So basically if our enemy slaps an explosive tag to a kunai we are no longer doing Weapons vs Weapons or Ninjutsu vs Weapons but we need to (also or just?) roll Tactical Movement or get blown to bits. I'm not really sure how this will work out in actual combat though. Our best bet is to plan conservatively and hope that we get to use explosives against enemies before we meet any that use explosives against us.

Currently we can roll our main combat skills pretty high but we only have 10 in Tactical Movement for all our genin. So unless I'm misunderstanding something, anyone with Weapons 10 and access to explosive tags is suddenly a huge threat to us.

At the very least we need to get Tactical Movement 10 on Noburi but we might want to consider getting everyone up to Tactical Movement 12. Maybe even start planning Tactical Movement 15 for Akane.
We can Kawarimi away instead ot TacMoving it. For Noburi at least, chakra cost is not an issue.
We'd want it sealless though, for speed.

@Twofold I'm pretty sure we roll Taijutsu against Weapons, it's what happened when Hazou threw a kunai at the freaky-bird when meeting Kagome-sensei. Unless they changed it.
We rolled weapons for that. wait, I misunderstood?

E: I misunderstood. EJ covered this.
 
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Someone better pick up that phone.

BECAUSE I FUCKING CALLED IT!
Eh, don't count your chickens before they've hatched.
We will definitely know who was right after Keiko gets contract or deserts to VHitM/dies/goes mad.

Takahashi's behavior so far is consistent with both hypotheses.

Third option: He's going to marry off one of his sons to Keiko.

Or try to.

Oh god, I hope this is the case it'll be fucking hilarious.
Don't worry, I'm sure Minori will be a good husband for Keiko. :whistle:
 
I'm pretty sure we roll Taijutsu against Weapons, it's what happened when Hazou threw a kunai at the freaky-bird when meeting Kagome-sensei. Unless they changed it.

I'm not really sure how much I want to read into that one off bird. I'm under the impression that when a ranged character meets melee they need to roll TacMov vs. TacMov to decide whether the melee guy gets to punch the ranged guy or if he gets turned into a pincushion.

Now if you have Ranged vs Ranged, with ordinary weapons it would be just Weapons vs Weapons roll. If we add the explosives to one side, the other side has to roll their TacMov vs Weapons, meaning a Weapons 15, TacMov 10 character is suddenly a lot more vulnerable if she tries to fight other Weapon users at a range.
 
IIRC she had it, since she was generally the one to carry our only (back then) storage scroll. She just freaked out that much. Granted, there was the matter of where to put other stuff from the scroll if she used it for the body...

Hmmm. I thought that we had left them (I think we had 2?) in our assigned house to act as emergency supplies for when we wanted to leave ASAP, but I could be wrong.

Meh, I really don't feel like trawling through the discussion to check.
 
If someone Weapons or Taijutsu's at you, you can either Weapons (parry) or Taijutsu (dodge) back. If someone throws explosives at you, you TacMove (dive for cover).

I'm not really sure how much I want to read into that one off bird. I'm under the impression that when a ranged character meets melee they need to roll TacMov vs. TacMov to decide whether the melee guy gets to punch the ranged guy or if he gets turned into a pincushion.
In RFP update when we fought weapons boy we rolled TacMov vs Wep to get close and punch him
 
Hmmm. I thought that we had left them (I think we had 2?) in our assigned house to act as emergency supplies for when we wanted to leave ASAP, but I could be wrong.

Meh, I really don't feel like trawling through the discussion to check.
Only takes trawling through updates :V

Also we only had 1 scroll at that point (the other one we looted from dead guys in LTBHTF) /i'm such a nerd
 
@eaglejarl @Velorien @AugSphere @Jackercracks

It seems to me that Replacement and Tactical Movement are used in the same kinds of situations.
So, I wonder how they compare.
What happens when, say, ninja with 10 TacMove tries to get in melee range of a ninga with 2 TacMove and 10 Replacement who tries to use Replacement to get away?

What are advantages of using Replacement?
 
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In RFP update when we fought weapons boy we rolled TacMov vs Wep to get close and punch him

So it seems, that would mean that TacMov is even more important for melee guys since it needs to beat the opponents main combat skill.

If someone Weapons or Taijutsu's at you, you can either Weapons (parry) or Taijutsu (dodge) back. If someone throws explosives at you, you TacMove (dive for cover).

So what happens (roll wise) when two kunai slingers meet to see who can stab the other one from far away and one has explosives on her kunai and the other doesn't? Assuming they notice each other at the same time.
 
The way I see it, Kawarimi is better (as long as you can make it seal-less and have something to switch with nearby) but it costs chakra. So with low TacMov you Kawarimi, say, 5 times, and if you don't kill your opponents by then and they still have tags, you get hurt.

TacMov may be less reliable (degrees of failure/success, remember) but it's also free.
 
If the whole team has to stay inside, how is Keiko supposed to get her training? Will she leave the base in the morning and return later on? Can we escort her to the Takahashi's? Can we watch the training so long as we are out of earshot?
 
If the whole team has to stay inside, how is Keiko supposed to get her training? Will she leave the base in the morning and return later on? Can we escort her to the Takahashi's? Can we watch the training so long as we are out of earshot?
Same way she's trained past two weeks. Inoue escorts her to and fro, waits while training is done. Presumably spies while she's at it?
 
In RFP update when we fought weapons boy we rolled TacMov vs Wep to get close and punch him

This kept bothering me so I went back and did some digging. In the Righteous Face Punching update it is TacMov vs Weapons, but once we get to actual ninja combat in Let the Bodies Hit the Floor it turns into TacMov vs TacMov. I'm not sure if that's because of TacMov vs Weapons was an arena fight instead of actual combat or because the rules weren't really ironed out yet or because Ken was trying to use ninjutsu instead of Weapons in the LBHF.
 
So this is how i figure things happen?

Vs Melee(Wep/Tai): roll Wep to parry, Tai to dodge(and hit back)
Vs Range: roll TacMov to close in, Tai to dodge, Wep(range) for range duel, Wep(melee) to deflect
Vs Explosive (melee char): roll TacMov (or Kawarimi if feasible?) to evade
Vs Explosive (range char): same or possibly as below?

I'd say dodge/parry are used vs AoO, when the person trying to hit us isn't the one we're focused on killing.

So what happens (roll wise) when two kunai slingers meet to see who can stab the other one from far away and one has explosives on her kunai and the other doesn't? Assuming they notice each other at the same time.

I'm guessing they both roll Wep. Depending on how the results compare, one may now have to roll TM to dodge explosion or the other might now have to dig a kunai out of his leg/arm/face after his own throw went wide (or was deflected, or whatever's story and roll appropriate)

/speculation

I wonder how what Madara did in anime translates to mechanics? I mean the bit where he caught a kunai with a tag, ripped the tag off, threw kunai back at the guy who first threw it at him, slapped the tag on some other guy, then kicked that guy into the crowd of other guys. /..I hope y'all can follow that ^^

In the Righteous Face Punching update it is TacMov vs Weapons, but once we get to actual ninja combat in Let the Bodies Hit the Floor it turns into TacMov vs TacMov. I'm not sure if that's because of TacMov vs Weapons was an arena fight instead of actual combat or because the rules weren't really ironed out yet or because Ken was trying to use ninjutsu instead of Weapons in the LBHF.

We rolled TM vs TM because we were going for one dude and got intercepted by another (first time)
and were going after the dude who was trying to run away (not far, just to hide behind his teammate) (second time)
Once we engaged it was Tai vs Tai, Ninjutsu and Wep respectively.

Seems consistent to me.
 
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@eaglejarl @Velorien @AugSphere @Jackercracks

It seems to me that Replacement and Tactical Movement are used in the same kinds of situations.
So, I wonder how they compare.
What happens when, say, ninja with 10 TacMove tries to get in melee range of a ninga with 2 TacMove and 10 Replacement who tries to use Replacement to get away?

What are advantages of using Replacement?
Replacement is instant and requires chakra and a valid target. What constitutes a valid target changes as you increase in level. At Replacement 20, I believe that arm length sticks could count. At replacement 1, I believe you'd need something pretty much exactly your weight. On chakra usage, substitution is as expensive as 1.6 boost dice, so if you're doing your best to escape, substitution is cheaper than Tac Move (for a single thing, like an explosive seal)
 
Seems consistent to me.

Sure, LBHF is consistent by itself, the anomaly is the TacMov vs Weapons in RFP. If you can do that why would Ken even try to TacMove away from us in the first place if he could just challenge our TacMov with his main combat stat from the start? Especially since we would've lost that round of rolls due to Bosatsu's blocking. Does this mean that if you use another character to block you can't use the Weapons vs TacMove option and have to go with TacMov vs TacMove?

I mean, I guess he didn't try to attack since his ninjutsu dice were shit compared to his TacMov dice. But if we assume that the ninja in question actually invested in combat skills, it doesn't really make sense for a ranged guy to try TacMove instead of just throwing weapons at the guy who is coming closer. Even if the ranged guy loses he gets another Weapons roll when Taijutsu guy gets close enough to bunch him.

This has a pretty big impact on how much TacMove we should get. As Hazou currently stands for example he has no chance against someone like Keiko who has way more Weapons skill than Hazou has TacMovement.

Also, it makes the whole "Ranged explosives are Weapons vs TacMove" kinda superfluous if you can already do it with normal Weapons. Is the difference that if the Weapons guy loses without explosives the melee guy gets to close the distance but if the Weapons guy loses with explosives the melee guy only manages to dodge but doesn't necessarily close the distance?

Thinking about this is giving me a headache.
 
Wasn't Ken the ninjutsu specialist? That would mean his Weapon skill might have been fairly limited, so his best option was to TacMov away behind the weapon specialist.
He'd just roll Ninj vs whatever, it's not the point.

Sure, LBHF is consistent by itself, the anomaly is the TacMov vs Weapons in RFP. If you can do that why would Ken even try to TacMove away from us in the first place if he could just challenge our TacMov with his main combat stat from the start? Especially since we would've lost that round of rolls due to Bosatsu's blocking. Does this mean that if you use another character to block you can't use the Weapons vs TacMove option and have to go with TacMov vs TacMove?

Hmm... In RFP the combat rules might've been less refined (as you suggested) or maybe @Velorien decided that TacMov won vs Wep with great enough margin that kunai kid got an automatic punch in the face on our arrival. Since this was not combat to death, next round (Tai vs Wep? Tai vs TM for disengage?) didn't happen.

Re: Ken, during Bosatsu's blocking he was busy with Akane. Once she (and Bosatsu) were done, he, quite reasonably, decided not to risk letting us approach and went for his teammate instead. I'm guessing he figured his chances to evade us were better. He was right, too. Look!
  • Ken, Tactical Movement + ? boost => 535
  • Hazou, Tactical Movement + 3 boost => 642
  • Ken, Ninjutsu => 384
So if he held his ground, we would've won TM vs Nin and the result would be something not unlike TM vs Wep from RFP (in the end, it was)

I mean, I guess he didn't try to attack since his ninjutsu dice were shit compared to his TacMov dice.
Just so! It's clear from the update he relies on his teammates to keep enemy busy so he can 'sneak attack' them. In direct combat, Akane with malus was good enough to tie him down.

But if we assume that the ninja in question actually invested in combat skills, it doesn't really make sense for a ranged guy to try TacMove instead of just throwing weapons at the guy who is coming closer. Even if the ranged guy loses he gets another Weapons roll when Taijutsu guy gets close enough to bunch him.
They don't! The kid in RFP didn't try to move away when Hazou went in, he threw kunai at us. If he was better, Hazou might've gotten a facefull of kunai before getting in melee range. If he was A LOT better, fight might've been over then and there. Imagine someone throwing a kunai at your head hard enough to knock you out. Better hope it hit with a handle!

This has a pretty big impact on how much TacMove we should get. As Hazou currently stands for example he has no chance against someone like Keiko who has way more Weapons skill than Hazou has TacMovement.
Degrees of success/failure, remember? I don't think Kei could deliver a one-hit kill on Hazou (unless he rolled real bad, she rolled real good, and then Hazou rolled real bad -again- because bloodline buff)
So I'm thinking Hazou gets injured(degree varies), closes in, and then it's lolroki tiem.

Also, it makes the whole "Ranged explosives are Weapons vs TacMove" kinda superfluous if you can already do it with normal Weapons. Is the difference that if the Weapons guy loses without explosives the melee guy gets to close the distance but if the Weapons guy loses with explosives the melee guy only manages to dodge but doesn't necessarily close the distance?
I'm thinking yes, if Range throws a tag at Melee, M doesn't get a chance to close in. They have to dodge the explosion, and may try to get close again next roll. Better hope R doesn't have more tags! (more likely, a series of tag throws would be processed with one vs roll, and then we'd get to next stage)

Thinking about this is giving me a headache.
This is how you get your post counter high!

*looks at the post*
Questing sure is srs bznes :V
 
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I bet that when we come across ninja with actual ninjutsu, there'll also be a bunch of jutsu skills that are used to in place of some of these skills. Gaara for example would prolly roll his sand armour against weapons (maybe with penalty dice?) if we threw a tag at him instead of tacMove, since he'd try to tank it instead of dodging.
 
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Well, if we need ideas about what we want to do this next update, I suggest we focus on learning the local culture. It's something non-threatening we can do and it should help us repair our relationship with the village two weeks after we nearly exploded them.
 
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