Looking back at the first pages of this story strikes me as simultaneously nostalgic and... shameful. We were so naive.
 
Looking back at the first pages of this story strikes me as simultaneously nostalgic and... shameful. We were so naive.

Speak for yourself. I'm feeling pretty awesome at the moment, about having anticipated someone pulling out that exact gag more than five months and five hundred pages later. :cool:

I'm just happy that people are finally warming up to the idea of a diplomacy based play-style. Back when we first started we were scared shit-less that hunter-nin would find us before we even got to chunin level strength. Now that worrying about them is a lower priority we can finally move on to midterm goals like making and growing a power base since we already have sealing, medical jutsu, and summoning, hopefully, on the way.

@MadScientist How about a Bloodline that makes our chakra undetectable while it is inside our body?

Personally, I'd love to go for a Sith-inspired character who masks his presence to dupe his enemies and then manipulates his acquaintances to his own ends. Subtle influences can start an avalanche and all that.

Bonus style points if we can use the conflict we were going to fight in to our advantage, steal the Sword of the Thunder God (or make our own), and/or scream, "UNLIMITED POWER!" whenever we use a lightning jutsu.

Here's another alternative because options are good:

[X] Plan: Faceless Sith

-[X] Use Faceless Sith Build
-[X] Defect from Hidden Sky Country
-[X] Currently in Waterfall Country
-[X] Hideout: Palisade at the top of a waterfall
Stats:
INT 2 [4 xp]
WITS 2 [4 xp]
DEX 2 [4 xp]
MAN 4 [18 xp]
COMP 2 [4 xp]
CAP 2 [4 xp]
CTRL 2 [4 xp] (or would it be less since it synergizes with CAP?)
All others 1
Sub-Total: 42 of 72

Skills:
(There are so many freebies I might be using too few here, please double check)
Fast-talk/Seduction 4 [10 xp]
Technique dev 1 [1 xp]

Chakra Repulsion water 1 [1 xp]
Tactical Movement 1 [1 xp]
Sub-Total: 13 of 15

Techniques:
Transformation 2 [2 xp]

Skill Total: 15 (max)

Bloodline Limit: Internalized Passive Transformation/Hidden Chakra [30 xp]

The user's own chakra does not stand out from an ordinary civilian to any chakra sense like a normal ninja's would. With training and effort, the user can manipulate this ability while using a henge to take on any appearance and to improve the henge's durability on himself. Henges used to look like another person cannot be distinguished from a crowd of civilians if the user so chooses. Further study leads to this ability allowing the user to take on the chakra characteristics of summoned animals, then normal animals, then plants, then inanimate objects, then usable while invisible with another technique (mastery jonin level).

In addition, the user's chakra dissipates quickly after use if not sealed almost immediately.

Chakra used by the owner of this bloodline can look feeble or exaggerated in battle making usual threat assessments of the target by hostiles wildly inaccurate.

Total: 72 xp, 15 skill xp, 0 leftover

Affinity: Lightning
Origin: Hidden Sky Village if possible, or Hidden Cloud
Current location: Waterfall Country if possible, or Mist
Gender: Male

(Hidden Sky I consider to be under-appreciated. Being able to fly with, for all intents and purposes, a machine gun seems quite useful in a rational world. Starting off in Waterfall gives us a decent location to set up the launch system, or simply jump, from the top of a cliff as well as not being too close to a major hidden village. In an emergency, our group could grab our wings and jump to make for an easy escape with exploding tags thrown on the launch system to prevent reverse engineering. There's just so much potential with a squad of flying ninjas using advanced technology.)

Gear:
Flying harness (the group needs a launch system in order to use it normally, not sure how feasible that would be but worth a shot)
Scent removal kit
Uniform + spare
Shuriken + Launcher
Kunai
Explosive tags
Smoke Bombs
Field Rations
Standard Issue Solider Pills and Blood Pills

Play style: We are not going to be able to fight off enemy ninja for long, even with our merry band of deserters protecting us. To remedy this, we suggest setting up shop near/in a civilian town for a source of work. This character would special in infiltration missions by posing as a civilian to do all sorts of things. Stealing, assassination, sensitive document retrieval, espionage, etc. are all on the table. Furthermore, we can practice our manipulations on civilians to get what we need at little to no cost for ourselves. We could work in the town doing something like being a waiter for some restaurant to gain info from enemy ninja searching for us as they get something to eat. If the group splits up or dies we have a backup by being able to step more fully into our civilian identity. Before that inevitable betrayal happens though, we can convince our comrades to teach us as much as possible with our fast-talk-no-jutsu and use technique development to augment ourselves as we see fit. If any enemy starts to suspect our disguise we just bull shit our way out of the situation; fast-talk is to use as taijutsu was to genin Sasuke. Manipulation also gives us a way of making allies later on. Trying to be self-sufficient is pointless since ninja need civilians to do manual farm labor. If we can't convince people to hire us we will be found out sooner rather than later from all of the ninja foraging. If we can't convince people not to turn us in for a huge bounty hunter-nin come after us insanely quickly whether we are prepared or not. Having friends in low places initially helps us immensely and later on having friends in high places keeps us alive long term. Hell, since fast-talk is the closest thing we have to diplomacy, this is the best bet we have to found a legitimate village if that's what we want to do later on.

To summarize: Stealth is good, recruiting minions is good, back-up plans are always good, and political intrigue is magic.

Even if this doesn't get picked I hope I brought up some ideas to be considered later on.

It may not have happened as I had envisioned it would (Deception is waaaaaaay better than any skills we had access to back then). Slowly but surely though, we are embracing the Dark Side of Rationality, one update at a time. And it feels soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood.

:D
 
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I'm just happy that people are finally warming up to the idea of a diplomacy based play-style. Back when we first started we were scared shit-less that hunter-nin would find us before we even got to chunin level strength. Now that worrying about them is a lower priority we can finally move on to midterm goals like making and growing a power base since we already have sealing, medical jutsu, and summoning, hopefully, on the way.
So am I. I'm still not entirely happy with our combat capabilities (and probably won't be until we can, individually, take on a low jounin each), but at the same time, we're well off enough to be able afford branching out.

e: So out of curiousity I did a little bit of research on Takahashi's name.

Taka: Hawk, Falcon
Hashi: Depending on which syllable is emphasized, either bridge, or chopsticks. Regarding the former meaning... well, if the QMs are as uncreative as I am when it comes to names, the identity of the summons may be avian.
 
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@eaglejarl @Velorien @Jackercracks What is Inoue-sensei's response when Hazou/Noburi ask her if it's a good idea to use Truth Lost in the Fog to get information from Keiko on Takahashi's training?

Inoue-sensei looked up as Hazō approached, and put the borrowed scroll of village philosophy down on the bench next to her.

Hazō glanced around, and then spoke to her very quietly. "Inoue-sensei, I'm worried about what Takahashi might be doing to Keiko behind closed doors. Maybe you should use Truth Lost in the Fog to question her about it?"

Inoue-sensei's eyes grew cold. "No. I'd only do it in the most desperate circumstances, if I thought he was doing something unacceptable, and I had to resort to questioning her to find out what, and she refused to tell me anything.

"Hazō, genjutsu users as a community don't have many rules, and some of them are more flexible than others, but arguably the most important one is that you do not use permanent mind-modifying genjutsu on friends, family or teammates without their consent, unless it's a matter of life and death. Even in a profession that violates people's minds for a living, it's considered incredibly morally wrong, and every single person who does it ends up as a deeply fucked-up individual incapable of normal human relationships.

"If they weren't one to begin with."

She stood up sharply.

"Excuse me. I need to go wash my hair."

I wish there was an @ tag for talking to all the QMS. Ahem.

@eaglejarl @Velorien @AugSphere @Jackercracks

Did you expect there to be as many mechanics questions requiring new systems made as you've gotten? :p
I didn't expect there to be so many new systems.

I wonder how what Madara did in anime translates to mechanics? I mean the bit where he caught a kunai with a tag, ripped the tag off, threw kunai back at the guy who first threw it at him, slapped the tag on some other guy, then kicked that guy into the crowd of other guys. /..I hope y'all can follow that ^^
If there is a thing only Madara can do, it is best to assume by default that in MfD he cannot do it. This will save you a lot of theorycrafting.

If I did have to model it with MfD rules, I'd say "gets a roll at all because Sharingan hax -> wins Taijutsu vs Weapons by a huge amount (would be screwed if he hadn't) -> Weapons to throw kunai back -> Taijutsu to do the rest".

While I love stunt rolls of various sorts in RPGs, MfD doesn't presently have a mechanic for them because a) players don't have fine-grained control over combat and b) you would die.

@eaglejarl @Velorien @Jackercracks @AugSphere could you tell us how bad that Kei vs Hazou Wep vs TM would go, injury-wise?

Would he survive till second round?
Could you clarify the conditions for this? Or do you mean a generic battle between the two?

e: So out of curiousity I did a little bit of research on Takahashi's name.

Taka: Hawk, Falcon
Hashi: Depending on which syllable is emphasized, either bridge, or chopsticks. Regarding the former meaning... well, if the QMs are as uncreative as I am when it comes to names, the identity of the summons may be avian.
As it happens, "Takahashi" is a very common Japanese surname. Typically, the kanji used are "high bridge" ("taka" from "takai" meaning "high or tall").
 
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"Hazō, genjutsu users as a community don't have many rules, and some of them are more flexible than others, but arguably the most important one is that you do not use permanent mind-modifying genjutsu on friends, family or teammates without their consent, unless it's a matter of life and death. Even in a profession that violates people's minds for a living, it's considered incredibly morally wrong, and every single person who does it ends up as a deeply fucked-up individual incapable of normal human relationships.

"If they weren't one to begin with."

Well, what do you know. Brainwashing friends/family is frowned upon. Who could have seen that coming :V

In other news, Mari is onto us. Better pack that birthday party with extra feels.
Speaking off, I estimate we have three weeks left at most, not including incoming update.

Could you clarify the conditions for this? Or do you mean a generic battle between the two?

Just a spherical combat in vacuum. They start at distance, no chakra boost (to keep numbers simple) Hazou tries to close in, Kei throws kunai at him, average rolls for both end up with 31 as the final number (in Kei's favor) after all math (which I'm pretty sure I did right this time)
How badly is Hazou injured and does he get to try for a melee roll at all (perhaps with penalties?) or does Keiko kill him on approach?
 
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Usually I wait before my previous question is answered but I didn't tag all the QMs for that so I'll just ask it again with the new questions and add the whole thing to the Player Knowledge doc.

@eaglejarl, @Velorien, @Jackercracks & @AugSphere

In the update Righteous Face Punching, Hazou rolls TacMove vs Weapons to get into close range against a weapons user. Is this how it will work in the future or was this just a one time off before you ironed out the combat mechanics? If it works like that does it work the same with other ranged skills (ie. ninjutsu)? How does this differ from the new rules regarding explosives where the defense against them in ranged is rolled Weapons vs TacMove?

In Let the Bodies Hit the Floor Bosatsu uses TacMove vs TacMove to stop Hazou. If Ken had used Weapons (with explosives OR with the same mechanic as in RFP) to challenge Hazou's TacMove instead of running away with his own TacMove, would Hazou have gotten hit? Put in other way, can a combatant use TacMove vs TacMove to block and herd enemies to make them easier pickings for ranged combatants and if so how does it work?

About the new explosives rules. If Keiko meets another Weapons user who uses explosives on his Weapons, how is a range duel between them solved roll wise? Assume standard open field where they notice each other at the same time. Do they just roll Weapons vs Weapons or do they need to also roll TacMove to dodge the explosions?
 
Hey, people!

I think we should avoid direct approach to power-leveling. It is sub-optimal.

Sure, having more dice is good. The problem is, if we simply throw our XP at Taijutsu/Weapons/TacMove, we will become just another run-off-the-mill ninja. We will be about as powerful as any other ninja with the same amount of XP. We don't want that. We want to be better!

So, as I already said many, many times, we should consider skill synergies. Here are some ideas:
  • Non-obvious thrown explosives. We should research ways to attach explosive tags to kunai that are not apparent at first glance, if at all. It should make for a great surprise attack.
    • Wrap explosive tag around kunai handle, under the usual handle wrap?
    • Make explosive tag compartment inside kunai handle?
    • Make kunai made of two parts, like Kegome's bouys, put explosive tag inside?
  • Poor man's Yellow Flash. Replacing Tactical Movement with kawarimi seems like a good (if chakra intensive) idea and allows to neatly bypass TacMove contests.
  • MEW formations designed to direct explosions, amplify explosions, provide shrapnel (MEW-made fougasses and cannons).
In general, we already have at least one good combo-able thing: seals. We should finally get to researching storage seals, PMYF, and explosives at the very least.

What else can we do to improve our team's power that is not a Stupid Dice Increase?
 
@Muer'ci, we can change the term to Boring Dice Adder if you like.

My point is, bigger numbers aren't as satisfying to read about as awesome new options. I'd rather have new ways of solving problems than just increase skill values for old ways. There are lots of strong ninjas in this world. We won't win by training so hard we overtake them and become stronger. Ninjas are prepared to face other strong ninjas and will be ready to counter us. Instead, we should try to become an Outside-Context Problem for them. Let's turn ourselves into something our enemies didn't anticipate, haven't dealt with before, and don't have any counters.


I worked hard on some ways of changing context of battle, before. However, I notice that we severely lack ways to alter social and stealth context. I somewhat neglected this side of our power and will try to remedy the situation right now. I also invite everybody to do the same. Let's have a brainstorming session. What new social options can we create by applying our skills creatively?

Things I've thought about so far:
  • Mystique expy. If we level Transformation and Deception enough, Hazou will be able to infiltrate moderate-security compounds with impunity. This is awesome, but sadly it requires around 500 XP to have decent chance of success. I would like it, but it will only be feasible in the far future. Sadly, this is also not very original. Enemies will be ready for it. We might want to improve the approach before we commit to it. Not enough outside-context vibe for me.
  • Shapeshifter. For 221 XP Hazou can get Transformation 20, that allows to shapeshift into animal and bird forms, and use their bodies as they could. Flying as a bird (after learning to fly), swimming like a fish, scuttling around as a rat or a snake (Orochimaru would be proud). Very unexpected, may do us much good. Unfortunately, Hyuuga will see something is wrong. Inuzuka may sniff us. We must work on this if we want to be a long-living shapeshifter.

I am sure I missed tons of options we can take to become an Outside-Context Problem for our opponents. Let's try to find them and implement them.

We should probably start with Poor Man's Yellow Flash.
 
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@Muer'ci, we can change the term to Boring Dice Adder if you like.
*sigh* you're missing the point...

My point is, bigger numbers aren't as satisfying to read about as awesome new options.
That's an opinion and not a fact. Also, a certain number is required for an "awesome new option" to be viable, and that number trends towards "big"
*checks Shapeshifter plan. Sees Transformation 20* why, you even seem to agree.

I'd rather have new ways of solving problems than just increase skill values for old ways. There are lots of strong ninjas in this world. We won't win by training so hard we overtake them and become stronger. Ninjas are prepared to face other strong ninja and will be ready to counter us. Instead, we should try to become an Outside-Context Problem for them. Let's turn ourselves into something our enemies didn't anticipate, haven't dealt with before, and don't have any counters.


I worked hard on some ways of changing context of battle, before. However, I notice that we severely lack ways to alter social and stealth context. I somewhat neglected this side of our power and will try to remedy the situation right now. I also invite everybody to do the same. Let's have a brainstorming session. What new social options can we create by applying our skills creatively?

Things I've thought about so far:
  • Mystique expy. If we level Transformation and Deception enough, Hazou will be able to infiltrate moderate-security compounds with impunity. This is awesome, but sadly it requires around 500 XP to have decent chance of success. I would like it, but it will only be feasible in the far future. Sadly, this is not very original.
  • Shapeshifter. For 221 XP Hazou can get Transformation 20, that allows to shapeshift into animal and bird forms, and use their bodies as they could. Flying as a bird (after learning to fly), swimming like a fish, scuttling around as a rat or a snake (Orochimaru would be proud). Very unexpected, may do us much good. Unfortunately, Hyuuga will see something is wrong. Inuzuka may sniff us. We must work on this if we want to be a long-living shapeshifter.

I am sure I missed tons of options we can take to become an Outside-Context Problem for our opponents. Let's try to find them and implement them.

Not sure how you came up with 500XP for the Mystique plan, Henge requirements for human-based shapes are fairly low and we're going for Deception anyway.

We should probably start with Poor Man's Yellow Flash.
Yes. We probably should. I don't think there's a single person in the thread who objects to that.

It's funny. You talked so much about leveling with long-term goals in mind, you kinda convinced me. I'm thinking about PMYF in particular, and skills we need to use it efficiently. Yet I can't recall a single time as of late where you'd vote to improve Keiko's (or anyone's) Substitution, and she's the main beneficiary of PMYF. How so?
 
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Yet I can't recall a single time as of late where you'd vote to improve Keiko's (or anyone's) Substitution, and she's the main beneficiary of PMYF. How so?

Now that you mentioned it, yeah, we should get our entire team a lot of Substitution dice soon-ish, to allow them to start using PMYF right away after we finish researching it. Substitution 8, at minimum. Maybe Sustitiution 10.

We should also get some points in Weapons for everybody. Don't want to fumble the throw and fall into some chasm, after all.

Not sure how you came up with 500XP for the Mystique plan, Henge requirements for human-based shapes are fairly low and we're going for Deception anyway.

Henge is not Outside-Context Problem for ninjas. They expect it. They are trained to recognize and combat it. There exist hard counters to it. Security protocols, passwords, enhanced senses. So, to have some success, we would have to invest really heavily into countering all this. Hence, 500 XP estimate.
 
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Henge is not Outside-Context Problem for ninjas. They expect it. They are trained to recognize and combat it. There exist hard counters to it. Security protocols, passwords, enhanced senses. So, to have some success, we would have to invest really heavily into countering all this. Hence, 500 XP estimate.
Passwords&protocols are countered through better intelligence, not Transformation skills. The enhanced senses problem remains, true.

500XP - the number helps estimate how many updates it would take to get there, but doesn't say much in terms of skill levels. How much do you plan to buy with that, and of what?
 
500XP - the number helps estimate how many updates it would take to get there, but doesn't say much in terms of skill levels. How much do you plan to buy with that, and of what?

For 221 XP Hazou can get Transformation 20. This is sufficient for shapeshifting and using new form's enhanced senses. Let's take this as an upper bound of Transformation skill needed.

For 272 XP Hazou can get Deception 20. This will allow him to pretend being other people without getting immediately busted by first jounin that glances in his direction.

221 + 272 = 493 XP.

Ideally, we will also need scent-changing or scent-obscuring concoctions, some way to camouflage Hazou's chakra from chakra sensors, and ways to remotely observe facilities we intend to infiltrate, to gather information needed to impersonate other people. Also, Hazou will be able to transform into a rat/sparrow and scuttle/fly around.
 
We could pretend to be a summon creature at that point. We should focus on learning to mimic whatever animal our team gets, for each person including our own summon animal should we ever get one.
 
Ideally, we will also need scent-changing or scent-obscuring concoctions, some way to camouflage Hazou's chakra from chakra sensors, and ways to remotely observe facilities we intend to infiltrate, to gather information needed to impersonate other people. Also, Hazou will be able to transform into a rat/sparrow and scuttle/fly around.

Perfume :) ask Mari for details.
If the people in question don't stay in 24/7 we could shadow them once they step outside. Otherwise... depends on the facility type I guess.
A Hyuga sure would be usefull...
 
@HyperCatnip is right.

We're not a ninja, we're an outer god possessing a ninja, and we should act like it.

So what outside context knowledge do we have?

Well for one, thinker powers are such complete bullshit. Could we get some kind of data analysis seal to make Hazou into Tattletale-lite? A fighting style modelling/prediction seal to mirror Armsmaster's battle precognition program? An empathy/personality modelling seal to give us Jack Slash/Sylvester like manipulation powers?

Next, antimemetics. Truth Lost in the Fog can only wipe memories created since the genjutsu started and there have been several occasions where this has been unhelpful. So let's fix that. We should ask Mari if she can invent an "Obliviate" genjutsu, or if she can't, how much better she'd need to be before it becomes possible. We might also want to look into making a "Men in Black" seal (you know what I mean). Also an Imp seal or genjutsu, would be wonderful.

I wonder if we can make an August Prince seal or genjutsu (fucks with people's brains to prevent them from deciding to attack us)?
 
@HyperCatnip is right.

We're not a ninja, we're an outer god possessing a ninja, and we should act like it.

So what outside context knowledge do we have?

Well for one, thinker powers are such complete bullshit. Could we get some kind of data analysis seal to make Hazou into Tattletale-lite? A fighting style modelling/prediction seal to mirror Armsmaster's battle precognition program? An empathy/personality modelling seal to give us Jack Slash/Sylvester like manipulation powers?

Next, antimemetics. Truth Lost in the Fog can only wipe memories created since the genjutsu started and there have been several occasions where this has been unhelpful. So let's fix that. We should ask Mari if she can invent an "Obliviate" genjutsu, or if she can't, how much better she'd need to be before it becomes possible. We might also want to look into making a "Men in Black" seal (you know what I mean). Also an Imp seal or genjutsu, would be wonderful.

I wonder if we can make an August Prince seal or genjutsu (fucks with people's brains to prevent them from deciding to attack us)?
While I appreciate the value of mind-control-no-jutsu, I think Mari might frown on us developing it. Just a thought.
 
"Obliviate" genjutsu, if possible, would be awesome. We would be able to give anybody we want an NPC treatment (try convincing them, in case of failure wipe their memories and try again, repeat until success or running out of chakra. If success was not reached, just wipe memory of the encounter and disengage, try again after replenishing mana and preparing better arguments)

"Men in Black" seal also sounds really cool. But we will probably forget about it immediately after we develop it successfully. :lol

I think we already had the discussion about making genjutsu seals, and QM said it's not possible or extremely difficult, so let's reserve these ideas for the far future and continue our search of superpowers.
 
Next, antimemetics. Truth Lost in the Fog can only wipe memories created since the genjutsu started and there have been several occasions where this has been unhelpful. So let's fix that. We should ask Mari if she can invent an "Obliviate" genjutsu, or if she can't, how much better she'd need to be before it becomes possible. We might also want to look into making a "Men in Black" seal (you know what I mean). Also an Imp seal or genjutsu, would be wonderful.

Let's maybe put this on hold fo a while. Creep her out too much and Mari might refuse to teach us Genjutsu on general principle.
Hazou just asked her opinion on mind-wiping friends. Let's give her some time to get over that.
 
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