Hazō finishes Macerators v3! Tentative mechanics: the new macerators have exit velocity 25 m/s instead of 20 m/s, and are mechanically identical, except that Macerator v2s provided +3/+0/+0 to hit when in melee/in the same Zone/in an adjacent Zone, and the Macerator v3s provide +6/+3/+0 to hit when in melee/in the same Zone/in an adjacent Zone.
There's a lot of proposed macerator variants floating around, and as the person who repeatedly tries to write down tech trees until they grow too large and collapse in on themselves like dying stars, I thought I'd compile some of the current favourites.
MACERATOR-MOD TECH-TREE
Macerator Version X
- Higher exit-velocity, for a faster punch.
- Changes from the current bonuses of +6/+3/+0 to [larger bonuses than these].
Bad Time Macerator
- Changes exit point and direction to some pair of values set at time of seal creation (eg. "two meters in front of the seal, rotated 90 degrees clockwise").
- Creates and tags aspect "bullet hell shenanigans".
- Future versions may alter attack patterns along set sequences of position-direction pairs while outputting, so that fragments of ammo come from multiple angles and directions, creating and tagging an additional aspect per position-direction pair in the attack pattern sequence.
- Doot-doot DOOT doot.
Magma-Shot Macerator
- Increases the heat of the outputted ammo, for a more dangerous impact.
- Adds Weapon: [number] to attacks.
Anything I missed?
E: I suppose there is... combining them all together.
[Combination] Macerator
- Has Impact, Sequence, and Heat values, describing its ratings in the above areas.
- Impact: +[melee]/+[zone]/+[ranged].
- Sequence: Provides [doot] tags.
- Heat: Weapon [hot].
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