- Location
- The Maple Syrup Mountains
How does this actually work in a combat situation? It seems like it will be very difficult to actually determine who is inside the cube and who is not without an extremely detailed combat map. This is definitely the type of technique that will make evaluating combat situations a lot more difficult for you if we end up going into it. It also seems like it's going to either be unusable or completely broken with very little in between; the chakra investment can become gargantuan, but the bonuses are also gargantuan. It's either going to be a crippling expense, or trivialize combat because the bonuses are so high.
I think for each range you could break it down into three categories:
- A cube so small you can't stay in it and have freedom of movement.
- A cube large enough to let you move and fight freely, but which an enemy could force you out of without outright changing range.
- A cube large enough that you're both in it unless you change range.
What comes to mind for me is that if the cube is cramped for the range you have to roll to stay in, and if the cube is in the middle category you don't automatically roll to stay in but the enemy can force you to roll if they're aware of what you're doing. I get the feeling that there ought to be penalties attached to some of these rolls but can't pin down the specifics, especially given that you already get a TacMov bonus from the technique. The last thing I can think of is that if you do get forced out of the cube you should be able to make a similar roll to get back in, though it would be harder without the buffs from the cube.