ClawClawBite
Mad Engineering!
- Location
- Seattle, WA
A Ninja Squad Tactical Guide - Version 0.1 (intended to be a discussion, with feedback from the team, when ready)
Rule Zero: We are smart and skilled ninja, while this is a guide, we should be smart and do smart things, and know our teammates will do the same. No plan survives contact with the opposition, and that is ok.
Rule One: In general, the first goal of any battle, unless there are specific reasons otherwise is to have the team survive the battle. This can be done by either defeat of the opposition or escape. Often defeat of the opposition is also desired, and we know this.
In general, success in battle is derived from pitting our greatest strengths against our oppositions' greatest weaknesses. When going into expected battles, we should plan based on this, and and if we have time, always take a moment to at least discuss tactics, or verify that we are using 'standard tactics'. When in unexpected battle with opponents of unknown weakness, we should default to tactics which are optimized for our individual strengths, used together.
At the moment We (Hazou) specialize in close in combat, and stealth.
Keiko specializes in ranged weapons, and has impressive mobility and battlefield awareness.
Noburi is also perceptive and in some situations has extra awareness due to his bloodline, he also has a devastating Water Whip and versatile Water Clones.
Given that, in an ideal combat with a single foe, we are engaged at close range. If we fall out of engagement, or if the foe is distracted, we stealth and then sneak attack, otherwise we occupy the foe at close range. Noburi moves to short range from the foe, and sends a water clone attempt to flank and hinder the foe. Given his current water clone, having the clone try to grapple is likely to be the most likely to create an advantage. He will then use his water whip and attempt to entangle the foe's main attack unless an opening for a devastating blow is presented (especially if the flank succeeds). Keiko attempts to maintain a medium range, keeping an eye out for surprises, while maintaining a barrage of ranged attacks.
If we are attacked by a single foe and I am the target, then I fight with a defensive focus until the others are able to assist. If Keiko is attacked, she should throw knives at the face of the foe to get a moment to disenguage and move to range. If Noburi is attacked, if he has the time, he should create a water whip and use it as an area denial weapon until we can support him, then he can use it or call up water clones as he sees fit.
If we are attacked by equal numbers, and they go after us, than anyone can call out rotate, and I go after the person engaging Keiko, Keiko goes after the person engaging Noburi, and Noburi goes after the person after me. Against animals, Noburi should send as many water clones as he can afer different ones to stall, while we concentrate on one at a time.
If we are attacked by larger numbers, we should circle up to be able to guard each others backs. If possible, we find a defensible position and fight out of that. If encircled, Keiko looks for the weakest part of the line and attacks it with ranged attacks. I try to break the line at that point, and Noburi guards the both of us as we do this.
Based on this, I need to work on my mobility, in order to better get into combat and to deal with unusual attacks. I could also use methods that let me stealth in combat, and defensive tools that let me better deal with drawing fire. I also could use a ranged attack.
Noburi's Ninjutsu is effective and will keep getting more so the more he does. However, it is slow, and he needs to either get really fast with creating his water whip, or refine his hand to hand as a backup. In addition, that enhances his water clones. He may want to look into getting arm bracers as part of his gear to aid in defensive fighting, and to be a extra place to store water. Given his extensive use of Ninjutsu, he should avoid anything that used his hands.
Keiko also could use close combat training. Given her abilities, a nimble style or weapon may suit her temperament better than default style. Keeping improving her Awareness, throwing, and mobility are all useful. Some substitution and improved water and wall walking likely work well with her existing mobility. We should also see if there are useful air techniques she can add to her abilities. Being able to maintain a wind to disrupt incoming attacks comes to mind.
Rule Zero: We are smart and skilled ninja, while this is a guide, we should be smart and do smart things, and know our teammates will do the same. No plan survives contact with the opposition, and that is ok.
Rule One: In general, the first goal of any battle, unless there are specific reasons otherwise is to have the team survive the battle. This can be done by either defeat of the opposition or escape. Often defeat of the opposition is also desired, and we know this.
In general, success in battle is derived from pitting our greatest strengths against our oppositions' greatest weaknesses. When going into expected battles, we should plan based on this, and and if we have time, always take a moment to at least discuss tactics, or verify that we are using 'standard tactics'. When in unexpected battle with opponents of unknown weakness, we should default to tactics which are optimized for our individual strengths, used together.
At the moment We (Hazou) specialize in close in combat, and stealth.
Keiko specializes in ranged weapons, and has impressive mobility and battlefield awareness.
Noburi is also perceptive and in some situations has extra awareness due to his bloodline, he also has a devastating Water Whip and versatile Water Clones.
Given that, in an ideal combat with a single foe, we are engaged at close range. If we fall out of engagement, or if the foe is distracted, we stealth and then sneak attack, otherwise we occupy the foe at close range. Noburi moves to short range from the foe, and sends a water clone attempt to flank and hinder the foe. Given his current water clone, having the clone try to grapple is likely to be the most likely to create an advantage. He will then use his water whip and attempt to entangle the foe's main attack unless an opening for a devastating blow is presented (especially if the flank succeeds). Keiko attempts to maintain a medium range, keeping an eye out for surprises, while maintaining a barrage of ranged attacks.
If we are attacked by a single foe and I am the target, then I fight with a defensive focus until the others are able to assist. If Keiko is attacked, she should throw knives at the face of the foe to get a moment to disenguage and move to range. If Noburi is attacked, if he has the time, he should create a water whip and use it as an area denial weapon until we can support him, then he can use it or call up water clones as he sees fit.
If we are attacked by equal numbers, and they go after us, than anyone can call out rotate, and I go after the person engaging Keiko, Keiko goes after the person engaging Noburi, and Noburi goes after the person after me. Against animals, Noburi should send as many water clones as he can afer different ones to stall, while we concentrate on one at a time.
If we are attacked by larger numbers, we should circle up to be able to guard each others backs. If possible, we find a defensible position and fight out of that. If encircled, Keiko looks for the weakest part of the line and attacks it with ranged attacks. I try to break the line at that point, and Noburi guards the both of us as we do this.
Based on this, I need to work on my mobility, in order to better get into combat and to deal with unusual attacks. I could also use methods that let me stealth in combat, and defensive tools that let me better deal with drawing fire. I also could use a ranged attack.
Noburi's Ninjutsu is effective and will keep getting more so the more he does. However, it is slow, and he needs to either get really fast with creating his water whip, or refine his hand to hand as a backup. In addition, that enhances his water clones. He may want to look into getting arm bracers as part of his gear to aid in defensive fighting, and to be a extra place to store water. Given his extensive use of Ninjutsu, he should avoid anything that used his hands.
Keiko also could use close combat training. Given her abilities, a nimble style or weapon may suit her temperament better than default style. Keeping improving her Awareness, throwing, and mobility are all useful. Some substitution and improved water and wall walking likely work well with her existing mobility. We should also see if there are useful air techniques she can add to her abilities. Being able to maintain a wind to disrupt incoming attacks comes to mind.