Okay, the timeline is now up to date as near as I can tell :)

Goodnight everyone! Until tomorrow, please enjoy these amazing tidbits I found while reading stuff for putting the timeline in order.
"You became distracted about offering resources to your team?" Minami asked, eyebrows raised.

"Yeah, well, there was this little matter of becoming a medic-nin, killing a couple of jōnin—"

"Only the one jōnin," Keiko corrected pedantically. "The other one got buried when the building collapsed."

"—killing one jōnin, dropping a building on another, blowing up or burning down most of a forest, and then being tracked down by an S-rank spymaster and forced to go hunting for...well, let's call it 'big game' and leave it at that."

Minami stared for a moment, then smiled and nodded. "Oh, I see," she said. "You're pulling my leg. Hazing the new girl, huh? That's fine."

Hazō, Noburi, and Keiko looked at her silently, then turned back to their own discussion.

"Anyway, the stuff positively reeks," Noburi said.

"Okay," Mari-sensei said. "Well, my kids are three years younger than you. I'd need to check my journals to get the exact numbers, but they've spent on the order of four hundred nights sleeping in the field and a hundred in populated locations that count as hostile territory. They've had hostile encounters, almost always including actual combat, with at least three dozen genin, ten or fifteen chūnin, and half a dozen jōnin. Most of those ninja are dead now. And the team has collectively killed something on the order of two thousand chakra beasts."

Yamanaka: Why do you keep sending him out with genin teams? Each and every one of them comes back scared that their beds will explode and are only comfortable sleeping either 5000 feet above ground or 5000 feet below ground.

Jiraiya: That is awkward, is that why our genin keep on putting all their energy into getting an earth elemental nature?

"It was an accident," Kurosawa said softly. "Nobody was supposed to get hurt."

Kurosawa's tone was, as far as Nikkō could tell, genuinely regretful. Her panic stepped down a notch. Obviously, them being the Cold Stone Killers wasn't a big, terrible secret. Kurosawa wouldn't have spilled something like that by accident.

He frowned. "So it's about interacting with other people, not about the sensation of touch itself? I mean, you touch yourself all the time, right?"

Unexpectedly, Keiko leapt to her feet, face blazing red.

"Th-That is not a topic open for discussion!"

"What? …oh. Keiko, I didn't mean—"

"Excuse me," Keiko said quickly, "I need to go polish my shuriken."

Hazō just looked at her. Keiko somehow managed to go even redder.

"I didn't mean it like that! My equipment simply needs hands-on maintenance!"

Hazō kept looking at her.

"I—I—Goodbye, Hazō!"

"Told her I'd be a good soldier," Kagome mumbled, turning away. "Good soldiers don't lie to their commanders, do they? Noooo, they do not. Have I been a good soldier? Yes, I have. Does she believe me? Noooo. No trust. You try to kill someone one time...."

At this time of day, he would likely be conducting that phase of theoretical research which involved staring gormlessly into the distance while his brain innocently offered up apocalyptic seal designs one after another. It was best to approach him now, before Kagome's screaming marked the start of the discussion phase.
 
@eaglejarl @Velorien @OliWhail Another couple questions:

  1. Does Tac Move ever benefit from Multicombat?
  2. Does Syrup Trap benefit from MC? Does it double benefit (once from TacMov, once from ST)?
  3. Is it always AoE?
  4. What does it mean if someone can't get out of the way of an AoE that isn't an explosive (for instance Pepper Spray), but still get some degree of success?
  5. Can someone meatshield an enemy from tac moving away from someone else closing in?
  6. Does someone fighting by themselves provide themselves a multicombat bonus?
  7. Are the multicombat bonuses provided to a water clone limited by the level of Water Clone or the level of the technique/skill they use?
  1. No.
  2. Yes. The idea of the MC bonus is that the targets are having to split their attention multiple ways, so that would apply to avoiding an ST.
  3. Yes.
  4. If there's no room to dodge then you don't get to dodge. Sucks to be you.
  5. Meatshielding lets you pin a person in place. It doesn't matter which way they're moving, the idea is that you're getting in their way so that they can't get where they're trying to go.
  6. No.
  7. Limited by the level of the clone's skill. Multicombatant bonuses never provide more than 50% of your skill. If your team is getting +20 in MC bonus but the clone only has 4 dice of Taijutsu then it will receive 2 dice of MC bonus to Taijutsu and the rest is wasted.
 
  1. No.
  2. Yes. The idea of the MC bonus is that the targets are having to split their attention multiple ways, so that would apply to avoiding an ST.
  3. Yes.
  4. If there's no room to dodge then you don't get to dodge. Sucks to be you.
  5. Meatshielding lets you pin a person in place. It doesn't matter which way they're moving, the idea is that you're getting in their way so that they can't get where they're trying to go.
  6. No.
  7. Limited by the level of the clone's skill. Multicombatant bonuses never provide more than 50% of your skill. If your team is getting +20 in MC bonus but the clone only has 4 dice of Taijutsu then it will receive 2 dice of MC bonus to Taijutsu and the rest is wasted.
Oh jesus Syrup Trap is so freaking busted.

e:
Water Clone 30 & Syrup Trap 30 & Tac Move 30:

Tac Move 10 (+2 boost)
Syrup Trap 10 (+3 boost)
Multicombat 5

Every Water Clone produced at 30 with sufficient chakra to use it and boost (20 + 20 + 15 + 10 = 65 chakra per clone, up to 10 clones for 650 chakra, quite easily doable by Noburi) rolls 30 dice on Syrup Trap.

e2: All of this would cost 765 XP in total. Granted, Noburi would need more chakra control to be able to do anything BUT this in combat, but Syrup Trap seems an exceptional option for him now. Setting aside having clones spam it (with 10 clones spamming Syrup Trap, it seems likely to me that even a jounin with 50 Tac Move might get tagged eventually, to greater or lesser extent), when he himself is using it, he'll be rolling:

30 (+10 boost) Syrup Trap
30 (+7 boost) Tac Move
Between 5 and 15 Multicombat

For a total of 82-92 dice.

e3: Oh whoops sorry! I forgot about the Skywalker bonus. That'd be another 5 dice.
 
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This Is insane. That's S-rank territory.
Don't forget, though; we have to not only win but also account for the fact that enemies that lose don't auto-fail TacMove; their loss (our die - their die) is subtracted from their next TacMove roll (it sounds like it's only the next one??). Against higher-level opponents (so like an 60 die TacMove Jonin) we'd be looking at like a 20-30 die penalty. Which still means they're rolling between 30 and 40 die, which is (again) higher than ours.

It makes us really good, but doesn't auto-win fights for us.

Edit: Also, @Cariyaga's calculations include chakra boost. A 60-die TacMove, with boost, gets us 80 die (so what he calculated).
 
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ST can also be spammed as everyone on our team can use the skywalkers to enter the effected area with no penalty and even get a bonus from them too. Stacking buffs and debuffs is a good way to punch above your weight class, and in other news water is wet.
 
ST can also be spammed as everyone on our team can use the skywalkers to enter the effected area with no penalty and even get a bonus from them too. Stacking buffs and debuffs is a good way to punch above your weight class, and in other news water is wet.
There's a difference between "punch above your weight class" and "become S-rank easily", which was what I was trying to say.
 
@OliWhail Any word on Pangolin's Reach?
We have some stuff on it's limits:

Some side uses [for Pangolin's Reach]:
  1. Use it on a person to pull them astray/into hazards.
  2. Use it on an ally to pull them out of an attack
  3. Use it on an airborne attack to slow it down/pull it away from an ally/toward an enemy
  4. Interpose it between yourself and an enemy to block movement/attacks
  5. At high levels, combine it with MEW to crush someone
  6. Use it on specific body parts to trip someone/get their arm cut off/etc.
  7. Use it to physically crush someone
  8. Use it on a weapon you've thrown (possibly that is stationary on the ground behind them) to "pull" the weapon back into someone from behind (boomerang no jutsu)
  9. At sufficiently high levels, use it on someone's head to instantly behead them or sever their vertebra.
  10. In combination with a taijutsu specialist, practice using it to supplement their own attacks by "pulling" their fist into their opponent.
e: Oh, and of course, the classic: Pluck out someone's eyes.

Pangolin's Reach pulls on all parts of an object equally and cannot target anything with chakra, meaning anything alive. That includes plants, animals, and people. It's intended for disarming opponents, retrieving thrown weapons or objects to use as thrown weapons, etc. So, in answer to your various suggestions above:

  1. Can't target living things.
  2. Can't target living things.
  3. Works as long as the target is non-living and corporeal.
  4. ?? There's no physical thing to interpose??
  5. This generally works against real stone but not against a chakra construct. Note that the MEW is normally fixed to the ground, so that might stop it.
  6. Can't target living things.
  7. Can't target living things.
  8. No. If you want to pull the weapon into someone, the technique would have to pass through them. It's a disarming/retrieval technique, so it works in straight lines.
  9. Can't target living things.
  10. Can't target living things.
  11. Can't target living things, can't target just part of a thing.
 
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Pangolin's Reach pulls on all parts of an object equally and cannot target anything with chakra, meaning anything alive. That includes plants, animals, and people. It's intended for disarming opponents, retrieving thrown weapons or objects to use as thrown weapons, etc. So, in answer to your various suggestions above:
What about people's clothes? Could we yank on a person's (e.g.) armor and bring a person to us that way?
 
We have some stuff on it's limits:



Pangolin's Reach pulls on all parts of an object equally and cannot target anything with chakra, meaning anything alive. That includes plants, animals, and people. It's intended for disarming opponents, retrieving thrown weapons or objects to use as thrown weapons, etc. So, in answer to your various suggestions above:

  1. Can't target living things.
  2. Can't target living things.
  3. Works as long as the target is non-living and corporeal.
  4. ?? There's no physical thing to interpose??
  5. This generally works against real stone but not against a chakra construct. Note that the MEW is normally fixed to the ground, so that might stop it.
  6. Can't target living things.
  7. Can't target living things.
  8. No. If you want to pull the weapon into someone, the technique would have to pass through them. It's a disarming/retrieval technique, so it works in straight lines.
  9. Can't target living things.
  10. Can't target living things.
  11. Can't target living things, can't target just part of a thing.
What about targetting clothes, etc.?
e:
What about people's clothes? Could we yank on a person's (e.g.) armor and bring a person to us that way?

Jynx!
 
Do we know a seal that has the principles of repulsion as part of how it operates? We could build a railgun from that if we line a rod with such seals to push a projectile down it. Build a seal that just imparts a repelling force to metal when powered and layer them enough times or just boost the repelling strength like we did for the macerator seal from the standard storage seal.
 
If you don't want it to work on clothes, you could rule that clothing tends to be close enough to the skin that the body's chakra still interferes with making the grab. An object where most of it is being gripped might also not work, meaning swords are easier to grab than kunai.
What about outer layers of clothing, like having sandals/boots over a pair of socks? Or a flak jacket over a shirt?
 
Also, stuff like grabbing someone's kunai/shuriken from wherever they are, pulling them toward you could damage the individual -- for instance, one hidden up the sleeves could very easily slice the arm as it was pulled out.

e: It occurs to me that this technique would be killer in the hands of the Hyuuga.
 
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Also, stuff like grabbing someone's kunai/shuriken from wherever they are, pulling them toward you could damage the individual -- for instance, one hidden up the sleeves could very easily slice the arm as it was pulled out.

e: It occurs to me that this technique would be killer in the hands of the Hyuuga.
Yeah, if anyone has kunai pouches on their backs you can force them through the enemy, making for a hilarious death scene.

Too bad the Hyuga are all like "hurr durr but muh traditions".
 
Yeah, if anyone has kunai pouches on their backs you can force them through the enemy, making for a hilarious death scene.

Too bad the Hyuga are all like "hurr durr but muh traditions".
To be fair, I suspect they aren't quite so traditional as to throw away an advantage -- maybe in canon, but in MfD everyone of sufficient power is pragmatic to some extent.
 
To be fair, I suspect they aren't quite so traditional as to throw away an advantage -- maybe in canon, but in MfD everyone of sufficient power is pragmatic to some extent.

I'd not be surprised if they were secretly fighting with invisible mile-long chakra strings, and the gentle fist is in-clan considered a complete joke that they've somehow convinced everyone else that that's how they fight seriously.
 
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