TaliesinSkye
Occasional Editor
- Location
- Northeast Ohio, United States
I find that when people complain about things like that, or I notice an inconsistency in some fictional universe, it's usually possible to put a little creative thought into a clever solution that resolves the issue so it isn't a bother any more.I remember one particularly bull-headed individual who insisted D&D wizards weren't aware of spell or caster levels because they were a metagame construct.
Never mind the fact that wizards have a very quantifiable number of spells per day, or that spells have very quantifiable effects granular to caster level, or that wizards are one of the most intelligent classes in general...
For example with wizard spell progression, the wizard's ability to hold the magical energy of spells (or however the system works) actually does increase gradually, but being able to hold part of a spell isn't terribly useful, so we only take mechanical note of it when they get enough for a whole new one. Boom, done.
As for in game/out of game terminology, I prefer making up in-game equivalents that sound less mechanical. My favorite example of this was for an epic D&D game writeup that referred to a wizard's spell levels as valencies, analogous to the valencies of an electron shell. Epic spells above 9th level were supervalent.