. Given the challenges, I still think inventing seals for the printing press would be the easier option.
 
That's actually quite useful, really. It looks like the letter blocks on the outer wheel have different heights which raise or lower the central cylinder to a certain height, which when read produces a specific letter.

We'd have to make an absolutely massive machine to mimic this, though; since I'm fairly certain even standard explosive seals have dozens of brushstrokes to make (doesn't each seal take like 5min or something?).
... I'm hearing simplify the mechanisms so all of the machines make one stroke and one stroke perfectly, and assembly line that shit till we have so much we don't know what to do with it anymore
 
The downside is that this is a very complex, intricate machine, to the point where even if we figure out how to make it I'd start to worry about its upkeep. This isn't the kind of machine you let keep going until it fails, so we'd need to keep an eye on it quite frequently, and with that many moving parts it likely won't have the longest lifespan. Given the challenges, I still think inventing seals for the printing press would be the easier option.
That's why we make more of them for use. And keep making more.

And when the value of having more stops because the sealmaster can't infuse the seal blanks quickly enough, make more.

That way when one of the sealmakers breaks down we swap it out and repair it/break it down while the new sealmaker takes the place of the old one.
 
The downside is that this is a very complex, intricate machine, to the point where even if we figure out how to make it I'd start to worry about its upkeep. This isn't the kind of machine you let keep going until it fails, so we'd need to keep an eye on it quite frequently, and with that many moving parts it likely won't have the longest lifespan. Given the challenges, I still think inventing seals for the printing press would be the easier option.
That particular machine is built to resemble a human being & also handled arm movement, the head & arms. If we don't worry about that and making it particularly compact then we could probably do it a lot simpler by using wires to suspend, rotate and tilt a chakra brush.

It might also be possible to create simple wheeled contraptions capable of creating a single brushstroke, join them together on an assembly line & mass-produce specific seals.

The only problem with any of this is that if we screw up anywhere then the Watchers will probably show up.
 
That particular machine is built to resemble a human being & also handled arm movement, the head & arms. If we don't worry about that and making it particularly compact then we could probably do it a lot simpler by using wires to suspend, rotate and tilt a chakra brush.

It might also be possible to create simple wheeled contraptions capable of creating a single brushstroke, join them together on an assembly line & mass-produce specific seals.

The only problem with any of this is that if we screw up anywhere then the Watchers will probably show up.
Nah, that's only if we screw up deliberately with the intent of creating nightmare seal failures.
 
don't know why I expect people to listen this time, but this simply not math. Consider these two pieces of information.
  1. The ISS weighs ~400 tons under Earth gravity.
  2. The ISS is in LEO.
If dropping a few hundred tons from LEO was an extinction event, they would not have been allowed to do this. QED.

@Veedrac, it's your lucky day! For I present: PEDANTRY!

And clarifications, and stuff. Anyway...

This isn't actually a response to you. Just riffing off the above.

---

So there is an idea that seems to be pretty prevalent that if we go really far up with Skywalkers into space, that puts us into orbit.

That idea is wrong.

To reach "low Earth orbit", you actually have to be going very fast. As in, you have to be traveling so fast forwards that the Earth, with a circumference of about fourty million meters, curves away from you at approximately the same rate as you are pulled back down to Earth. The exact speed varies based on your altitude, but wikipedia suggests that the mean velocity for a stable LEO is about 7.8 km/s, or about twenty-four times the speed of sound.

However, with Skywalkers you would be fixed to a point above the Earth, meaning that you would be moving around the earth at a rate of about once per day[Citation Needed]. If you are at a height of 200km, you are thus traveling at a speed of about 480 m/s:
Code:
s = tau * (radius of earth + 200km) / 24 hours
s = tau * (6371 km + 200 km) / 24 hours
s ~= 480 m/s

This is only about 6% of the orbital velocity mentioned above.

...So why does any of this matter?

I don't know exactly what happens when you drop something while magically hovering in space above a planet; depending on how reference frames are determined, the answer might vary slightly. But regardless, the most you could hope for would be the gravitational potential energy of the projectile, which per MEW (7150kg) would be about 3 tons of TNT, or about 0.02% of a Little Boy.

However, usually when people talk about "Orbital Bombardment", they aren't talking about just "dropping things from really high up". They're talking about smashing things moving at several km/s (orbital velocities) into the surface of a planet, usually by ejecting radially (directly towards or away from the planet) to preserve most of the kinetic energy and causing the prograde vector of the payload to intersect with the surface of the planet at a steep angle.

But assuming we could do that with MEW (7150kg minimum) at orbital velocities, then each one would impact at about 8 km/s (taking into account air resistance) for (optimistically) about 0.4% the energy of a Little Boy (for comparision, using the mass of the ISS instead would be about 30% of a Little Boy).

Given that with Noburi's water we can pretty much use unlimited MEW for free, this actually does give us considerable destructive power for not much effort. HOWEVER -- that would require us to have the capability to achieve aforementioned orbital velocities, and also to radially eject payloads with several hundred meters per second delta-V.

While the bit about ejecting things is trivial with Sealing shenanigans, we probably won't be able to actually get into orbit anytime soon.

...Not LEO, at least! But what we can do, is go even higher! At about 35,786 km, the velocity required for stable circular orbit just so happens to be precisely the velocity of a hypothetical object fixed at that height above a point on the surface, which is about 3.1 km/s.

Code:
s = tau * (6371 km + 35786 km) / 24 hours
s ~= 3.1 km/s

(This would mean we could actually achieve orbit and create static objects at this attitude and not have to use Skywalkers anymore.)

Saving you all the more tedious calculations (I didn't actually do them myself, I just used KSP Real Scale Solar System, but shhh); after a radial ejection and falling back to Earth, a payload at that altitude would reenter the atmosphere going almost 30 km/s. This would give us an impact energy of about 3200 GJ, or about 5% of a Little Boy!

And yes, while technically this isn't extinction-level alone, if we stocked up on enough water and chakra batteries creatures, I'm sure Noburi can give us enough chakra to glass the planet before too long if we have enough patience.
 
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I don't know why I expect people to listen this time, but this simply not math. Consider these two pieces of information.
  1. The ISS weighs ~400 tons under Earth gravity.
  2. The ISS is in LEO.
If dropping a few hundred tons from LEO was an extinction event, they would not have been allowed to do this. QED.

It wasn't math; it was hyperbole.

Now taken with the context of a previous post I made, consider this:
  1. We will first be building habitats capable of housing and sustaining entire countries' worth of people for an indefinite period of time.
  2. Countries in MfD are measured in hundreds of miles.
  3. Scientists estimate the size of the impactor that most likely led to the extinction of the dinosaurs to be at most 80.9 km, which is 50.26839 miles.
If we can manage building super structures in LEO, I'd imagine we could manage to clobber together a large enough rock to cause an extinction event.

Yes, it's not quite the same as killing everyone on the face of the planet every time you sneeze a piece of space debris into a suborbital trajectory, but we could almost certainly kill everyone on the face of the planet if we really tried hard enough and got a really, REALLY big rock.

E: :ninja: by @Vecht
 
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Big rocks are hard to move. Why not use lots of little(r) rocks that we can seal away and move effortlessly?

I was going to say 'because little rocks burn up faster in the atmosphere', but that got me thinking. If we seal away a bunch of little rocks in a storage scroll and send that on a suborbital trajectory, we could possibly use the same mechanics involved in implosion seals to ensure that most of our payload doesn't burn up in the atmosphere.

The timing would be tricky to ensure maximum destruction since destroying the seal too soon means most of the payload harmlessly dissipates above the target, but too low and your seal might not fail the way it's supposed to when it's supposed to.

I guess that's where trial and error will have to come in... after we confer with Kagome about how he optimized his implosion seals for maximum BOOM! SQUISH!
 
Also, can we include as a regular part of plans that Hazo (at least) should be training physically and chakra-wise whenever it is safe to do so? If we include that, will we get extra XP to represent the benefits of his training?
It's assumed (and has in fact been shown a few times) that all the characters train regularly. You won't get extra XP for putting that in a plan.

By the way, @eaglejarl, @Velorien, @OliWhail, this is yall's story, and I'm not trying to tell you what to do or anything, but please be aware that no matter how many people hold hostage their participation in the quest as leverage, I'm still going to be supporting your patreons, commissioning awesome fanart, and maybe writing random software for the community when I feel like it or the need arises.

Yeah. That'll show you. Hmmph.

(Did I mention you guys inspired me to start my own rational quest? Tentatively named "Legacy of the Goddess" and featuring a-certain-person-who-I-will-not-presently-name-out-of-respect-for-their-anonymity as both co-QM and every-malicious-entity-hellbent-on-universal-annihilation-ever.)
Nice! I'm glad you're inspired. Drop a link in thread when you launch.

Paths of Civilization. In a mere five months, it already has 1961 posts and counting.
*pages*, not posts. 1961 posts in 5 months would have been pretty anemic. This is impressive, and the writing quality seems good.

Thanks for the link; I'm interested to check it out.
 
@Vecht Very interesting, thanks for writing that!
And yes, while technically this isn't extinction-level alone, if we stocked up on enough water and chakra batteries creatures, I'm sure Noburi can give us enough chakra to glass the planet before too long if we have enough patience.
So if I get this right, that's a Little Boy every ~100 CP, assuming negligible energy loss on entry, or a Tsar Bomba every ~300,000 CP. So even under this comparably favourable position we get ~1 Tsar Bomba/year, assuming 50% utilization of Noburi's absurd regen rate. Not nearly fast enough to glass Earth, but how big are the Elemental Nations?
TRIGGERED
 
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So if I get this right, that's a Little Boy every ~100 CP, assuming negligible energy loss on entry, or a Tsar Bomba every ~300,000 CP. So even under this comparably favourable position we get ~1 Tsar Bomba/year, assuming 50% utilization of Noburi's absurd regen rate.

Sounds about right. If we really wanted to do this, we could recruit more Genin to cast MEW, and/or begin a Noburi cloning program.

Not nearly fast enough to glass Earth, but how big are the Elemental Nations?

The area pictured on the map is about 3e6 mi^2 if the scale is accurate.
 
@Cariyaga, I was just looking at the character spreadsheets, and I noticed that Noburi is listed as regenerating 1 CP/minute, but is also noted as having no capacity to regenerate CP. Do you know what this means?

I'm asking you because you have the link in your signature--if anyone else knows the answer, I'd be grateful to them for answering, too.
 
@Velorien @eaglejarl @OliWhail
Ishisan's Acidic Syrup

Attributes: 1 (1.5?) x Control, 3 x Stamina

Chakra Cost: 40-60, unsure

This potent technique was developed as a variant of Syrup Trap and functions similarly; The user rolls Acidic Syrup + Tac Move (to a limit of 2x Acidic Syrup), opposed by the enemy's Tac Move, as with Syrup Trap. However, whereas Syrup Trap only stifles the enemy's mobility for a brief time, the more refined Acidic Syrup both lasts longer before dissipating and significantly impacts the recipient's ability to fight until they can adjust. This technique, like Syrup Trap (NB: presumably, at least; Syrup Trap struck me as similar to Wind Wall in being able to use like this), is able to be used at the same time as a tac move action to either make or close distance; however, unlike Syrup Trap, it penalizes every combat-relevant stat but Awareness (IE; taijutsu, weapons, kenjutsu, techniques, tac move, etc.)for two (three?) rounds of combat. This does not stack; only the highest penalty applies. (Considered making it stack between rounds but that sounds like a different Syrup Trap variant to me).

Example:

  • Noburi, at 16 Acidic Syrup, rolls 16 dice for his level in Acidic Syrup, plus 16 dice (capped here) for 32 total dice.
  • Dumbo McNinjutsu Specialist is targetted by Noburi. As their teammates are usually around to protect them, they only have 25 dice in Tac Move.
  • Noburi gets 1574 -- a teensy bit on the low side.
  • Dumbo rolls 1284 -- ouch. This means that they get a -290 penalty to all their combat rolls for the next two rounds. Better hope their team's good enough to keep Akane away (Setting aside that she could shove her fist down his weakling sternum anyway).
  • Noburi could roll again the next round, but Dumbo wouldn't get the -290 penalty because stacking this would be ridiculous and I'm not that mean to the QMs.

Alternative rule: Acidic Syrup lasts only one round, but may be used against one more target for every ten levels. 1 from 1-9, 2 at 10-19, 3 at 20-29, etc.

---

As an aside, I'm not sure how ridiculous this would be, but, um... approximately 80% of one's blood content is water. ...Could Noburi store chakra in his own blood?

Or use someone's blood as the source for water whip
 
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Something I think we should discuss with Noburi:
"Yes! I mean no! I mean I felt something! If I can't absorb elemental chakra, then I guess that goes for my own elemental chakra as well, but… I got the feeling that maybe, if I was faster or more focused or whatever, I could've held onto the clone's Water chakra long enough to recycle it into some other technique!"
Now that we have Misterators I'm fairly certain that with training Noburi can respawn Water Clones from a distance, without having to use chakra.
 
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