Bleeding river impalement has a permanent effect advantage and produces hundreds of spikes. We could use that, but I'm not sure if it makes granite though.
 
We'd already talked about purchase suggestions for Hazou for the next 1k XP on discord not too long ago, the one I favored was this:

Callig 42 -> 47 (225 xp)
PS 7 -> 20 (effective 45) (364 XP)
Deceit 24 -> 30 (165 XP)
Ath 37 -> 43 (243 XP)
Hazou will then cross the combat threshold and need to fight again, but an extra 6 points of Ath will hopefully make things less severe for him this time. 🥁

Callig got nerfed a little bit somewhat recently (you can only prep callig up to your callig AB now, not your sealing AB.) Because of that, we do need to raise it a bit so it's about where it was before. At Callig 47 and with IN bonus it is moved up to the next AB for prep, effectively giving us +7 levels rather than +5.

We don't really need to buy PS until we can actually use it, and right now we can't use it. But once we can, bringing it to base level 20 gives Hazou effective level 45. Hazou's base sealing is only level 50 so raising PS much more than that soon stops improving Hazou's max score unless it is raised above level 50, which will take us uhhhhh years to do and will require more XP barriers in the meantime. I think stopping in the 20s for now makes the most sense.

Deceit is good for obvious reasons, and it's already part of the way from 20 to 30 so we save some XP for pyramid magic.

And then Ath is for combat stagnancy + to make him more in line with the strength of the other two.
 
We don't really need to buy PS until we can actually use it, and right now we can't use it. But once we can, bringing it to base level 20 gives Hazou effective level 45. Hazou's base sealing is only level 50 so raising PS much more than that soon stops improving Hazou's max score unless it is raised above level 50, which will take us uhhhhh years to do and will require more XP barriers in the meantime. I think stopping in the 20s for now makes the most sense.
Um.. according to the formula on the character sheet, Effective PS = Min(Base Sealing, PS + Effective Sealing / 3), rounded up. Hazou has Sealing 51 and +24 from SSA (2x TYS), for 75, meaning we get +25 from Sealing all the way up to PS 26 (Sealing-25), not 20. So we should not stop raising PS until that point. PS 26 is just 282xp more than PS 20 and is a lot better.

Way I see it, we have two breakpoints :

Step 1 (648 XP)
Sealing 51 (Eff. 75, AB 8, Prep 91)
PS 7 (Eff. 32, AB 1, Prep 34) -> PS 26 (Eff. 51, AB 3, Prep 57)

Step 2 (1178 XP)
Sealing 51 -> 59 (Eff. 83, AB 9, Prep 101)
PS 26 (Eff. 51, AB 3, Prep 57) -> PS 31 (Eff. 59, AB 4, Prep 67)

Step 2 is enough to research Jounin-tier Runes with a 67 Prep Roll and Sage-tier Seals with a 101 Prep Roll, all a mere 1826 XP away from now!
Once our Severe expires we will average 12 XP daily via FOOM and the whole thing would only take ~5 months (Step 1 = 50d, Step 2 = 100d).
 
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We'd already talked about purchase suggestions for Hazou for the next 1k XP on discord not too long ago, the one I favored was this:

Callig 42 -> 47 (225 xp)
PS 7 -> 20 (effective 45) (364 XP)
Deceit 24 -> 30 (165 XP)
Ath 37 -> 43 (243 XP)
Hazou will then cross the combat threshold and need to fight again, but an extra 6 points of Ath will hopefully make things less severe for him this time. 🥁

Callig got nerfed a little bit somewhat recently (you can only prep callig up to your callig AB now, not your sealing AB.) Because of that, we do need to raise it a bit so it's about where it was before. At Callig 47 and with IN bonus it is moved up to the next AB for prep, effectively giving us +7 levels rather than +5.

We don't really need to buy PS until we can actually use it, and right now we can't use it. But once we can, bringing it to base level 20 gives Hazou effective level 45. Hazou's base sealing is only level 50 so raising PS much more than that soon stops improving Hazou's max score unless it is raised above level 50, which will take us uhhhhh years to do and will require more XP barriers in the meantime. I think stopping in the 20s for now makes the most sense.

Deceit is good for obvious reasons, and it's already part of the way from 20 to 30 so we save some XP for pyramid magic.

And then Ath is for combat stagnancy + to make him more in line with the strength of the other two.
Deceit is great. I'm all for raising either that or Presence as a pyramid support.
 
That's really not the things that Hazō needs.

They're social stats with decent coverage. Empathy discovers Aspects, and helped Hazou befriend Mareo by discovering Mareo's "jokester" Aspect, and Noburi failed to make any headway with Naruto (with regard to trading seals for jutsu) because Noburi's rapport stat wasn't high enough.
 
They're social stats with decent coverage. Empathy discovers Aspects, and helped Hazou befriend Mareo by discovering Mareo's "jokester" Aspect, and Noburi failed to make any headway with Naruto (with regard to trading seals for jutsu) because Noburi's rapport stat wasn't high enough.
I'm also in favour of relatively balanced socials (apart from Intimidation, which I don't feel much of an urge to raise, and Resolve, for obvious reasons), and with Forged in Fire I think the ideal arrangement of our social stats is a 2x2 grid, with Deceit and Presence one AB above Empathy and Rapport. That way, Forged in Fire buffs all of them to the same effective level and we have a comprehensive social spread that's much easier to pyramid.

(I think this is best because the QMs have shown us that we can't afford to ignore these stats, given our role as clan head. On multiple occasions we've been forced to use social stats we suck at because our stronger stats weren't a good fit for Hazou's approach to the conversation, so we have little choice but to politician up and be good at all our social stats)

In the long-term we might experiment with different arrangements, like pushing Empathy/Rapport higher than Deceit/Presence to have FiF push them up to social-spec tiers or beyond, but in the meantime we have 24 Deceit, 10 Empathy, 20 Presence, and 20 Rapport. The clear direction to go from here is an all-30 effective level, with Deceit, Empathy, and Presence all bumping up a tier. We may not need to push Empathy to 20 right away thanks to PS rushing forwards to take up a 20 slot, but our pyramid is tight enough that I can see us needing another 20 relatively soon, and Empathy is most likely my first pick for that.

(I also want to eventually see if we can push for a socials/politics/leadership domain given our clan head job, since having three domains is a lot better than two. Pushing socials is a good way to help achieve that, and I can't really see anything else that would be more useful to have as a 20 instead.)

As it pertains to our immediate next steps, though, I support raising Deceit to 30. Not only is this the cheapest 30 we can nab (other than PEA), it also fits the game plan of constructing a 2x2 grid of social stats to maximize overall competence, and we also keep finding Deceit in particular to be an especially anxiety-inducing stat to have low, so having it higher is always nice.
 
I still think that Rapport and Empathy are must haves for any halfway serious attempt to convert Orochimaru.

Ping me for training plans that raise them.
 
Callig 42 -> 47 (225 xp)
PS 7 -> 20 (effective 45) (364 XP)
Deceit 24 -> 30 (165 XP)
Ath 37 -> 43 (243 XP)


Rapport 20 -> 30 (eff 42) only costs 255xp, which is only 90 more than it would take to raise Deceit to, merely, 30.

A social stat at 42 is nothing to sneeze at, especially since we're getting 12 levels of that for free.

I'm not going to lie, because of Hazou's "friend-shaped personality," I would actually prefer to raise BRI or something to 10 so that we can, in turn, raise Empathy to 30, which then becomes eff 42 because of FiF, but something tells me that would be a much harder sell.
 
Rapport 20 -> 30 (eff 42) only costs 255xp, which is only 90 more than it would take to raise Deceit to, merely, 30.

A social stat at 42 is nothing to sneeze at, especially since we're getting 12 levels of that for free.

I'm not going to lie, because of Hazou's "friend-shaped personality," I would actually prefer to raise BRI or something to 10 so that we can, in turn, raise Empathy to 30, which then becomes eff 42 because of FiF, but something tells me that would be a much harder sell.
There was also a scene axed from the previous chapter because Hazou can't lie when he needs to. Hazou knows too much important shit for like, chuunin to be able to easily interrogate him

Kinda with IV in that in the short term, I'd prefer to keep all the skills relatively balanced.
 
Rapport 20 -> 30 (eff 42) only costs 255xp, which is only 90 more than it would take to raise Deceit to, merely, 30.

A social stat at 42 is nothing to sneeze at, especially since we're getting 12 levels of that for free.

I'm not going to lie, because of Hazou's "friend-shaped personality," I would actually prefer to raise BRI or something to 10 so that we can, in turn, raise Empathy to 30, which then becomes eff 42 because of FiF, but something tells me that would be a much harder sell.
I just want to second what @Shrooms is saying here. Hazou actually needs to be able to lie to do his job effectively. He knows way too much to be rocking genin-level Deceit.

This isn't going to solve it by any means, but it'll help
 
I just want to second what @Shrooms is saying here. Hazou actually needs to be able to lie to do his job effectively. He knows way too much to be rocking genin-level Deceit.

This isn't going to solve it by any means, but it'll help
Thirding. We need Deceit in a way we don't need any of the others. Presence too would be helpful to a lesser extent given our role and all the big speeches we need to keep giving every emergency plus maybe it will give a jōnin aura.

In our midterm build it's different, but short term we need to raise Deceit and then Presence.
 
Ch. 628 SC XP

Hazou: I didn't do notes for this chapter but Hazou seemed busy anyways so it's probably a wash anyways

Kei: (1.6 × 4) = 6.4 XP

Ch. 629 SC XP
Hazou: (1.9 - .4 (notes) - .5 (severe)) = 1.0
1.0 × 8 = 8 XP

Kei: 1.6 × 8 = 12.8 XP

Ch. 630 SC XP

Hazou: 1.0 × 3 = 3 XP

Kei: 4.8 XP

Totals:
Hazou: 11 XP
Kei: 24 XP

Does that tiny multiplier for Hazou feel painful? Well it will only go down more once we go back to using SC hours for multi threading research & taking double SSA milds 8)))
 
Here is Hazou's current build.

60Resolve
50SealingEarthshaping
40TaijutsuCalligraphyShadow Clone
30AlertnessAthleticsChakraPhysique
20DeceitPresenceRapportSubstitutePEA
10StealthEmpathyMedknowGhost ScalesP.K. HammerLiving Roots

And here is his build after our current short term plans.

60Resolve
50SealingEarthshaping
40TaijutsuCalligraphyShadow CloneAthletics
30AlertnessChakraPhysiqueDeceit
20PresenceRapportSubstitutePEAPrim. Sealing
10StealthEmpathyMedknowGhost ScalesP.K. HammerLiving Roots

From here, we can raise another 40-stat to a 50-slot. I recommend Athletics for sheer dodging abilities.

I'm getting tired of getting Severes every time that Hazou steps on a battlefield.

60Resolve
50SealingEarthshapingAthletics
40TaijutsuCalligraphyShadow Clone
30AlertnessChakraPhysiqueDeceit
20PresenceRapportSubstitutePEAPrim. Sealing
10StealthEmpathyMedknowGhost ScalesP.K. HammerLiving Roots

From here, we could raise a 50-stat to 60, but I would rather we flesh out our baseline stats more.

In order to raise our baseline stats more, we need to pick up another 10-stat. I would either recommend Mednin (for access to the Orochimaru Medical Notes) or one of the Earth Jutsu Hazou's gotten access to (Bleeding River Impalement, Stone Storm Barrier, or Earth Rend).

For the sake of this post, I'll put Mednin down.

60Resolve
50SealingEarthshapingAthletics
40TaijutsuCalligraphyShadow Clone
30AlertnessChakraPhysiqueDeceit
20PresenceRapportSubstitutePEAPrim. Sealing
10StealthEmpathyMedknowGhost ScalesP.K. HammerLiving RootsMednin

From here, we have room to raise a 10-stat into a 20-slot, and I strongly recommend that we raise Empathy. It benefits from a free +12 from FiF, so raising it to 20 gives us an (effective) Empathy 32 at much cheaper than it should be.

60Resolve
50SealingEarthshapingAthletics
40TaijutsuCalligraphyShadow Clone
30AlertnessChakraPhysiqueDeceit
20PresenceRapportSubstitutePEAPrim. SealingEmpathy
10StealthMedknowGhost ScalesP.K. HammerLiving RootsMednin

And from here, we have enough pyramid support to raise a 20-stat to level 30.

I have a personal preference for raising Empathy or Rapport to level 30.

However, if we want all Hazou's socials around 30 (or at least eff 30), then we should raise his Presence to 30.

60Resolve
50SealingEarthshapingAthletics
40TaijutsuCalligraphyShadow Clone
30AlertnessChakraPhysiqueDeceitPresence
20RapportSubstitutePEAPrim. SealingEmpathy
10StealthMedknowGhost ScalesP.K. HammerLiving RootsMednin

And from here, we can raise a 30-stat to level 40.

Personally, I think it's down to Physique (more HP) or Alertness (higher Initiative in combat).

Alertness is a core combat stat, so it's important to raise it for survivability reasons.

However, since Physique is so heavily discounted by Pangolin XP, there's an argument to be made about raising Hazou's Physique to 40 for that extra physical stress box.

60Resolve
50SealingEarthshapingAthletics
40TaijutsuCalligraphyShadow CloneAlertness
30ChakraPhysiqueDeceitPresencePresence
20RapportSubstitutePEAPrim. SealingEmpathy
10StealthMedknowGhost ScalesP.K. HammerLiving RootsMednin

And from here, we can either directly raise a level 10-stat to a level 30-slot, or pick up a new stat and then raise a 10 to 20, and then a 20 to 30.

If we want to raise Substitution to 30, then we'll want to do the latter, but...

Since we've raised our medical stats to 10, we can use Orochimaru's Notes to raise either Medknow or Mednin to 30 for free.

I recommend Medknow, since that will help us create seals and runes related to medicine.

60Resolve
50SealingEarthshapingAthletics
40TaijutsuCalligraphyShadow CloneAlertness
30ChakraPhysiqueDeceitPresenceMedknow
20RapportSubstitutePEAPrim. SealingEmpathy
10StealthGhost ScalesP.K. HammerLiving RootsMednin

There's more, but meh. This should be enough for mid-term discussions.
 
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@eaglejarl , @Velorien , @Paperclipped

Noburi once told Hazou that the hospital would benefit from a seal that purified/decontaminated rooms/objects.

Noburi was able to successfully do Medic Nin Things as a missing nin, with medical stats in the 10s.

Hazou has Medknow 10 and Sealing in the 70s.

Is Hazou's medical knowledge high enough that he believes he could make a seal that would do that?

Possible answers may include...

  • Sterilization/Purification is the first thing medics are taught. Hazou is confident he could make such a seal, knowing what he knows, right now.
  • Hazou believes he could make such a seal, but would want to study Medknow some more, first.
  • Hazou believes he could make such a seal, but would want to study Mednin some more, first.
  • Hazou believes he could make such a seal, but would want to study Sealing some more, first.
  • Hazou believes he could make such a seal, but would want to study Calligraphy some more, first.
  • Hazou does not know where he would begin making such a seal.
 
He got back to the estate at 6PM and could have multithreaded all his SCs to get the full amount of training in before 10PM. Just sayin'
I think it's been said before that there's scheduling/logistic issues for SC training if it isn't cast at the beginning of the day... however, I suppose Hazou could have read notes that day as it doesn't require refills

If the QMs are cool with that I'll run the numbers
 
And from here, we can either directly raise a level 10-stat to a level 30-slot, or pick up a new stat and then raise a 10 to 20, and then a 20 to 30.

If we want to raise Substitution to 30, then we'll want to do the latter, but...

Since we've raised our medical stats to 10, we can use Orochimaru's Notes to raise either Medknow or Mednin to 30 for free.

I recommend Medknow, since that will help us create seals and runes related to medicine.
If we want to push harder for that politics/socials domain, I'd consider Empathy 30 or Rapport 30 for this last step honestly. I have no problems with our FiF stats being the ones leading the pack to the next effective level threshold, and getting that domain would be a real coup for our mid-term and long-term plans. Raising levels won't be enough in its own right, of course, but having the levels puts us in a position to take the actions that might actually lead to such a domain manifesting. Eff 40 on "understand what they're doing" would be a good first step into actual social-spec competence, I feel.
 
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