- Location
- Somewhere over the rainbow
I mean, if you're so worried about sealing failure why are you voting for Keep Your Head?WHAT THE HELL WHY WOULD YOU EVEN DELIBERATELY CREATE A SEALING FAILURE ARE YOU CRAZY OF COURSE YOU'RE CRAZY WE'RE ALL CRAZY THAT LAST SEAL MUST HAVE GONE WRONG AND NO ONE KNOWS AND NOW HE WANTS TO INVOKE THE DEVOURING SUN AND PUT AN END TO EVERYTHING BEFORE THE SPIDERS START COMING OUT OF EVERYONE'S EYESOCKETS AND IT'S ALL MY FAULT
I'm assuming at a minimum there are fifty seals in circulation. If the actual number was this low I could barely conceive that this would be possible, so that seems to be a reasonable lower bound.
I'm also assuming that as the competition goes on, teams accumulate seals without destroying them, simply by stealing/beating the shit out of the other teams. This picks up especially towards the endgame, where we now have multiple teams with multiple seals.
I would find it pretty unbelievable if there weren't multiple teams with more than three seals in the endgame, so that's the assumption going forward.
While hiding the seals are an option, it's a highly dangerous one, considering the seals glow, and if anyone can find it without you around to defend it you're done. I will assume no top contender battles without their seals.
That means that every fight between top contenders has at minimum six points of seal failure. The worst part is that seal failure will likely compound; one seal failing in close proximity to the other two will likely cause the others to fail; at that point, you have three seal failures, feeding into each other. It could do nothing, or it could create a chain reaction which breaks the other three seals belonging to the other team, or it could open a portal to blademonsters, etc. I think the compounding seal failures would tilt towards having the kind of effect which gets the other three seals in the fight involved, which would also magnify the Minimum Safe Distance.
This is just when seals are so rare that I don't think it makes sense - what happens when there are hundreds, or thousands, or in some of the worst possible cases, tens of thousands? When each fight between top contenders involves dozens of activated seals?
It seems to me that taking the risk that all the top contenders will take down all of their opponents with techniques that will absolutely not destroy the seals, and the defeated party doesn't destroy their own seals when they know they're beaten, thus increasing the risk factor, is too much of a gamble; even if there are only a hundred or so teams and sixteen top contenders, that still makes for roughly a dozen fights where seal integrity is not guaranteed.
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