[X][Progression] It should take about a 1-2 years of adventuring for Hazou to be able to throw hands with the average Jonin on stats alone (no seals, no tricks, no prep).

For the record, this requires a minimum rate of about 11/day for the two year option, 22/day for the one year option.
For additional context, I think that unstagnated TR FOOM gets us about 12 xp/day.

E: that's wrong, we're faster than that with TRs.

Employing this strategy means we need to level BoC - our biggest source of substrate just fucked off - which will slow things down further, as will stagnation. So, this vote means a not-insignificant an increase even if we clear our stagnancy.
Part of what defines Jiraiya's character is his power. It's what gives him the confidence to do what he thinks is right and damn the consequences, or to clown around without needing to worry that people will lose respect for him, or or or... Without that power he stops being the brash, confident, braggadocious, eccentric character that I enjoy so much. Suddenly, he's second guessing himself and struggling to deal with the shattering of the self-image that he built over decades. It's a compelling story, but I'm already working on that one in my original novel. No need to tell it in MfD as well.
Huh. I'd always looked at Jiraiya as being fundamentally confident - maybe when he was younger, this would have been true, but part of being a jonin is having gotten to the core of 'I am', right? He's Jiraiya. Even if he can't cram a rasengan down someone's throat, he's still a wise, suave, battle-tested spymaster and martial artist. When he gets back into the Human Path and suddenly a chuunin can take him out, yeah, that's a big deal, but that's not really what we're talking about right now, correct?

I would be surprised to find out he's constantly harried/in fear for his life in the afterlife. I would have expected him to have figured out how to steer clear of anything that's going to kick his ass and to have achieved a level of stability and control over his life that's compatible with confidence. (I honestly expect we can track him down by following the Icha-Icha drafts carved in the bark of the trees we encounter. When did he last have this much time to write?) Hazo appearing doesn't mean he suddenly realizes how weak he is, either - it means that he has another sort of power back. It's not personal power, but it's family and mentorship and instruction and I expect he'd...

Like, we show up and disrupt his life, right? But suddenly he can get it all back. He's not going to back down from a challenge just because it's going to be hard or scary or dangerous. The Toad Sage has been in worse scrapes before, and got through it with a dashing smile. That's not deflating, it's motivating, and he's going to use everything he's got to get through it. He isn't flashy jutsu or Toads or even the ability to punch through a tree. He's resolve, willpower, and a fundamental inability to give up on what's precious to him. Again, when we're back on the Human Path it's a different ballgame, but if it's him and Hazo and Akane palling around, he doesn't need to worry about respect or losing face - he gets to step into Hiruzen's shoes.
 
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These feel like the most plausible conditions for afterlife quest

[x][AfterlifeManyPaths] Hazō goes to the afterlife, then directly to the Human Path
[x][AfterlifeExitSpeed] Hazō can learn of a way out of the afterlife, but finding more lore or discovering its location will be an odyssey in itself
[x][AfterlifeChakra] Hazō can find very rare ways to recover chakra in the afterlife, but it remains a scarce resource
[x][AfterlifeTime] So far as Hazō knows, afterlife:Human Path time is 1:1

[x][AfterlifeResearch] There should be some research elements in the afterlife arc, but they can be much later or reduced in scope
since Hazou will need to get a source of chakra first for runecrafting. And maybe more if he doesn't keep his mundane or chakra possessions.

Afterlife people is ambiguous which most likely choice. Wish there were a option for Hazou meeting some named people but not many. I'll just settle for this.
[x][AfterlifePeople] In the afterlife, Hazō meets no previously-known characters for a long while
 
For additional context, I think that unstagnated TR FOOM gets us about 12 xp/day. Employing this strategy means we need to level BoC - our biggest source of substrate just fucked off - which will slow things down further, as will stagnation. So, this vote means a not-insignificant increase even if we clear our stagnancy.
Full FOOM? I'm going to round him up to a 2.0 modifier since he's basically there on Yam XP. I'm also going to say we research TR 150s, since that's the next project on the docket if we get back to Leaf.

(3.5 + 2.0*3.5)*1.5 = 15.75 XP/day

This is a pessimistic base rate too, we usually averaged closer to 4, which works out to 18/day. That's without brevity or QM fun
 
Pantsaa can't directly do that, but he can prevent her from going from the Seventh Path to the Human Path and he's previously claimed to have enough influence in the Human Path to have her killed, probably by contacting allied clans and paying them to have their Summoners do/arrange the hit.
Based on what we know about the Seventh Path, this is a total bluff. He can't do this, there aren't other Summoners around to do his bidding in the EN. Unless you think Itachi or Kisame would bother with this. Grandmaster F doesn't even use her Scroll.

The Pangs don't even have allies anymore, unless you count the Leopards. Which won't exist for much longer.
 
Based on what we know about the Seventh Path, this is a total bluff. He can't do this, there aren't other Summoners around to do his bidding in the EN. Unless you think Itachi or Kisame would bother with this. Grandmaster F doesn't even use her Scroll.

The Pangs don't even have allies anymore, unless you count the Leopards. Which won't exist for much longer.
Less of a bluff at the time he said it, if I remember right- they still had Toad as an ally. If Pantsaa for some reason didn't know of the relationship between the Toad Summoner and Kei then I guess he thought it was a legitimate threat.
 
Based on what we know about the Seventh Path, this is a total bluff. He can't do this, there aren't other Summoners around to do his bidding in the EN. Unless you think Itachi or Kisame would bother with this. Grandmaster F doesn't even use her Scroll.

The Pangs don't even have allies anymore, unless you count the Leopards. Which won't exist for much longer.
I think he's spiteful enough to have Itachi kill her, which he would do since he can maybe torture information out of her.
 
Less of a bluff at the time he said it, if I remember right- they still had Toad as an ally. If Pantsaa for some reason didn't know of the relationship between the Toad Summoner and Kei then I guess he thought it was a legitimate threat.
"Toads, I call upon our ancient agreement of mutual defense. Have your Summoner kill Nara Kei."
 
We've said that the apocalypses are going to be averted. The Great Seal won't pop anytime soon, the EM-apocalypse will be averted.
As far as the EM-apocalypse being averted, I think I would most prefer if it was Hazou that did so on returning (via, for instance, having researched anti-EM nation-wide runes) rather than Mari simply not going through with it.
 
Huh. I'd always looked at Jiraiya as being fundamentally confident - maybe when he was younger, this would have been true, but part of being a jonin is having gotten to the core of 'I am', right? He's Jiraiya. Even if he can't cram a rasengan down someone's throat, he's still a wise, suave, battle-tested spymaster and martial artist. When he gets back into the Human Path and suddenly a chuunin can take him out, yeah, that's a big deal, but that's not really what we're talking about right now, correct?
I'm not saying he'll instantly turn into a sniveling wreck. I'm simply saying that discovering you can no longer do the things you used to, or that you can only barely do them, changes one's viewpoint in very fundamental ways. It's bad enough when you're an average Joe, but if you were a world champion, trained by the best in the world, with decades of experience running roughshod over everyone who challenges you... and now you're having trouble keeping up with some teenager? That would hit hard.
 
I mean, if the pangolins are going to go after Kei for the clan dissolving, then I am very in favor of trying to technique hack PEA once we get TH 40.

On which note, given being close to another research breakthrough and a lot of fighting, I think we should eat the notes as soon as we can. Letting notes sit their undigested already feels bad/antithetical to the unstagnation system and what it was made to address. And doing a small project in the background every few chapters to build veterancy would be useful I think.

[X][Progression] It should take about a 1-2 years of adventuring for Hazou to be able to throw hands with the average Jonin on stats alone (no seals, no tricks, no prep).
[X][Progression] It should take several months of adventuring for Hazou to be able to throw hands with the average Jonin on stats alone (no seals, no tricks, no prep).

Realistically, 1-2 years was already what we were on, we just kept diverting to a bunch of research domains. Plus, "throw hands" in my mind is less being able to win, and more being a credible threat or distraction. Someone to not ignore (see the Ami soup conversation for example, her mostly ruling us out).
 
I mean, if the pangolins are going to go after Kei for the clan dissolving, then I am very in favor of trying to technique hack PEA once we get TH 40.

Hey! I wanted to make a post about this, but then didnt't post it:

[X][Progression] It should take about a 1-2 years of adventuring for Hazou to be able to throw hands with the average Jonin on stats alone (no seals, no tricks, no prep).

I will. We will. Keep the Pangolin jutsu secret, that is. And not study or modify them."

Reminder that we can commit more treason, especially after we have Ghost-Jiraiya to work on that.

Hazou is the better Runemaster anyway.

You thief!

[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with @Halberdier
 
[X][Progression] It should take about a 1-2 years of adventuring for Hazou to be able to throw hands with the average Jonin on stats alone (no seals, no tricks, no prep).
[X][Progression] It should take several months of adventuring for Hazou to be able to throw hands with the average Jonin on stats alone (no seals, no tricks, no prep).
 
Hey! I wanted to make a post about this, but then didnt't post it:

[X][Progression] It should take about a 1-2 years of adventuring for Hazou to be able to throw hands with the average Jonin on stats alone (no seals, no tricks, no prep).



Reminder that we can commit more treason, especially after we have Ghost-Jiraiya to work on that.

Hazou is the better Runemaster anyway.

You thief!

[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with @Halberdier
Having not been in the chapter in which Hazou broke reality and met some of the quest members (and Oliwhail ascended), I would be down for this, as long as it didn't require my irl death. Though, if I happen to irl die at a convenient time for this, I give permission to use me as a tool to help montage Hazou into being a badass.
 
[x][PowerUp] Hazō should gain a power-up in short order (e.g. as discussed in the thread, Mangekyō Iron Nerve, Jashin-powers, etc).
[x][Progression] Hazō's rate of progression should increase to match that of the strongest in-setting ninja.
[x][AfterlifeExitSpeed] Hazō soon learns of a way out of the afterlife, but it will take a while to get there
 
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Shinji
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Shikigami-sensei
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Kakashi
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Gai
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Indra
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Ashura
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Yagura
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Hashirama
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Tobirama
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Minato
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Kushina
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Ren
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with the first Kurosawa
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Danzo
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Noda
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Madara
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Obito
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Yahiko
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Shisui
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Asuma
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Zabuza
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Haku
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Fugaku
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Inoichi
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Shikaku

Yes, all of them.
 
For additional context, I think that unstagnated TR FOOM gets us about 12 xp/day. Employing this strategy means we need to level BoC - our biggest source of substrate just fucked off - which will slow things down further, as will stagnation. So, this vote means a not-insignificant increase even if we clear our stagnancy.

Not so bad, we only need to level Bone of Creation to Level 20 and buy Elemental Apprentice to reach 30. Which makes all our Earth ninjutsu that aren't at 50 stronger.

So that could happen very fast.

[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Joutarou
[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Shunki

HAZOU: "Where is the Kraken scroll!? Where did you die!?"
 
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