- Location
- Europe
I just wanted to talk to some lovely guinea pigs
I guess nobody got what they wanted this week.
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I guess nobody got what they wanted this week.
Yours also includes the fact that ARS are based off of LBF and chakdarWhich project Prime is working on, it looks like. I'm not really sure why faflec made a duplicate plan when he could have just asked me to swap the two, but...
I must have missed it, sorry. Although it looks like your reasoning is not wanting to share the glory with Harumitsu? Whereas faflec merely wanted to prioritize Air Tunnels (even though they'd get worked on either way so I'm still confused)
We're working on 3 projects either way, so I don't really see why it matters which Hazou is doing it? You didn't advocate for not Shadow Clone SealingAnd also because we don't need to start a new project when it's the Air tunnel that Hazo and Harumitsu are working on that one. See the research process to its completion.
We're working on 3 projects either way, so I don't really see why it matters which Hazou is doing it? You didn't advocate for not Shadow Clone Sealing
Ah, I see. Thank you for clarifyingWhat I meant is that for instructional purpose we don't yank the kid to a new project, but seeing a whole project from start to finish.
Three months later...In our defense having Harumitsu jump from project to project is just getting him to follow in our footsteps
I don't know of anyone personally who is good at finishing projects(in the sense that everybody starts project but only finished a minority of them) and I hang out at a makerspace.In our defense having Harumitsu jump from project to project is just getting him to follow in our footsteps
[X] Show Harumitsu our killbox room
Are you aware that jashin is jus eaglejarl with a funny hat, aren't you?
I'm far from knowledgeable about the mechanics of this quest, but it looks to me like this would incentivize us to level PEA as part of leveling up Earth Shaping. In which case, I'm all for it.Sure!
I'll start by presenting some background information first, to explain the intent behind my suggestion and the reasoning why a change in the current mechanics might be desirable. There's also math for those interested, to demonstrate the state of the balance that it would impose if implemented, in contrast to the current state of affairs.
- Mfd/Lotrol mechanics currently do not mechanically support ninjutsu-focused characters that have more than 1 or 2 signature jutsu pulling their weight, which is less than an average jounin is likely to know elements narratively (2-3). Currently, non-signature (capstone/near-capstone) jutsu are of very little use, and levelling them at all is a major exp drain, which simply cannot be afforded by a remotely optimized character. The current rules also lead to a situation where a ninjutsu spec jounin or even a Kage is casting their low level jutsu at a power befitting of an Academy Student - which, too, is not ideal.
- The inability of current mechanics to represent jutsu variety in character builds without crippling them in power is best illustrated through the lens of Lotrol quest Kakashi (18k exp, with as high a % of it spent in jutsu as a pure ninjutsu spec like Noburi) losing to Akane (8k exp, pure-ish tajiutsu) in simulated fights because said exp is spread out between many jutsu, which all and one fail to achieve above-chuunin efficiency as a result. Also do note that Akane will be able to fight 3 of herself by the time she gets 10k exp, let alone when she is 18k.
- For context, Jounin+ canon characters who get all of one scene and no hype time are shown to use half a dozen elemental techniques (not all techniques) in their single scene, or so, so they know at least that many, likely more, possibly way more, that can be useful in combat. Similar ninja tier canon characters who get more than one scene and hype time are often rumored to know "hundreds" or "thousands" of elemental jutsu, and usually shown using more than a dozen in combat, with 20+ being oddities.
- I perceive there to be little simulationist reason to not allow a diversified ninjutsu skillset, especially since we know of several characters who were famed for or did know and used diverse ninjutsu in the mfd story (Hiruzen, Jiraiya and Kakashi from leaf S-rankers alone)
- I perceive it to be a detriment to promote a "one-trick" pony ninjutsu skillset, as doing so robs combat of great strategic depth by depriving both combatants of numerous tools to try and approach the fight and counter their opponent, turning fights into "numbers hit each other, big number wins".
- Therefore I conclude that it would be good to mechanically allow, if not promote, diversified elemental skillsets over actively punishing them, as it feels important to show the strategic depth of ninja combat as we gradually move past the chuunin phase and into the upper tiers. I do not believe that to be possible within the currently optimal one-trick pony build paradigm.Lotrol Kakashi as an illustrating example of why a versatile ninjutsu jounin does not work under the current ruleset
Kakashi has 4710.5 potential Ninjutsu xp (3175.5 xp in elemental jutsu + 1250 in Affinity Stunts + 55 in Medical Ninjutsu + 230 in non-elemental ninjutsu). This is 24% of his exp total, and 2.57x of his Taijutsu 60 capstone exp cost.
Context : Under current rules, whether in lotrol or if we transported Kakashi to the mfd world, he is rolling Chidori at 50 base (or would be if it required a roll), and everything else at 40 or below, usually below 30. He tries to level everything and largely fails miserably.
Under the suggested rules, however, as a tri-element (Lightning/Fire/Earth) jounin, Kakashi would have 3460.5 Ninjutsu xp. This corresponds to Ninjutsu 58. Therefore, he would be rolling hypothetical Chidori at 64 base and everything else in the 59-63 range. If he decided to drop one element, he would have 3960.5 Ninjutsu xp, i.e Ninjutsu 62, meaning 63-69 base jutsu rolls. Finally, if he decided to focus wholly into lightning, he would have 4710.5 Ninjutsu exp (Ninjutsu 68), meaning 69-75 base rolls assuming his techniques didn't hit new capstones as a result.
Comparison with Taijutsu
Let us see how mono and multi-element builds under the suggested system match up against Akane at equivalent exp (8777). We will assume 25% of total exp in techniques (which maps to Noburi's 26% and Lotrol Kakashi's 24%). This gives us a technique budget of 2194xp. A single extra element costs 750xp (Chakra Adept + Affinity stunt), which is 1/3rd of that, two elements cost 1250xp.
Scenario 1: Lets call our guy Omar. In our first scenario, Omar is a mono-element ninjutsu specialist with a Ninjutsu skill of 46.
Akane (same exp) rolls 54 (Taij) base for her attacks, 60 with boost, more with martial art style, far more with supplementals.
Omar (mono element) rolls 51-52 base for his signature jutsu, and 47-50 base with his other jutsu.
Scenario 2: Omar now has twice of Akane's exp (17.6k), meaning 4388.5 technique exp.
Akane (17.6k exp) rolls a projected 72 (Taij) base for her attacks, 80 with boost, more with martial arts or supplementals.
Omar (mono/dual/tri element) rolls a 72/66/62 base for his signature jutsu.
Vacuum Comparison - Exp & Technique Levelling Efficiency
To see how effective levelling techniques and hence Ninjutsu is in a vacuum against a staple skill like Taijutsu, we'll do a simple calculation, ignoring pyramid opportunity cost (which having multiple techniques helps with):
It takes 1830 Taijutsu exp to get it to level 60.
It takes 3660 Ninjutsu exp to get to level 60, which rolls 67 (60 + 7 AB) with equivalent level techniques, which is on par with Taij 60 + chakra boost (you pay for great versatility).
Assume you have Ninjutsu 60, and achieve this with 4 lvl 60 techniques and nothing else (for simplicity's sake). What would happen if you left one of these techniques at level 1? Well, you would be down 915 exp, which would bring you down to 2745 Ninjutsu xp, or Ninjutsu 51. Therefore, by levelling a technique from 1 to 60, we are gaining 9 Ninjutsu levels and an AB increase from 1 to 7, for a total boost to that technique of 9+6 = 15 points.
The same 915 exp (1-60 tech cost) thrown into Taijutsu 51 can buy Taijutsu 66, which is... 15 points.
Some examples on how the suggested change would impact story characters:
Noburi
Noburi has 1912 exp in Ninjutsu (1686xp Water + 226xp no-element). He also has 190 xp in Medical Ninjutsu, which would be replaced by the skill, so its safe to say he'd throw it into the jutsu (or Medknow). That's 2102 exp at most. This means 45 Ninjutsu, i.e 45 base for his techniques. Water Whip would be rolling 45 + 6 = 51 base (currently 50, 55 with boost). Everything else would be rolling 46-50 base. Note: Noburi is almost the definition of a ninjutsu specialist - he has 142% of Akane's tajiutsu capstone (lvl 54) exp in his techniques, and 26% of his total exp in ninjutsu (the most a fully ninjutsu optimized build could afford is ~33%)
Hazou
Hazou has... 959 exp, in his non-elemental jutsu (820 of which is in SC). He also has 263 exp in Earth-element jutsu. So that's a total of 1222 exp, or 82% of Akane's tajiutsu (lvl 54) exp.
That's level 34 Ninjutsu (thanks, shadow clone!). He would be rolling 38 base for Earthshaping (currently 30, 35 with boost), 36 for Living Roots (Currently 10, 15 with boost) and 35 (Currently 1, 6 with boost) for everything else.
Now onto the suggestion proper:
- Make Ninjutsu a Skill (like Taijutsu, Melee Weapons, Ranged Weapons etc)
- Ninjutsu would be a double cost skill, but rather than being levelled directly, it would instead receive the combined exp of all ninjutsu techniques (both elemental and non-elemental) learned by a character.
- Ninjutsu Techniques would all become half cost skills (which is the case right now, except for the highest level technique in each element - that exception would be lifted).
- Ninjutsu Techniques would now use Ninjutsu + Skill AB as their base (Rather than solely Skill Level), but would no longer be able to benefit from Chakra Boost.
- Ninjutsu Techniques which scale with Effect would have max Effect castable be equal to 1 + 1 per 20 levels (rather than 10), based on the sum of Ninjutsu and Technique Level rather than just the latter.
These changes would mean that less-levelled techniques would retain some combat relevance (Rolling 1-3 Shifts below one's signature jutsu depending on tier), allowing ninja to learn and utilize a vast, versatile array of techniques in combat - tailoring their strategy to their opponent, rather than unconditionally spamming the same one or two jutsu every combat round. At the same time, since ninjutsu is levelled by levelling techniques, there is a sufficient incentive to actually try and make a technique or two your signature jutsu still. Furthermore, these changes would make it viable to focus on multiple elements - which it currently is not (though the cost of associated stunts still means that only experienced chuunin can realistically afford a dual-element build, and only jounin can afford at tri-element one).
However, due to the nature of the balance which the changes carry, it also means most characters would be rolling a bit less (1-2 Shifts) with their signature jutsu than they do now with max boost (since it would no longer impact jutsu), though the benefits in massively improved versatility and expanded tech skillset cannot be underestimated.
- (Optional) Remove Medical Ninjutsu as a skill, making Medical Ninjutsu checks become Medical Knowledge checks, which would rely on Ninjutsu Skill in much the same way as Sealing relies on Calligraphy.
- (Optional) Introduce a system mirroring the above for Genjutsu as a skill and its techniques.
Stunt: Fire Element Ninjutsu Mastery
XP Cost: 100 XP (arbitrary)
Prerequisite: 3 Fire Element ninjutsu at a level > 60 (arbitrary)
When rolling Fire Element ninjutsu, roll them at the average of their true level and your highest Fire Element ninjutsu.
With this, Hiruzen can pick up techniques and use them at chuunin-level instantly (0 + 80 / 2 = 40), getting up to jounin level quickly (40 + 80 / 2 = 60). A jounin with this stunt can keep ninjutsu in the 40s and 50s as pyramid filler, and still roll them in combat in the 50s-60s, fulfilling the needs of versatility without taking away from their signature techniques. If it really need be, this stunt could be made a default option for all ninjutsu (sorted by element).
While making it a default option is perhaps a bit much, I think it would be fundamentally fine from a balance standpoint. You would still need to spend a fair chunk of XP to get the capstone that pulls everything else up, and you would need to invest moderately to make other things relevant. It doesn't break pyramids in any fundamental way, and preserves the existing XP-balance.This specifically is probably a decent option actually, considering that while it is true that in crunbum's system high level ninjutsu specs are ludicrously busted.
I don't believe this is true. If you built Noburi out to 17.5k XP with a WDB in the mid 60s, he should effortlessly crush Akane's 48 Ath after moving first.It is also true that in the current system high level ninjutsu specs are hilariously underpowered compared to Taijutsu specs like Akane who stack up on buffs and like Crunbum showcased is capable of fighting on equal footing with a ninjutsu spec who has double her XP total.
Then again now that I think of it, this option would not solve the issue of someone like Akane being able to fight a Ninjutsu spec who has twice her XP total on equal footing...
Akane does have an absolutely ridiculous buff stack:I suppose this could be solved by just QM fiat'ing that buff jutsu are super rare, that most buff jutsu simply don't stack and that Akane's stacking of buffs that do stack is a S-rank trick. (Because currently it is certainly powerful enough to qualifiy as a S-rank trick)
I don't believe this is true. If you built Noburi out to 17.5k XP with a WDB in the mid 60s, he should effortlessly crush Akane's 48 Ath after moving first.
Since we are a little more than a month out from Noburi finishing up the Akimichi Chakra Exercise we need to come up with a game plan for getting him SC. I don't think it will be easy to convince Asuma that it's a good idea since his SC basically would be a civilian since it would have essentially no chakra. We could just take the risk and teach it to him without permission but that's gonna be a controversial strat most likely. I don't see any way we can't not go all in to get him SC though and keep him as a productive member of the clan.
From my understanding they would have the same cap as Noburi prime which is a grand total of 2 chakra points. If I'm wrong much easier sell but it's still something to start thinking on
I think it could go either way based on exactly how the Wakahisa chakra system works. If it's surgically created rather than a effect of the Vampiric Dew the clone will have 2 cp. Otherwise he should have 300. We don't know exactly which one it isFrom my understanding they would have the same cap as Noburi prime which is a grand total of 2 chakra points. If I'm wrong much easier sell but it's still something to start thinking on
From my understanding they would have the same cap as Noburi prime which is a grand total of 2 chakra points. If I'm wrong much easier sell but it's still something to start thinking on
Top secret, need-to-know technique? Though it's admittedly a bit weird how much of Team Uplift has it already...If Kabuto thinks it still might kill Noburi than he will stop it. If not? Why shouldn't he be allowed to learn it?
It is also true that in the current system high level ninjutsu specs are hilariously underpowered compared to Taijutsu specs like Akane who stack up on buffs and like Crunbum showcased is capable of fighting on equal footing with a ninjutsu spec who has double her XP total.
Then again now that I think of it, this option would not solve the issue of someone like Akane being able to fight a Ninjutsu spec who has twice her XP total on equal footing...
I suppose this could be solved by just QM fiat'ing that buff jutsu are super rare, that most buff jutsu simply don't stack and that Akane's stacking of buffs that do stack is a S-rank trick. (Because currently it is certainly powerful enough to qualifiy as a S-rank trick)