Sorry about that. What I meant was "These are the options, if you can't include all of them, then this is order in which I would like you to prioritize including them." I made the usual programmer mistake of "Give human set of instructions that does what you want, rather than just tell the other human what you want and let them sort it out."

Also do you mind thread-marking my omake? Thanks.




Assuming the given fluff for Kagome's explosive seals, this won't work without huge amounts of research. The seals create a spherical vacuum and use the pressure differential between the now vacant sphere and surround air to create the first shockwave. The second shockwave is created by all the vanished air popping back in the place where it was taken from when the seal is destroyed.

Normal guns work by creating a whole bunch of gas very quickly (meaning higher pressure) and by making the gas very hot (increasing the pressure). This gas is created behind the projectile, whereas the gas in front of the projectile has a much lower pressure. This pressure difference accelerates the bullet.1 ​First, it pushes harder on one side of the bullet than it does the other. Second, it can create a flow of air moving at speed which hits and accelerates the bullet.


Trying to make a gun with a kagome style explosive seal has a few major issues. First, it limits us to working with the air already in the gun (instead of burning a bunch of shit to create more gas). Next, it doesn't let us easily increase the temperature of the gas in the gun (the way an exothermic reaction does).2​


This basically leaves us with systems where we use the explosive seal to get air moving very quickly. Now the speed of the air depends on the distance over which the air can accelerate. 5M is pretty large and can get us a lot of speed, for something the size of a gun, not so much. We could try and shape a smaller explosion with pipes and baffles that turn a bunch of air moving quickly towards/away from a single point into a bunch of air moving in a single direction, but this would be a huge pain and very difficult.

On the other hand, if we ever get around to building the macerator seal we can just make tiny explosions of sugar, which is nice and energy dense.3​ Also, lets us have a much more traditional design for the gun, we just need to attach a chamber to the barrel that can hold the mixture of air and sugar. The chamber can also just be "more barrel" if the bullet starts out in the middle of the barrel somewhere.

[1]: Admittedly because this is mostly happening well above the speed of sound, so my analogy isn't quite sound. It's like saying someone who gets rear ended accelerates forward because of the pressure difference between the cars behind them and the cars in front of them. But it's much harder to show how infeasible the idea with the velocity/momentum formulation of the system.

[2]: There are ways around this, but they basically amount to moving air around enough to create a lot of friction or compressing a volume of air. However, we really want to just move the projectile forward and all of these processes are inefficient. The explosive seal gives us energy to work with, there's almost certainly a better way to use it than trying to turn it into heat again.

[3]: That wiki page has this amazing line: "This is to avoid hot spots causing auto-ignition or caramelization and degradation of the propellant."




I really like the idea of including Kagome in the birthday present making process. Partly because he's twichy, and partly because it gives us some bonding time. I don't want to risk "pleasant surprises".
On the topic of gun, if we can develop a Kagome-style, reusable explosive tag that would be quite sufficient for our needs. I don't know exactly how fast one of Kagome's seals stuffed down the sufficiently-durable barrel of a gun or cannon could spit its munitions, but I can't imagine it'd be too bad. Top that off with a sound-muffling seal and we have an ideal assassination technique.

e: Also, never taking Radvic and Twofolds for granted again. It's slightly bemusing how much not having a couple people around can throw off our rhythm.
 
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We might do better with a Railgun setup if we do anything like that, set us up a nice cylinder accelerator seal to do a high velocity blast of air all down the barrel to impart speed to the projectile. It would probably also help with getting rifling down if we make the barrel with seals down the whole length.
 
We should probably not get distracted by side discussions and put off discussion of what we're actually going to do quite so heavily this time. That being said, I would kind of prefer us give Kagome an inkstone or something without his foreknowledge because, as mentioned, he surely trusts us enough not to try to get him killed or anything like that.
 
Elemental Mastery Technique details:

Effect: The user can raise or lower ambient temperature of a fixed area by 5 °C/level over a few seconds. The insides of objects and creatures are not affected directly.

Duration: Concentration (hand seals maintained) + 10 min/level. Afterwards, the temperature gradually drifts back to normal.

Cost: 3 chakra/5 °C

Area: 3 m radius + 1 m/level

Requirements: Resolve x 3, Control x 3

Pertinent info from Wikipedia

So on a normal sunny day of 20°C with the simplest modern hot air balloon design (100,000 ft³ (2831.7 m³) of dry air), Akane needs to have level 18 in Elemental Mastery in order to maintain neutral buoyancy... if her own weight was not a factor. Assuming Akane and one passenger weigh less than 145 kg (or 317 lbs), she would need level 20 (also ignoring that should we need at least 72 chakra points available to cast for long enough... hmm) in order to generate enough lift for neutral buoyancy at the maximum recommended temperature for nylon fabric used in balloon canvas. The good news is, we don't need any of the lifting equipment normally used in a balloon! So we can cut out things like the burner and its fuel, to get back 205.4 kg of obsolete dead weight. That's three extra 150 lbs (68 kg) each passengers! With a bit more tinkering and leveling we could have the whole team on board.

Technically, since winter is almost upon us, the ambient air temperature will be much lower than 20°C so we could experiment at sea level (What altitude is this village at again? Something about a mountain?) as a proof of concept for whatever we manage to scrounge up.

Pre-hacking, that doesn't seem too bad of an investment; we would have a form of travel that does not leave tracks, would be mostly silent for people listening on the ground, has no fire needed to operate for night flying (with the bonus of ambient air temperatures should be somewhat cooler at night for easier flying), and most scents would be indecipherable after dispersing from a high altitude. With storage seals, we could even have as much or as little ballast as we want especially since we could just reseal ballast instead of dropping it. For long flights, Akane could drink up from Noburi's barrel as a way to recharge.


We would of course have to make our own canvas, basket, and other materials (Kagome does know how to make rope), but making our own hot air balloon could actually happen with the skills we have right now should we choose to level them up (and basket weaving+canvas making aren't restricted by some other skill).

If we could figure out how to make some seals combined with Elemental Mastery, we could have as many heaters as desired. A fleet of hot air balloons would be trivial. And the technique never overheats because chakra-magic! Enough staggered users and/or seals of sufficient strength could recreate veritable Hindenburg's without the nasty hydrogen. Maybe we could even learn a wind jutsu from Mari to propel ourselves through the air. Just think about it:

Dropping timed explosive seals...

...from the hundreds of meters in the air.

It would be so beautiful.

The radius on the technique make the above stuff unfeasible. We have to figure out a way to evenly space Technique sources so that the 2831.7 m³ used on the Wikipedia page would work when the technique itself maxes out at 3 m radius + 1 m/level. Presumably, at the level needed to heat a hot air balloon to 120°C at level 20 of Elemental Mastery, the radius (assuming the technique heats a sphere) of the technique would become 50965.01 m³ which is 48165.01 m³ more than the volume of the balloon itself at 2800 m³. But the jutsu only affects a set area, yet gas doesn't normally have a set volume; its volume depends on other variables (ideal gas law: PV = nRT). Can a user lessen the size of the area affected rather than max out its range once he or she has enough levels? Can they affect the pressure of the area affected?

If the technique heats a set three dimensional area, what happens when the gas escapes the area? If the air gets cooled instead, does the change in pressure cause the new air that flows in immediately cool to the temperature that the technique has reached since starting?

I have a feeling some weird shit is gonna happen if we level this up enough. I'm kinda tempted to do so just for !!SCIENCE!!
 
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Pertinent info from Wikipedia

So on a normal sunny day of 20°C with the simplest modern hot air balloon design (100,000 ft³ (2831.7 m³) of dry air), Akane needs to have level 18 in Elemental Mastery in order to maintain neutral buoyancy... if her own weight was not a factor. Assuming Akane and one passenger weigh less than 145 kg (or 317 lbs), she would need level 20 (also ignoring that should we need at least 72 chakra points available to cast for long enough... hmm) in order to generate enough lift for neutral buoyancy at the maximum recommended temperature for nylon fabric used in balloon canvas. The good news is, we don't need any of the lifting equipment normally used in a balloon! So we can cut out things like the burner and its fuel, to get back 205.4 kg of obsolete dead weight. That's three extra 150 lbs (68 kg) each passengers! With a bit more tinkering and leveling we could have the whole team on board.

Technically, since winter is almost upon us, the ambient air temperature will be much lower than 20°C so we could experiment at sea level (What altitude is this village at again? Something about a mountain?) as a proof of concept for whatever we manage to scrounge up.

Pre-hacking, that doesn't seem too bad of an investment; we would have a form of travel that does not leave tracks, would be mostly silent for people listening on the ground, has no fire needed to operate for night flying (with the bonus of ambient air temperatures should be somewhat cooler at night for easier flying), and most scents would be indecipherable after dispersing from a high altitude. With storage seals, we could even have as much or as little ballast as we want especially since we could just reseal ballast instead of dropping it. For long flights, Akane could drink up from Noburi's barrel as a way to recharge.


We would of course have to make our own canvas, basket, and other materials (Kagome does know how to make rope), but making our own hot air balloon could actually happen with the skills we have right now should we choose to level them up (and basket weaving+canvas making aren't restricted by some other skill).

If we could figure out how to make some seals combined with Elemental Mastery, we could have as many heaters as desired. A fleet of hot air balloons would be trivial. And the technique never overheats because chakra-magic! Enough staggered users and/or seals of sufficient strength could recreate veritable Hindenburg's without the nasty hydrogen. Maybe we could even learn a wind jutsu from Mari to propel ourselves through the air. Just think about it:

Dropping timed explosive seals...

...from the hundreds of meters in the air.

It would be so beautiful.

The radius on the technique make the above stuff unfeasible. We have to figure out a way to evenly space Technique sources so that the 2831.7 m³ used on the Wikipedia page would work when the technique itself maxes out at 3 m radius + 1 m/level. Presumably, at the level needed to heat a hot air balloon to 120°C at level 20 of Elemental Mastery, the radius (assuming the technique heats a sphere) of the technique would become 50965.01 m³ which is 48165.01 m³ more than the volume of the balloon itself at 2800 m³. But the jutsu only affects a set area, yet gas doesn't normally have a set volume; its volume depends on other variables (ideal gas law: PV = nRT). Can a user lessen the size of the area affected rather than max out its range once he or she has enough levels? Can they affect the pressure of the area affected?

If the technique heats a set three dimensional area, what happens when the gas escapes the area? If the air gets cooled instead, does the change in pressure cause the new air that flows in immediately cool to the temperature that the technique has reached since starting?

I have a feeling some weird shit is gonna happen if we level this up enough. I'm kinda tempted to do so just for !!SCIENCE!!
Thanks to our glorious and endlessly generous QM Velorien to whom I am, understandably, quite grateful, we DO have the opportunity to change training plans, so if you're curious enough about that we could level it up some and see what we can do. We should try to get Noburi interested in technique hacking, actually -- that way, he won't begrudge us using him for a chakra battery for tests like this.
 
Building railguns is certainly a fun and wholesome activity for a young shinobi, but I doubt it will lead to any sort of practical answers to our current situation.

Here's some general courses of action we could take. Does anyone have opinions on which one we should pick and why? Are there other options?


Stay and keep our head down.

Stay and try to do something actively.

Stay and send a letter to Jiraya.

Run away and stay away.

Run away, setup a blackmail letter and return.

Kill everyone.
 
That... wasn't actually intended as an apology. More of a "that was a bad plan, but I appreciate that you were working under suboptimal conditions compared to how plan-writing usually happens in this quest."

Is it a lack of carpentry skills, not having a Civil Engineering skill, procuring materials for the construction, an inability to design the house itself, no plumbing experience, and/or something I missed?
All of the above, and then some.

A Civil Engineering skill isn't compulsory, but you'd need something to fill that expertise slot, and you don't have anything. None of the characters have ever built anything more sophisticated than a primitive wilderness shelter (something plausibly within the realm of basic training for a ninja), except Kagome who developed a more advanced wilderness shelter over the years. Structurally, your current fort is little more than a network of walls with holes in them, plus whatever roof you've been able to improvise to keep out the rain and whatever window coverings you've been able to improvise to keep out the wind.

Maybe I was not clear enough in the plan that we were designing only, as in: "Let's see if what skills we have currently we could use to build a house. Okay, now what are we missing? Could we find a way to procure those skills and/or supplies in some way, be it hiring someone in the town, learning it ourselves, or some other way?"
I'm afraid this didn't come across at all. The plan as written was pretty much "here is a list of the things we want done, and here are the people we want to do them."

If the players are solely responsible for creating solutions, we will need far more information.
If this information is something your characters would plausibly already know, then you can ask for it OOC during the planning stage (e.g. "does anyone in our party know how to install plumbing?"). Otherwise, obtaining it should be part of your plan (e.g. "let us find someone who knows how to install plumbing"). If your characters don't know how to obtain it, or what questions they need to ask in the first place, that is also a problem for you to solve. (e.g. "let us find a builder to tell us what we need to build a house"; the builder then tells your characters about plumbing).

Now one thing the QM's have as an advantage is that y'all can choose how specific the house needs to be. The miracles of handwavium allow y'all to just say, "The house has been planned in terms of this, this and this, but you have problems with that, that, and that; your team don't know enough because of that to plan for the following sections, etc. Altogether, the team has progressed X% in designing a house and must fix the issues listed before continuing any further on the project, enjoy your XP."
This is my overall problem with the plan, details aside. We do our best to avoid miracles of handwavium here. Your plan really feels like asking the QMs to do the heavy cognitive lifting for you, not only in this, but also in things like coming up with Noburi's excuses (where you guys could have debated it among yourselves and come up with the one you want to use, or with a contingency-based list) and even Kagome's birthday present. I know I've had some very positive feedback on the Inoue gift, but there I was merely interpreting the fairly clear plan the players gave me. You could, for example, have said "here are some Kagome preferences we want to subtly inquire about; please end the update in time for us to use this knowledge to come up with a present for our next plan".

Even the lack of skills I mentioned above is something that would have been obvious if you'd thought about the ninja you have in your group (four genin, a social infiltrator type and a wilderness survival nut whose sole criterion for quality housing appears to be defensibility). But your plan literally said "Akane does X" and "Mari is in charge of X", as if their ability to do so was taken for granted.

I'm not saying I expect the hivemind to actually know how to build a house. (Well, as it happens I do, but that's merely because you guys are insanely skilled and knowledgeable. It would be better to say that I don't treat you knowing how to build a house OOC as an actual prerequisite for building a house IC.) But you need to be explicit about how you're going to build a house with the resources you have available (both in terms of skillsets and supplies), and how you plan to compensate for the resources you do not. If you do that, and your plan is a good plan, and nothing goes wrong (or, rather, the things that inevitably go wrong are within your capacity to handle) then you eventually get a house. If, say, your plan contains a terrible engineering mistake but also contains "we have that experienced engineer we successfully hired earlier on hand to catch terrible engineering mistakes", then you're OK. If your plan contains the former but not the latter, then Bad Things will happen proportionally to the scale of the mistake.

Again, it would be unreasonable to ask you, @Dictator4Hire, to come up with all of this on your own. But the fact is, lacking the support you should have had, you ended up with a plan that contains these major flaws.

Could we get some clarification on "Mechanical Aptitude" as skill? Should it be renamed to "Mechanical Aptitude: Trap-making"? With enough levels, can the skill be used for new applications? If "related mechanisms" refers to simple machines, how complex of machines can we make with enough small simple machines? If we wanted to pursue this general idea, could we try to find a way to have her learn an engineer and/or inventor skill?
We'll get back to you on this.

Others have already pointed out how we have angled MEW, but how else can we test the limits of what we can do if we can't even brainstorm in-game on how to tackle a novel problem? Could we have a set time for WoG's to answer some simple questions about our current situation?
Brainstorm out-of-game, and then set your characters concrete tasks that will gain you the information you want, just like you've done with, say, sealing. On a quest level, "brainstorm in-game" means "have the QMs write up ideas for us". It's not the same as "here are some options; let's have a much more experienced NPC provide feedback on them", which uses IC human resources to implement OOC player creativity, like when you asked Inoue-sensei to respond to the routes you drew up for getting out of Iron.

Set times for WoGs aren't practical because the QMs have real-life schedules which, despite the best of intentions, frequently don't overlap enough to deal with questions that require consensus. But we do not intend to ever penalise you for failing to use information because we failed to respond to your request for it to begin with.

I, for one, would deeply appreciate a lore update of the village we are in currently, comparing it to other villages we have passed through or lived in:
  • What does the village center look like?
    • Is there a main road bisecting the village, or is it laid out in a circle?
  • How does the namesake mountain (What is this mountain's name? If the villager's consider that sacred knowledge, does the mountain have a name from other people in Tea?) factor into the village's functions and appearance?
  • When walking through the village, what does Hazou see the villagers doing in their routines?
    • Where do they get their water from, a pond, a river, or some man-made system?
    • How do the villagers dress in public; are there any noticeable differences between the materials used for upper class citizens and the peasants, or is the material universal and just higher quality?
  • Are there any of animals used as livestock besides the tapirs?
    • Are the tapirs ubiquitous enough in the villagers routine to be seen roaming around in the village, or are they kept in pens until they are needed?
  • How big is the village?
    • How many people live here?
    • How many villagers are involved in food production versus other tasks?
      • We know that the villagers mostly forage for their food; how does that impact their surrounding environment?
        • What do they forage?
        • How do they hide their impact on the ecosystem, if at all?
Don't panic; there is a clever solution to this "detailing-the-whole-world" problem rational fiction has. For this story, since it gets told primarily through Hazou's perspective, y'all can limit what we see through his biases. What does Hazou look for when he enters a new place? What will he remember enough to recall later? Y'all could even have this information influx directly correspond to his personal Awareness skill. This would also humanize Hazou beyond the body the hivemind inhabits who wants to save his mom. Hazou needs dreams and goals so he focuses on what he needs to complete this goals.

If I could make a suggestion (since such a major character alteration should be decided by vote), I would have Hazou be a natural-rationalist. Hazou sees the world as it could be and wants to improve it as best he can, but has had no real guidance in how to actually do any of that. When he first enters a new location, he sees things that could be improved through small tweaks and has grander yet vague plans to optimize the whole world. He has a hard time expressing himself when it comes to human emotions, but he can manage by faking his way through most interactions with the help of his skills and his bloodline. He has a hard time relating to people since his bloodline allows him to repeat actions flawlessly and cannot imagine life without it. His military training has made him more wary than just his disadvantaged upbringing alone and he sometimes sees people as nothing more than a means to an end on his bad days. He has conflicting feelings regarding his missing-nin status; on one hand, his own village wants him dead, which is terrifying. On the other, he has more freedom now than he ever had before and it feels... liberating. Most of the time, though, he doesn't know how he feels, but he has strong convictions: he will protect his friends, he will grow stronger, he will save his mom, and he will make the world, the whole world, a better place, in due time.

By adopting that mind-set, when Hazou first walks into a new place, y'all (as the authors) need only to focus on things you want to be plot hooks with further details added as requested by the players.
Thank you for these suggestions. I really appreciate the amount of thought you've put into this. I think it would have been good for us to include more of these details in the updates up until now, and that's something to bear in mind for the future. But writing any "tour guide"-style update, or an update designed solely to answer questions, is a fairly dire task, at least for me. It's boring and saps creativity. Given that your characters have been in the village long enough to find out the answers naturally, I'd much rather simply present them in a list format, which is a thing I shall do.

I think the biggest issue we've had as participants in this quest is that being a QM is much different from being only an author. When you are an author, you can choose exactly how the plot will go and what details are necessary. Whereas QMs have to deal with players deciding for themselves what they consider important and then chase after.
Here is what I consider the Platonic ideal of the forum quest:

QMs: "Here is the situation you're in." (update)

Players: "Here are some further things we need to know in order to plan our actions." (questions about rules and IC knowledge)

QMs: "Here is the information you asked for." (OOC answers)

Players: "Here is what we will do." (plan)

QMs: "Here is what happens." (update)

Rinse and repeat.

This doesn't always happen in real life. There are plenty of possible failure points where the reality doesn't match up to the ideal. Sometimes the QMs are slow providing important answers. Sometimes the players misinterpret those answers. Sometimes the QMs misunderstand the plan. In this instance, the failure point lies at the planning stage, and this post is meant to explain what was wrong with the plan so that future plans will not suffer from the same flaws.
 
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I think, perhaps, we should have a last section of our plan (or, perhaps, a separate vote, or place on google docs? Something, at least), beyond contingencies and the main portion of the plan, where we can dilineate experiments we perform with techniques (or other such information we need to learn about what we can do), subject to time and appropriateness constraints. It would not be the kind of thing we'd rush about doing, but a way for us to communicate things we want explored to the QMs in a manner such that they don't feel the need to, for instance, experiment with potentially volatile techniques in the middle of an enemy village, while making it clear that when we get the opportunity, we will be doing that.

Does that make sense to anyone else or did I ramble on for too long?
 
@eaglejarl @Velorien @Jackercracks

How much does Hazou need to know about a jutsu to easily convert it to seal format?

If he knew all the theory about how EM was done, but couldn't actually produce the katon chakra it needs to run on, could Hazou design an EM seal as easily as a MEW seal?

A little bit harder?

A lot harder?

As hard as a jutsu he hasn't got any information on or literally just made up?
 
I think, perhaps, we should have a last section of our plan (or, perhaps, a separate vote, or place on google docs? Something, at least), beyond contingencies and the main portion of the plan, where we can dilineate experiments we perform with techniques (or other such information we need to learn about what we can do), subject to time and appropriateness constraints. It would not be the kind of thing we'd rush about doing, but a way for us to communicate things we want explored to the QMs in a manner such that they don't feel the need to, for instance, experiment with potentially volatile techniques in the middle of an enemy village, while making it clear that when we get the opportunity, we will be doing that.

Does that make sense to anyone else or did I ramble on for too long?
This sounds good. We could have a separate page for compiling possible seal and technique development ideas, where the GMs can oversee them. My only concern is that any such ideas/proposals should also be posted in the thread for the general benefit of posters.
 
Interlude: Heartbreaker
Interlude: Heartbreaker

Mariko skipped home, her exhausted uncle following somewhere way behind. There were no guests at the Open Hearth today, and Uncle Kazuhiro had persuaded Mum to hold the fort while he and Mariko went out to play. Of course, Mariko had to make the most of an opportunity like that, even if it meant leaving Uncle Kazuhiro panting and out of breath and looking like he was about to collapse. But playtime with her uncle always left her starving, and tonight Mum had promised to make her very best vegetable stew. It would have taken a girl with far more willpower than her to slow down and let him catch up.

Mariko stopped as she reached the inn. There was someone talking to Mum, and it wasn't just any guest. He was tall, and lean, and had that metal thing on his forehead that only ninja had, and he wasn't talking the way guests booking a room usually did.

Mariko decided to sneak up to the door and eavesdrop. She was good at eavesdropping, and besides, grown-ups never paid attention to little girls. Why should a ninja be any different?

"D-rank at most, relative to her age. She's not going to be the next Mizukage with chakra reserves like that, but she's still in a whole other world than civilians—no offence—and she has the potential to be a fine ninja."

"But being a ninja must be very dangerous," Mum said warily. The ninja probably thought she was being suspicious, but Mum's tone of voice told Mariko she just wanted to be persuaded.

"Life is dangerous, ma'am," the ninja's voice was completely matter-of-fact. "But nobody in Hidden Mist dies in bandit raids, or gets savaged by wild animals, or starves to death or gets killed by diseases that our medic-nin could cure with a snap of their fingers. Being a ninja means she'd have the skills to defend herself, a whole villageful of other ninja to help her succeed, and the opportunity to command her own destiny."

Mariko could hear the objections lining up in Mum's head, hoping to be knocked down. She was so easy to read.

"What about the rest of us? Surely you can't ask a young girl to go live on her own in a strange village?"

The ninja sounded amused. "The Mizukage's Office provides a relocation stipend to families capable of producing high-chakra children. You already have a trade, so I doubt you'll have any trouble getting back on your feet in Mist.

"Now, all you have to do is sign this contract here, and in a week or so there'll be a genin team down to help you move your belongings."

Mariko's mind was boggling. A week? One measly week to leave everything behind? The inn which her great-grandfather had built hundreds and hundreds of years ago? All her friends? She wasn't even going to get started on the idea that she, Inoue Mariko, could become a ninja, and learn how to break boulders in half with her bare hands and call down lightning on people she didn't like. It simply didn't feel real.

"If you'll wait, sir, my brother Kazuhiro will be back any minute now. He knows how to read and write."

And just like that, Mariko the innkeeper-in-training joined the ranks of the people who ruled the world.
-o-​

It had been a tiring day, with double chakra control lessons, and Mari was drained and hungry as she staggered home to the Open Heart (the end of the sign had fallen off long ago, and somehow they'd never got round to fixing it). She needed that vegetable stew more than she needed air.

"Welcome home, Mariko!" Uncle Kazuhiro beamed as he looked up from his ledger. "How was ninja training today?"

"I told you, Uncle, it's 'Mari' now," Mari gave him a semi-serious glare for as long as she could, but finally failed to hold it in the face of his wry expression.

"And what, pray tell," Uncle Kazuhiro demanded, waving his hands in the air in mock exasperation, "is wrong with the name that your father, may his spirit drift on warm currents forever, gave you out of the goodness of his heart?"

"It's girly," Mari said in much the same tone as she might have said "it's filled with slimy, writhing maggots".

"Half the boys make fun of me because I'm the smallest in my year," she went on, "and the other half keep asking me out just because I'm pretty. Nobody's taking me seriously! I'm not a little girl anymore, and 'Mari' is a much more adult name."

Uncle Kazuhiro gave a thoughtful nod. "You're a beautiful girl, Mariko, and I think you'll only grow more beautiful over time. And the trouble is, people rarely do tend to take beautiful girls seriously. It's like they think if you're beautiful, it means that's all there is to you, and you don't have to be strong or clever."

"That's stupid," Mari said with all the finality of a judge's verdict. "I'm as good as anybody in my class, girl or boy, and I'd still be as good as them if I shaved all my hair off tomorrow."

"Yes, it is. But it means you have to get used to proving yourself if you want people to see past your good looks and realise there's actually a pretty badass young woman under there."

Mari couldn't help it. She preened a little.

"My advice to you is to find something you can do that nobody can overlook, and get very good at it. You're good at lots of things, aren't you, Mariko? There's that ninja fighting of yours, and all the stuff with the chakra, and I saw how good you were with shuriken before Granny Mimura across the road stopped you using her fence for practice. Pick something like that, and show everybody how skilled you are."
-o-
Mari took Uncle Kazuhiro's advice seriously. She considered her options, and finally settled on taijutsu. It wasn't easy—the gap in reach between her and the taller students was awful, and gradually getting bigger—but if there was one thing people wouldn't be able to ignore, it was taking the beatdown of their lives while everybody else watched.

Of course, if it was that easy, Mari would already be doing it. So she pondered, and observed, and talked to people, until finally she had a plan.

"Excuse me, Miss Sonozaki?" she called out to the older girl as the children poured out of the Academy.

"Huh?"

"Um, I was wondering…" Mari assumed a posture with just the right balance of submissiveness and self-esteem, having established that Sonozaki Kaori fancied herself a big sister to the other kunoichi, but didn't actually want the responsibility that this entailed.

"I know you're amazing at taijutsu, and we're sort of the same height, and there's a bunch of boys like Urahara Shinji and Kawashima Ryōsuke who keep beating me in sparring because they're bigger than me. Do you think you could give me a few pointers?"

Actually, there was nothing special about Shinji and Ryōsuke—at least apart from the fact that they asked Sonozaki out on a near-daily basis, something Mari had learned through dedicated research (i.e. identifying and interrogating the Academy's more informed rumour-mongers).

"You know," Sonozaki told her with a scary glint in her eye, "I think I might just be able to spare a few hours."
-o-
Mum had never slapped her before.

"How could you even say something like that?!" she demanded, her voice trembling with fury. "Kazuhiro wouldn't hurt a fly, never mind do something like… that! He's been like a father to you, Mariko, like a father. He's been nothing but kind to you, he's worked harder than anybody to keep running this inn and put food on the table, and now you start making up these vile… lies about him?"

Gradually, Mum's ranting faded off as she saw Mari's tears.

"I know maybe I haven't been paying enough attention to you lately, Mariko," she said in what was probably meant to be a reconciliatory tone. "But that doesn't mean you should start inventing such horrible things. Now I'll do my best to be there for you from now on, but I don't ever want to hear you saying anything like that again."
-o-
It had been a horrible week. Not just for all the usual reasons, but on Monday she'd been told that Ishimura-sensei hadn't come back from his solo mission. She'd never been close to the gratingly loud, slightly manic old man, but he hadn't been a bad person either, and Mari was sorry they'd never train together again.

But that was merely sad. What was infuriating was that instead of being assigned to another taijutsu expert, she, Bonebreaker Mari, was now being instructed by Usami-sensei, whose specialisations were about as much help to her as a shark in a lifeboat.

"I can't believe you were being wasted on taijutsu," she heard Usami-sensei say as she tuned back in. "When I saw your chakra control and social skills scores… well, I'd like a quiet word in a private place with the man who made that call, is all I'm saying."

Mari just glowered.

Usami-sensei sighed. "Well, I suppose we'd better get started with the initial assessment. Stand still, girl, let me look at you."

Stand still. Let me look at you.

Mari couldn't move, every muscle tense with a fight/flight/freeze response that always chose the worst of the options. Suddenly, she was back there, back with him. He spoke to her, and every time, she stopped being a ninja who could kill him with a single blow, and became a little girl who…

Eventually, she came out of the spiral to become aware of Usami-sensei watching her, an unreadable expression on his face.

"Someone's hurt you," he said quietly.

As the paralysis began to wear off, Mari very slightly shook her head.

To her immense relief, Usami-sensei honoured her unspoken request, and changed the subject.

"A lot of people look down on genjutsu and infiltration as 'soft' disciplines, hard to use in combat and lacking the hundred percent reliability of a fireball or a kick. Let me tell you why they're wrong.

"A master of either of these skills, never mind both, isn't crude enough to merely defeat his enemies. He tells them what to think. He can turn them into allies, or pawns, or broken pieces of what was once a human being, at a whim and without having to wade into battle if he doesn't want to. Learn what I have to teach you, Inoue Mari, and you won't need raw power. What you will have is… control."

As Mari's higher cognitive functions started up again, and began to take in this information, Usami-sensei said something else.

"I don't think you're in the best state to start training right now. Go get some rest. And while I make a policy of not fighting other people's battles for them—unless those other people are paying me and wearing a very impressive hat—I do have some words of wisdom for you that my master passed on to me.

"A ninja does not have enemies. All they have are bodies that haven't been disposed of yet.'"
-o-
Mari's thoughts wandered as she watched Noriko's ample chest slowly rise and fall in the bed beside her. She'd have to find something nice to do for Usami-sensei when they got back to Mist for being so considerate. The original mission plan had been for the infiltrator to seduce Lord Uesugi, but when Mari accepted that role, Usami-sensei had accommodated her needs and made the necessary adjustments to target the head maid instead. The outcome was the same—Noriko knew every inch of the house, and had known exactly where the scrolls would be hidden—but the preparatory steps had been harder, and left the support team with considerably more to do. And Usami-sensei hadn't even complained.

Mari silently reached beneath the bed for her kunai.

Standard procedure for eliminating witnesses after a seduction such as this was strangulation—it left no blood to clean up, if done correctly the victim wouldn't be able to struggle out of it, and bedsheets meant no need to smuggle in a weapon.

Mari couldn't do it. Noriko had been her first, and a kind woman besides. The thought of looking into those trusting dark eyes as the life slowly faded from them sent a wave of visceral horror through her. No, this was something that had to be done in one motion. Past the ribs, through the heart. She wouldn't be awake for more than an instant.
-o-
"Nice work, Mari," Usami-sensei ruffled her hair, knowing full well how long it would take to brush afterwards. "I remember my first time taking point on a seduction mission. It's always harder than you expect."

Mari decided not to think about it. "Will you recommend me for the Chūnin Exam now, Usami-sensei?" she asked instead. "You know I'm ready."

But Usami-sensei shook his head. "You've got the talent, Mari. No one's questioning that. There aren't many people without a Bloodline Limit who can successfully specialise in both genjutsu and infiltration. But you still lack resolve.

"I've told you this before. When you're on a mission, you're a ninja, not a human being. You kill all your feelings, and feel only what the mission needs you to feel. Until you can do that, you'll never be ready to play in the big leagues."
-o-
Mari didn't go home much anymore. Fortunately, there was plenty to do in Hidden Mist after dark, as long as you knew where to go. Alcohol, fights of various levels of legality, and other entertainments both mundane and exotic were easily available to a beautiful woman with a silver tongue and a knack for making the right (or perhaps the wrong) kind of friends.

Tonight, though, she was coming home.

She'd taken a month to prepare. The planning was the easiest part. Creating herself a safety net was harder. She'd pushed her social skills to the limit to assemble a sufficient combination of allies, real and of convenience, people who owed her favours, and people who did not want certain secrets getting out. Still, it had been worth it. In Hidden Mist, a person who had those sorts of connections could get away with murder.

Normally, it wouldn't have mattered. Civilians were civilians. But the Mizukage, an orphan as far back as anyone knew, had very specific feelings about the sin of patricide.

Still, all that was trivial next to the actual execution of the plan, which was a thing out of her nightmares.

"Hi, Uncle Kazuhiro," Mari smiled as she walked into the otherwise empty inn.

"Mariko! Where have you been?" Uncle Kazuhiro exclaimed, eyebrows rising in a voluntary motion of exaggerated surprise, pupils dilating and a slight relaxation around the outer edges of his eye sockets indicating the opening up of his peripheral vision to take in more of her body. "Sachiko and I have been worried sick!"

There was nothing to fear, she told herself. Uncle Kazuhiro wasn't her enemy. A ninja had no enemies.

"Oh, out and about," she deflected, exercising the most careful muscular control to keep her stance open and relaxed. "Actually, there's something I've been meaning to talk to you about."

"What's that?"

"Well," Mari began, "it's been forever since we had one of our 'playtimes', and I really miss them." She felt the physical impulse to vomit as she said it. She clamped down on it, hard, and kept her expression warm and trusting.

Kill all your feelings. Feel only what the mission needs you to feel.

Uncle Kazuhiro's lower lip rose a little. The corners of his eyes tensed again. Eager, but suspicious. As predicted.

"The other boys in the village just aren't the same. They don't know what they're doing." She shuffled her feet, innocent, vulnerable.

Uncle Kazuhiro smirked, the doting uncle gradually giving way to the beast within. It didn't take infiltration training to read him anymore. "Kids like to think they can get things done on pure enthusiasm, but you and I both know that there's nothing like an older, experienced man."

Yes. There was nothing like Uncle Kazuhiro.

Mari moved in for the kill, the predator for the first time. She leaned forward in a gesture of eagerness, allowing the motion to bring her low-cut top into the optimal angle.

"Actually… there's this perfect place I've found, with plenty of privacy… just for us. Do you want to go there tonight?"
-o-
As the priest droned on, Mari idly wondered how many people knew there were no ashes in the urn. It was for the best that no body was ever found, of course, even putting criminal investigation aside. She didn't know if Mum's heart could have taken seeing what was left of Uncle Kazuhiro once she was done with him.

She'd spent hours playing. Yes, she had to admit, that was the word for it. Hours of playtime. Hours using every technique that Usami-sensei had applied in illusionary form to build the team's willpower and pain tolerance. Hours drawing on all the T&I know-how she'd gained from acquaintances made for that purpose.

Infiltration training to read mental states and body language. Seduction training to know the intimate details of pleasure and pain. Genjutsu training to dominate the mind on the subtlest levels. All the control she had been promised and more, merciless and intoxicating.

And then there was the genjutsu technique she'd made just for him, for when she was done with everything else. Everything he'd made her feel, experienced as a single perfect mindspike. Was it any wonder his heart had given out?

There was a part of her that had been screaming in horror at what she was doing, crossing so many lines that could not be uncrossed, all at once. She killed those feelings too. She took pleasure in what she was doing, because that was what the mission demanded. If she'd let herself give in to compassion or regret, at the end of the night there would have been two corpses instead of one.

She'd spent an irrationally long time washing her hands afterwards, Mari reflected as she joined the queue to make an offering to Uncle Kazuhiro's spirit. Why had she bothered? They'd only get stained again during the next mission.​
 
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I have to admit, it was kinda nice to read an update knowing that none of our team members would die in it. Even if the themes in the update got pretty dark.

Moving on, I have shit for ideas on what to do next. There are basically two plans I could write now.
  1. Keep on doing nothing.
  2. Blackmail letter ahoy!
We have been actively doing nothing for 6(?) updates now and it is getting kinda old. Unfortunately I have no other productive ideas on what to do next beyond the blackmail letter. Setting it up will escalate the situation and runs the risk of us getting into a massive ninja fight that we would probably lose in the end.

We have something like 20 hours to figure out and vote in our next plan of action. Does anyone have better ideas or opinions on which path we should pursue?
 
Voting is still open for ~21 hours. Current tally is below.

Important: 'Laying Foundations' is not an action plan (it does not specify actual actions) and therefore will not be accepted as a winning plan. It should be ignored in the count. That means that the race is currently between 'Armageddon Initiative' and 'Presents Should be Presented' with 3 and 2 votes respectively.


CounterBot by eaglejarl, version 1.3

Plan name: Action plan: Laying Foundations

Voters: @Cariyaga, @Dictator4Hire, @Orisha91, @Skelm, @Sleeps Furiously
Num votes: 5

Plan name: Armageddon Initiative
Voters: @EvilPorygon, @HyperCatnip, @MadScientist
Num votes: 3

Plan name: Training Akane: Running Killer Corrected
Voters: @faflec, @Orisha91, @Radvic
Num votes: 3

Plan name: Training Hazou: Fleeting Shadow
Voters: @MadScientist, @Muer'ci, @Sleeps Furiously
Num votes: 3

Plan name: Training Hazou: Running Killer
Voters: @faflec, @GilliamYaeger, @Radvic
Num votes: 3

Plan name: Training Hazou: Stand and Fight Corrected
Voters: @ChronOblivion, @Orisha91, @Radvic
Num votes: 3

Plan name: Training Keiko: Running Killer Corrected
Voters: @faflec, @Orisha91, @Radvic
Num votes: 3

Plan name: Training Noburi: Running Killer Corrected
Voters: @faflec, @Orisha91, @Radvic
Num votes: 3

Plan name: Presents Should be Presented
Voters: @faflec, @MadScientist
Num votes: 2

Plan name: Training Akane: Escape Artist Corrected
Voters: @Orisha91, @Radvic
Num votes: 2

Plan name: Training Hazou: Escape Artist
Voters: @Muer'ci, @Radvic
Num votes: 2

Plan name: Training Hazou: I Cast Haste
Voters: @ChronOblivion, @Traiden
Num votes: 2

Plan name: Training Hazou: Lying Liar Who Lies
Voters: @MadScientist, @RedV
Num votes: 2

Plan name: Training Hazou: Stand and Fight
Voters: @Radvic, @RedV
Num votes: 2

Plan name: Training Noburi: Escape Artist Corrected
Voters: @Orisha91, @Radvic
Num votes: 2

Plan name: Training Noburi: Necks Patient Please
Voters: @MadScientist, @RedV
Num votes: 2

Plan name: Kagome Birthday Party
Voters: @Traiden
Num votes: 1

Plan name: Start digging that escape tunnel.
Voters: @Muer'ci
Num votes: 1

Plan name: Training Akane: Charismatic Dodging
Voters: @ChronOblivion
Num votes: 1

Plan name: Training Akane: Escape Artist
Voters: @Radvic
Num votes: 1

Plan name: Training Akane: Running Killer
Voters: @Radvic
Num votes: 1

Plan name: Training Akane: Stand and Fight
Voters: @Radvic
Num votes: 1

Plan name: Training Hazou: Covering the Bases
Voters: @Muer'ci
Num votes: 1

Plan name: Training Keiko: Escape Artist
Voters: @Radvic
Num votes: 1

Plan name: Training Keiko: Flying Kick
Voters: @ChronOblivion
Num votes: 1

Plan name: Training Keiko: Running Killer
Voters: @Radvic
Num votes: 1

Plan name: Training Keiko: Stand and Fight
Voters: @Radvic
Num votes: 1

Plan name: Training Noburi: Escape Artist
Voters: @Radvic
Num votes: 1

Plan name: Training Noburi: One Man Army
Voters: @ChronOblivion
Num votes: 1

Plan name: Training Noburi: Running Killer
Voters: @Radvic
Num votes: 1

Plan name: Training Noburi: Stand and Fight
Voters: @Radvic
Num votes: 1

Number of voters: 15
 
While I really don't like these tapir-riding hillbillies, blowing them sky high seems a tad too ambitious...for now.

[-] Armageddon Initiative
[X] Presents Should be Presented
 
I have to admit, it was kinda nice to read an update knowing that none of our team members would die in it. Even if the themes in the update got pretty dark.

Moving on, I have shit for ideas on what to do next. There are basically two plans I could write now.
  1. Keep on doing nothing.
  2. Blackmail letter ahoy!
We have been actively doing nothing for 6(?) updates now and it is getting kinda old. Unfortunately I have no other productive ideas on what to do next beyond the blackmail letter. Setting it up will escalate the situation and runs the risk of us getting into a massive ninja fight that we would probably lose in the end.

We have something like 20 hours to figure out and vote in our next plan of action. Does anyone have better ideas or opinions on which path we should pursue?

Yeah, I also get the feeling we should be doing something.

I'd like to have characters stealthily scout out restricted areas, but my "level Stealth" plan lost, so that's going to be harder.

It would be good to have some kind of leverage over Kannagi, to force his hand on the marriage issue. Not sure how we'd manage that.

Interrogating him out of all his dirty little secrets with Truth Lost in the Fog would be good but we still don't know the price, so better not risk it.
 
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@eaglejarl @Velorien Are you also keeping the voting open for training plans? Or is the Running Killer locked in for Hazou like Velorien mentioned earlier (it seems to me it's tied in the tally)?
It's locked in, and this is an action plan-only vote. I remember what happened last time we reopened voting for training plans.

@eaglejarl @Velorien @Jackercracks

How much does Hazou need to know about a jutsu to easily convert it to seal format?

If he knew all the theory about how EM was done, but couldn't actually produce the katon chakra it needs to run on, could Hazou design an EM seal as easily as a MEW seal?

A little bit harder?

A lot harder?

As hard as a jutsu he hasn't got any information on or literally just made up?
I think there's a misunderstanding here.

It's not that techniques are inherently convertible to seals or vice versa. That would make no sense. Rather, for a given effect, it might be achievable by techniques, or seals, or both. For example, if you want fireballs, you can learn the Great Fireball Technique, or you can try to develop a fireball tag as an evolution of exploding tags.

For both MEW seals and EM seals, you'd more or less have to start from scratch, because knowing how to make chakra go around your body to do X, with training and gradual conditioning and a lot of the work being done on the unconscious level, is very different from knowing how to make a piece of paper with drawings on it do X when chakra is infused into it.

Knowing the technique isn't useless - it tells you that yes, chakra can accomplish this task, and gives you some idea of what the chakra does in order to accomplish it. But the mechanisms for making chakra do that thing are completely different between seals and techniques.

  • What does the village center look like?
    • Is there a main road bisecting the village, or is it laid out in a circle?
  • How does the namesake mountain (What is this mountain's name? If the villager's consider that sacred knowledge, does the mountain have a name from other people in Tea?) factor into the village's functions and appearance?
  • When walking through the village, what does Hazou see the villagers doing in their routines?
    • Where do they get their water from, a pond, a river, or some man-made system?
    • How do the villagers dress in public; are there any noticeable differences between the materials used for upper class citizens and the peasants, or is the material universal and just higher quality?
  • Are there any of animals used as livestock besides the tapirs?
    • Are the tapirs ubiquitous enough in the villagers routine to be seen roaming around in the village, or are they kept in pens until they are needed?
  • How big is the village?
    • How many people live here?
    • How many villagers are involved in food production versus other tasks?
      • We know that the villagers mostly forage for their food; how does that impact their surrounding environment?
        • What do they forage?
        • How do they hide their impact on the ecosystem, if at all?
The village is laid out in an amoeba-like shape, growing outward from a central point within a forest on the south slope of Shugomine (as the villagers call the mountain). To the east, a small amount of cleared land is used for farming. Flat areas of the northward slope and other elevations are occupied by the mansions of the more important families, which tower over the rest of the village. Most water is supplied by a series of wells, but there is also a river within easy walking distance, which has some fishing upstream and other uses of running water downstream.

The social divisions in the village are not strong in material terms - the more important villagers use higher-quality versions of the same materials as everyone else. Family heads and other persons of importance tend to have more finely dyed clothes, but you can't necessarily pick out a low-ranking member of a powerful family by sight alone. Kimonos and hakama are standard wear, though somewhat archaic to your eyes, with women's kimonos having shorter sleeves.

There are quite a few pigs - breeding them is low-status, but a reliable source of income. There are also goats, predominantly kept for milk and wool rather than meat, and a kind of long, thin, shaggy thing of no nutritional value but very harvestable body parts.

Some of the more social tapirs wander the village, but the majority are more at ease among their own kind. This is interesting since the villagers of Tonaki described tapirs as solitary animals.

There are around a hundred villagers. Of the non-ninja, the majority are involved in farming of some sort of another. The ninja seem to split their time between training, patrolling, foraging, hunting and activities to which you are not privy.

Foraging is centred around roots and vegetables, with a smaller amount of herbs and berries. The majority of these are unfamiliar to your party. As for ecosystem impact, this is an alien concept to Hazō.
 
[X] Action Plan: An Actual Plan
There's a lull in serious actions in Hillbilly Mountain but it doesn't mean we should be lax in our actions. The correct plan should involve keeping immediate threats (pissed-off Gasai members) at bay while trying to make more friends (allies) elsewhere. Also, Kagome. This plan should end with Kagome's birthday, so some things may not end up happening (e.g., dialogue). That's ok.

Goals:
  1. Survive.
  2. Avoid angry villagers/Gasai clan members who want to fuck with us.
  3. Celebrate Kagome-sensei's birthday.
  4. Attempt to open dialogue with the Aida.
  5. Train.
Methods:
  1. Avoid another Kouta situation because goddamn.
    1. Outside of the base, no one goes anywhere alone; if someone needs to be dropped off somewhere, three people go so that no one gets caught out. One dedicated diplomancer per pair or set of three.
    2. We want to time Noburi's "dates" such that they don't coincide with Keiko's training. Ideally we do one, then the other.
    3. Noburi can go "alone" on a date but ideally gets tailed by a 2-man squad (ideally Inoue + Akane). Same policy for if he does healing.
    4. Start discussion of an escape tunnel under our home using MEW, clones, etc.. Attempt if we are stealthy enough for it.
  2. Find and barter for goods needed to make Kagome's presents:
    1. We want:
      1. High-quality inkstone, carved with our names on it in the same style as Inoue's necklace.
        1. If available and practical gemstones should be used. In particular the same gemstones we used on Inoue-sensei's pendent.
        2. Discuss possibility of Kagome being paranoid about our names being on the thing.
      2. Tea, honey, chocolate, and/or sweet candies that Kagome seems to like a lot.
      3. A wood carving set (a small knife and a file or something).
    2. We are willing to:
      1. Clear out homes, run errands, move logs to village...any menial task that won't insult the villagers inadvertently (e.g., tapir-related activities).
      2. We are willing to kill chakra monsters if Hillbilly Mountain trust us to leave the village proper. We discuss how to avoid showing our true abilities and scrap plan if infeasible.
      3. See if the village wants any of the extra supplies we have (meat, furs, clothes).
      4. Ask about finding wild honey and/or hunt for supplies that the village can trade for.
    3. Additional thoughts:
      1. Discuss ability to decode light/sound seals within a week, make efforts if feasible.
      2. Catalog the natural resources we can use, which can help us with this plan and for future plans.
      3. Ask if there are extra homes that can be purchased and/or a way to build homes.
      4. Try to get Keiko free on Kagome's birthday; talk with Takahashi about not doing training if possible.
  3. Celebrate Kagome-sensei's birthday.
    1. DO NOT SURPRISE HIM. We want him to not have an anxiety attack. Just go up to him, say "happy birthday", and say we want to give him presents.
    2. If reasonable (we discuss with Inoue-sensei + Keiko earlier) we can just say what our presents are going to be.
    3. Spend this day playing board games/similar. Focus on those Kagome likes. Avoid stressful scenarios (graphic descriptions, horrifying betrayal...).
  4. Try to open a line of dialogue with the Aida.
    1. Talk with Takahashi (bleh) beforehand, coordinate, plan.
    2. Claim that we heard Takahashi say the clan head was injured. Offer healing. Send Inoue-sensei, Noburi, and Hazou.
    3. Figure out some small, non-insulting favor to ask of them in return, before they offer us an nefarious reward.
      1. Ask for help with arranging better/winter lodgings? DO NOT ASK FOR TAPIR SKINS AS FUR COATS
      2. Make it extremely clear we want to live as a unit, and not get split up.
    4. Be patient and more respectful than normal. This clan isn't like Takahashi, they think our existence is blasphemous.
    5. Expect violence at any moment. Have Awareness on HIGH and have signals to FUBAR.
  5. Train.
    1. We have training plans. This is a reminder for us to do that.
Start giving ideas on improvements.
 
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[X] Action Plan: An Actual Plan

Start giving ideas on improvements.
Take a closer look at our own situation.
  • Are we guarded as closely as we were in the begining when we venture out of our camp? What about while we're staying inside? Is sneaking out for one preson (Mari) possible? How about all of us? If we wanted to nope out and away, could we do that (have Mari assess?)
    • If Mari could get away and back unseen, ask her to make a quick trip to the town for warm clothes, basic instruments if do don't have them (shovel, chisel, hammer etc). Maybe the base inkstone as well, for us to improve. Also sweets as mentioned in plan. K will like stuff not tainted by locals.
    • Come to think of it, do we have anything useful in our "trade supplies" from back when? P. sure there were furs at least, should help us keep the camp warm if nothing else.
  • Could we go explore the woods in an open manner (with escort mb?) Hunt some organic honey for Kagome, get familiar with local monster bees fauna? Make our own food supplies (hunting/fishing/gathering+storage) If someone asks, we're getting cabin fever, so we do some light exploring as answer. Might distract locals from more covert escape ideas. Such as...
  • Seriously, that escape tunnel. Ask Kagome, Mari, yay or nay? If yay, clones to the digging (do we have shovels or something?)
Noburi can go "alone" on a date but ideally gets tailed by a 2-man squad (ideally Inoue + Akane). Same policy for if he does healing.
For dating: Akane talks too much :\ Maybe have her go with Hazou to shadow the couple, she defers to him. Also if Mari is present second person is redundant. For healing, Akane should suffice as backup if things go wrong. Till then Noburi should keep her busy with, well, busywork.
And yeah, absolutely have Noburi go back to offering healing. Maybe limit he time? Couple hrs/day should be enough to stay visible without leaving the impression we're at locals' convinience.

I like the portion where we do menial work for money/goods - good way to generate goodwill, also we don't look arrogant, like this stuff is above us. I expect Hazou to be as good at this as he was at chores backin Mist.

Re: Bday, make sure Keiko is with us for the day, have Mari arrange a day off as needed, with Takahashi and Kei both (if she feels she'd rather study) Her presence is important.

We are willing to kill chakra monsters if Hillbilly Mountain trust us to leave the village proper.
I kind of don't want us demonstrating even more of our abilities. I don't mind hunting, as long as it's easily killable stuff. But maybe leave local monsters alone.

E: I'd like the plan to end with K's Bday, so we can figure out where to go from there. Also do damage control.
It would be prefectly fine if not all training was done in this week - we had XP held in reserve before.

E2:
Claim that we heard Takahashi say the clan head was injured. Offer healing. Send Inoue-sensei, Noburi, Akane or Keiko (which one???)
For healing, I'd like Mari/Noburi/Hazou to go. Maximum social power, decent firepower and I wanna see this stuff in person.
 
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Many edits made.

@Muer'ci I did not make changes involving who should go with Noburi on dates/healing, want a bit more feedback on that. Also unsure about "Also do damage control.", could you elaborate?
 
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