Let's adopt her a new sister!
Well, technically if we want with that "Adopt Akane" thing...

Although, Keiko has made it clear she thinks that this family is mostly just a convenient lie we tell ourselves for political purposes, so your mileage may vary.
 
Well, technically if we want with that "Adopt Akane" thing...

Although, Keiko has made it clear she thinks that this family is mostly just a convenient lie we tell ourselves for political purposes, so your mileage may vary.
handwobble

It was my impression that she thought the public perception of the Jiraiya-Mari pairing with them as adopted children was a political lie, but not that the relationships themselves were.
 
I firmly disagree with the whole 'talking to Ami ignores Keiko's agency' thing. Keiko didn't want to throw Ami out of her life. If she had, we'd be obligated to respect that. But Keiko wants Ami in her life. Us helping is not ignoring her agency, it's trying to see if we can do anything to grant her dearest wish.

Hopefully Jiraiya will be interested in the results of any back channel diplomacy we can manage through trying to understand her goals better, too.
 
That's why we need to make a small adhesive explosive. It's hard to run away when the bomb is stuck to you.
I don't really see how it is superior to the standard explosive tag attached to a kunai.
I'm pretty sure Hazou would be able to plant bombs on someone, though it might be a DECEIT vs ALERTNESS roll or something that we would likely not win.
They attach these seals to stuff somehow, so I imagine they have some form of adhesive.
I don't think this is likely. Ninja are going to have a fairly large idea of personal space and getting close enough to do something that like would raise red flags.
 
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I don't think this is unlikely. Ninja are going to have a fairly large idea of personal space and getting close enough to do something that like would raise red flags.
Hazou already rushed up to people to punch them though.

Trying to hit them with a punch and barely graze them, only stick them with a crumpled up,spitball-sized explosive tag on a few seconds long timer would be a pretty good explosives delivery method for Hazou.
 
I firmly disagree with the whole 'talking to Ami ignores Keiko's agency' thing. Keiko didn't want to throw Ami out of her life. If she had, we'd be obligated to respect that. But Keiko wants Ami in her life. Us helping is not ignoring her agency, it's trying to see if we can do anything to grant her dearest wish.

Hopefully Jiraiya will be interested in the results of any back channel diplomacy we can manage through trying to understand her goals better, too.

If that's the case, you'll be fine with asking Keiko for permission, and actually expect her to do anything other than try to murder Hazou.

And LOL Jiraiya choosing Hazou "what is security?" Goketsu as a backchanneler when he himself hit a brick wall that disturbs the hell out of him.
 
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Hazou already rushed up to people to punch them though.

Trying to hit them with a punch and barely graze them, only stick them with a crumpled up,spitball-sized explosive tag on a few seconds long timer would be a pretty good explosives delivery method for Hazou.
That sounds like a good way to blow up your hands.
 
That sounds like a good way to blow up your hands.
I mean, we used *two* explosives at point blank range in our tournament fight and only got off with some concert-level ear damage. I think using one explosive on a 6 second timer (enough time for us to dodge the hell out twice over) would do the trick :p
 
Hazou already rushed up to people to punch them though.

Trying to hit them with a punch and barely graze them, only stick them with a crumpled up,spitball-sized explosive tag on a few seconds long timer would be a pretty good explosives delivery method for Hazou.

Why not just use actual spitballs? Like, with a blowgun?
 
Memetic Hazard Compilation
We like lists, yes? Here's a—

List of Marked for Death memes
  1. People, creatures, organizations (in-story):
    1. Jashin-sama: A dark god which controls the dice, and to whom several regulars sacrificed their firstborns.
    2. Lupchanzen: A mind-controlling chakra beast, described by Kagome in-universe and not yet confirmed to exist. If someone, character or player alike, starts acting strangely, it's prudent to suspect that they're infected.
    3. Zabuza: A legendary hunter-nin and the thread's boogeyman. Everyone whom we met, in-universe or in reality, is secretly him in disguise.
    4. The Minori Conspiracy: A conspiracy theory based on an anomalously high number of side-characters named Minori.
    5. Mastermind Hazou/"Shikaku.jpg": A conspiracy theory/mode of thinking which assumes that Hazou (or Team Uplift as a whole) is a peerless geopolitical or social manipulator, which makes no mistakes and is behind every plot ever. Invented by Nara Shikaku.
  2. Planmaking:
    1. The Lists: A form of organized information, containing anything from seal ideas to plans of actions to conversation algorithms. Hazou is addicted to them.
    2. Plans of actions: Medium by which the thread communicates with/controls Hazou. Over the course of the quest, average length and complexity of plans grew, causing the thread to go through innumerable approaches to crafting them.
    3. "[x] Armageddon Initiative": A plan which represents an ontological table-flip option, and implies rewriting Hazou's values with those of Radvic (see below).
    4. "[x] Lighthouse": A plan which follows the path of a hermit researcher, and implies running as far away from the dangers of civilization as possible, to conduct independent research until either achieving godhood or dying.
    5. "[x] Buy A Youthsuit": A plan which represents a lesser table-flip option, and implies forcing temporary insanity on Hazou; in particular, obsession with "Youth" ideology and green spandex. It once passed.
    6. "[X] Make a Summoning Contract with the Rift Denizens": A high-risk high-reward plan which attempts to take advantage of an effect of a sealing failure to achieve power.
  3. Abstract concepts or ideas:
    1. Clear Communication no Jutsu: A conversational mode in which all social cues and subtleties of expression are stated explicitly to avoid ambiguity. Co-invented by Keiko and Hazou.
    2. "Screaming in Kagome": A natural reaction to any event, including but not limited to: an update, a QM saying something, a sealing failure.
    3. "Explosives solve everything": The thread is known to ironically or not-so-ironically suggest to solve any given problem by detonating it — a consequence of Kagome's teachings.
    4. OPSEC Breaches: A failure to keep a secret. Main actual nemesis of Hazou, Team Uplift, and the thread as a whole.
    5. The Void Between Updates: A localized subset of Out filled with screams and madness.
  4. People and associated concepts (in-thread):
    1. Radvic the Omnicidal Physicist: A player famous for his ability to turn anything he cares to think of into a weapon of unprecedented mass destruction... as well for his readiness — nay, hunger — to indiscriminately use his creations.
    2. Faflec's Impeccable Memory: One famous player's ability to infallibly remember virtually every trivial fact, in-story and in-thread alike.
      1. Faflec's Time-Travelling Forum: A possible explanation to the former, a personal atemporal forum accessible to faflec's every past and future self at the same time.
    3. Faflec's Injunction: Any question posed in-thread that could be answered with "Yes" or "No" will be.
    4. "QMs Want Aspirin": Usual reaction of the questmasters to the players' creative ideas and munchkinry ways.
    5. "QMs need to change the password to their docs": Usual response of the questmasters to the players' ominous speculations about the in-story world.
    6. "EagleJarl Wants Punching": Usual mindstate of one of the QMs, caused by the discrepancy between his love for writing combat scenes and the thread's desire to avoid dangers.
    7. "EagleJarl Is Being A Literal Genie": One of the QMs' inclination to deceive or tease the thread by making "only technically correct" statements about the in-story world or the QMs' intentions.
  5. Other:
    1. Telescopes: Optics-based devices used to better view faraway objects. A fruit of technology yet (and perhaps forever) denied Team Uplift.


Message me if I missed any, or made an inaccurate description.

Also, @eaglejarl, @Velorien, @OliWhail, would it make sense to threadmark this?
 
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What if he just plain spits it? Free action?
They might be able to apparate substitute away.

We like lists, yes? Here's a—

List of Marked for Death memes
  1. People, creatures, organizations (in-story):
    1. Jashin-sama: A dark god which controls the dice, and to whom several regulars sacrificed their firstborns.
    2. Lupchanzen: A mind-controlling chakra beast, described by Kagome in-universe and not yet confirmed to exist. If someone, character or player alike, starts acting strangely, it's prudent to suspect that they're infected.
    3. Zabuza: A legendary hunter-nin and the thread's boogeyman. Everyone whom we met, in-universe or in reality, is secretly him in disguise.
    4. The Minori Conspiracy: A conspiracy theory based on an anomalously high number of side-characters named Minori.
    5. Mastermind Hazou/"Shikaku.jpg": A conspiracy theory/mode of thinking which assumes that Hazou (or Team Uplift as a whole) is a peerless geopolitical or social manipulator, which makes no mistakes and is behind every plot ever. Invented by Nara Shikaku.
  2. Planmaking:
    1. The Lists: A form of organized information, containing anything from seal ideas to plans of actions to conversation algorithms. Hazou is addicted to them.
    2. Plans of actions: Medium by which the thread communicates with/controls Hazou. Over the course of the quest, average length and complexity of plans grew, causing the thread to go through innumerable approaches to crafting them.
    3. "[x] Armageddon Initiative": A plan which represents an ontological table-flip option, and implies rewriting Hazou's values with those of Radvic (see below).
    4. "[x] Lighthouse": A plan which follows the path of a hermit researcher, and implies running as far away from the dangers of civilization as possible, to conduct independent research until either achieving godhood or dying.
    5. "[x] Buy A Youthsuit": A plan which represents a lesser table-flip option, and implies forcing temporary insanity on Hazou; in particular, obsession with "Youth" ideology and green spandex. It once passed.
    6. "[X] Make a Summoning Contract with the Rift Denizens": A high-risk high-reward plan which attempts to take advantage of an effect of a sealing failure to achieve power.
  3. Abstract concepts or ideas:
    1. Clear Communication no Jutsu: A conversational mode in which all social cues and subtleties of expression are stated explicitly to avoid ambiguity. Co-invented by Keiko and Hazou.
    2. "Screaming in Kagome": A natural reaction to any event, including but not limited to: an update, a QM saying something, a sealing failure.
    3. "Explosives solve everything": The thread is known to ironically or not-so-ironically suggest to solve any given problem by detonating it — a consequence of Kagome's teachings.
    4. OPSEC Breaches: A failure to keep a secret. Main actual nemesis of Hazou, Team Uplift, and the thread as a whole.
    5. The Void Between Updates: A localized subset of Out filled with screams and madness.
  4. People and associated concepts (in-thread):
    1. Radvic the Omnicidal Physicist: A player famous for his ability to turn anything he cares to think of into a weapon of unprecedented mass destruction... as well for his readiness — nay, hunger — to indiscriminately use his creations.
    2. Faflec's Impeccable Memory: One famous player's ability to infallibly remember virtually every trivial fact, in-story and in-thread alike.
    3. Faflec's Injunction: Any question posed in-thread that could be answered with "Yes" or "No" will be.
    4. "QMs Want Aspirin": Usual reaction of the questmasters to the players' creative ideas and munchkinry ways.
    5. "QMs need to change the password to their docs": Usual response of the questmasters to the players' ominous speculations about the in-story world.
    6. "EagleJarl Wants Punching": Usual mindstate of one of the QMs, caused by the discrepancy between his love for writing combat scenes and the thread's desire to avoid dangers.
    7. "EagleJarl Is Being A Literal Genie": One of the QMs' inclination to deceive or tease the thread by making "only technically correct" statements about the in-story world or the QMs' intentions.
  5. Other:
    1. Telescopes: Optics-based devices used to better view faraway objects. A fruit of technology yet (and perhaps forever) denied Team Uplift.


Message me if I missed any, or made an inaccurate description.

Also, @eaglejarl, @Velorien, @OliWhail, would it make sense to threadmark this?
Snerkest of snerks
 
We like lists, yes? Here's a—

List of Marked for Death memes
  1. People, creatures, organizations (in-story):
    1. Jashin-sama: A dark god which controls the dice, and to whom several regulars sacrificed their firstborns.
    2. Lupchanzen: A mind-controlling chakra beast, described by Kagome in-universe and not yet confirmed to exist. If someone, character or player alike, starts acting strangely, it's prudent to suspect that they're infected.
    3. Zabuza: A legendary hunter-nin and the thread's boogeyman. Everyone whom we met, in-universe or in reality, is secretly him in disguise.
    4. The Minori Conspiracy: A conspiracy theory based on an anomalously high number of side-characters named Minori.
    5. Mastermind Hazou/"Shikaku.jpg": A conspiracy theory/mode of thinking which assumes that Hazou (or Team Uplift as a whole) is a peerless geopolitical or social manipulator, which makes no mistakes and is behind every plot ever. Invented by Nara Shikaku.
  2. Planmaking:
    1. The Lists: A form of organized information, containing anything from seal ideas to plans of actions to conversation algorithms. Hazou is addicted to them.
    2. Plans of actions: Medium by which the thread communicates with/controls Hazou. Over the course of the quest, average length and complexity of plans grew, causing the thread to go through innumerable approaches to crafting them.
    3. "[x] Armageddon Initiative": A plan which represents an ontological table-flip option, and implies rewriting Hazou's values with those of Radvic (see below).
    4. "[x] Lighthouse": A plan which follows the path of a hermit researcher, and implies running as far away from the dangers of civilization as possible, to conduct independent research until either achieving godhood or dying.
    5. "[x] Buy A Youthsuit": A plan which represents a lesser table-flip option, and implies forcing temporary insanity on Hazou; in particular, obsession with "Youth" ideology and green spandex. It once passed.
    6. "[X] Make a Summoning Contract with the Rift Denizens": A high-risk high-reward plan which attempts to take advantage of an effect of a sealing failure to achieve power.
  3. Abstract concepts or ideas:
    1. Clear Communication no Jutsu: A conversational mode in which all social cues and subtleties of expression are stated explicitly to avoid ambiguity. Co-invented by Keiko and Hazou.
    2. "Screaming in Kagome": A natural reaction to any event, including but not limited to: an update, a QM saying something, a sealing failure.
    3. "Explosives solve everything": The thread is known to ironically or not-so-ironically suggest to solve any given problem by detonating it — a consequence of Kagome's teachings.
    4. OPSEC Breaches: A failure to keep a secret. Main actual nemesis of Hazou, Team Uplift, and the thread as a whole.
    5. The Void Between Updates: A localized subset of Out filled with screams and madness.
  4. People and associated concepts (in-thread):
    1. Radvic the Omnicidal Physicist: A player famous for his ability to turn anything he cares to think of into a weapon of unprecedented mass destruction... as well for his readiness — nay, hunger — to indiscriminately use his creations.
    2. Faflec's Impeccable Memory: One famous player's ability to infallibly remember virtually every trivial fact, in-story and in-thread alike.
    3. Faflec's Injunction: Any question posed in-thread that could be answered with "Yes" or "No" will be.
    4. "QMs Want Aspirin": Usual reaction of the questmasters to the players' creative ideas and munchkinry ways.
    5. "QMs need to change the password to their docs": Usual response of the questmasters to the players' ominous speculations about the in-story world.
    6. "EagleJarl Wants Punching": Usual mindstate of one of the QMs, caused by the discrepancy between his love for writing combat scenes and the thread's desire to avoid dangers.
    7. "EagleJarl Is Being A Literal Genie": One of the QMs' inclination to deceive or tease the thread by making "only technically correct" statements about the in-story world or the QMs' intentions.
  5. Other:
    1. Telescopes: Optics-based devices used to better view faraway objects. A fruit of technology yet (and perhaps forever) denied Team Uplift.


Message me if I missed any, or made an inaccurate description.

Also, @eaglejarl, @Velorien, @OliWhail, would it make sense to threadmark this?

I haven't earned an entry yet... :(
 
If that's the case, you'll be fine with asking Keiko for permission, and actually expect her to do anything other than try to murder Hazou.

And LOL Jiraiya choosing Hazou "what is security?" Goketsu as a backchanneler when he himself hit a brick wall that disturbs the hell out of him.
The difficulty with asking Keiko is that it's a knife in a fresh emotional wound. The best approach would be 'Something is fishy about what Ami did; I don't think she wanted to do that. I believe I can find out for you if I talk to her, and once we understand what's going on we might be able to work together to fix this.' but that risks getting her hopes up which is also cruel. On the other hand, maybe Hazou should offer Keiko a pact; they'll work together to get Ami back in her life, whatever or however long it takes.

Choosing Hazou for this particular backchannel makes sense because Hazou can talk to Ami about Keiko in a genuine way. That will cut through the politics in a way Jiraiya can't.
 
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Because:
  • Explosives can be set off prematurely by, say, a thrown kunai. Boulders or logs, which are physical Barriers, cannot.
Also, unless things change, everyone starts in the same Zone.
Explosives do not detonate when damaged. (At least, not usually. Seals are weird and unpredictable.)

I think the term you want is Border, not Barrier.

A "Border" is something that makes it harder to cross into or out of a zone. Examples would be trapped ground, a spiked fence, etc.

They come with numerical ratings (eg Border: 1) to show how hard it is to bypass them. Most zones have Border:0 and you can move into them either with 1 Supplemental action or with a Standard action spent on Sprint. Each point of Border requires an extra shift on your Sprint roll or an extra Supplemental action in order to cross.

Border:0 requires 1 Supplemental action or 1 shift on Sprint.
Border:1 requires 2 Supplemental actions or 2 shifts on a Sprint.
Border:2 requires 3 Supplemental actions (which really means 2 plus your Standard action, since you only get 2 Supplementals) or 3 shifts on Sprint.
...etc

"Barrier" is not a game mechanics term. You can certainly create them in order to generate an Aspect -- that's what Kitty Kat did when he had his clones stack rocks in order to generate the Aspect "Cover Everywhere" to help him dodge explosives if necessary.

We like lists, yes? Here's a—

List of Marked for Death memes
  1. People, creatures, organizations (in-story):
    1. Jashin-sama: A dark god which controls the dice, and to whom several regulars sacrificed their firstborns.
    2. Lupchanzen: A mind-controlling chakra beast, described by Kagome in-universe and not yet confirmed to exist. If someone, character or player alike, starts acting strangely, it's prudent to suspect that they're infected.
    3. Zabuza: A legendary hunter-nin and the thread's boogeyman. Everyone whom we met, in-universe or in reality, is secretly him in disguise.
    4. The Minori Conspiracy: A conspiracy theory based on an anomalously high number of side-characters named Minori.
    5. Mastermind Hazou/"Shikaku.jpg": A conspiracy theory/mode of thinking which assumes that Hazou (or Team Uplift as a whole) is a peerless geopolitical or social manipulator, which makes no mistakes and is behind every plot ever. Invented by Nara Shikaku.
  2. Planmaking:
    1. The Lists: A form of organized information, containing anything from seal ideas to plans of actions to conversation algorithms. Hazou is addicted to them.
    2. Plans of actions: Medium by which the thread communicates with/controls Hazou. Over the course of the quest, average length and complexity of plans grew, causing the thread to go through innumerable approaches to crafting them.
    3. "[x] Armageddon Initiative": A plan which represents an ontological table-flip option, and implies rewriting Hazou's values with those of Radvic (see below).
    4. "[x] Lighthouse": A plan which follows the path of a hermit researcher, and implies running as far away from the dangers of civilization as possible, to conduct independent research until either achieving godhood or dying.
    5. "[x] Buy A Youthsuit": A plan which represents a lesser table-flip option, and implies forcing temporary insanity on Hazou; in particular, obsession with "Youth" ideology and green spandex. It once passed.
    6. "[X] Make a Summoning Contract with the Rift Denizens": A high-risk high-reward plan which attempts to take advantage of an effect of a sealing failure to achieve power.
  3. Abstract concepts or ideas:
    1. Clear Communication no Jutsu: A conversational mode in which all social cues and subtleties of expression are stated explicitly to avoid ambiguity. Co-invented by Keiko and Hazou.
    2. "Screaming in Kagome": A natural reaction to any event, including but not limited to: an update, a QM saying something, a sealing failure.
    3. "Explosives solve everything": The thread is known to ironically or not-so-ironically suggest to solve any given problem by detonating it — a consequence of Kagome's teachings.
    4. OPSEC Breaches: A failure to keep a secret. Main actual nemesis of Hazou, Team Uplift, and the thread as a whole.
    5. The Void Between Updates: A localized subset of Out filled with screams and madness.
  4. People and associated concepts (in-thread):
    1. Radvic the Omnicidal Physicist: A player famous for his ability to turn anything he cares to think of into a weapon of unprecedented mass destruction... as well for his readiness — nay, hunger — to indiscriminately use his creations.
    2. Faflec's Impeccable Memory: One famous player's ability to infallibly remember virtually every trivial fact, in-story and in-thread alike.
    3. Faflec's Injunction: Any question posed in-thread that could be answered with "Yes" or "No" will be.
    4. "QMs Want Aspirin": Usual reaction of the questmasters to the players' creative ideas and munchkinry ways.
    5. "QMs need to change the password to their docs": Usual response of the questmasters to the players' ominous speculations about the in-story world.
    6. "EagleJarl Wants Punching": Usual mindstate of one of the QMs, caused by the discrepancy between his love for writing combat scenes and the thread's desire to avoid dangers.
    7. "EagleJarl Is Being A Literal Genie": One of the QMs' inclination to deceive or tease the thread by making "only technically correct" statements about the in-story world or the QMs' intentions.
  5. Other:
    1. Telescopes: Optics-based devices used to better view faraway objects. A fruit of technology yet (and perhaps forever) denied Team Uplift.


Message me if I missed any, or made an inaccurate description.

Also, @eaglejarl, @Velorien, @OliWhail, would it make sense to threadmark this?
This is full of ridiculous amounts of win. Have an XP.
 
Explosives do not detonate when damaged. (At least, not usually. Seals are weird and unpredictable.)

I think the term you want is Border, not Barrier.

A "Border" is something that makes it harder to cross into or out of a zone. Examples would be trapped ground, a spiked fence, etc.

They come with numerical ratings (eg Border: 1) to show how hard it is to bypass them. Most zones have Border:0 and you can move into them either with 1 Supplemental action or with a Standard action spent on Sprint. Each point of Border requires an extra shift on your Sprint roll or an extra Supplemental action in order to cross.

Border:0 requires 1 Supplemental action or 1 shift on Sprint.
Border:1 requires 2 Supplemental actions or 2 shifts on a Sprint.
Border:2 requires 3 Supplemental actions (which really means 2 plus your Standard action, since you only get 2 Supplementals) or 3 shifts on Sprint.
...etc

"Barrier" is not a game mechanics term. You can certainly create them in order to generate an Aspect -- that's what Kitty Kat did when he had his clones stack rocks in order to generate the Aspect "Cover Everywhere" to help him dodge explosives if necessary.


This is full of ridiculous amounts of win. Have an XP.
Ah, yeah, Border's the word I was looking for. Do you think that sufficient quantities of explosives could function as Border against a Hyuuga, mechanically?
 
If they were connected to concealed tripwires that made the area dangerous to move through, yes. If they're just lying in the grounds, I'd say no.
Ah, I was thinking more 'activated by Pangolin (setting aside the difficulty they have with that for the moment), timer going' or 'They're pressure sensitive', but that works too.

...ah. I just realized something we could do with Spine of the Earth.

We could use it to unseal sealed things at a range, or to trigger pressure-sensitive explosives.
 
@everyone, but especially @Cariyaga, @faflec, @MMKII, @Dissonance, @MadScientist, @huhYeahGoodPoint, @Oneiros, and @Noumero (recent plan authors and frequent posters in no particular order):

I think we should be using the voting system a lot more for unofficial votes. It's well managed, easy to use, and represents minimal additional effort for the QMs.

It also gives us a great coordination mechanisms.
  • We can ask QM questions as a vote, and subsequent votes can signal player interest in the answer to the question.
    • For example: [x] Player Question: What did Hazou have for breakfast yesterday?
    • The QMs get a convenient log off all recent questions in the vote tally, ordered by interest.
    • They can start from the top and tackle them at their own leisure.
    • If they use the vote in their answer, players can use a vote tally to quickly find the answers to questions (do a tally, see if there's a QM voting for them)
  • Create unofficial votes to gather ideas and coordinate more complex plans over multiple voting cycles.
    • We keep on dropping longer term or more complex plans since the discussion is so focused on the next update. (@Vecht back me up here?)
    • Having longer term unofficial votes gives us a way to collect ideas so that we can incorporate them into short term plans.
    • Basically we can post them as action plans under some tag.
      • [X] Ami Plan: precommitments are the best strategy.
We should try this on a larger scale, since I seem to be the only one doing this.
 
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