My idea was having Hazou seal up an explosive/banshee seal within the single token he has along with a Party Trick (the Night Lights cycle colors slowly, so it shouldn't be obvious), and drop it into water. As long as he gets the timing right, it hits the water, goes kerblooey, everyone makes a big huff.
Alternatively, we can have Shino help us out by having his bugs 'suddenly' emerge from it. Lots of options to fake sealing failures.
This looks like it avoids the problems of "accidentally triggers a real sealing failure" but I think will be fairly easily seen through by proctors, since we'll be bringing our own to drop, rather than dropping something they provide us. I've added it as a thing for Team Asuma to consider if they help out with convincing proctors. I don't expect that it'll actually lead to anything, and I still don't want to send Hazou on that mission, but it might happen if whoever writes the next update has an extraordinary amount of time (which I find highly unlikely).
Hitai-ate and Byakugan, respectively.
Thanks. I've fixed the spellings.
3 burned-out Night Lights, specifically.
Sure, I've changed it to that for clarity.
Don't normal Banshees cap out at 150 dB?
@Radvic can we have more reasonable volume banshee seals please?
When we were trying to invent Banshees in the first place, we wanted to aim for 'bursts eardrums' and we tossed around a bunch of sources that didn't agree on much. General consensus was that eardrums burst 'around' 150 dB, so when the QMs had Hazou research Banshees they pegged the objective volume at 150 dB.
Right, so I misunderstood this - I thought Hazou could make earbusters at whatever volume he wanted, which I now believe is false. He can make Banshee Slayers (the earmuff seals) at whatever volume cutoff he wants, which is very different. So, I've changed it to setting the Banshee Slayers (earmuffs) at 130 dB, which should prevent damage while not impairing hearing I think. My initial intent had been to make sure the banshee slayers did B-class wounds instead of A-class wounds (which is what I think they do at 150 dB), but alas, doing research here is likely beyond us (and I think the banshee seals Hazou can make are not adjustable). We also haven't field tested banshee seals at all, so hopefully something attacks us and we can figure out how effective they are.
I mean, if you're so worried about sealing failure why are you voting for Keep Your Head?
I'm assuming at a minimum there are fifty seals in circulation. If the actual number was this low I could barely conceive that this would be possible, so that seems to be a reasonable lower bound.
I'm also assuming that as the competition goes on, teams accumulate seals without destroying them, simply by stealing/beating the shit out of the other teams. This picks up especially towards the endgame, where we now have multiple teams with multiple seals.
I would find it pretty unbelievable if there weren't multiple teams with more than three seals in the endgame, so that's the assumption going forward.
While hiding the seals are an option, it's a highly dangerous one, considering the seals glow, and if anyone can find it without you around to defend it you're done. I will assume no top contender battles without their seals.
That means that every fight between top contenders has at minimum six points of seal failure. The worst part is that seal failure will likely compound; one seal failing in close proximity to the other two will likely cause the others to fail; at that point, you have three seal failures, feeding into each other. It could do nothing, or it could create a chain reaction which breaks the other three seals belonging to the other team, or it could open a portal to blademonsters, etc. I think the compounding seal failures would tilt towards having the kind of effect which gets the other three seals in the fight involved, which would also magnify the Minimum Safe Distance.
This is just when seals are so rare that I don't think it makes sense - what happens when there are hundreds, or thousands, or in some of the worst possible cases, tens of thousands? When each fight between top contenders involves dozens of activated seals?
It seems to me that taking the risk that all the top contenders will take down all of their opponents with techniques that will absolutely not destroy the seals, and the defeated party doesn't destroy their own seals when they know they're beaten, thus increasing the risk factor, is too much of a gamble; even if there are only a hundred or so teams and sixteen top contenders, that still makes for roughly a dozen fights where seal integrity is not guaranteed.
So, this is actually one of the things that I think Keep Your Head does really well. Rather than appealing to the authorities to stop the exam (which I doubt will be successful) it attempt to warn everyone in the exam about the danger. This will let all the genin take appropriate caution with the seals they have aquired, hopefully not wearing the ticking time-bombs into battle and instead hiding them under rocks or something. By offering trades and explaining the danger to anyone who will listen, we increase the likelihood that genin will choose not to wear their Night Light seals when they enter combat.
Remember that ANBU operatives are supposed to be special ops. Even if they only have chunin level skills, it is likely that they are not your bog standard chunin.
Your pangolin might have techniques, but so do ANBU operators.
Pretty sure these are fresh ANBU, given the majority of Leaf's ANBU died off in the battle, and Mist is a little smaller than Leaf. I think the Pangolin's Reach method of taking seals from proctors is clever, and if I were to write another action plan, would almost certainly include it.
Leaf hitai-ite, Byakugan (will be able to see you approach underground),
note it might be "hitai-ate" not "hitai-ite"? Idk. Just noticing a discrepancy between this and what I was told to correct it to.
talk about the metal-beasts we've fought (from sealing failures) [Meta: Nope, opsec] talk about some of Kagome's more believable sealing failure stories
Good catch. I've updated my plan with this change.
I wouldn't count on any more revisions of Keep Your Head before voting closes, though if somebody brings up an obvious problem I'll try to fix it. The current version of Keep Your Head is here:
[X] Action Plan: Keep Your Head
This sealing revelation presents a serious risk which we should address, but is worth abandoning everything to stop the exams - everybody knew the exams were dangerous, it just got more real for us. Fortunately, our previous maneuvering has put us in a position of authority over five ninja. Let's use them to mitigate the danger as best we can within the context of the exam, and modify our plans based on new information. Remember that there are many powerful ninja nearby ready to deal with any incursions from the Out in case something goes terribly wrong, making an upper bound on the potential damage. This plan modifies our defenses and interactions with others to mitigate sealing failure risks, and includes four concrete actions to prevent sealing catastrophes (pangolin message to Jiraiya, proctor warning, storage seal bartering for message to Jiraiya or sealmasters, and genin warning expeditions into the Death Swamp).
Part 1) Immediate Action
- Our fortress presents on of the biggest risks of seal activation due to the explosives we use to defend it. Replace the explosives with Banshee seals (that Hazou can make), make Banshee slayers for everyone in the fortress. Set them to 130 dB.
- Switching from explosive to sound defenses should reduce the chance of triggering a sealing failure
- Keep watches - let the Leaf nin sleep in shifts if they need it
- Make an obvious entrance to our fortress (if not already done) and light it with a single Party Trick Seal
- We want a clear entrance to the fortress, and want a place for customers to come, demonstrate that we're sealmasters (Party Trick Seal), but hide the extent of the number of PTS we can make (hence only one). If asked, describe the Party Trick Seal as a modified Night Light Seal
- Use explosives occasionally to signal where we are, double frequency during the night (now 2 / hour).
- Have Hazou make ~300 night light seals to store in the Summon Realm (un-activated) for us to pull out at the end.
- This is a safe place to store them, especially when inactive, and guarantees us a fair number of points for us and our allies at the end.
- Establish a pay mechanic before we have people leave:
- Individual pay = (num_seals_at_end * num_hours_worked) /(total_hours_labor)
- e.g. If we get 3 additional ninja who help out for 24 hours and wind up with 300 seal points, then the six initial ninja get paid 300 * 48 / 360 = 40 seals each and the three later ninja get paid 300 * 24 / 360 = 20 seals each
- Continue production of Party Trick Seals
Part 2) Night-time Allied Action
- Have allied Leaf teams assist in defending the fortress, keeping at least a full ninja squad on watch throughout the night
- Have whatever pangolin has highest awareness (aside from our infiltrator pangolin) keep watch
- Send out infiltrator pangolin to find other Leaf teams. Identifying features include: Leaf hitai-ate, Byakugan (will be able to see you approach underground), chakra bugs, dogs, etc.
- Use henge to provide the Pangolin with a description of our allies faces.
- Remind that permanent damage is off limits (though we've got good medics) - suggest breaking all their fingers and toes
- Have Keiko send a message to Jiraiya via Pangolin messengers warning about the seals (he should get this message within a day or two if he keeps his old check-in schedule)
Part 3) The New Deal (whenever someone comes by with non-hostile intent)
- When our customers come, explain the situation to them - warn about the dangers of sealing breaches, mention the lost village of sealmasters (implying a sealing failure caused it) talk about some of Kagome's more believable sealing failure stories. Suggest they take care to avoid damaging any night-light seals they see in combat, as sealing breaches unpredictable and can even cause damage to those who cause them from afar and (in our experience) target those who trigger them (e.g. the lose of Oliwhail).
- Provide the same deal as before: 2 lit Night Leight seals for 1 Party Trick seal, or 3 burned-out Night Light seals for 1 Party Trick seal.
- If the group is interested in the sealing damages and wants to stop it, suggest that if any seal master aside from the one who made these examines the night light seals, the danger should be clear, offer a sum of storage seals in payment to deliver a message quickly to Jiraiya or another seal master.
- If anyone accepts, provide 10% payment up front and 90% payment afterwards. Have them hand over a night-light seal blank to Leaf-nin and explain that the seals Mist is using for the event are ticking time-bombs in the Swamp. Use Hazou's name, and say that any sealmaster should be able to see the danger.
Part 4) Second Day - Missions
- Send out an expedition to interact with a proctor
- Party comp: Don't send Hazou (need seal production) or Keiko (need Pangolin coordination/summoning capabilities). Include Akane, as she'll have witnessed sealing failures (and is a very robust combatant). Ideally include one deception-specced ninja
- Methods: Use Henge to disguise themselves as Rock-nin. When they find a proctor, describe a sealing failure they witnessed (pick one of the sealing failures Team Uplift has seen if we haven't yet seen a night-light seal fail) and explain that there's a dude making seals in a fortress who swears that the night light seals are dangerous and can cause additional failures. Ask for more seals, explaining that they can trade them for non-nuclear options from the sealmaster in the fortress.
- Continue production and defense of the fortress, summon an additional Pangolin to account for loses in personal for missions.
- Send out an expedition to gather allies and warn genin (either after proctor interacting party finishes, or with additional personel provided by Leaf teams arriving)
- Party comp: Don't send Hazou (need seal production) or Keiko (need Pangolin coordination/summoning capabilities). Include at least one combat oriented Pangolin. Keep at least 3 ninja + 1 Pangolin at the fortress
- Methods:
- If previous Pangolin reconnaissance found any Leaf teams, go to them, warn of the danger and offer them a piece of our fortress pie.
- If previous reconnaissance has failed to locate Leaf teams, have our Combat Pangolin travel in an obvious attention gathering fashion with the rest of the team trailing, hopefully attracting Leaf teams (who know Leaf has the Pangolin summoner), or ambushes (which we should be able to defeat).
- When approached by others, first warn about the danger of the night lights, then offer the trade deal of our fortress. If ambushed, simply defeat them, then warn them of the night lights (don't mention the fortress)
- If Team Asuma arrives and is willing to help, have them start by going to a proctor and explaining about sealing failures they've seen (since they're social specced), consider faking a sealing failure with an explosive seal and party trick seal in a night light seal casing.
- If we have excess personnel hanging around the fort, send additional warning parties, advertising the dangers of the night lights and trade (and baiting out ambushes to eliminate ninja teams and take their stuff).
- Keep at least Hazou, Keiko, and two other combat capable bodies around to defend the fortress at all times.
[X] Action Plan: Gotta Catch 'Em All