[X] Action Plan: Dragons, Dinner, and Family
This plan has my vote by merit of not going back on our word with Ami (although it's a fine plan on its own).
I think it bears being extremely clear: having just re-read the chapter in which we promised her FOOM, not only did we promise her FOOM, but it's pretty dang clear that a huge part of the reason that she's repatriated herself is so she can
get FOOM. Not only should we count on her getting SC, we should be aware of the fact that if we try to sandbag her, we've made an enemy, and rightly so.
I've also updated my plan to be compatible with this commitment.
Sage help us and keep us on the right side of the chaos to come.
@Shrooms,
@cdeevfrr,
@Inferno Vulpix,
@Eisenhelm,
@ContextBot,
@Oneiros,
@Sentient Tree,
@Paperclipped,
@Sir Stompy, the plan you are currently voting for credibly makes an enemy out of Ami, or at least starts us down that road. Worse, it uses
Mari as the weapon in that conflict, which can only end badly. Pardon the mass ping, but this seems
bad. We all forgot about this and I'm a little baffled that we offered this no-strings-attached (hopefully we can renegotiate that part of things) but what's done is done and it would be the mother of all consistency screwups to change our mind
after she's gotten herself citizenship.
(What
clan would she even be? Kei? Nara? KEI?)
Confirm that the numerical disadvantage played a pivotal role in friendly casualties. If engagements are team to team, losses should be even. Something else is necessary to explain uneven losses. Higher skill, better equipment, home territory or calling back up. At some point giving up a strip of land becomes preferable to sending troops to die like flies, if only to not lose more land elsewhere.
If we start with fewer ninja and match Rock mission-for-mission, our ninja go on more missions on average. If each mission has a flat fatality rate, then our ninja will die proportionally faster. If Rock outnumbers us 3-1, then we'll die three times faster. And it's a runaway effect: as Leaf nin die one-for-one with Rock nin, the number of missions that we need to send our shinobi on goes up disproportionately.
This neglects nonlinear factors like insufficient or lesser recovery time and the ability to set the pace and location of encounters with superior intelligence and setup teams.