(Except maybe
@eaglejarl, but he can be bribed.)
It's true. Cheaply, even, if you know the right bribes.
I was reading through old pages and came across this very prescient post:
Yeah, I had the same thought. Imagine how valuable we would be to [the pangolins] if we could put them on equal footing with the condors...
In other news, I notice that I have a bunch of things on my 'Insert Quotes' buffer that have been hanging around. Sorry for not getting to them earlier:
I'm asking if we can have two ANBU total(Higashino + Someone else) or Higashino as well as some other adult chaperone (maybe that nice Inuzuka lady? I forget if she's ANBU or not). Solely because we're aiming to travel in groups of 4+, but I imagine Keiko might not be automatically cool with doing whatever we want to do tonight. I assume that Noburi won't mind, because Noburi has Maximum Chill.
Sorry, this got missed. It didn't turn out to be an issue.
I actually did that in college. I ran two separate Champions games on different nights. One group played superheroes, the other played supervillains.
That sounds awesome! Any particularly good stories from that game you care to share?
Some good ones, yes. For example: A blue whale about 10 miles long appeared over Manhattan, hovering in place by way of two feathered wings, one behind each eye and each wing about 12" long. (They flapped
really fast.) The villains saw this and decided to capitalize on it, so they had a squid-shaped balloon made, filled it with hydrogen and explosives, and set it floating over the city. The heroes showed up to investigate and the villains detonated the squid, nearly killing the heroes in the process. They survived because one of them had bought a massive number of dice in Luck and he aced his roll. I decided that the manifestation of the luck was that they fell through the roof of a mattress factory and onto a pallet of inventory.
The heroes got hold of a statue that was a limited oracle; it could answer a limited number of yes/no questions per day but it was nigh-omniscient within those limits. They immediately pulled out a map and binary searched the world until they had located the villains to a specific building.
Me: The tyrannosaurus bites you! 15d6 Killing Attack, armor piercing!
Brett: Hardened armor!
Me: Ha! Double armor piercing!
Brett: Double hardened!
Me: Curses!
(Note: Both of us had paid for the 'double-' in advance, so there was no cheating.)
If you tell your players "You can have 250 points base and as many disadvantages as you want", make sure that no one builds a 1250 point character by taking (among other things)12 different "Hunted: Powerful and Shows Up Often" disadvantages. It really bogs things down when every session you need to spend part of it dealing with Mossad's (or whoever's) latest attempt to off the hero.
The heroes caused massive property damage and were eventually at the top of the FBI's Most Wanted list. The villains were pillars of the community.
By the way, on the note of techniques in general
@OliWhail @eaglejarl @Velorien I thought of two ways that it would be possible to smooth out the experience curve of Technique Hacking specialists:
- Bonus XP based on TH level that may only be spent on personally Technique Hacked techniques. This isn't Artificer-level shenanigans: I was thinking at most 1/4 the cost of TH (so 1/2 the cost of a normal level)
- Some THed techniques use stunts instead of being leveled independently
- For instance, a version of Water Whip that could activate seals would use a stunt instead, or a version of Hozuki's Mantle that would soak all approaching projectiles, ruining seals attached to them.
I think that in general there's a lot of room for techniques that are mechanically represented as Stunts. Some of the jutsu we have (not many, but some) don't really gain much from levels and tend towards 'put 1 XP in it for the base usage and never touch it again', which imo could be better represented as a stunt.
These are cool ideas, thank you.