Wasn't Ken the ninjutsu specialist? That would mean his Weapon skill might have been fairly limited, so his best option was to TacMov away behind the weapon specialist.
He'd just roll Ninj vs whatever, it's not the point.
Sure, LBHF is consistent by itself, the anomaly is the TacMov vs Weapons in RFP. If you can do that why would Ken even try to TacMove away from us in the first place if he could just challenge our TacMov with his main combat stat from the start? Especially since we would've lost that round of rolls due to Bosatsu's blocking. Does this mean that if you use another character to block you can't use the Weapons vs TacMove option and have to go with TacMov vs TacMove?
Hmm... In RFP the combat rules might've been less refined (as you suggested) or maybe
@Velorien decided that TacMov won vs Wep with great enough margin that kunai kid got an automatic punch in the face on our arrival. Since this was not combat to death, next round (Tai vs Wep? Tai vs TM for disengage?) didn't happen.
Re: Ken, during Bosatsu's blocking he was busy with Akane. Once she (and Bosatsu) were done, he, quite reasonably, decided not to risk letting us approach and went for his teammate instead. I'm guessing he figured his chances to evade us were better. He was right, too. Look!
- Ken, Tactical Movement + ? boost => 535
- Hazou, Tactical Movement + 3 boost => 642
- Ken, Ninjutsu => 384
So if he held his ground, we would've won TM vs Nin and the result would be something not unlike TM vs Wep from RFP (in the end, it was)
I mean, I guess he didn't try to attack since his ninjutsu dice were shit compared to his TacMov dice.
Just so! It's clear from the update he relies on his teammates to keep enemy busy so he can 'sneak attack' them. In direct combat, Akane with malus was good enough to tie him down.
But if we assume that the ninja in question actually invested in combat skills, it doesn't really make sense for a ranged guy to try TacMove instead of just throwing weapons at the guy who is coming closer. Even if the ranged guy loses he gets another Weapons roll when Taijutsu guy gets close enough to bunch him.
They don't! The kid in RFP didn't try to move away when Hazou went in, he threw kunai at us. If he was better, Hazou might've gotten a facefull of kunai before getting in melee range. If he was A LOT better, fight might've been over then and there. Imagine someone throwing a kunai at your head hard enough to knock you out. Better hope it hit with a handle!
This has a pretty big impact on how much TacMove we should get. As Hazou currently stands for example he has no chance against someone like Keiko who has way more Weapons skill than Hazou has TacMovement.
Degrees of success/failure, remember? I don't think Kei could deliver a one-hit kill on Hazou (unless he rolled real bad, she rolled real good, and then Hazou rolled real bad -again- because bloodline buff)
So I'm thinking Hazou gets injured(degree varies), closes in, and then it's lolroki tiem.
Also, it makes the whole "Ranged explosives are Weapons vs TacMove" kinda superfluous if you can already do it with normal Weapons. Is the difference that if the Weapons guy loses without explosives the melee guy gets to close the distance but if the Weapons guy loses with explosives the melee guy only manages to dodge but doesn't necessarily close the distance?
I'm thinking yes, if Range throws a tag at Melee, M doesn't get a chance to close in. They have to dodge the explosion, and may try to get close again next roll. Better hope R doesn't have more tags! (more likely, a series of tag throws would be processed with one vs roll, and then we'd get to next stage)
Thinking about this is giving me a headache.
This is how you get your post counter high!
*looks at the post*
Questing sure is srs bznes