Voting is open for the next 4 hours, 13 minutes
plus massive blackmail on every US Congressman, SCOTUS, and POTUS
Speaking of which, Jiraiya's spym may include blackmail on Asuma. What do we do if we find that? Burn it? Turn it in? Keep it as a clan secret?

Keeping it as a clan secret is probably vastly inferior to just burning it. There would be far too high a chance of it being discovered and us getting executed for treason.

Turning it in is a nice, honest gesture, and is what we said we would do with all of the spymaster notes. On the other hand, just turning it in as normal is the equivalent of telling the military dictator of our country "Hey, we have blackmail on you. We aren't using it right now, but boy do we have it."

Burning it, burning all notes of it, and never speaking of it again to anyone is the safest option, provided that the ANBU don't see burning spymaster notes and execute us for treason.
  • Maybe we should have Kagome just immediately burn anything he finds that mentions Asuma, as soon as he realizes that it involves Asuma or his clan in any way?
 
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Right now Noda is at her lowest point. What she needs is a friend that isn't asking or plotting anything. We can just be that for her. No deep plot or scheme here. I just like both of the girls and want to spend more screen time with them:

I don't disagree, but if I were Noda, I would see this as "Hazou is being a manipulative prick, acting like he doesn't want anything from me when he just got me evicted from my apartment so I would have no choice but to join his clan. 'Just wants to hang out'! Pfah!". It might be worth sending someone who isn't Hazou to talk to her. Akane? Kagome? Someone who won't be pidgeonholed as a manipulator.

EDIT: Also, we maybe don't want Yuno and Noda in the same room right now. I suspect Noda might try to convince Yuno that Hazou is poisonous and controlling, and not someone she wants as a clan head. And then if she does do that, it makes Yuno way more likely to chose Neji over Noburi.
 
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I have no interest or understanding of what the ideal way to help coordinate the construction and design of Skygliders. If you 2 want to coordinate and come up with a section I'll change it to that.
I have a section that should help with skyslider research by giving them the scientific method to use as a framework for their research. It's long though, so it may need cut down or stuck in a plan where it's an entire scene.

ON THE NATURE OF DISCOVERY

The Elemental Nations already has the idea of safety testing and safety protocols, thanks to the existence of sealing. What they need is a systematic process for discovering things. So how can we have Hazō create the scientific method? The scientific method is really more of an idea/philosophy than anything else, so it's difficult to lead him to it through experiments. However, if we lead him through thoughts that lead up to the idea, that could give us something.

Scientific method:
Observe.
Question.
Observe more (literature review).
Hypothesize.
Test.
Analyze/Interpret results.
Revise/reject hypothesis.

So here's some thoughts that could lead to this:
  • Reflect on how people discover new things.
  • You don't just suddenly know the answer to any question you ask, otherwise this skyslider business would be a lot more straightforward
  • You ask a question, and try to find the answer.
    • But you don't just come up with questions out of nowhere either, do you? You get questions from things you've experienced. With the skysliders, you saw a kite flying, and wondered how the wind spirits decided what to lift up.
  • What happens next? You try and find out what the answer is, right? Like you're doing with skysliders.
    • Except, a lot of questions can be answered just by asking someone, or by looking it up in a book.
    • Unfortunately, that doesn't always work. But sometimes asking other people things that are related to your question does help. After all, if you were exploring a new place, like you did in Isan, you would want to know any maps or rumors that already exist of the place so that exploring the rest would be that much easier.
  • What do you do after that? Well, you try to think up an answer for your question. But is one answer really good enough? There is only ever one real answer to a given question, right? Except that sometimes you think up the wrong answer. Maybe it would be better to think up several different answers, and find out which of them is the right one? After all, you create many sealing prototypes when trying to make a new seal.
  • Now how do you figure out which answer is right? When making a new seal, You make and test a prototype to see if it works. Maybe answers to other questions could be tested the same way? You could test each potential answer to a question, to see which one works.
  • But what happens if none of your answers are right? Or if one is close to the truth, but a little off? Most seal prototypes don't work perfectly well, so they get tinkered with to create a better prototype. Maybe answers could be tinkered with the same way? An answer that worked better than other answers but wasn't fully accurate could be changed in a way that might make it closer to the truth, and then tested again to see if it is actually closer to the truth.
  • Use this line of thinking to create the Scientific Method.
    • Share with the skyslider workers and have them use it as a framework for how they go About creating skysliders.
 
You guys plan to do a week long timeskip. @Evenstar Do you think we should check up on Mari's health within a week?
@huhYeahGoodPoint Since your plan doesn't address Noda, going by how Hazou was acting, I expect him to kick Noda out unless he calms down. Are you fine with that?

[x] Action Plan: Kagome's Forbidden Lore

[x] Action Plan: Oro Info
run everything by clan:
ask Anko about Oro trustworthiness
talk to Tsunade. Jiraiya willing to pardon Oro. What she think about Oro character and trustworthiness?
review what you know of Oro basement loot. Whether by asking Noburi about it or from copies of it you made. Spend 1 FP for this to be possible.

[x] Action Plan: Leaf's defense
run everything by clan. check up on the 5SB tarp defense against skywalker bombings we mentioned to Shikaku. Check up with Nara and Asuma.

[x] Action Plan: Contest submissions
Let Asuma know we'll be contributing a lot of Jiraiya's notes for the contest. Coordinate the best way to do this to encourage more submissions.

[x] Action Plan: Seal Operators
Ask Asuma for permission to training Academy flunkies to become storage seal operators.
 
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I don't disagree, but if I were Noda, I would see this as "Hazou is being a manipulative prick, acting like he doesn't want anything from me when he just got me evicted from my apartment so I would have no choice but to join his clan. 'Just wants to hang out'! Pfah!". It might be worth sending someone who isn't Hazou to talk to her. Akane? Kagome? Someone who won't be pidgeonholed as a manipulator.
Noda was shit faced when she approach us so she probably won't remember much. She doesn't have any relationship with the rest of the clan so it would be weird to send them.

also I'll be honest I just really like her as a character and want to spend time with her.
I have a section that should help with skyslider research by giving them the scientific method to use as a framework for their research. It's long though, so it may need cut down or stuck in a plan where it's an entire scene.
Yeah it's over 400 words right now so would need to be drastically rewritten to fit into a plan
 
@Oneiros given how Hazou was reacting to Noda, you might need to devote words to actually convince him to hang out with Noda
edit: Also, checking publically offered storage seal variants will help with large storage seal research. As well as paying sealmasters to talk about their storage variants that aren't public. @huhYeahGoodPoint sorta applies to you too with chakdar research although OPSEC concerns might mean not asking sealmasters about it
@Noumero I have a forbidden lore plan if you are interested
@huhYeahGoodPoint You should ping MadScientist on Discord considering he precomitted to vote for sanitation plans
 
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Noda was shit faced when she approach us so she probably won't remember much. She doesn't have any relationship with the rest of the clan so it would be weird to send them.

also I'll be honest I just really like her as a character and want to spend time with her.

Alright. Let's send Hazou then. But we need to consider the context. Noda might not remember the details of the argument, but she probably does remember that she blew up at Hazou, and she definitely remembers getting evicted and coming to the conclusion that Hazou got her evicted on purpose to pressure her.

Let's say we show up and invite her to lunch or whatever, completely ignoring what just happened. What is this suspicous cynical girl who already thinks we're trying to control her going to think is going on in Hazou's head?

You need to consider in your plan how you want to adress their last interaction, and the factors that led up to it.
 
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I would also like the Seal Operators idea - if people are going to stop freaking out over it we can suggest they learn to improve their chakra amount so Noburi has people he can drain to help improve Leaf's rate of growth via Foom. I don't think keeping that to ourselves is wise, or going to last very long.
 
@Oneiros here's a rewritten section for Noda. In short: drop Yuno to avoid the trouble that having her around Noda could cause right now (we can hang out with Yuno later once Noda's less likely to turn her against Hazou), and address the elephant in the room. I think it will achieve what you want better than what you have now. It is 48 words as opposed to your current 12, though.

  • Talk to Noda
    • She's annoyed you -- especially by accusing you of getting her evicted.
    • You can see how she came to that conclusion though.
    • You're still willing to help her, whether she wants to join or not.
    • For now, hang out and get her to relax a bit.
 
Right now Noda is at her lowest point. What she needs is a friend that isn't asking or plotting anything. We can just be that for her. No deep plot or scheme here. I just like both of the girls and want to spend more screen time with them:

I agree wholeheartedly, but I'm sure if she'd trust Hazou. As a clanless Jutsu Hacker, she's probably had clans pull all sorts of shit to forcibly recruit her. If we do this --and, again, I think that we should --we need to plan this out carefully. She's in a bad place, isn't acting rationally, and has whatever trauma that drove her to drinking on top of a justified distrust of clans.

Maybe we could spin the whole "we grew up in the Mist while our hearts were more like Leaf. We've faced abuse and suppression. We came together to change the structure. We came together to help and protect each other. The other clans have each other and the laws which favor them. We didn't. So we came together. Along the way, we were made a clan by a fellow clanless ninja. So now, with the perspective we've gained, and the authority we now have, we're trying to change things."

Noda was shit faced when she approach us so she probably won't remember much. She doesn't have any relationship with the rest of the clan so it would be weird to send them.

also I'll be honest I just really like her as a character and want to spend time with her.

Yup. Same here.

Asuma doesn't just like us, he actually thinks we're smart and useful. This is an amount of good fortune I'm not sure what to do with. I can already feel the despair of losing his trust after we invariably do or say something comically stupid and dangerous in his presence.

Try our best to show that we're Leaf ninja and try not to screw it up too much, I think. Asuma knows Hazou and finds him positively adorable --Asuma just laughed us off attacking him in the middle of the library, remember? As long as we try to avoid another killbox scene and don't go poking around at what, exactly, constitutes "treason," I think we'll be okay.

Once again, this is a lot of interesting fluff but it does not provide any crunch. When you post stuff like this, please suggest some actual game mechanics, if only in outline. In what way will this bloodline affect an interaction with Hazō? Is the possessor faster, more perceptive, able to conjure sharks with frigging lasers in their heads, or what?

Damn, laser sharks sounds pretty cool. But I edited the NNE below with the immense aid of @Halberdier. Honestly, this person is awesome and I can't really put to words my thankfulness for their help! As for affecting an interaction with Hazou, there're the mechanics below, but I also imagine that an NNE nin might be able to have some interesting insight into the Iron Nerve. Maybe. At the very least, more than Hazou --wasn't he deliberately kept from learning about his bloodline due to shitty clan politics?

Nerve Notice Bloodline

This Bloodline, when active, allows the wielder to see a body's nervous system in a similar manner to how a Hyuuga might see chakra pathways. Toggled on/off, this bloodline is highly noticeable when activated. The pupil of the eye widens, stretching and thinning the iris to the point of invisibility. This is done to allow sunlight spirits to enter the eye, interacting with the unique chakra within the wielder's eyes. Each time this bloodline is activated and then turned off, the pupil of the eye remains just a little bit wider than it had been previously.

Long term use will always result in blindness --the interaction of sunlight spirits is not a perfect, painless process. Humans are not spirits, and spirits are not humans, after all. The longer this bloodline is activated, the more "sunscarring" will remain after it is deactivated. Deactivation of this bloodline is painful, ranging from a pricked finger to a crushed bone. The longer this bloodline is active, the greater the pain --after long enough, a NNB ninja just learning their bloodline may be tempted to keep their bloodline activated until chakra exhaustion, ignoring the consequences.

Though the amount of "sunscarring" that remains after each activation is reliant upon many factors (exposure to sunlight, weather, time of day, duration of activation, etc), there is also a personal component. Two NNB ninja in equally perfect conditions (clear weather, noontime, in a meadow/field/desert/ocean) will still suffer a different amount of sunscarring. This is because each body handles spirit-damage differently. Thus, the "base" amount of sunscarring varies from person to person. Some NNB Wielders can be projected to last throughout their ninja career and some go blind before they make genin --though these are two extremes.

This bloodline can be activated during nighttime, though the amount of "sunscarring" that occurs will always be more than if it had been activated during daytime --though this can be mitigated, depending on the state of the moon. This means that it's not impossible for a NNB ninja to go blind if forced to activate their bloodline for a significant length of time at night during a new moon --or overcast skies. NNB wielders tend not to do well on night-missions for this reason. When activated at night, the iris of the NNB widens to encompass the sclera of the eye, welcoming the weaker, less numerous moonspirits.

This bloodline's activation is relatively costly and then the chakra drain is notably high --as far as the average jutsu's "upkeep drain" costs go.

This clan reveres the sun and considers the moon to be the more-alien, less compassionate (to humans) husband of the sun (needs more moonlight than sunlight, but moonlight's more harmful). Though they're not sure why, women with this bloodline tend to handle the sun's (or moon's) spirit damage better than their male counterparts. Thus, this clan is matriarchal in nature and their culture reflects this. Knowing full well that they're destined to go blind, this clan has a love of the visual arts and a deep appreciation for poetry. Several generations prior to the start of MfD, members of this clan noticed that blue-eyed NNB wielders generally lasted longer than NNB wielders with different eye color (blue is smallest wavelength, allowing eyes to capture/contain more errant sunlight). So they passed favorable policies towards blue-eyed marriages and children. Currently, most NNB have some shade of blue in their eyes. The worst curse/profanity you can offer an NNB ninja is to tell them some variation of "may the night steal your sight!" It would be like admitting to supporting dog-fighting rings to an Inuzuka, or offering to sign up their canine-companion up for one.

Mechanics: Shoutout to @Halberdier. Your mechanics help was inspired!
  • Every NNE ninja born with pool of "points" and, once they reach a basic competency with their bloodline, the average female NNE nin has 5000 points remaining.
    • Average Male NNE ninja have a pool of 4000 points. The following calculations are based on a pool of 5000.
  • All costs assume optimal conditions. Night is double cost. New Moon adds an additional double-cost. Overcast/Rain adds an additional half-cost, day or night.
  • Bonuses to MedKnow, Rolls against Deceit.
    • Also to intimidation if bloodline is activated. This bonus increases if bloodline is activated at night.
    • When training MedKnow w/ NNE Activated, MK is half-cost, but consumes 100 points per level attained.
  • While active, using Medic Jutsu on someone is half-cost, but consumes 5 points per jutsu, per patient. Basic upkeep cost is 1 point per 5 minutes.
  • Using this bloodline in conversation gives a bonus of (1/10th of % total points used, rounded up) to defeat deceit. Basic upkeep cost is 1 point per 5 minutes.
  • Activation lasting more than half an hour inflects mental stress, increasing with every ten minutes thereafter.
  • Once the pool of points reaches 25% of the original pool (1,250), the NNE loses 0.5 points per day, regardless of activation.
    • Once the pool of points reaches 20% of the original pool, this increases to 1 point per day, regardless of activation.
    • Once the pool of points reaches 10% of the original pool (500), this increases to 2 points per day, regardless of activation.
  • Once the pool of points decreases to 20% of original pool (1,000) a negative aspect is created to show decreasing sight.
    • After 20% hits, this negative aspect is reapplied for every additional 2% decrease of the original pool (100), stacking until the pool of points reaches 0, which is when the ninja becomes blind.
 
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"Wind Spirits fly this way and that and push things around in whatever direction they please using force that usually pushes in more or less one direction at a time over a certain duration. Light things put in the way of that force work consistently in a similar (but also different) fashion to things put into a river stream. If a wind spirit moves one thing it will also move a second, similar thing in the same way at the same time. Meaning two windmills or sails next to each other will behave the same way if they have the same form, regardless of color or talismans or prayers. Also, heat makes the wind spirits (or fire spirits?) pull light things into the air even without using wind jutsu like forces."
Yes, this is an accurate description of Hazō's understanding.

Edit: are handheld windmills made out of paper or wood a thing in Leaf or Mist or anywhere else that Hazō has noticed?
Yes, they exist, mostly as children's toys. Hazō knows that windmills exist because Kagome mentioned them one time (cf chapter 58), but Hazō has never seen one and has no clear understanding of how it works beyond "wind blows, sails turn, grain gets ground up".
 
I had an idea for another Jiraiya seal.

Clock-hand seal: when affixed to an object and activated it first fixes the center of mass of the object in place, then makes the object rotate at a fixed rotational velocity of *mumble mumble*.

The seal is fairly useless for combat applications, and he mostly considered it a successful experiment on applying force to stuff without blowing them up; just without many immediate applications.

The seal is useless for combat because the longer the object the slower it rotates. However, the one use he came up with was something he called a clock, where he put a seal on sticks of various lengths next to each other and measured time via the ratios of them passing each other. Still more of a novelty, water or sand clocks are still easier to use with the same utility.
 
  • Emphasize the importance of prototyping as a learning tool.
    • Use scale models for early development.
      • Safer, because we tested a design before strapping a pilot into one.
      • Faster, because we tested more prototypes because they are faster to build.
  • Show up at the next scheduled prototype test.
    • Theorize with engineers about why the prototype succeeded/failed. Build on previous foundations.
    • Suggestions:
      • Cloth fibers seems less labor intensive than feathers.
      • What is flapping for? Do we need to "fly" or just slide?
      • Lightweight wood might means easier to fly.
    • Hammer out two or three designs to build next. Can we speed up prototyping by using common parts?

@Oneiros Here is my revised Skyslider section.

Edit: Further streamlined the section.
 
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ON THE NATURE OF DISCOVERY

The Elemental Nations already has the idea of safety testing and safety protocols, thanks to the existence of sealing. What they need is a systematic process for discovering things. So how can we have Hazō create the scientific method? The scientific method is really more of an idea/philosophy than anything else, so it's difficult to lead him to it through experiments. However, if we lead him through thoughts that lead up to the idea, that could give us something.

Scientific method:
Observe.
Question.
Observe more (literature review).
Hypothesize.
Test.
Analyze/Interpret results.
Revise/reject hypothesis.

So here's some thoughts that could lead to this:
  • Reflect on how people discover new things.
  • You don't just suddenly know the answer to any question you ask, otherwise this skyslider business would be a lot more straightforward
  • You ask a question, and try to find the answer.
    • But you don't just come up with questions out of nowhere either, do you? You get questions from things you've experienced. With the skysliders, you saw a kite flying, and wondered how the wind spirits decided what to lift up.
  • What happens next? You try and find out what the answer is, right? Like you're doing with skysliders.
    • Except, a lot of questions can be answered just by asking someone, or by looking it up in a book.
    • Unfortunately, that doesn't always work. But sometimes asking other people things that are related to your question does help. After all, if you were exploring a new place, like you did in Isan, you would want to know any maps or rumors that already exist of the place so that exploring the rest would be that much easier.
  • What do you do after that? Well, you try to think up an answer for your question. But is one answer really good enough? There is only ever one real answer to a given question, right? Except that sometimes you think up the wrong answer. Maybe it would be better to think up several different answers, and find out which of them is the right one? After all, you create many sealing prototypes when trying to make a new seal.
  • Now how do you figure out which answer is right? When making a new seal, You make and test a prototype to see if it works. Maybe answers to other questions could be tested the same way? You could test each potential answer to a question, to see which one works.
  • But what happens if none of your answers are right? Or if one is close to the truth, but a little off? Most seal prototypes don't work perfectly well, so they get tinkered with to create a better prototype. Maybe answers could be tinkered with the same way? An answer that worked better than other answers but wasn't fully accurate could be changed in a way that might make it closer to the truth, and then tested again to see if it is actually closer to the truth.
  • Use this line of thinking to create the Scientific Method.
    • Share with the skyslider workers and have them use it as a framework for how they go About creating skysliders.
I like where this is going but I think I might be able to improve on it, and relate it better to Hazou's life experience for motivation and grounding:
  • Clear Communication no Jutsu was created to strip away the hard parts of communicating so that anyone willing to put in a little effort could make sure their thoughts were perfectly known. It is, in essence, a formula to guarantee accurate communication.
  • It's becoming clear that there might be a similar problem in research. How does one craftsman accurately convey the merits of a design to another? How do you determine if a design can be relied on without building it yourself? For that matter, how do you isolate good ideas from the infinite expanse of bad ideas? Could there possibly be a Clear Research no Jutsu?
  • If it exists, Clear Research no Jutsu would care first and only about observable facts. An idea being good due to 'resonating with the Will of Fire' or other philosophical arguments is a matter of philosophy and has no bearing on the functional qualities of the idea. Just as CCnJ refers only to the explicit meanings of the words, CRnJ refers only to the base, painted-world facts.
  • The most important part of CRnJ, then, is the testing. To maximize clarity, every detail of the testing procedure should be stated clearly, and the acquired data should be presented with no manipulation or interpretation. Interpretation can come later, once everyone has seen the ground truth facts.
  • Mistakes might not just happen in interpretation, but if the test itself is flawed the observations will also be flawed. If the test procedure is clear then anyone who reads it has the chance to notice the error, and that is a great asset. As a self-correcting measure, CRnJ should allow, no, encourageexperts to review each others' work and either vouch for it or call it out. If everyone agrees that the test procedures are flawless then that's much more trustworthy than just the author's word.
    • This does mean we'll need a place where you can look up who's endorsed a given research, but that's easy enough to manage.
  • This is good, but there's more we can add, as a guideline to help the researchers make good tests.
    • Your test should give different outcomes if your idea is right or wrong, otherwise how do you know if the data proves anything? Therefore, you should know what evidence would prove your idea true and what would prove it false before you even run the test. In CRnJ, you should thus make a tangible, disprovable prediction.
    • Everything happens for a reason, even if it's a really obscure reason. If you ever feel confused about something you saw, there may be something worth testing there.
  • You might not get any useful information out of your test. In that case, you should admit you don't know any more than you did before you started. There should probably be a clear and explicit threshold of proof beyond which you must say any pattern is indistinguishable from coincidence.
  • 'Clear Research no Jutsu' might sound intimidating to civilians, rebrand it to something more generic like 'The Scientific Method'.
    • Maybe you should start compiling your thoughts somewhere. If you can make this into a coherent instructional guide you could maybe even share it to people.
This probably needs to be condensed a fair bit, but I think relating it to CCnJ gives it a bit more narrative oomph, and I think the order of the logical path I took is more intuitive.
 
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@Inferno Vulpix Regarding your training plan, I feel that leveling Resolve isn't the best use of our XP: getting CR will slow our getting of SC 30 until after we lose our Severe Consequence, meaning our Resolve adjusts back to 20 and we can pass the Resolve check for clone sickness without accounting for Aspects or related. Thus it is slightly more XP-efficient for us to ignore Resolve until some time after SC 30 is attained.
 
@Inferno Vulpix Regarding your training plan, I feel that leveling Resolve isn't the best use of our XP: getting CR will slow our getting of SC 30 until after we lose our Severe Consequence, meaning our Resolve adjusts back to 20 and we can pass the Resolve check for clone sickness without accounting for Aspects or related. Thus it is slightly more XP-efficient for us to ignore Resolve until some time after SC 30 is attained.
My plan is optimized for clearing Asuma's requirements, before which we cannot do anything with Shadow Clone at all. I'd theoretically be open to focusing more on CR than Resolve as neither of those quite hit the desired value in my plan, but there's no need to level SC above 10 for Asuma's requirements. I'm also rather uncomfortable changing the focus of the training plan after so many people have already voted for it and likely aren't paying attention to keep track of potential changes.
 
@Oneiros Here is my revised Skyslider section.

Edit: Further streamlined the section.
I anticipate this won't go as well as you expect because the feedback loop for academic thought in this time period is "have an idea" -> "write a treatise", without any notion of "test it". Encouraging this mode of thinking is probably useful, but for now (if we want to get anything done) we should also just directly say "this is a good idea". Namely, "Make one big fixed component, which is a frame of lightweight wood with cloth stretched over it."

If Hazou is to work on designs directly, we can feed him better ideas too. "A triangle, with a center support strut, with cloth stretched over the top" won't fly, but if the wooden support frame is light enough, it'll catch the wind in interesting ways.

I don't think common parts is a good idea. For one, it undermines the rigidity we want from their designs. For another, part of what we want is a stochastic exploration process - working with a fixed or mostly fixed set of parts means they might not be able to experiment with wingtip angles and find rotational stability.
 
I anticipate this won't go as well as you expect because the feedback loop for academic thought in this time period is "have an idea" -> "write a treatise", without any notion of "test it". Encouraging this mode of thinking is probably useful, but for now (if we want to get anything done) we should also just directly say "this is a good idea". Namely, "Make one big fixed component, which is a frame of lightweight wood with cloth stretched over it."

If Hazou is to work on designs directly, we can feed him better ideas too. "A triangle, with a center support strut, with cloth stretched over the top" won't fly, but if the wooden support frame is light enough, it'll catch the wind in interesting ways.

I don't think common parts is a good idea. For one, it undermines the rigidity we want from their designs. For another, part of what we want is a stochastic exploration process - working with a fixed or mostly fixed set of parts means they might not be able to experiment with wingtip angles and find rotational stability.

If we want to get anything done, our engineers need to be able to iterate a design and Hazo needs to be able to slot in his idea in a natural way.
 
I like where this is going but I think I might be able to improve on it, and relate it better to Hazou's life experience for motivation and grounding:
  • Clear Communication no Jutsu was created to strip away the hard parts of communicating so that anyone willing to put in a little effort could make sure their thoughts were perfectly known. It is, in essence, a formula to guarantee accurate communication.
  • It's becoming clear that there might be a similar problem in research. How does one craftsman accurately convey the merits of a design to another? How do you determine if a design can be relied on without building it yourself? For that matter, how do you isolate good ideas from the infinite expanse of bad ideas? Could there possibly be a Clear Research no Jutsu?
  • If it exists, Clear Research no Jutsu would care first and only about observable facts. An idea being good due to 'resonating with the Will of Fire' or other philosophical arguments is a matter of philosophy and has no bearing on the functional qualities of the idea. Just as CCnJ refers only to the explicit meanings of the words, CRnJ refers only to the base, painted-world facts.
  • The most important part of CRnJ, then, is the testing. To maximize clarity, every detail of the testing procedure should be stated clearly, and the acquired data should be presented with no manipulation or interpretation. Interpretation can come later, once everyone has seen the ground truth facts.
  • Mistakes might not just happen in interpretation, but if the test itself is flawed the observations will also be flawed. If the test procedure is clear then anyone who reads it has the chance to notice the error, and that is a great asset. As a self-correcting measure, CRnJ should allow, no, encourageexperts to review each others' work and either vouch for it or call it out. If everyone agrees that the test procedures are flawless then that's much more trustworthy than just the author's word.
    • This does mean we'll need a place where you can look up who's endorsed a given research, but that's easy enough to manage.
  • This is good, but there's more we can add, as a guideline to help the researchers make good tests.
    • Your test should give different outcomes if your idea is right or wrong, otherwise how do you know if the data proves anything? Therefore, you should know what evidence would prove your idea true and what would prove it false before you even run the test. In CRnJ, you should thus make a tangible, disprovable prediction.
    • Everything happens for a reason, even if it's a really obscure reason. If you ever feel confused about something you saw, there may be something worth testing there.
  • You might not get any useful information out of your test. In that case, you should admit you don't know any more than you did before you started. There should probably be a clear and explicit threshold of proof beyond which you must say any pattern is indistinguishable from coincidence.
  • 'Clear Research no Jutsu' might sound intimidating to civilians, rebrand it to something more generic like 'The Scientific Method'.
    • Start compiling your thoughts somewhere. If you can make this into a coherent instructional guide you could maybe even share it to people.
This probably needs to be condensed a fair bit, but I think relating it to CCnJ gives it a bit more narrative oomph, and I think the order of the logical path I took is more intuitive.
This is great!
 
Yeah I'm much more in line with with @Paperclipped plan for skygliders

Which is going to be faster to test? A scale prototype of Hazo's idea, or a full blown prototype of Hazo's idea?

I don't think common parts is a good idea. For one, it undermines the rigidity we want from their designs. For another, part of what we want is a stochastic exploration process - working with a fixed or mostly fixed set of parts means they might not be able to experiment with wingtip angles and find rotational stability.

What do you mean by rigidity? I am not asking for parts to be not rigid, if that what you mean.

All I am asking them is to make only changes that are necessary. If they require radical experimentation, then they discard common parts.

Edit: Switching vote. Not confident with Noda.

The skyslider discussion is entirely between @Paperclipped and me and no one else, so I don't think it received full scrunity. Meanwhile, @huhYeahGoodPoint got a stamp of approval from @eaglejarl which nullify my objection somewhat.

Edit: changed my mind.

[X] Action plan: One week

[X] Action Plan: It's Always (Aunt) Sunny in Konoha
 
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