Nerve Notice Bloodline
This Bloodline, when active, allows the wielder to see a body's nervous system in a similar manner to how a Hyuuga might see chakra pathways. Toggled on/off, this bloodline is highly noticeable when activated. The pupil of the eye widens, stretching and thinning the iris to the point of invisibility. This is done to allow sunlight spirits to enter the eye, interacting with the unique chakra within the wielder's eyes. Each time this bloodline is activated and then turned off, the pupil of the eye remains just a little bit wider than it had been previously.
Long term use will
always result in blindness --the interaction of sunlight spirits is not a perfect, painless process. Humans are not spirits, and spirits are not humans, after all. The longer this bloodline is activated, the more "sunscarring" will remain after it is deactivated. Deactivation of this bloodline is painful, ranging from a pricked finger to a crushed bone. The longer this bloodline is active, the greater the pain --after long enough, a NNB ninja just learning their bloodline may be tempted to keep their bloodline activated until chakra exhaustion, ignoring the consequences.
Though the amount of "sunscarring" that remains after each activation is reliant upon many factors
(exposure to sunlight, weather, time of day, duration of activation, etc), there is also a personal component. Two NNB ninja in equally perfect conditions
(clear weather, noontime, in a meadow/field/desert/ocean) will still suffer a different amount of sunscarring. This is because each body handles spirit-damage differently. Thus, the "base" amount of sunscarring varies from person to person. Some NNB Wielders can be projected to last throughout their ninja career and some go blind before they make genin --though these are two extremes.
This bloodline can be activated during nighttime, though the amount of "sunscarring" that occurs will always be more than if it had been activated during daytime --though this can be mitigated, depending on the state of the moon. This means that it's not impossible for a NNB ninja to go blind if forced to activate their bloodline for a significant length of time at night during a new moon --or overcast skies. NNB wielders tend not to do well on night-missions for this reason. When activated at night, the iris of the NNB widens to encompass the sclera of the eye, welcoming the weaker, less numerous moonspirits.
This bloodline's activation is relatively costly and then the chakra drain is notably high --as far as the average jutsu's "upkeep drain" costs go.
This clan reveres the sun and considers the moon to be the more-alien, less compassionate
(to humans) husband of the sun
(needs more moonlight than sunlight, but moonlight's more harmful). Though
they're not sure why, women with this bloodline tend to handle the sun's
(or moon's) spirit damage better than their male counterparts. Thus, this clan is matriarchal in nature and their culture reflects this. Knowing full well that they're destined to go blind, this clan has a love of the visual arts and a deep appreciation for poetry. Several generations prior to the start of MfD, members of this clan noticed that blue-eyed NNB wielders generally lasted longer than NNB wielders with different eye color
(blue is smallest wavelength, allowing eyes to capture/contain more errant sunlight). So they passed favorable policies towards blue-eyed marriages and children. Currently, most NNB have some shade of blue in their eyes. The worst curse/profanity you can offer an NNB ninja is to tell them some variation of "may the night steal your sight!" It would be like admitting to supporting dog-fighting rings to an Inuzuka, or offering to sign up their canine-companion up for one.
Mechanics: Shoutout to
@Halberdier. Your mechanics help was
inspired!
- Every NNE ninja born with pool of "points" and, once they reach a basic competency with their bloodline, the average female NNE nin has 5000 points remaining.
- Average Male NNE ninja have a pool of 4000 points. The following calculations are based on a pool of 5000.
- All costs assume optimal conditions. Night is double cost. New Moon adds an additional double-cost. Overcast/Rain adds an additional half-cost, day or night.
- Bonuses to MedKnow, Rolls against Deceit.
- Also to intimidation if bloodline is activated. This bonus increases if bloodline is activated at night.
- When training MedKnow w/ NNE Activated, MK is half-cost, but consumes 100 points per level attained.
- While active, using Medic Jutsu on someone is half-cost, but consumes 5 points per jutsu, per patient. Basic upkeep cost is 1 point per 5 minutes.
- Using this bloodline in conversation gives a bonus of (1/10th of % total points used, rounded up) to defeat deceit. Basic upkeep cost is 1 point per 5 minutes.
- Activation lasting more than half an hour inflects mental stress, increasing with every ten minutes thereafter.
- Once the pool of points reaches 25% of the original pool (1,250), the NNE loses 0.5 points per day, regardless of activation.
- Once the pool of points reaches 20% of the original pool, this increases to 1 point per day, regardless of activation.
- Once the pool of points reaches 10% of the original pool (500), this increases to 2 points per day, regardless of activation.
- Once the pool of points decreases to 20% of original pool (1,000) a negative aspect is created to show decreasing sight.
- After 20% hits, this negative aspect is reapplied for every additional 2% decrease of the original pool (100), stacking until the pool of points reaches 0, which is when the ninja becomes blind.