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If we need more 5SB in the next event than we have available we can make them stretch by producing extra central seals. Just apply all 4 auxiliary seals to activate the barrier and then remove some of them for use activating the next one. IIRC even a weakened barrier should be sufficient for our purposes. If not, then placing some weakened barriers in nonvital external locations could trick the enemy into wasting effort on indestructible barriers.

I'm pretty sure that the seals are a set, so you can't repurpose the secondary seals that way.
 
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Regardless of the plausibility of Keiko's interjection there, would you care to bet on how similar Jiraiya's response would be if we ask him to infuse a huge pile of Goo Bombs for the next Round?
 
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We now live in what I will conservatively label as "the best timeline" for this event.

#####################
Base scores entering R2

ISC+co: 320 pts
Us: 185 pts
Other Red: -495 pts
Kurenai+Downfall+CloudTop: -300 pts
Other Blue: -225 pts
#####################

Every team has at least 6 wounded members on every R2 team: there are only 9 unharmed people on both Red and Blue in R2, and unless I miss my guess, only ISC and us are full 3-person teams. So two with 6 wounded (3 unharmed - 6 total), and 6 with 7 wounded (2 unharmed - 12 total). Conservatively estimate every team with 6 wounded to collapse the probability fork of consequences from R1 lasting into R2. This only disadvantages us, so this, at worst, is conservative.

#####################################
Scenario: Super Red Team not invoked
We successfully defend our docs, but get no prisoners. Teammates protected: 50 pts
Worst Case Blue: 50+360 (defend docs and get all prisoners): 410 pts
Worst Case Red (get docs < 1 hr): 185 pts
-- We have 235 pts... R2 Red: -40 pts (275 adv)... R2 Blue: -85 pts (320 adv)… K+D+C: -115 pts (350 adv)
-- for ISC+co, can take -495 in R2:320-495 = -175
Perfectly performing teams can still overcome ISC+co if maximum penalties are inflicted (perfect R2 Red can gain 135, perfect R2 Blue can gain 90 pts)

######################################
ISC+Co defect and come to our base to help defend. At the end, they enter our cells, restrained.
There are two forks, depending on how ISC+co are divvied among red teams.

I believe 3x2x2x2 (that is, ISC+co evenly spread among 4 teams) is more likely than 3x3x3x0 (that is, one Red team is fully injured in R2)

Case: 3x2x2x2
Successful defense+9 prisoners: 50+90 = 140 pts
ISC+co: -30*3 = -90 pts
Worst Case Blue: 50+270 (defend docs and get all other prisoners): 320 pts
Worst Case Red (get docs < 1 hr, two teammates captured): 185 - 60: 125 pts
-- We have 140+185= 325 pts... R2 Red: -100 pts (425 adv)... R2 Blue: -175 pts (500 adv)
-- ISC+co can take -420 pts (they are not injured R2): 320-420: -100 pts
Worst case ISC maintains their lead and company reverts back to lowest quartile. Probably not an acceptable outcome, if presented as such to the ISC partners. We still come out at least 425 points ahead of even perfect scorers, so we are guaranteed to advance along with ISC.

Case: 3x3x3x0
Successful defense+9 prisoners: 50+90 = 140 pts
ISC+co: -30*3 = -90 pts
Worst Case Blue: 50+270 (defend docs and get all other prisoners): 320 pts
Worst Case Red (get docs < 1 hr): 185: 185 pts
-- We have 140+185= 325 pts... R2 Red: -40 pts (385 adv)... R2 Blue: -175 pts (500 adv)
-- ISC+co can take -420 pts (they are not injured R2): 320-420: -100 pts

Perfect R2 red teams can overcome both ISC and us.

######################
Scenario: ISC+co defect, then rampage enough to destroy cell walls and documents
Successful defense: 50 = 50 pts
ISC+co: 0
Worst Case Blue: 0 (no docs/prisoners): 0 pts
Worst Case Red (no docs): 0: 0 pts
-- We have 50+185= 235 pts... R2 Red: -225 pts (460 adv)... R2 Blue: -495 pts (730 adv)
-- ISC+co can take -150 pts (they are not injured/captured, but their teammates are): 320-150: 170 pts

This is a flat win-scenario for ISC+co, us and our R1 partners.

######################
Scenario Super Team Red invoked, ISC + co stay at our base uninjured/captured
Successful Defense, half of possible prisoners: 50 + 12*10 = 170 pts
Worst Case Blue: 50+24*10 = 290 pts
Worst Case Red: 185 pts
-- We have 185+170 = 355 pts... R2 Red: -40 pts (395 adv)... R2 Blue: -205 (560 adv)

-- ISC can take -330 ( all other teammates are injured/captured): 320-330: -10
ISC is safe, while their R1 partners suffer. Probably not acceptable. ISC+co need to rampage a little to prevent other perfect reds.

#######################
Scenario: Super Team Red invoked, ISC + co rampage a little
as previous rampage, but we have more prisoners.

#######################
All of these contain mutually exclusive worst case scenarios (there can only be one perfect Blue. There cannot be a simultaneous perfect Red and perfect Blue).

########################
The most likely scenario in which the SRT is invoked is that we take ~12 prisoners, in the initial rush, then go out hunting the reds that fled. The few teams that did not participate or that fled ineffectually try to take documents from other facilities, resulting in no gains for other R2 red teams and minimal gains from R2 Blue teams, resulting in our blanket victory

Successful Defense, half possible prisoners: 50+120 = 170 pts
Likely Blue: 50+60 (defend and take 6 prisoners): 110
Likely Red: -90 pts (but more likely much, much less)

-- We have 185+170 = 355 pts... R2 Red: -315 pts (580 adv)... R2 Blue: -385 (740 adv)
-- ISC likely takes -330 at the worst, maintains generally +300 over the others, minimally)

Edit: tried nesting spoilers. Failed.​

How are we looking for getting into the tournament?
 
Regardless of the plausibility of Keiko's interjection there, would you care to bet on how similar Jiraiya's response would be if we ask him to infuse a huge pile of Goo Bombs for the next Round?
I mean he literally bet the hat on us making the tournament. So I expect he will be glad to
 
I mean he literally bet the hat on us making the tournament. So I expect he will be glad to
I don't see that as plausible.

It looks from an outside-our-clan perspective that Jiraiya just loaded Hazou up with some seals that roflstomp.

(Which is not untrue.)

Getting to the finals by virtue of Jiraiya's Sealing stat carrying us the last quarter mile to the finish is not something that really looks good.

It also sort of trivializes this Event (literally why not just spam these next Round? Guaranteed win.) and therefore from a gameplay perspective isn't really good.

We can use what we still have (especially our Kagome goo bombs!) but I don't think we should literally spam to win with these.
 
Going into R2, team Kurenai is -75 wrt other blue teams (excluding Downfall/CloudTop which are at parity) -620 wrt ISC+co, -485 wrt Goketsu+co, and +195 wrt other reds.

They can gain 185 max, if they stomp on their blue team next round and get docs super quick. They can potentially inflict -300 to Goketsu+co, and -495 to ISC+co.

Other than perhaps a top rock team on the group Panashe one-shot, I suspect Kurenai is still above all R1 Blue teams with the exception of ISC+co.

So, unless Shikamaru convinces them that enough of the 18 ISC+Goketsu+partners will drop out, it will seem like the best strategy is to surpass some of us.

Estimate a need of
50 over Goketsu,
150 over Goketsu-co
600 over ISC
300 over ISC-co
to regain lead.

However, it is likely that most of Kurenai's team will be injured and captured if they split up. If all 6 are captured/injured, that is -330 pts. That makes it almost impossible to surpass any of us, so they will have to do something to prevent their team's injury or capture. Either Byakugan reversible disabling (dangerous to leave disabled in woods), convincing to go get Docs first, or pairing up to go with SRT

If Shikamaru does a good enough job, Kurenai's team is part of SRT, along with 2 of ISC-co, and 4 others.

Kurenai's main goal is to prevent team injury or capture, while promoting injury or capture among all the other teams and/or denying Goketsu prisoners.

Their ideal is to take Goketsu out, and prevent other teams from gaining substantial point advantages in the process.
 
I mean he literally bet the hat on us making the tournament. So I expect he will be glad to
Nah, what he did was in fact quite clever.

He'd lose the hat regardless after this if he didn't make the bet However, by making those deals, he guarantees that if he wins, he keeps it, 'cause there's no way the other countries would keep the deal to Hiashi -- if nothing else, Hiashi doesn't have the personal strength to back that up.
 
I'm pretty sure that the seals are a set, and you can't repurpose the secondary seals that way.
Really? I would be very surprised if you couldn't. It seems very weird and possibly exploitable for them to work this way.

Well regardless, it's trivial to test how the seal works.Well

Edit: On Exploitability
If secondary seals are linked to a single central seal while the central seal is active then we can use this for long distance signalling. If secondary seals are linked to a single central seal while the central seal is inactive then we can use these seals as unfalsifiable identifiers.
 
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If Shikamaru does a good enough job, Kurenai's team is part of SRT, along with 2 of ISC-co, and 4 others.

Kurenai's main goal is to prevent team injury or capture, while promoting injury or capture among all the other teams and/or denying Goketsu prisoners.

Their ideal is to take Goketsu out, and prevent other teams from gaining substantial point advantages in the process.
We have IC reason to believe that Kurenai does not want to tango next round?
Hazou nodded. "Good catch. Now, Nara, how to keep Kurenai from coming for revenge? Your team stumbling on a trap with the Byakugan on overwatch doesn't seem quite so plausible."

Shikamaru sighed. "Kurenai's score is secure due to their performance in the second and fourth events, so long as they eliminate their Blue team swiftly and avoid further conflict next round. Hyuuga in particular cannot risk being injured and knocked out of the tournament."

"Wait, does that leave space for us to get into the tournament?" Noburi asked, concerned.

"...barely," Keiko answered distantly after a moment. "Between Chinin, Kongou, Mugiwara, and the number of solidly performing teams from Mist, I am confident the only way we send nine Leaf nin to the tournament involves making Nara's plan work.

"Furthermore, it requires that we eliminate the remaining contestants as rapidly as possible." She stood and sheathed the knife she had been sharpening. "There is work to do be done."
 
Note: Below is a rough draft.
We have roughly ~24 hours, so I figured we would need something on the board planwise.

If you want to yoink this, be my guest. I haven't optimized wordcount, since the marginal FP benefits are not worth the clarity IMO. Also I don't think many of the actual details below are intricate and a lot of the complexity is happening off screen.

WC: 493

[X] Action Plan: Gods of Prep and Partying
General:
  • Maintain OPSEC
  • Do nothing that would jeopardize Round 2.
  • Run the following through Keiko and Noburi via handsigns beforehand
  • Everyone moves together.
Pre-Round end:
  • Set up an Air-Dome to discuss things
    • Suggest:Have Noburi check the elemental affinities of all of the downed Blue team members with Vampiric Dew
      • Do not verbalize. OPSEC
      • See if we can estimate the unknown Blue Team members combat specs by examination
        • CQC specs would be built physically, Ranged specs would have kunai, etc.
    • Keiko & Pangolins.
      • Suggest:Might be wise to unsummon Pandojuru and Pangaya to reduce chakra drain.
      • Suggest:Summon Paneru for caseing and defense consultation (below).
  • Drop a pile of prisoners off at ISC's base
    • Set up air dome for privacy if he allows, otherwise do best to keep conversation secret from proctor.
    • Inform Shikamaru you are honoring earlier deal.
    • Stress he should figure out details of keeping the story straight re: people waking up
      • We can assist with this if need be
    • Round 2:
      • Per the simulation rules there will be a very clear path through sealmaster prepared territory that people can take.
      • Regardless of tactical disadvantages this may pose, it is better route over land than assaulting through our traps.(Hint: Make this happen.)
      • Likewise, having roughly half of your forces come underground through tunneling would also avoid our seal traps.(Hint:This as well.)
  • Round 2 Preparations
    • Noburi
      • Examines Blue prisoners as above.
    • Keiko
      • Case each location thoroughly with Pangolins
        • Want: Defenses against tunneling, vectors for counterattack/ambush from behind by Pangolins, ways to leverage defensive artillery fire, etc.
      • In general start brainstorming with them on plausible defenses in Round 2
        • Possibly given the tactical decisions we get Shika to precommit to (see above).
    • Hazou
      • Make some thin but wide/long MEW sheets that can be 5SB-ed next round to defend our T&I facility.
        • Make enough to defend outer walls and key rooms(from the inside).
        • Lash together with ninja wire in piles and store.
      • Seals in Priority order: LBFs, Explosives (our less lethal varieties), Goo bombs, 12 5SB sets.
    • Misc.
      • Forage bunker locations for broken kunai/shuriken that can be used as caltrops.
      • If the others would like to contribute to any of the above they can assist as they wish.
        • This benefits us, and thus them in the next Round as per Shika's plan.
After party:
  • Have fun and socialize with everyone!
    • Jiraiya is calling the shots.
  • Try to run plans for Round 2 by Jiraiya
    • Let him know about Shika's plan.
    • How does he feel about us calling everyone out (diplomatically of course) in the mess hall beforehand?
      • Point: Encourage people to show up to the showdown
  • If Hana is there maybe tell her some of our (Absolutely OPSEC sanitized) stories.
  • When party is up: rest fully until the morning.
 
Note: Below is a rough draft.
We have roughly ~24 hours, so I figured we would need something on the board planwise.

If you want to yoink this, be my guest. I haven't optimized wordcount, since the marginal FP benefits are not worth the clarity IMO. Also I don't think many of the actual details below are intricate and a lot of the complexity is happening off screen.

WC: 493

[X] Action Plan: Gods of Prep and Partying
General:
  • Maintain OPSEC
  • Do nothing that would jeopardize Round 2.
  • Run the following through Keiko and Noburi via handsigns beforehand
  • Everyone moves together.
Pre-Round end:
  • Set up an Air-Dome to discuss things
    • Suggest:Have Noburi check the elemental affinities of all of the downed Blue team members with Vampiric Dew
      • Do not verbalize. OPSEC
      • See if we can estimate the unknown Blue Team members combat specs by examination
        • CQC specs would be built physically, Ranged specs would have kunai, etc.
    • Keiko & Pangolins.
      • Suggest:Might be wise to unsummon Pandojuru and Pangaya to reduce chakra drain.
      • Suggest:Summon Paneru for caseing and defense consultation (below).
  • Drop a pile of prisoners off at ISC's base
    • Set up air dome for privacy if he allows, otherwise do best to keep conversation secret from proctor.
    • Inform Shikamaru you are honoring earlier deal.
    • Stress he should figure out details of keeping the story straight re: people waking up
      • We can assist with this if need be
    • Round 2:
      • Per the simulation rules there will be a very clear path through sealmaster prepared territory that people can take.
      • Regardless of tactical disadvantages this may pose, it is better route over land than assaulting through our traps.(Hint: Make this happen.)
      • Likewise, having roughly half of your forces come underground through tunneling would also avoid our seal traps.(Hint:This as well.)
  • Round 2 Preparations
    • Noburi
      • Examines Blue prisoners as above.
    • Keiko
      • Case each location thoroughly with Pangolins
        • Want: Defenses against tunneling, vectors for counterattack/ambush from behind by Pangolins, ways to leverage defensive artillery fire, etc.
      • In general start brainstorming with them on plausible defenses in Round 2
        • Possibly given the tactical decisions we get Shika to precommit to (see above).
    • Hazou
      • Make some thin but wide/long MEW sheets that can be 5SB-ed next round to defend our T&I facility.
        • Make enough to defend outer walls and key rooms(from the inside).
        • Lash together with ninja wire in piles and store.
      • Seals in Priority order: LBFs, Explosives (our less lethal varieties), Goo bombs, 12 5SB sets.
    • Misc.
      • Forage bunker locations for broken kunai/shuriken that can be used as caltrops.
      • If the others would like to contribute to any of the above they can assist as they wish.
        • This benefits us, and thus them in the next Round as per Shika's plan.
After party:
  • Have fun and socialize with everyone!
    • Jiraiya is calling the shots.
  • Try to run plans for Round 2 by Jiraiya
    • Let him know about Shika's plan.
    • How does he feel about us calling everyone out (diplomatically of course) in the mess hall beforehand?
      • Point: Encourage people to show up to the showdown
  • If Hana is there maybe tell her some of our (Absolutely OPSEC sanitized) stories.
  • When party is up: rest fully until the morning.
Just to be clear, have we or have we not taken word halves from all of our victims, because if not that really needs to be in the plan.
 
I don't see that as plausible.

It looks from an outside-our-clan perspective that Jiraiya just loaded Hazou up with some seals that roflstomp.

(Which is not untrue.)

Getting to the finals by virtue of Jiraiya's Sealing stat carrying us the last quarter mile to the finish is not something that really looks good.

It also sort of trivializes this Event (literally why not just spam these next Round? Guaranteed win.) and therefore from a gameplay perspective isn't really good.

We can use what we still have (especially our Kagome goo bombs!) but I don't think we should literally spam to win with these.

Frankly, I don't think Goo Bombs trivialize round 2 at all. I expect us to lose even while abusing them heavily. If Jiraiya forbids us to do so, after literally betting the hat on our win, then he deserves to lose it.
 
Just to be clear, have we or have we not taken word halves from all of our victims, because if not that really needs to be in the plan.
You have.

Do I remember correctly that we cannot forge replica word halves because of fancy green ink or some such?
Correct, it is not practical for you to forge words halves. This is partially due to the ink but more due to the fact that each half was torn from a sheet of low-to-medium quality paper, and verifying the word involves matching your half to the half that the proctors have. It is impractical to precisely reproduce the pattern of the tear, and even if you could manage that, it is essentially impossible to match the paper. Recall that EN paper is not the high-quality and completely uniform stuff that we take for granted. It has very visible inclusions, a clear grain, etc. Especially the stuff used for the word halves, which was not super high quality for exactly this reason.
 
Frankly, I don't think Goo Bombs trivialize round 2 at all. I expect us to lose even while abusing them heavily. If Jiraiya forbids us to do so, after literally betting the hat on our win, then he deserves to lose it.

Yet Jiraiya and Shikamaru expects us to win. While the characters' opinions are not the same thing, the QMs likely expect us to win.

Anyway, I agree with you that we might lose this battle. Our victories were based on total and complete surprise of our enemies, either Red or Blue, which let us strike first and win.

We should not expect to be able to surprise our enemies in the final battle.
 
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Yet Jiraiya and Shikamaru expects us to win. While the characters' opinions are not the same thing, the QMs likely expect us to win.

This would be a pretty bad case of information asynchronity then since in-story characters know way more than us players do. Take Shikamaru's plan for example, he takes it as a given that it will work and our team also acted like it would as if they had made a plan already but as players we know basically nothing about Shikamaru's role at all. Is he going to split the attackers? Is he going to exclude some of the more dangerous people?

Like, this is how it feels to me:

Players: We have to hold back a lot to avoid injuries so some of our more effective methods of keeping enemies at bay might not work.
Shikamaru/Jiraiya: Only idiots let a sealmaster prepare the battleground and Team Uplift is sure to win.

There is this huge part missing between step 1 and 2, and I can't help but feel worried.
 
So then, this isn't actually bonus XP? Is this more correct?:

0-199 words: +0.2 FP
200-399 words: +0.1 FP
400+ words: +0 FP

I'm somewhat concerned that this won't be enough incentive to keep plans short in the long run. ...But then again, this is the MFD playerbase we're talking about, and I probably shouldn't underestimate the optimization power of a horde of rationalist munchkins.

Indeed. I don't write plans much anymore, but when I do I predict that I won't feel as though this is incentivising me to keep them short. 0.2FP is much less important than the extra details that increasing the wordcount allows us to fit in.

Now there may be other reasons why I would try to keep the plan short (I usually go for a somewhat minimalist style to make the plan more readable and therefore less of a headache to implement) but the promise of a fifth of a fate point if it's short enough wouldn't impact my plan lengths at all.
 
There is one unexpected factor we could use to give ourselves more leverage for r2.

Chakra beasts.

We made sure that we kept defeated teams out of danger from them, but they represent a another annoying layer to our defenses. They've got a variety of abilities, can kill ninja, useful byproducts, and allow us to harass the enemy without wasting our own resources.

Plus I want some bloodthirsty pokemon.
 
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