If there is a need for a topic for the upcoming chapter, I would recommend topics pertinent to the MfD World Wars and/or their history.
Our lack of understanding about such universally-known-in-game background exposition as players hampers our ability to effeectively strategize for WWIV. Even basic knowledge about how the wars ended would be useful, especially why WWII lasted so much longer than either of the other World Wars.
- Did a devastating, hitherto unknown technique decide the fate of one of the wars in a single battle?
- Were any of the world wars wars of attrition wrt ninja personnel, war supplies, food supplies, or some other manner of cutting off a vital resource?
- Were any of the wars won by lightning strikes backed by overwhelming numbers or did overwhelming strength from a minority, like a handful of S-rankers, win out?
- What role do the minor countries play in World Wars?
- Were they sufficient to tip the tides of any of the wars?
- What were the war goals of the aggressors?
- Land?
- Techniques?
- Bloodlines?
- Revenge or other punitive strikes?
- Preventing a hegemony from rising?
- Trade disputes?
- Resource raids?
- Religious or ideological imperative?
- What were the intelligence gathering organizations like during the wars?
- What were the logistics like?
- Did most villages rely on mundane supply lines or did they adapt to using Seals or other ninja techniques due to wartime necessities and innovations?
- Were there any doctrinal changes caused by any of the World Wars?
- Does the culture or attitude of the societies within any of the major villages change at all to adopt more of a war footing, or does life generally carry on as per usual for either civilians, soldiers, or both?
- How did allied major villages communicate with each other during the previous World Wars?
- Are there any accords (like the Geneva Convention) the villages follow now as a result of any of the World Wars?
- How are POWs treated?
- What led to the creation of the Chunin Exams as a hopeful alternative to open warfare?
- What is the aftermath of each war like?
- Is there a bunch of reconstruction that has to be done, or is most of the fighting done outside of villages?
- Have any minor or major villages been completely destroyed before because of a World War?
- Do ninjas in World Wars generally fight until the enemy surrenders or do they pursue complete annihilation?
- What is the civilian death toll like and what's the proportion compared to ninja casualties or do combatants try to avoid injuring capturable "livestock"? (MfD!Sasuke's take, not mine)
(This list got longer the more I thought about it and it still isn't completely comprehensive. While answering all of these questions would be ideal, even some of them would be better than nothing because frankly covering all of those topics while told from biased sources would be exhausting for a single update.)
This would be an excellent opportunity for the QM's to robustly test the combat system once more to see if the current system can satisfactorily output the results necessary to be consistent with the MfD world's history.
Naturally we, as players, shouldn't be privy to those juicy, game defining dice rolls and numbers plus the stories we would hear would be exaggerated for the sake of propaganda. However, having the green light from the QM's that all combat systems are not just battle-simulating capable, but
war-simulating capable means we can plan so much righteous face punching that by the time the dust settles even our Osprey Overlord will be satisfied.
The last thing any of us, players and QM's alike, would want would be a completely narratively unsatisfying war caused by mechanics. There's wiggle room for innovations like Skywalkers completely changing the paradigms of ninja war, but if standard ninja fights make wars logically/rationally undesirable we're gonna have some problems.
(Also this could be an excuse for immediate punching if EJ wants to swap temporarily)