Eaglejarl explicitly asked for our defenses design.
Well, there's hundreds of pages of defense discussion which has happened in the past if you want to put together a plan. For that matter, I'll just grab my last iteration of defenses and throw it in a plan. Here's one I built from memory of discussions.

Word Count: 195
[X] (defenses) Tiers & Layers
Politics:
  • Nara ensures Hyuga doesn't join in attack
Physical:
  • Personel:
    • Panashe performs hit and run maneuvers on isolated attacking ninja
    • Pandamonium ranged attacks & boulders with macerators at enemies
    • Ranged fighters man attack station when enemies approach
    • Panjandrum summoned and fighting outside when enemies approach (Hazou joins)
    • Pankurashun fighting in closed reinforced entrance when falling back
    • Other pangolins as chakra allows
  • Internal Defenses:
    • FSB'd MEW base preventing tunnelers
    • FSB'd MEW panels reinforcing key passageway & walls and ceilings
  • External defenses:
    • 4 zones cleared in each direction with explosives
      • First zone -- ranged attack station -- create lighting cover with MEW covering
      • Second - fourth zones -- field of death & path
    • Conventional traps as prepared by Pangolin engineer in field of death
    • Goo bombs, Banshees, pangolin Macerators, Gravel macerators, and fake seals throughout field
    • Path includes avoidable but hidden LBF seals with training explosives, goo bombs, and pangolin Macerators
  • Strategy:
    • Harassing attacks by Panashe
    • Ranged attacks by Pandamonium as soon as feasible
    • Ranged attacks by all ranged fighters as assault occurs
    • Melee charge led by Panjandrum as enemies close in (at end of path)
    • Fall back into reinforced hallway if/when outside falls
    • Pankurashun led defense inside first zone of reinforced hallway
 
Well, there's hundreds of pages of defense discussion which has happened in the past if you want to put together a plan. For that matter, I'll just grab my last iteration of defenses and throw it in a plan. Here's one I built from memory of discussions.

Word Count: 195
[X] (defenses) Tiers & Layers
Politics:
  • Nara ensures Hyuga doesn't join in attack
Physical:
  • Personel:
    • Panashe performs hit and run maneuvers on isolated attacking ninja
    • Pandamonium ranged attacks & boulders with macerators at enemies
    • Ranged fighters man attack station when enemies approach
    • Panjandrum summoned and fighting outside when enemies approach (Hazou joins)
    • Pankurashun fighting in closed reinforced entrance when falling back
    • Other pangolins as chakra allows
  • Internal Defenses:
    • FSB'd MEW base preventing tunnelers
    • FSB'd MEW panels reinforcing key passageway & walls and ceilings
  • External defenses:
    • 4 zones cleared in each direction with explosives
      • First zone -- ranged attack station -- create lighting cover with MEW covering
      • Second - fourth zones -- field of death & path
    • Conventional traps as prepared by Pangolin engineer in field of death
    • Goo bombs, Banshees, pangolin Macerators, Gravel macerators, and fake seals throughout field
    • Path includes avoidable but hidden LBF seals with training explosives, goo bombs, and pangolin Macerators
  • Strategy:
    • Harassing attacks by Panashe
    • Ranged attacks by Pandamonium as soon as feasible
    • Ranged attacks by all ranged fighters as assault occurs
    • Melee charge led by Panjandrum as enemies close in (at end of path)
    • Fall back into reinforced hallway if/when outside falls
    • Pankurashun led defense inside first zone of reinforced hallway
Im going to likely yoink this and do some changes. Only problem I can see is this doesnt have contingencies for us leaving the fort if things go tits up.
 
I mean, just pull off the FSB on the MEW base and Tunnel our way out (either with Hazou or a Pangolin digger)
Right but we should include a section for the Escape Contingency and subsequent counterattack.

Ill put something together in an hour or so
 
Thats quitter talk. We will have a couple hundred chakra at our disposal from our teammates. We could try to divert a river.

Huh... y'know, this has been mentioned and I think found unlikely before, but given how fast the pangolins roll, and the fact that they leave a trench behind, might that be enough to divert a reasonable amount of water to the battlefield?

(Though, I'm not actually convinced this is a great idea, because we know that there are multiple enemy Wakahisa, so this could be turned against us pretty easily)
 
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Huh... y'know, this has been mentioned and I think found unlikely before, but given how fast the pangolins roll, and the fact that they leave a trench behind, might that be enough to divert a reasonable amount of water to the battlefield?

(Though, I'm not actually convinced this is a great idea, because we know that there are multiple enemy Wakahisa, so this could be turned against us pretty easily)
True...maybe instead of having water surround us completely we could try watery areas that feed back to the base? It would reduce the risk of counter-VD at the cost of efficiency.
 
True...maybe instead of having water surround us completely we could try watery areas that feed back to the base? It would reduce the risk of counter-VD at the cost of efficiency.
No, I think we should surround our competitors with water. As in, completely engulf them in it. Would guarantee us a victory, I think.

They're all unconscious right now. I bet it'll be easy.
 
@OliWhail @eaglejarl @Velorien

Since this was in the previous plan but not addressed in the recent chapter:

    • Strongly suggest steering STR to assault in two groups: through "safe" aboveground path + underground.
      • Intent: Limit attack vectors to those we can counter.
      • Would seem advantageous to STR: Avoids sealmaster's prepared ground.

Could we *please* get some sort of response re the above? Especially if we have to plan Round 2 defenses for the next update.

If youd rather I not harp on this, thats fine. I havent seen any acknowledgement of this in your posts since the latest chapter, so Im bringing it up again on the off chance it went unnoticed.
 
24 votes for one option. That's like the most votes we ever had in the quest since...forever.

QMs should definitely do more constrained options voting.
Adhoc vote count started by Kiba on Aug 17, 2018 at 7:08 PM, finished with 222 posts and 28 votes.
 
Is there a lake nearby that Noburi could run to in order to top up on Chakra during the 2-hr setup window?

@eaglejarl Can we assume cooperative, but generally non-useful teammates? I'd have liked to know what we were working with before finalizing plans (cooperative, any trap-builders, any ranged weapons/combat specialists, genjutsu, etc), but we can make plans around the least worst case (cooperative/non-useful) or worst-case (non-cooperative)

We should probably alert the Drainers that draining an infused tag is liable to cause a sealing failure with unknowable consequences - most high level ninja from Drainer's clans should know this and verify.
 
Eaglejarl explicitly asked for our defenses design.
Thinking about it, what I actually meant was: I am not willing to put up with another mountain of undeserved salt like I caught after the swamp event. I will do the absolute best I can to use your specified tactics as effectively as possible. I will correct things that I think don't work if I think that Noburi / Keiko / someone would have spotted the flaws. Where I am given degrees of freedom, I will use the best tactics I can come up with.

But.

Any of that bullshit about "But you didn't do the perfect thing! But you didn't do precisely what we meant with our very under-specified directions where we were basically asking you to do all the thinking and as a result something that wasn't the perfectly optimal outcome from our viewpoint has happened and we are very upset about it!!!!1!1!!!!!"? That won't fly.

Yes, I'm still pissed about that.

@eaglejarl : Is there some aspect you can invoke to help tilt things? I can't find the character sheets.
Noburi: FtD: Gōketsu Noburi
Keiko: FtD: Gōketsu Keiko
Hazō: FtD: Gōketsu Hazō


Mist jutsu is plenty common. Especially here in the village hidden in the mist.

I expect that is now part of the academic 3 replacing hedge that no longer exists.
Replacing what now?

IIRC we have entire storage scrolls worth of water? Also, we could ask Keiko to get more water from the Summoning Realm?
A storage scrolls can store material of 1m^3 or 100kg. There's some wiggle room on the volume -- for example, you can seal something like a mattress that is 2m x 1m x 0.2m -- but not a lot.

In other words, you can only put 100L of water in a storage scroll. That's not enough, even with dozens of scrolls, to generate a real lake.

Keiko can bring water back from the Seventh Path, but only what she can carry. You also don't know if Vampiric Dew would treat extraplanar water as real water or as construct water for purposes of draining.

Well if we can surround the place with a lake then that might be more effective then lethal traps. @eaglejarl : Can we in fact do that?
Not through any means I can currently think of. It was previously established that there are no large watercourses conveniently nearby, so you'd need to be bringing the water across at least a couple miles of forest.

@eaglejarl : Would we have enough water if we could limit everyone to attacking from one side?
No.

I know this is a stupid idea...

...but could Pandamonium throw Pandā at the enemy?
Yes.

Is there a lake nearby that Noburi could run to in order to top up on Chakra during the 2-hr setup window?
This reduces to "is there a lake within 20 miles". The answer is undoubtedly yes -- the ocean is only a few miles away, for that matter -- but that runs afoul of the still-open question "can we leave the facility?"

@eaglejarl Can we assume cooperative, but generally non-useful teammates?
It is reasonable to assume that your teammates will not want to get the crap stomped out of them by attacking Reds and will behave accordingly.

I'd have liked to know what we were working with before finalizing plans (cooperative, any trap-builders, any ranged weapons/combat specialists, genjutsu, etc), but we can make plans around the least worst case (cooperative/non-useful) or worst-case (non-cooperative)
How would you know that? The teams for the next round have not been assigned yet. (At least, not as far as you know.)

@OliWhail @eaglejarl @Velorien

Since this was in the previous plan but not addressed in the recent chapter:

[
Strongly suggest steering STR to assault in two groups: through "safe" aboveground path + underground.

  • Intent: Limit attack vectors to those we can counter.
  • Would seem advantageous to STR: Avoids sealmaster's prepared ground.
]

Could we *please* get some sort of response re the above? Especially if we have to plan Round 2 defenses for the next update.

If youd rather I not harp on this, thats fine. I havent seen any acknowledgement of this in your posts since the latest chapter, so Im bringing it up again on the off chance it went unnoticed.

Yes, you did that. Yes, they agreed with it.
 
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24 votes for one option. That's like the most votes we ever had in the quest since...forever.

QMs should definitely do more constrained options voting.
This situation was constrained in the right way to enable it, I think. If the QMs want to do this again in the future (no objections here), we might want a 'neither' option or 'defer to plan' in case the hivemind has something in particular in mind that isn't easily contained within yes/no.
 
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