@eaglejarl @Velorien What's Kagome's reaction to us trying to weaponize storage scrolls like he did with the implosion seal? Only instead of sealing air, we seal anything that's not air?

I ask this not because it's a more efficient manner of killing things, but because it's a stepping stone to creating directionalized people-eater storage seals.
 
@eaglejarl @Velorien What's Kagome's reaction to us trying to weaponize storage scrolls like he did with the implosion seal? Only instead of sealing air, we seal anything that's not air?

I ask this not because it's a more efficient manner of killing things, but because it's a stepping stone to creating directionalized people-eater storage seals.
It's going to be funny if storage scrolls end up being our signature thing like explosions are for Kagome.

e: Although there's a bit too much we can do with barrier seals to reasonably consider that.
 
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Maybe we could make a storage seal that dispenses its contents at a distance.

Like, you seal a tungsten rod (yes this is going exactly where you think it is) and then unseal it multiple kilometres above the seal. There is now a KB at your location and you should run like hell, and any enemy military installations in the approximate area are about to be rubble.
 
Maybe we could make a storage seal that dispenses its contents at a distance.

Like, you seal a tungsten rod (yes this is going exactly where you think it is) and then unseal it multiple kilometres above the seal. There is now a KB at your location and you should run like hell, and any enemy military installations in the approximate area are about to be rubble.
Why does it have to be directly above your position? Can't you just do it at an angle?
 
Maybe we could make a storage seal that dispenses its contents at a distance.

Like, you seal a tungsten rod (yes this is going exactly where you think it is) and then unseal it multiple kilometres above the seal. There is now a KB at your location and you should run like hell, and any enemy military installations in the approximate area are about to be rubble.

I'm a big fan of KEWs (witness my first novel), but the big problem with them is guidance. Simply throwing a tungsten rod straight up isn't going to get you a usable weapon. It will get you "destroy something, somewhere vaguely near this area, within a couple of kilometers".
 
Even in the absence of nuclear proliferation, unsealing something a set distance away has plenty of uses.

Unrelatedly... hm. What if as part of our merchant plan, instead of employing civilian merchants to carry storage seals, we employ them to carry normal (cheap, relatively unprofitable so as to discourage banditry) goods and have a storage seal hidden somewhere on the carriage to be dealt with on the receiving end?

e: Obviously this would require ninja friendly to us on the other end -- Jiraiya might be able to hook us up there. It's worth considering, though.
 
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I'm a big fan of KEWs (witness my first novel), but the big problem with them is guidance. Simply throwing a tungsten rod straight up isn't going to get you a usable weapon. It will get you "destroy something, somewhere vaguely near this area, within a couple of kilometers".

Assuming we know the dynamics of the throw, the location of the destination relative to the start, and basic artillery math, we can do a lot better than kilometers of error. If the apex of the throw is only 1-2 kilometers up, a kilometer of error is an angular error between 45 and 25 degrees, which is ludicrous.

For something like a very dense tungsten rod, the error from wind and the like will be miniscule.

A better quick estimate of error, assuming something starts directly above the target, is to take the sqrt of the height. That isn't quite correct, since it assumes that there's negligible vertical drag and isn't calibrated for objects of various weights and drags. Nevertheless, it'll do for a quick estimate. Likewise it's easy to incorporate velocity and position error at the apex of a flight as multiplicative and additive, respectively.

LaTeX:
\[ \begin{array}{lcrl} E_v &:&=& \mbox{Velocity error at start of flight in m per}\\ &&& \mbox{second. Double this if the projectile is launched}\\ &&& \mbox{from the ground instead of let go at the apex.}\\ &&& \mbox{\textit{This is also the general fudge factor, increase}}\\ &&& \mbox{\textit{it as needed for other sources of error.}}\\ E_p &:&=& \mbox{Position error at start of flight in m}\\ H &:&=& \mbox{Height at Apex in m}\\ E_l &:&=& \mbox{Position error at landing in m}\\ E_l &&=& E_p + E_v \cdot \sqrt{0.2 \cdot H} \\ \end{array}\]

Edit: Just for a quick bit of intuition as to why this is reasonable. Horizontal position error (error perpendicular to the pull of gravity) is the error that makes you miss. Horizontal velocity error moves you some distance every second you're in the air. If you have no vertical velocity at some height (the apex) then it takes you about sqrt(0.2 * height) seconds to fall. Multiplying the horizontal velocity error, times the flight time gives you the extra position error at landing. I also baked in some constants for convenience.

If you lot want a better estimate of the error for a particular launch configuration, ping me when there's a more solid idea for a setup. I'd be happy to do the math to show how well it'll actually work, as well as figure out impact velocity, damage estimates, and the like.
 
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Assuming we know the dynamics of the throw, the location of the destination relative to the start, and basic artillery math, we can do a lot better than kilometers of error. If the apex of the throw is only 1-2 kilometers up, a kilometer of error is an angular error between 45 and 25 degrees, which is ludicrous.

For something like a very dense tungsten rod, the error from wind and the like will be miniscule.

A better quick estimate of error (in cm), assuming something starts directly above the target, is to take the sqrt of the height (in cm). That isn't quite correct, since it assumes that there's negligible vertical drag and isn't calibrated for objects of various weights and drags. Nevertheless, it'll do for a quick estimate. Likewise it's easy to incorporate velocity and position error at the apex of a flight as multiplicative and additive, respectively.

LaTeX:
\[ \begin{array}{lcl} E_v &:&= \mbox{Velocity error at Apex in cm per second}\\ && \mbox{\textit{This is also the general fudge factor, increase it as needed for other sources of error.}}\\ E_p &:&= \mbox{Position error at Apex in cm}\\ H &:&= \mbox{Height at Apex in cm}\\ E_l &:&= \mbox{Position error at landing in cm}\\ E_l &\ &= E_p + E_v \cdot \sqrt{H} \\ \end{array}\]

If you lot want a better estimate of the error for a particular launch configuration, as well as impact velocity estimates, and whatnot. Ping me when there's a more solid idea for a setup. I'd be happy to do the math to show how well it'll actually work.
The players in this quest scare me sometimes.
 
But ... but ... math is the only way I can get senpai to notice me. :(

Is there something in particular that's scaring you or that I should change?
Not serious, no. I actually find it hilarious that we have such varied backgrounds here that can come up with mathematical reasoning that we CAN, in fact, carpet bomb our enemies.
 
Oh you just wait until Noburi's medic levels are high enough to do research and the biologists get our time to shine.

All of the bloodline-inserting viruses.

All of them.
Oh yeah! That reminds me, I was going to suggest Noburi do some experimentation with seeing if he could channel ninjutsu (medical ninjutsu in particular) through regular water or chakra-infused water. Maybe we could make that his fighting style? It'd be very chakra-use heavy but I very well intend for him to have as intense of a chakra pool as Kisame at the end of things, so... Anyway, that'd be a GREAT force multiplier: Imagine him linking up with Akane if she learned the Eight Gates? She wouldn't be able to use the later ones, but the early ones would have vastly reduced impact on her with the constant infusion of medical chakra.
 
Having the style solely improve punching seems overly limiting to the style's potential design space. Yes we're making a taijutsu style, but half of punching someone in the face is getting close enough to do so.
A lot of the stuff you're proposing to make seems really cool, but I'm not sure why much of it (e.g. are breathers) should be counted as part of a taijutsu style. As you point out here the TM-enhancing boots are maybe a grey area, BUT I would point out that
1. Roki only effects actual taijutsu rolls
2. if we want the rest of the party to benefit from cool stuff Akane makes, we don't want them to have to learn a new taijutsu style
3. I expect the QMs will be merciful love us more if we make their lives simple, which in this case means not attaching too many different game mechanics to this plan
 
Knowledge of basic human psychology is the only thing I bring.

...On that note, we should pull a Nigerian Prince scam.

e: "I am a prince of Uzumaki, if you provide just 5000 ryo I can get the materials necessary to rescue my clansmen from the realm in which they are trapped."
 
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@Jello_Raptor it may not be a huge issue with a 2km drop, but given that objects emerge from storage scrolls with zero velocity relative to the scroll, does the rotation of the planet have an effect? Like, does the projectile go slightly west?

E: Responses on Quora suggest that from 1 or 2 km the deviation would be negligible and actually be to the east


Yup, but I tend to assume that the coriolis force is negligible for anything ballistic, mostly because atmospheric drag is almost always going to be stronger in an earth-like setup. I'll only start worrying about it if we start throwing things out of the atmosphere entirely, and by that point I'm probably converting to an orbital reference frame anyway where the coriolis effect disappears (since the planet will be explicitly rotating).
 
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Knowledge of basic human psychology is the only thing I bring.

...On that note, we should pull a Nigerian Prince scam.

e: "I am a prince of Uzumaki, if you provide just 5000 ryo I can get the materials necessary to rescue my clansmen from the realm in which they are trapped."

Sic it on Gato. He won't know what hit him. Then we take over his company and transform it into a legit non-parasitical enterprise.
 
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Huh, I'm trying to skive off work and ran better back of the napkin numbers for the storage seal bullet idea. It's fine to just drop a giant object from height, but shooting it with a gun does make accuracy a big issue. The high muzzle velocity means that a small angular deflection does create a huge velocity deflection.

A modern sniper rifle would struggle to hit a 1km target, even if you can get 10+ kilometers of height at the apex of the drop. And that only if you assume it's pointed perfectly correctly.

For our tech level, our goal should probably be to find some way to get something light (a seal) up very high over a target and come to a complete stop. Our best bet is probably to henge into a bird while carrying the seal, and even that will take a ton of practice and effort.

The alternate approach is to just make the kill radius of the projectile multiple kilometers large, which also solves the problem. PMYF with a "unseal everything at once" mode should help with that.
 
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Standard scrolls and even ring face sized seals will have problems with accuracy for hitting targets beyond 100ft. Loading and unloading from a flat plane will have to much variance in the output.
 
1) Build a cruise missile with the range and speed to attack targets at long distance.

2) Develop a method of controlling said cruise missiles in flight.

3) develop targeting systems that can be used by forward observer nins to mark targets

4) develop a way to securely communicate targeting information to cruise missiles

5) BAM! BOOM! SPLASH!

It doesn't have to be a cruise missile, but it must be something with the characteristic of a cruise missile.
 
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