Hang on.
...How the heck is Keiko supposed to beat Hinata, again?
Presumably cheat and get a summon into the battlefield before-hand, while sustaining the summon costs via Noburi's water.Hang on.
...How the heck is Keiko supposed to beat Hinata, again?
Yeah, but like. She has to have the chance to move first. Hinata can just One Punch Man her.VS plus ranged bombardment, occasionally throwing a pangolin at her?
That's a possibility.Presumably cheat and get a summon into the battlefield before-hand, while sustaining the summon costs via Noburi's water.
But Hinata's Alertness is higher and I'm pretty sure she can stop Keiko's Substitution attempt...VS plus ranged bombardment, occasionally throwing a pangolin at her?
That said, if we do fight her for real with the intention of going all out, we should just take her out quickly by running up and punching her really hard on our first turn ideally before she can summon a Pangolin. I don't like it because it reveals a weakness of her (she can be taken out by Chunnin-level alertness and taijutsu fairly simply), but not doing so will immediately ping her radar as "well, it sure was nice of you to let me win Hazou."
Yeah, but like. She has to have the chance to move first. Hinata can just One Punch Man her.
Yeah.
Okay.We should just poison Hinata before her match with Akimichi or something, that way she won't make it to Keiko.
Okay.
How does Keiko beat Akimichi, another taijutsu specialist that's likely to have more alertness than her?
We poison him before his match with Aburame, that way he wont make it to Keiko.Okay.
How does Keiko beat Akimichi, another taijutsu specialist that's likely to have more alertness than her?
We poison him before his match with Aburame, that way he wont make it to Keiko.
The loremaster beat me to it - there's a nearly up to date version in the info posts. I'll post an updated image this eve.
What in the world makes you think they have not already?The Aburame could probably learn some tricks from Taylor, come to think of it.
Because Skitter hasn't taken over the world yet?
No, I forgot about it. Sorry. Wouldn't have mattered, since I would rule that it isn't usable on the Block check (ie, the only one that mattered) when Hazō was blinded, and on the final punch it would just be extra damage that Hazō had to choose not to do in order to not kill his opponent. Still, I can go back and add it later, once my browsers unlock.@eaglejarl
Polite inquiry: Did you perhaps forget to include Roki on the Taijutsu rolls?
(Not trying to be That Guy since we won anyway and that was THE BESTEST, but I'm just curious.)
E: It also occurs to me we couldve just lost the roll so no big deal on answering that one, oh jarl of eagles.
Keiko is up to @Velorien since he wrote that fight. Hazō gets one though.@eaglejarl @Velorien @OliWhail Should Hazou and Keiko get FP for winning their matches? Did Keiko get XP for winning hers?
Huh. I'm glad you liked it. Personally, I was dissatisfied. I felt, if you'll pardon the pun, that it lacked punch. Hazō didn't take a single point of damage from his enemies throughout the fight and, game-mechanically, debuffing someone's Athletics is irrelevant unless you have an AOE attack that needs to be dodged with Athletics.@eaglejarl, that was fucking awesome. You did an amazing job with that one
Actually, a lot of her tricks were taken from the Aburame, bug clones being a good example.The Aburame could probably learn some tricks from Taylor, come to think of it.
Nope.Hmm, was this guy chosen as our opponent specifically because he was both good at taijutsu and debuffing us from range since our tools of dealing with latter were removed?
Shouldn't Hazou get 2 fate points?No, I forgot about it. Sorry. Wouldn't have mattered, since I would rule that it isn't usable on the Block check (ie, the only one that mattered) when Hazō was blinded, and on the final punch it would just be extra damage that Hazō had to choose not to do in order to not kill his opponent. Still, I can go back and add it later, once my browsers unlock.
Keiko is up to @Velorien since he wrote that fight. Hazō gets one though.
Huh. I'm glad you liked it. Personally, I was dissatisfied. I felt, if you'll pardon the pun, that it lacked punch. Hazō didn't take a single point of damage from his enemies throughout the fight and, game-mechanically, debuffing someone's Athletics is irrelevant unless you have an AOE attack that needs to be dodged with Athletics.
Hm. You know, we should add a rule that once your Athletics hits 0 you are immobilized. That would have actually put some stakes in the game.
Which reminds me... @OliWhail , @Velorien , I think at some point we discussed having initiative be Alertness+Athletics but I don't remember why we didn't. Remind me?
Actually, a lot of her tricks were taken from the Aburame, bug clones being a good example.
Well, I shouldn't say "taken from", since I don't know if Wildbow ever read/watched Naruto. It might have been that thing that has frustrated me for literally thirty years: Every nifty idea turns out to have been invented by someone else years earlier.
Nope.
There are two guaranteed ways to earn Fate Points: Win conflicts and/or take Consequences. At the conclusion of a conflict with meaningful stakes, each participant gains a Fate Point per Consequence they took during the conflict. Victorious characters gain an additional Fate Point.
Note the phrase 'meaningful stakes': You would not get FP for sparring or playing chess with a friend, whereas you would get it for a life-or-death fight, or a chess tournament where you really need the prize money.
Alright time to figure out what to do about the Keiko match.
Especially how she can get Panashe to plant a bazillion traps and kill us as the match starts.
We should get more ways of causing debuffs. I wonder if we should make a sonic seal that mimicks a mosquito noise to throw people who aren't using banshee slayers off their game.
Huh. I'm glad you liked it. Personally, I was dissatisfied. I felt, if you'll pardon the pun, that it lacked punch. Hazō didn't take a single point of damage from his enemies throughout the fight and, game-mechanically, debuffing someone's Athletics is irrelevant unless you have an AOE attack that needs to be dodged with Athletics.
Hm. You know, we should add a rule that once your Athletics hits 0 you are immobilized. That would have actually put some stakes in the game.
Which reminds me... @OliWhail , @Velorien , I think at some point we discussed having initiative be Alertness+Athletics but I don't remember why we didn't. Remind me?
I mean, once his athletics is low enough, they can just toss explosives at him.Huh. I'm glad you liked it. Personally, I was dissatisfied. I felt, if you'll pardon the pun, that it lacked punch. Hazō didn't take a single point of damage from his enemies throughout the fight and, game-mechanically, debuffing someone's Athletics is irrelevant unless you have an AOE attack that needs to be dodged with Athletics.
Assuming their RW means anything...I mean, once his athletics is low enough, they can just toss explosives at him.
Doesn't matter if his athletics is 4.